flood_fill.h 1.1 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2016 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_FLOOD_FILL_H
  9. #define IGL_FLOOD_FILL_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. /// Given a 3D array with sparse non-nan (number?) data fill in the NaNs via
  15. /// flood fill. This should ensure that, e.g., if data near 0 always has a band
  16. /// (surface) of numbered and signed data, then components of nans will be
  17. /// correctly signed.
  18. ///
  19. /// @param[in] res 3-long list of dimensions of grid
  20. /// @param[in,out] S res(0)*res(1)*res(2) list of scalar values (with (many)
  21. /// nans), flood fill data in place
  22. template <typename Derivedres, typename DerivedS>
  23. IGL_INLINE void flood_fill(
  24. const Eigen::MatrixBase<Derivedres>& res,
  25. Eigen::PlainObjectBase<DerivedS> & S);
  26. }
  27. #ifndef IGL_STATIC_LIBRARY
  28. # include "flood_fill.cpp"
  29. #endif
  30. #endif