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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_GAUSSIAN_CURVATURE_H
- #define IGL_GAUSSIAN_CURVATURE_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Compute the 2π minus the sum of interior angles at each vertex. For
- /// interior vertices of a manifold mesh this corresponds to the local
- /// integral gaussian curvature ("angle deficit", without averaging by local
- /// area). For boundary vertices, this quantity is not so meaninful. FWIW,
- /// adding π to the output for boundary vertices would produce local integral
- /// geodesic curvature along the boundary curve.
- ///
- /// @param[in] V #V by 3 eigen Matrix of mesh vertex 3D positions
- /// @param[in] F #F by 3 eigen Matrix of face (triangle) indices
- /// @param[out] K #V by 1 eigen Matrix of discrete gaussian curvature values
- ///
- template <typename DerivedV, typename DerivedF, typename DerivedK>
- IGL_INLINE void gaussian_curvature(
- const Eigen::MatrixBase<DerivedV>& V,
- const Eigen::MatrixBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedK> & K);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "gaussian_curvature.cpp"
- #endif
- #endif
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