hsv_to_rgb.h 1.4 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_HSV_TO_RGB_H
  9. #define IGL_HSV_TO_RGB_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. /// Convert RGB to HSV
  15. ///
  16. /// @param[in] hsv with
  17. /// - h hue value (degrees: [0,360]. Values outside this range will be mapped periodically to [0,360].)
  18. /// - s saturation value ([0,1])
  19. /// - v value value ([0,1])
  20. /// @param[out] rgb with:
  21. /// - r red value ([0,1])
  22. /// - g green value ([0,1])
  23. /// - b blue value ([0,1])
  24. template <typename T>
  25. IGL_INLINE void hsv_to_rgb(const T * hsv, T * rgb);
  26. /// \overload
  27. template <typename T>
  28. IGL_INLINE void hsv_to_rgb(
  29. const T & h, const T & s, const T & v,
  30. T & r, T & g, T & b);
  31. /// \overload
  32. ///
  33. /// @param[in] H #H by 3 list of hsv values
  34. /// @param[out] R #H by 3 list of rgb values
  35. template <typename DerivedH, typename DerivedR>
  36. void hsv_to_rgb(
  37. const Eigen::MatrixBase<DerivedH> & H,
  38. Eigen::PlainObjectBase<DerivedR> & R);
  39. };
  40. #ifndef IGL_STATIC_LIBRARY
  41. # include "hsv_to_rgb.cpp"
  42. #endif
  43. #endif