is_border_vertex.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_IS_BORDER_VERTEX_H
  9. #define IGL_IS_BORDER_VERTEX_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <vector>
  13. namespace igl
  14. {
  15. /// Determine vertices on open boundary of a (manifold) mesh with triangle
  16. /// faces F
  17. ///
  18. /// @param[in] V #V by dim list of vertex positions
  19. /// @param[in] F #F by 3 list of triangle indices
  20. /// @return #V vector of bools revealing whether vertices are on boundary
  21. ///
  22. /// \note assumes mesh is edge manifold
  23. ///
  24. template <typename DerivedF>
  25. IGL_INLINE std::vector<bool> is_border_vertex(
  26. const Eigen::MatrixBase<DerivedF> &F);
  27. }
  28. #ifndef IGL_STATIC_LIBRARY
  29. # include "is_border_vertex.cpp"
  30. #endif
  31. #endif