| 12345678910111213141516171819202122232425262728293031323334353637383940 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_LOOK_AT_H
- #define IGL_LOOK_AT_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- /// Implementation of the deprecated gluLookAt function.
- ///
- /// @param[in] eye 3-vector of eye position
- /// @param[in] center 3-vector of center reference point
- /// @param[in] up 3-vector of up vector
- /// @param[out] R 4x4 rotation matrix
- ///
- template <
- typename Derivedeye,
- typename Derivedcenter,
- typename Derivedup,
- typename DerivedR >
- IGL_INLINE void look_at(
- const Eigen::MatrixBase<Derivedeye> & eye,
- const Eigen::MatrixBase<Derivedcenter> & center,
- const Eigen::MatrixBase<Derivedup> & up,
- Eigen::PlainObjectBase<DerivedR> & R);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "look_at.cpp"
- #endif
- #endif
|