mat_to_quat.h 888 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_MAT_TO_QUAT_H
  9. #define IGL_MAT_TO_QUAT_H
  10. #include "igl_inline.h"
  11. namespace igl
  12. {
  13. /// Convert a OpenGL (rotation) matrix to a quaternion
  14. ///
  15. /// @param[in] m 16-element opengl rotation matrix
  16. /// @param[out] q 4-element quaternion (not normalized)
  17. template <typename Q_type>
  18. IGL_INLINE void mat4_to_quat(const Q_type * m, Q_type * q);
  19. /// \overload
  20. template <typename Q_type>
  21. IGL_INLINE void mat3_to_quat(const Q_type * m, Q_type * q);
  22. }
  23. #ifndef IGL_STATIC_LIBRARY
  24. # include "mat_to_quat.cpp"
  25. #endif
  26. #endif