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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL_CREATE_MESH_VBO_H
- #define IGL_OPENGL_CREATE_MESH_VBO_H
- #include "../igl_inline.h"
- #include "gl.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace opengl
- {
-
- /// Create a VBO (Vertex Buffer Object) for a mesh. Actually two VBOs: one
- /// GL_ARRAY_BUFFER for the vertex positions (V) and one
- /// GL_ELEMENT_ARRAY_BUFFER for the triangle indices (F)
- ///
- /// @param[in] V #V by 3 eigen Matrix of mesh vertex 3D positions
- /// @param[in] F #F by 3 eigen Matrix of face (triangle) indices
- /// @param[out] V_vbo_id buffer id for vertex positions
- /// @param[out] F_vbo_id buffer id for face indices
- ///
- /// \note when using glDrawElements VBOs for V and F using Eigen::MatrixXd and
- /// Eigen::MatrixXi will have types GL_DOUBLE and GL_UNSIGNED_INT respectively
- ///
- IGL_INLINE void create_mesh_vbo(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- GLuint & V_vbo_id,
- GLuint & F_vbo_id);
- /// \overload
- ///
- /// @param[in] N #V by 3 eigen Matrix of mesh vertex 3D normals
- /// @param[out] N_vbo_id buffer id for vertex positions
- IGL_INLINE void create_mesh_vbo(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const Eigen::MatrixXd & N,
- GLuint & V_vbo_id,
- GLuint & F_vbo_id,
- GLuint & N_vbo_id);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "create_mesh_vbo.cpp"
- #endif
- #endif
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