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- #include "ImGuizmoWidget.h"
- #include <imgui.h>
- #include <backends/imgui_impl_glfw.h>
- #include <backends/imgui_impl_opengl3.h>
- #include <imgui_fonts_droid_sans.h>
- #include <GLFW/glfw3.h>
- namespace igl{ namespace opengl{ namespace glfw{ namespace imgui{
- IGL_INLINE void ImGuizmoWidget::init(Viewer *_viewer, ImGuiPlugin *_plugin)
- {
- ImGuiWidget::init(_viewer,_plugin);
- }
- IGL_INLINE void ImGuizmoWidget::draw()
- {
- if(!visible){ return; }
- ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
- ImGuizmo::BeginFrame();
- ImGui::PopStyleVar();
- // Don't draw the Viewer's default menu: draw just the ImGuizmo
- Eigen::Matrix4f view = (viewer->core().view / viewer->core().camera_zoom);
- Eigen::Matrix4f proj = viewer->core().proj;
- if(viewer->core().orthographic){ view(2,3) -= 1000;/* Hack depth */ }
- // ImGuizmo doesn't like a lot of scaling in view, shift it to T
- const float z = viewer->core().camera_base_zoom;
- const Eigen::Matrix4f S =
- (Eigen::Matrix4f()<< z,0,0,0, 0,z,0,0, 0,0,z,0, 0,0,0,1).finished();
- view = (view * S.inverse()).eval();
- const Eigen::Matrix4f T0 = T;
- T = (S * T).eval();
- ImGuiIO& io = ImGui::GetIO();
- ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
- ImGuizmo::Manipulate(
- view.data(),proj.data(),operation,ImGuizmo::LOCAL,T.data(),NULL,NULL);
- // invert scaling that was shifted onto T
- T = (S.inverse() * T).eval();
- const float diff = (T-T0).array().abs().maxCoeff();
- // Only call if actually changed; otherwise, triggers on all mouse events
- if( diff > 1e-7) { callback(T); }
- }
- }}}}
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