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- #ifndef IGL_QUAD_EDGES_H
- #define IGL_QUAD_EDGES_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Compute the edges of a quad mesh.
- ///
- /// @param[in] Q #Q by 4 list of quad indices into rows of some vertex list V
- /// @param[out] E #E by 2 list of edge indices into rows of V
- template <
- typename DerivedQ,
- typename DerivedE >
- IGL_INLINE void quad_edges(
- const Eigen::MatrixBase<DerivedQ> & Q,
- Eigen::PlainObjectBase<DerivedE> & E);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "quad_edges.cpp"
- #endif
- #endif
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