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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2019 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_QUAD_GRID_H
- #define IGL_QUAD_GRID_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Generate a quad mesh over a regular grid.
- //
- // @param[in] nx number of vertices in the x direction
- // @param[in] ny number of vertices in the y direction
- // @param[out] V nx*ny by 2 list of vertex positions
- // @param[out] Q (nx-1)*(ny-1) by 4 list of quad indices into V
- // @param[out] E (nx-1)*ny+(ny-1)*nx by 2 list of undirected quad edge indices into V
- //
- // \see grid, triangulated_grid
- template<
- typename DerivedV,
- typename DerivedQ,
- typename DerivedE>
- IGL_INLINE void quad_grid(
- const int nx,
- const int ny,
- Eigen::PlainObjectBase<DerivedV> & V,
- Eigen::PlainObjectBase<DerivedQ> & Q,
- Eigen::PlainObjectBase<DerivedE> & E);
- /// \overload
- template<
- typename DerivedQ,
- typename DerivedE>
- IGL_INLINE void quad_grid(
- const int nx,
- const int ny,
- Eigen::PlainObjectBase<DerivedQ> & Q,
- Eigen::PlainObjectBase<DerivedE> & E);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "quad_grid.cpp"
- #endif
- #endif
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