| 12345678910111213141516171819202122232425262728293031 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_RANDOM_DIR_H
- #define IGL_RANDOM_DIR_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Generate a uniformly random unit direction in 3D, return as vector
- /// @return random direction
- IGL_INLINE Eigen::Vector3d random_dir();
- /// Generate n stratified uniformly random unit directions in 3d, return as rows
- /// of an n by 3 matrix
- ///
- /// @param[in] n number of directions
- /// @return n by 3 matrix of random directions
- IGL_INLINE Eigen::MatrixXd random_dir_stratified(const int n);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "random_dir.cpp"
- #endif
- #endif
|