| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_READBF_H
- #define IGL_READBF_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- /// @file readBF.h
- ///
- /// A .bf file contains a “bone forest”. Normally a skeleton for linear blend
- /// skinning is a “bone tree” with a single root. But this format may store
- /// multiple trees, hence a forest.
- ///
- /// Each line contains data about a vertex (joint) of the bone forest:
- ///
- /// [weight index] [parent index] [x] [y] [z] [undocument optional data]
- ///
- /// Indices begin with 0. The weight index is -1 if the bone does not have an
- /// associated weight. The parent index is -1 for root nodes. The x,y,z
- /// coordinates are offset vectors from this joint’s parent’s location (for
- /// roots, an offset from the origin).
- namespace igl
- {
- /// Read a bones forest from a file, returns a list of bone roots
- ///
- /// @param[in] file_name path to .bf bones tree file
- /// @param[out] WI #B list of unique weight indices
- /// @param[out] P #B list of parent indices into B, -1 for roots
- /// @param[out] O #B by 3 list of tip offset vectors from parent (or position for roots)
- /// @return true on success, false on errors
- template <
- typename DerivedWI,
- typename DerivedP,
- typename DerivedO>
- IGL_INLINE bool readBF(
- const std::string & filename,
- Eigen::PlainObjectBase<DerivedWI> & WI,
- Eigen::PlainObjectBase<DerivedP> & P,
- Eigen::PlainObjectBase<DerivedO> & O);
- /// Read bone forest into pure bone-skeleton format, expects only bones (no
- /// point handles), and that a root in the .bf <---> no weight attachment.
- ///
- /// @param[in] file_name path to .bf bones tree file
- /// @param[out] WI #B list of unique weight indices
- /// @param[out] P #B list of parent indices into B, -1 for roots
- /// @param[out] O #B by 3 list of tip offset vectors from parent (or position for roots)
- /// @param[out] C #C by 3 list of absolute joint locations
- /// @param[out] BE #BE by 3 list of bone indices into C, in order of weight index
- /// @param[out] P #BE list of parent bone indices into BE, -1 means root bone
- /// @return true on success, false on errors
- ///
- /// \see readTGF, bone_parents, forward_kinematics
- template <
- typename DerivedWI,
- typename DerivedbfP,
- typename DerivedO,
- typename DerivedC,
- typename DerivedBE,
- typename DerivedP>
- IGL_INLINE bool readBF(
- const std::string & filename,
- Eigen::PlainObjectBase<DerivedWI> & WI,
- Eigen::PlainObjectBase<DerivedbfP> & bfP,
- Eigen::PlainObjectBase<DerivedO> & O,
- Eigen::PlainObjectBase<DerivedC> & C,
- Eigen::PlainObjectBase<DerivedBE> & BE,
- Eigen::PlainObjectBase<DerivedP> & P);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "readBF.cpp"
- #endif
- #endif
|