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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_READNODE_H
- #define IGL_READNODE_H
- #include "igl_inline.h"
- #include <string>
- #include <vector>
- #include <Eigen/Core>
- namespace igl
- {
- /// load a list of points from a .node file
- ///
- /// @tparam Scalar type for positions and vectors (will be read as double and cast
- /// to Scalar)
- /// @tparam Index type for indices (will be read as int and cast to Index)
- /// @param[in] node_file_name path of .node file
- /// @param[out] V double matrix of vertex positions #V by dim
- /// @param[out] I list of indices (first tells whether 0 or 1 indexed)
- template <typename DerivedV, typename DerivedI>
- IGL_INLINE bool readNODE(
- const std::string node_file_name,
- Eigen::PlainObjectBase<DerivedV>& V,
- Eigen::PlainObjectBase<DerivedI>& I);
- /// \overload
- template <typename Scalar, typename Index>
- IGL_INLINE bool readNODE(
- const std::string node_file_name,
- std::vector<std::vector<Scalar > > & V,
- std::vector<std::vector<Index > > & I);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "readNODE.cpp"
- #endif
- #endif
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