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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_RGB_TO_HSV_H
- #define IGL_RGB_TO_HSV_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Convert RGB to HSV
- ///
- /// @param[in] rgb rgb triplet in (0,1)³
- /// @param[out] hsv hsv triplet in (0,360),(0,1),(0,1)
- template <typename R,typename H>
- IGL_INLINE void rgb_to_hsv(const R * rgb, H * hsv);
- /// \overload
- /// @param[in] R #R by 3 list of rgb triplets in (0,1)ⁿˣ³
- /// @param[out] H #R by 3 list of hsv triplets in [(0,360),(0,1),(0,1)]ⁿ
- template <typename DerivedR,typename DerivedH>
- IGL_INLINE void rgb_to_hsv(
- const Eigen::MatrixBase<DerivedR> & R,
- Eigen::PlainObjectBase<DerivedH> & H);
- };
- #ifndef IGL_STATIC_LIBRARY
- # include "rgb_to_hsv.cpp"
- #endif
- #endif
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