topological_hole_fill.h 1.2 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2018 Zhongshi Jiang <[email protected]>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_TOPOLOGICAL_HOLE_FILL_H
  9. #define IGL_TOPOLOGICAL_HOLE_FILL_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <Eigen/Sparse>
  13. namespace igl
  14. {
  15. /// Topological fill hole on a mesh, with one additional vertex each hole
  16. /// Index of new abstract vertices will be F.maxCoeff() + (index of hole)
  17. ///
  18. /// @param[in] F #F by simplex-size list of element indices
  19. /// @param[in] holes vector of hole loops to fill
  20. /// @param[out] F_filled input F stacked with filled triangles.
  21. ///
  22. /// \bug Why does this add a new vertex for each hole? Why not use a fan?
  23. template <
  24. typename DerivedF,
  25. typename VectorIndex,
  26. typename DerivedF_filled>
  27. IGL_INLINE void topological_hole_fill(
  28. const Eigen::MatrixBase<DerivedF> & F,
  29. const std::vector<VectorIndex> & holes,
  30. Eigen::PlainObjectBase<DerivedF_filled> &F_filled);
  31. }
  32. #ifndef IGL_STATIC_LIBRARY
  33. # include "topological_hole_fill.cpp"
  34. #endif
  35. #endif