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- #ifndef IGL_TRIANGLE_CDT_H
- #define IGL_TRIANGLE_CDT_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace triangle
- {
- /// Construct the constrained delaunay triangulation of the convex hull
- /// of a given set of points and segments in 2D. This differs from a direct
- /// call to triangulate because it will preprocess the input to remove
- /// duplicates and return an adjusted segment list on the output.
- ///
- /// @param[in] V #V by 2 list of texture mesh vertices
- /// @param[in] E #E by 2 list of constraint edge indices into V
- /// @param[in] flags string of triangle flags should contain "-c" unless the
- /// some subset of segments are known to enclose all other
- /// points/segments.
- /// @param[out] WV #WV by 2 list of background mesh vertices
- /// @param[out] WF #WF by 2 list of background mesh triangle indices into WV
- /// @param[out] WE #WE by 2 list of constraint edge indices into WV (might be smaller
- /// than E because degenerate constraints have been removed)
- /// @param[out] J #V list of indices into WF/WE for each vertex in V
- ///
- template <
- typename DerivedV,
- typename DerivedE,
- typename DerivedWV,
- typename DerivedWF,
- typename DerivedWE,
- typename DerivedJ>
- IGL_INLINE void cdt(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedE> & E,
- const std::string & flags,
- Eigen::PlainObjectBase<DerivedWV> & WV,
- Eigen::PlainObjectBase<DerivedWF> & WF,
- Eigen::PlainObjectBase<DerivedWE> & WE,
- Eigen::PlainObjectBase<DerivedJ> & J);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- #include "cdt.cpp"
- #endif
- #endif
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