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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2024 Alec Jacobson
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "refine.h"
- #include "triangle_header.h"
- template <
- typename DerivedV,
- typename DerivedE,
- typename DerivedF,
- typename DerivedV2,
- typename DerivedF2>
- IGL_INLINE void igl::triangle::refine(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedE> & E,
- const Eigen::MatrixBase<DerivedF> & F,
- const std::string flags,
- Eigen::PlainObjectBase<DerivedV2> & V2,
- Eigen::PlainObjectBase<DerivedF2> & F2)
- {
- assert(V.cols() == 2);
- assert(F.cols() == 3);
- // Prepare the flags
- std::string full_flags = flags + "rzB" + (E.size()?"p":"");
- typedef Eigen::Map< Eigen::Matrix<double ,Eigen::Dynamic ,Eigen::Dynamic,Eigen::RowMajor> > MapXdr;
- typedef Eigen::Map< Eigen::Matrix<int ,Eigen::Dynamic ,Eigen::Dynamic,Eigen::RowMajor> > MapXir;
-
- // To-do: reduce duplicate code with triangulate.cpp
- // Prepare the input struct
- triangulateio in;
- in.numberofpoints = V.rows();
- in.pointlist = (double*)calloc(V.size(),sizeof(double));
- {
- MapXdr inpl(in.pointlist,V.rows(),V.cols());
- inpl = V.template cast<double>();
- }
- in.numberofpointattributes = 0;
- in.pointmarkerlist = (int*)calloc(V.size(),sizeof(int)) ;
- for(unsigned i=0;i<V.rows();++i) in.pointmarkerlist[i] = 1;
- in.numberoftriangles = F.rows();
- in.trianglelist = (int*)calloc(F.size(),sizeof(int));
- {
- MapXir insl(in.trianglelist,F.rows(),F.cols());
- insl = F.template cast<int>();
- }
- in.numberoftriangleattributes = 0;
- in.triangleattributelist = NULL;
- // Why?
- in.numberofcorners = 3;
- //in.numberofsegments = 0;
- //in.segmentlist = NULL;
- //in.segmentmarkerlist = NULL;
- in.numberofsegments = E.size()?E.rows():0;
- in.segmentlist = (int*)calloc(E.size(),sizeof(int));
- {
- MapXir insl(in.segmentlist,E.rows(),E.cols());
- insl = E.template cast<int>();
- }
- // Empty edge markers (to-do)
- Eigen::VectorXi EM;
- in.segmentmarkerlist = (int*)calloc(E.rows(),sizeof(int));
- for (unsigned i=0;i<E.rows();++i) in.segmentmarkerlist[i] = EM.size()?EM(i):1;
- in.numberofholes = 0;
- in.holelist = NULL;
- in.numberofregions = 0;
-
- // Prepare the output struct
- triangulateio out;
- out.pointlist = NULL;
- out.trianglelist = NULL;
- out.segmentlist = NULL;
- out.segmentmarkerlist = NULL;
- out.pointmarkerlist = NULL;
- // Call triangle
- ::triangulate(const_cast<char*>(full_flags.c_str()), &in, &out, 0);
- // Return the mesh
- V2 = MapXdr(out.pointlist,out.numberofpoints,2).cast<typename DerivedV2::Scalar>();
- F2 = MapXir(out.trianglelist,out.numberoftriangles,3).cast<typename DerivedF2::Scalar>();
- // Cleanup in
- free(in.pointlist);
- free(in.pointmarkerlist);
- free(in.trianglelist );
- // Cleanup out
- free(out.pointlist);
- free(out.trianglelist);
- free(out.segmentlist);
- free(out.segmentmarkerlist);
- free(out.pointmarkerlist);
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- template void igl::triangle::refine<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>> const&, std::basic_string<char, std::char_traits<char>, std::allocator<char>>, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1>>&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1>>&);
- #endif
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