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- #include "triangle_triangle_intersect_shared_vertex.h"
- #include "ray_triangle_intersect.h"
- #include "barycentric_coordinates.h"
- #include "matlab_format.h"
- #include <Eigen/Geometry>
- #include <iostream>
- #include <iomanip>
- #include <stdio.h>
- // std::signbit
- #include <cmath>
- //#define IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_VERTEX_DEBUG
- #ifdef IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_VERTEX_DEBUG
- // CGAL::Epeck
- #include <CGAL/Exact_predicates_exact_constructions_kernel.h>
- #warning "🐌🐌🐌🐌🐌🐌🐌🐌 Slow debug mode for igl::triangle_triangle_intersect"
- #endif
- template <
- typename DerivedV,
- typename DerivedF,
- typename Derivedp>
- IGL_INLINE bool igl::triangle_triangle_intersect_shared_vertex(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const int f,
- const int sf,
- const int c,
- const Eigen::MatrixBase<Derivedp> & p,
- const int g,
- const int sg,
- const typename DerivedV::Scalar epsilon)
- {
- static_assert(
- std::is_same<typename DerivedV::Scalar,typename Derivedp::Scalar>::value,
- "V and p should have same Scalar type");
- assert(V.cols() == 3);
- assert(p.cols() == 3);
- #ifdef IGL_TRIANGLE_TRIANGLE_INTERSECT_DEBUG
- using Kernel = CGAL::Epeck;
- typedef CGAL::Point_3<Kernel> Point_3;
- typedef CGAL::Segment_3<Kernel> Segment_3;
- typedef CGAL::Triangle_3<Kernel> Triangle_3;
- bool cgal_found_intersection = false;
- Point_3 Vg[3];
- Point_3 Vf[3];
- for(int i = 0;i<3;i++)
- {
- Vg[i] = Point_3(V(F(g,i),0),V(F(g,i),1),V(F(g,i),2));
- if(i == c)
- {
- Vf[i] = Point_3(p(0),p(1),p(2));
- }else
- {
- Vf[i] = Point_3(V(F(f,i),0),V(F(f,i),1),V(F(f,i),2));
- }
- }
- Triangle_3 Tg(Vg[0],Vg[1],Vg[2]);
- Triangle_3 Tf(Vf[0],Vf[1],Vf[2]);
- #endif
- constexpr bool stinker = false;
- bool found_intersection = false;
- // If they share a vertex and intersect, then an opposite edge must
- // stab through the other triangle.
- // Using ray_triangle_intersect now, not sure we need this copy or cast
- Eigen::RowVector3d g0 = V.row(F(g,0)).template cast<double>();
- Eigen::RowVector3d g1 = V.row(F(g,1)).template cast<double>();
- Eigen::RowVector3d g2 = V.row(F(g,2)).template cast<double>();
- Eigen::RowVector3d fs;
- if(((sf+1)%3)==c)
- {
- fs = p;
- }else
- {
- fs = V.row(F(f,(sf+1)%3));
- }
- Eigen::RowVector3d fd;
- if( ((sf+2)%3)==c )
- {
- fd = p.template cast<double>();
- }else
- {
- fd = V.row(F(f,(sf+2)%3)).template cast<double>();
- }
- Eigen::RowVector3d fdir = fd - fs;
- double t,u,v;
- if(stinker)
- {
- std::cout<<"T = ["<<g0<<";" <<g1<<";"<<g2<<"];"<<std::endl;
- std::cout<<"src = [" <<fs<<"];"<<std::endl;
- std::cout<<"dir = [" <<fdir<<"];"<<std::endl;
- }
- // p = (1-u-v)*a + u*b + v*c
- const auto bary = [](
- const Eigen::RowVector3d & p,
- const Eigen::RowVector3d & a,
- const Eigen::RowVector3d & b,
- const Eigen::RowVector3d & c,
- double & u,
- double & v)
- {
- const auto v0 = (b-a).eval();
- const auto v1 = (c-a).eval();
- const auto v2 = (p-a).eval();
- const double d00 = v0.dot(v0);
- const double d01 = v0.dot(v1);
- const double d11 = v1.dot(v1);
- const double d20 = v2.dot(v0);
- const double d21 = v2.dot(v1);
- const double denom = d00 * d11 - d01 * d01;
- u = (d11 * d20 - d01 * d21) / denom;
- v = (d00 * d21 - d01 * d20) / denom;
- // Equivalent:
- //Eigen::RowVector3d l;
- //igl::barycentric_coordinates(p,a,b,c,l);
- //u = l(1); v = l(2);
- };
- // Does the segment (A,B) intersect the triangle (0,0),(1,0),(0,1)?
- const auto intersect_unit_helper = [](
- const Eigen::RowVector2d & A,
- const Eigen::RowVector2d & B) -> bool
- {
- // Check if P is inside (0,0),(1,0),(0,1) triangle
- const auto inside_unit = []( const Eigen::RowVector2d & P) -> bool
- {
- return P(0) >= 0 && P(1) >= 0 && P(0) + P(1) <= 1;
- };
- if(inside_unit(A) || inside_unit(B))
- {
- return true;
- }
- const auto open_interval_contains_zero = [](
- const double a, const double b) -> bool
- {
- // handle case where either is 0.0 or -0.0
- if(a==0 || b==0) { return false; }
- return std::signbit(a) != std::signbit(b);
- };
- // Now check if the segment intersects any of the edges.
- // Does A-B intesect X-axis?
- if(open_interval_contains_zero(A(1),B(1)))
- {
- assert((A(1) - B(1)) != 0);
- // A and B are on opposite sides of the X-axis
- const double t = A(1) / (A(1) - B(1));
- const double x = A(0) + t * (B(0) - A(0));
- if(x >= 0 && x <= 1)
- {
- return true;
- }
- }
- // Does A-B intesect Y-axis?
- if(open_interval_contains_zero(A(0),B(0)))
- {
- assert((A(0) - B(0)) != 0);
- // A and B are on opposite sides of the Y-axis
- const double t = A(0) / (A(0) - B(0));
- const double y = A(1) + t * (B(1) - A(1));
- if(y >= 0 && y <= 1)
- {
- return true;
- }
- }
- // Does A-B intersect the line x+y=1?
- if(open_interval_contains_zero(A(0) + A(1) - 1.0,B(0) + B(1) - 1.0))
- {
- assert((A(0) + A(1) - 1.0) - (B(0) + B(1) - 1.0) != 0);
- // A and B are on opposite sides of the line x+y=1
- // x+y=1
- // A(0) + t * (B(0) - A(0)) + A(1) + t * (B(1) - A(1)) = 1
- // t * (B(0) - A(0) + B(1) - A(1)) = 1 - A(0) - A(1)
- const double t = (1 - A(0) - A(1)) / (B(0) - A(0) + B(1) - A(1));
- const double y = A(1) + t * (B(1) - A(1));
- if(y >= 0 && y <= 1)
- {
- return true;
- }
- }
- return false;
- };
- const auto intersect_unit = [&intersect_unit_helper](
- const Eigen::RowVector2d & A,
- const Eigen::RowVector2d & B) -> bool
- {
- #ifdef IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_VERTEX_DEBUG
- printf("A=[%g,%g];B=[%g,%g];\n",
- A(0),A(1),B(0),B(1));
- #endif
- const bool ret = intersect_unit_helper(A,B);
- return ret;
- };
- const auto point_on_plane = [&epsilon](
- const Eigen::RowVector3d & p,
- const Eigen::RowVector3d & a,
- const Eigen::RowVector3d & b,
- const Eigen::RowVector3d & c) -> bool
- {
- const auto n = (b-a).cross(c-a);
- const auto d = n.dot(p-a);
- return std::abs(d) < epsilon*n.stableNorm();
- };
- //if(intersect_triangle1(
- // fs.data(),fdir.data(),
- // g0.data(),g1.data(),g2.data(),
- // &t,&u,&v))
- bool parallel = false;
- if(ray_triangle_intersect(
- fs,fdir,
- g0,g1,g2,
- epsilon,
- t,u,v,parallel))
- {
- found_intersection = t > 0.0 && t<1.0+epsilon;
- }else if(parallel)
- {
- if(stinker){ printf(" parallel\n"); }
- if(point_on_plane(fs,g0,g1,g2))
- {
- if(stinker){ printf(" coplanar\n"); }
- // deal with parallel
- Eigen::RowVector2d s2,d2;
- bary(fs,g0,g1,g2,s2(0),s2(1));
- bary(fd,g0,g1,g2,d2(0),d2(1));
- found_intersection = intersect_unit(s2,d2);
- }
- }
- if(stinker){ printf(" found_intersection: %d\n",found_intersection); }
- if(!found_intersection)
- {
- Eigen::RowVector3d fv[3];
- fv[0] = V.row(F(f,0)).template cast<double>();
- fv[1] = V.row(F(f,1)).template cast<double>();
- fv[2] = V.row(F(f,2)).template cast<double>();
- fv[c] = p.template cast<double>();
- Eigen::RowVector3d gs = V.row(F(g,(sg+1)%3)).template cast<double>();
- Eigen::RowVector3d gd = V.row(F(g,(sg+2)%3)).template cast<double>();
- Eigen::RowVector3d gdir = gd - gs;
- if(stinker)
- {
- std::cout<<"T = ["<<fv[0]<<";"<<fv[1]<<";"<<fv[2]<<"];"<<std::endl;
- std::cout<<"src = [" <<gs<<"];"<<std::endl;
- std::cout<<"dir = [" <<gdir<<"];"<<std::endl;
- }
- if(ray_triangle_intersect(
- gs,gdir,
- fv[0],fv[1],fv[2],
- epsilon,
- t,u,v,parallel))
- {
- found_intersection = t > 0 && t<1+epsilon;
- }else if(parallel)
- {
- if(stinker){ printf(" parallel2\n"); }
- if(point_on_plane(gs,fv[0],fv[1],fv[2]))
- {
- if(stinker){ printf(" coplanar\n"); }
- // deal with parallel
- //assert(false);
- Eigen::RowVector2d s2,d2;
- bary(gs,fv[0],fv[1],fv[2],s2(0),s2(1));
- bary(gd,fv[0],fv[1],fv[2],d2(0),d2(1));
- found_intersection = intersect_unit(s2,d2);
- }
- }
- }
- if(stinker){ printf(" found_intersection2: %d\n",found_intersection); }
- #ifdef IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_VERTEX_DEBUG
- if(CGAL::do_intersect(Tg,Tf))
- {
- CGAL::Object obj = CGAL::intersection(Tg,Tf);
- if(const Segment_3 *iseg = CGAL::object_cast<Segment_3 >(&obj))
- {
- printf(" ✅ sure it's a segment\n");
- cgal_found_intersection = true;
- }else if(const Point_3 *ipoint = CGAL::object_cast<Point_3 >(&obj))
- {
- printf(" ❌ it's just the point.\n");
- } else if(const Triangle_3 *itri = CGAL::object_cast<Triangle_3 >(&obj))
- {
- cgal_found_intersection = true;
- printf(" ✅ sure it's a triangle\n");
- } else if(const std::vector<Point_3 > *polyp =
- CGAL::object_cast< std::vector<Point_3 > >(&obj))
- {
- cgal_found_intersection = true;
- printf(" ✅ polygon\n");
- }else {
- printf(" 🤔 da fuke?\n");
- }
- }
- printf("%d,%d %s vs %s\n",f,c,found_intersection?"☠️":"✅",cgal_found_intersection?"☠️":"✅");
- if(found_intersection != cgal_found_intersection)
- {
- printf("Tg = [[%g,%g,%g];[%g,%g,%g];[%g,%g,%g]];\n",
- CGAL::to_double(Tg.vertex(0).x()),
- CGAL::to_double(Tg.vertex(0).y()),
- CGAL::to_double(Tg.vertex(0).z()),
- CGAL::to_double(Tg.vertex(1).x()),
- CGAL::to_double(Tg.vertex(1).y()),
- CGAL::to_double(Tg.vertex(1).z()),
- CGAL::to_double(Tg.vertex(2).x()),
- CGAL::to_double(Tg.vertex(2).y()),
- CGAL::to_double(Tg.vertex(2).z()));
- printf("Tf = [[%g,%g,%g];[%g,%g,%g];[%g,%g,%g]];\n",
- CGAL::to_double(Tf.vertex(0).x()),
- CGAL::to_double(Tf.vertex(0).y()),
- CGAL::to_double(Tf.vertex(0).z()),
- CGAL::to_double(Tf.vertex(1).x()),
- CGAL::to_double(Tf.vertex(1).y()),
- CGAL::to_double(Tf.vertex(1).z()),
- CGAL::to_double(Tf.vertex(2).x()),
- CGAL::to_double(Tf.vertex(2).y()),
- CGAL::to_double(Tf.vertex(2).z()));
- }
- assert(found_intersection == cgal_found_intersection);
- #endif
- return found_intersection;
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- // generated by autoexplicit.sh
- template bool igl::triangle_triangle_intersect_shared_vertex<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, int, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, int, int, Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar);
- template bool igl::triangle_triangle_intersect_shared_vertex<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, 1, -1, 1, 1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, int, Eigen::MatrixBase<Eigen::Matrix<double, 1, -1, 1, 1, -1> > const&, int, int, Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar);
- template bool igl::triangle_triangle_intersect_shared_vertex<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, int, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, int, int, Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar);
- #endif
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