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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2018 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_TRIANGULATEGRID_H
- #define IGL_TRIANGULATEGRID_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Create a regular grid of elements (only 2D supported, currently) Vertex
- /// position order is compatible with `igl::grid`
- ///
- /// @param[in] nx number of vertices in the x direction
- /// @param[in] ny number of vertices in the y direction
- /// @param[out] GV nx*ny by 2 list of mesh vertex positions.
- /// @param[out] GF 2*(nx-1)*(ny-1) by 3 list of triangle indices
- ///
- /// \see grid, quad_grid
- template <
- typename XType,
- typename YType,
- typename DerivedGV,
- typename DerivedGF>
- IGL_INLINE void triangulated_grid(
- const XType & nx,
- const YType & ny,
- Eigen::PlainObjectBase<DerivedGV> & GV,
- Eigen::PlainObjectBase<DerivedGF> & GF);
- /// \overload
- template <
- typename XType,
- typename YType,
- typename DerivedGF>
- IGL_INLINE void triangulated_grid(
- const XType & nx,
- const YType & ny,
- Eigen::PlainObjectBase<DerivedGF> & GF);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "triangulated_grid.cpp"
- #endif
- #endif
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