| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
- #define IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- /// Attempt to sample a mesh uniformly with k-points by furthest point
- /// relaxation as described in "Fast Automatic Skinning Transformations"
- /// [Jacobson et al. 12] Section 3.3. The input is not expected to be a typical
- /// 3D triangle mesh (e.g., [V,F]), instead each vertex is embedded in a high
- /// dimensional unit-hypercude ("weight space") defined by W, with triangles
- /// given by F. This algorithm will first conduct furthest point sampling from
- /// the set of vertices and then attempt to relax the sampled points along the
- /// surface of the high-dimensional triangle mesh (i.e., the output points may
- /// be in the middle of triangles, not just at vertices). An additional "push"
- /// factor will repel samples away from the corners of the hypercube.
- ///
- /// @param[in] W #W by dim positions of mesh in weight space
- /// @param[in] F #F by 3 indices of triangles
- /// @param[in] k number of samples
- /// @param[in] push factor by which corners should be pushed away
- /// @param[out] WS k by dim locations in weight space
- ///
- /// \see random_points_on_mesh
- ///
- IGL_INLINE void uniformly_sample_two_manifold(
- const Eigen::MatrixXd & W,
- const Eigen::MatrixXi & F,
- const int k,
- const double push,
- Eigen::MatrixXd & WS);
- /// \overload
- ///
- /// \fileinfo
- IGL_INLINE void uniformly_sample_two_manifold_at_vertices(
- const Eigen::MatrixXd & W,
- const int k,
- const double push,
- Eigen::VectorXi & S);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "uniformly_sample_two_manifold.cpp"
- #endif
- #endif
|