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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_UNPROJECT_H
- #define IGL_UNPROJECT_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- /// Eigen reimplementation of gluUnproject
- ///
- /// @param[in] win #P by 3 or 3-vector (#P=1) of screen space x, y, and z coordinates
- /// @param[in] model 4x4 model-view matrix
- /// @param[in] proj 4x4 projection matrix
- /// @param[in] viewport 4-long viewport vector
- /// @param[out] scene #P by 3 or 3-vector (#P=1) the unprojected x, y, and z coordinates
- ///
- /// \bug The compiler will not complain if V and P are Vector3d, but the
- /// result will be incorrect.
- template <
- typename Derivedwin,
- typename Derivedmodel,
- typename Derivedproj,
- typename Derivedviewport,
- typename Derivedscene>
- IGL_INLINE void unproject(
- const Eigen::MatrixBase<Derivedwin>& win,
- const Eigen::MatrixBase<Derivedmodel>& model,
- const Eigen::MatrixBase<Derivedproj>& proj,
- const Eigen::MatrixBase<Derivedviewport>& viewport,
- Eigen::PlainObjectBase<Derivedscene> & scene);
- /// \overload
- template <typename Scalar>
- IGL_INLINE Eigen::Matrix<Scalar,3,1> unproject(
- const Eigen::Matrix<Scalar,3,1>& win,
- const Eigen::Matrix<Scalar,4,4>& model,
- const Eigen::Matrix<Scalar,4,4>& proj,
- const Eigen::Matrix<Scalar,4,1>& viewport);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "unproject.cpp"
- #endif
- #endif
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