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- #ifndef IGL_UNPROJECT_ON_PLANE_H
- #define IGL_UNPROJECT_ON_PLANE_H
- #include <Eigen/Core>
- namespace igl
- {
- /// Given a screen space point (u,v) and the current projection matrix (e.g.
- /// gl_proj * gl_modelview) and viewport, _unproject_ the point into the scene
- /// so that it lies on given plane.
- ///
- /// @param[in] UV 2-long uv-coordinates of screen space point
- /// @param[in] M 4 by 4 projection matrix
- /// @param[in] VP 4-long viewport: (corner_u, corner_v, width, height)
- /// @param[in] P 4-long plane equation coefficients: P*(X 1) = 0
- /// @param[out] Z 3-long world coordinate
- template <
- typename DerivedUV,
- typename DerivedM,
- typename DerivedVP,
- typename DerivedP,
- typename DerivedZ>
- void unproject_on_plane(
- const Eigen::MatrixBase<DerivedUV> & UV,
- const Eigen::MatrixBase<DerivedM> & M,
- const Eigen::MatrixBase<DerivedVP> & VP,
- const Eigen::MatrixBase<DerivedP> & P,
- Eigen::PlainObjectBase<DerivedZ> & Z);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "unproject_on_plane.cpp"
- #endif
- #endif
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