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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COMPONENTS_H
- #define IGL_COMPONENTS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <Eigen/Sparse>
- namespace igl
- {
- /// Compute connected components of a graph represented by an adjacency
- /// matrix.
- ///
- /// Outputs a component ID per vertex of the graph where connectivity is established by edges.
- ///
- /// @param[in] A n by n adjacency matrix
- /// @param[out] C n list of component ids (starting with 0)
- /// @param[out] counts #components list of counts for each component
- ///
- template <typename DerivedA, typename DerivedC, typename Derivedcounts>
- IGL_INLINE void vertex_components(
- const Eigen::SparseCompressedBase<DerivedA> & A,
- Eigen::PlainObjectBase<DerivedC> & C,
- Eigen::PlainObjectBase<Derivedcounts> & counts);
- /// \overload
- template <typename DerivedA, typename DerivedC>
- IGL_INLINE void vertex_components(
- const Eigen::SparseCompressedBase<DerivedA> & A,
- Eigen::PlainObjectBase<DerivedC> & C);
- /// Compute the connected components for a mesh given its faces.
- /// Returns a component ID per vertex of the mesh where connectivity is established by edges.
- ///
- /// For computing connected components per face see igl::facet_components
- ///
- ///
- /// @param[in] F n by 3 list of triangle indices
- /// @param[out] C max(F) list of component ids
- template <typename DerivedF, typename DerivedC>
- IGL_INLINE void vertex_components(
- const Eigen::MatrixBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedC> & C);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "vertex_components.cpp"
- #endif
- #endif
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