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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_WRITE_WRL_H
- #define IGL_WRITE_WRL_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- namespace igl
- {
- /// Write mesh to a .wrl file
- ///
- /// @param[in] str path to .wrl file
- /// @param[in] V #V by 3 list of vertex positions
- /// @param[in] F #F by 3 list of triangle indices
- /// @return true iff succes
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE bool writeWRL(
- const std::string & str,
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F);
- /// \overload
- ///
- /// @param[in] C double matrix of rgb values per vertex #V by 3
- template <typename DerivedV, typename DerivedF, typename DerivedC>
- IGL_INLINE bool writeWRL(
- const std::string & str,
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const Eigen::MatrixBase<DerivedC> & C);
- }
- #ifndef IGL_STATIC_LIBRARY
- #include "writeWRL.cpp"
- #endif
- #endif
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