| 12345678910111213141516171819202122232425262728293031323334353637 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <[email protected]>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_XML_WRITEDAE_H
- #define IGL_XML_WRITEDAE_H
- #include "../igl_inline.h"
- #include <string>
- #include <Eigen/Core>
- namespace igl
- {
- namespace xml
- {
- /// Write a mesh to a Collada .dae scene file. The resulting scene contains
- /// a single "geometry" suitable for solid operaions (boolean union,
- /// intersection, etc.) in SketchUp.
- ///
- /// @param[in] filename path to .dae file
- /// @param[in] V #V by 3 list of vertex positions
- /// @param[in] F #F by 3 list of face indices
- /// @return true iff success
- ///
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE bool writeDAE(
- const std::string & filename,
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- #include "writeDAE.cpp"
- #endif
- #endif
|