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- #include "test_common.h"
- #include <igl/tri_tri_intersect.h>
- TEST_CASE("tri_tri_intersection_test_3d intersect", "[igl]")
- {
- // try with oblique interecion plane
- for(double shift=-1000;shift<=1000;shift+=100.0)
- {
- Eigen::RowVector3d p1(0,0,0), q1(1,0,0),r1(0,1,0);
- Eigen::RowVector3d p2(shift,0,1),q2(1,1,0),r2(-shift,0,-1);
- // should intersect along the vector (0,0,0) -> (0.5,0.5,0)
- Eigen::RowVector3d s,t;
- bool coplanar;
- REQUIRE( igl::tri_tri_intersection_test_3d(p1,q1,r1, p2,q2,r2, coplanar, s, t) );
- REQUIRE( !coplanar);
-
- if(s.norm()<1e-5)
- {
- Eigen::RowVector3d t_correct(0.5,0.5,0);
- Eigen::RowVector3d s_correct(0,0,0);
- test_common::assert_near( t, t_correct, 1e-10);
- test_common::assert_near( s, s_correct, 1e-10);
- } else {
- Eigen::RowVector3d s_correct(0.5,0.5,0);
- Eigen::RowVector3d t_correct(0,0,0);
- test_common::assert_near( t, t_correct, 1e-10);
- test_common::assert_near( s, s_correct, 1e-10);
- }
- }
- }
- TEST_CASE("tri_tri_intersection_test_3d not intersect", "[igl]")
- {
- // positive test that two triangles intersect
- Eigen::RowVector3d p1(0,0,0),q1(1,0,0),r1(0,1,0);
- Eigen::RowVector3d p2(0,0,1),q2(1,0,1),r2(0,1,1);
- // should intersect along the vector (0,0,0) -> (sqrt(2),sqrt(2),0)
- Eigen::RowVector3d s,t;
- bool coplanar;
- REQUIRE( !igl::tri_tri_intersection_test_3d(p1,q1,r1,p2,q2,r2, coplanar, s, t) );
- }
- TEST_CASE("tri_tri_intersection_test_3d coplanar", "[igl]")
- {
- // positive test that two triangles intersect
- Eigen::RowVector3d p1(0,0,0),q1(1,0,0),r1(0,1,0);
- Eigen::RowVector3d p2(0,0,0),q2(0.5,0,0),r2(0,0.5,0);
- // should intersect along the vector (0,0,0) -> (sqrt(2),sqrt(2),0)
- Eigen::RowVector3d s,t;
- bool coplanar;
- REQUIRE( igl::tri_tri_intersection_test_3d(p1,q1,r1,p2,q2,r2, coplanar, s, t) );
- REQUIRE(coplanar);
- }
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