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- #include <igl/read_triangle_mesh.h>
- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/opengl/glfw/imgui/ImGuiPlugin.h>
- #include <igl/opengl/glfw/imgui/ImGuiMenu.h>
- #include <igl/opengl/glfw/imgui/ImGuizmoWidget.h>
- #include <GLFW/glfw3.h>
- int main(int argc, char *argv[])
- {
- // Load a mesh from file
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- igl::read_triangle_mesh(argc>1?argv[1]: TUTORIAL_SHARED_PATH "/cow.off",V,F);
- // Set up viewer
- igl::opengl::glfw::Viewer vr;
- vr.data().set_mesh(V,F);
-
- igl::opengl::glfw::imgui::ImGuiPlugin imgui_plugin;
- vr.plugins.push_back(&imgui_plugin);
- // Add a 3D gizmo plugin
- igl::opengl::glfw::imgui::ImGuizmoWidget gizmo;
- imgui_plugin.widgets.push_back(&gizmo);
- // Initialize ImGuizmo at mesh centroid
- gizmo.T.block(0,3,3,1) =
- 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff()).transpose().cast<float>();
- // Update can be applied relative to this remembered initial transform
- const Eigen::Matrix4f T0 = gizmo.T;
- // Attach callback to apply imguizmo's transform to mesh
- gizmo.callback = [&](const Eigen::Matrix4f & T)
- {
- const Eigen::Matrix4d TT = (T*T0.inverse()).cast<double>().transpose();
- vr.data().set_vertices(
- (V.rowwise().homogeneous()*TT).rowwise().hnormalized());
- vr.data().compute_normals();
- };
- // Maya-style keyboard shortcuts for operation
- vr.callback_key_pressed = [&](decltype(vr) &,unsigned int key, int mod)
- {
- switch(key)
- {
- case ' ': gizmo.visible = !gizmo.visible; return true;
- case 'W': case 'w': gizmo.operation = ImGuizmo::TRANSLATE; return true;
- case 'E': case 'e': gizmo.operation = ImGuizmo::ROTATE; return true;
- case 'R': case 'r': gizmo.operation = ImGuizmo::SCALE; return true;
- }
- return false;
- };
- igl::opengl::glfw::imgui::ImGuiMenu menu;
- imgui_plugin.widgets.push_back(&menu);
- std::cout<<R"(
- W,w Switch to translate operation
- E,e Switch to rotate operation
- R,r Switch to scale operation
- )";
- vr.launch();
- }
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