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main.cpp 3.5 KB

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  1. #include <igl/read_triangle_mesh.h>
  2. #include <igl/readTGF.h>
  3. #include <igl/readDMAT.h>
  4. #include <igl/lbs_matrix.h>
  5. #include <igl/deform_skeleton.h>
  6. #include <igl/direct_delta_mush.h>
  7. #include <igl/opengl/glfw/Viewer.h>
  8. #include <Eigen/Geometry>
  9. #include <vector>
  10. int main(int argc, char * argv[])
  11. {
  12. Eigen::MatrixXd V,U,C,W,T,M,Omega;
  13. Eigen::MatrixXi F,BE;
  14. igl::read_triangle_mesh(TUTORIAL_SHARED_PATH "/elephant.obj",V,F);
  15. igl::readTGF( TUTORIAL_SHARED_PATH "/elephant.tgf",C,BE);
  16. igl::readDMAT( TUTORIAL_SHARED_PATH "/elephant-weights.dmat",W);
  17. igl::readDMAT( TUTORIAL_SHARED_PATH "/elephant-anim.dmat",T);
  18. // convert weight to piecewise-rigid weights to stress test DDM
  19. for (int i = 0; i < W.rows(); ++i)
  20. {
  21. int maxj;
  22. W.row(i).maxCoeff(&maxj);
  23. for (int j = 0; j < W.cols(); j++)
  24. {
  25. W(i, j) = double(maxj == j);
  26. }
  27. }
  28. igl::lbs_matrix(V,W,M);
  29. int p = 20;
  30. float lambda = 3; // 0 < lambda
  31. float kappa = 1; // 0 < kappa < lambda
  32. float alpha = 0.8; // 0 <= alpha < 1
  33. igl::direct_delta_mush_precomputation(V, F,W, p, lambda, kappa, alpha, Omega);
  34. igl::opengl::glfw::Viewer viewer;
  35. int frame = 0;
  36. const int pr_id = viewer.selected_data_index;
  37. viewer.append_mesh();
  38. const int ddm_id = viewer.selected_data_index;
  39. Eigen::RowVector3d offset(1.1*(V.col(0).maxCoeff()-V.col(0).minCoeff()),0,0);
  40. viewer.callback_pre_draw = [&](igl::opengl::glfw::Viewer &) -> bool
  41. {
  42. if(viewer.core().is_animating)
  43. {
  44. const Eigen::Map<Eigen::MatrixXd> Tf(
  45. T.data()+frame*T.rows(),4*W.cols(),3);
  46. U = (M*Tf).rowwise()-offset;
  47. Eigen::MatrixXd Cf;
  48. Eigen::MatrixXi BEf;
  49. igl::deform_skeleton(C,BE,Tf,Cf,BEf);
  50. viewer.data(pr_id).set_edges(Cf,BEf, Eigen::RowVector3d(1,1,1));
  51. viewer.data(pr_id).set_vertices(U);
  52. viewer.data(pr_id).compute_normals();
  53. {
  54. std::vector<Eigen::Affine3d, Eigen::aligned_allocator<Eigen::Affine3d>>
  55. T_list(BE.rows());
  56. for (int e = 0; e < BE.rows(); e++)
  57. {
  58. T_list[e] = Eigen::Affine3d::Identity();
  59. T_list[e].matrix().block(0,0,3,4) = Tf.block(e*4,0,4,3).transpose();
  60. }
  61. igl::direct_delta_mush(V, T_list, Omega, U);
  62. }
  63. U.rowwise() += offset;
  64. viewer.data(ddm_id).set_vertices(U);
  65. viewer.data(ddm_id).compute_normals();
  66. frame++;
  67. if(frame == T.cols())
  68. {
  69. frame = 0;
  70. viewer.core().is_animating = false;
  71. }
  72. }
  73. return false;
  74. };
  75. viewer.callback_key_pressed = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
  76. {
  77. switch(key)
  78. {
  79. case ' ':
  80. viewer.core().is_animating = !viewer.core().is_animating;
  81. return true;
  82. }
  83. return false;
  84. };
  85. for(auto & id : {pr_id,ddm_id})
  86. {
  87. if(id == pr_id)
  88. {
  89. viewer.data(id).set_mesh( (V.rowwise()-offset*1.0).eval() ,F);
  90. viewer.data(id).set_colors(Eigen::RowVector3d(214./255.,170./255.,148./255.));
  91. viewer.data(id).set_edges(C,BE, Eigen::RowVector3d(1,1,1));
  92. }else if(id == ddm_id){
  93. viewer.data(id).set_mesh( (V.rowwise()+offset*1.0).eval() ,F);
  94. viewer.data(id).set_colors(Eigen::RowVector3d(132./255.,214./255.,105./255.));
  95. }
  96. viewer.data(id).show_lines = false;
  97. viewer.data(id).set_face_based(true);
  98. viewer.data(id).show_overlay_depth = false;
  99. }
  100. viewer.core().is_animating = false;
  101. viewer.core().animation_max_fps = 24.;
  102. //viewer.data().set_colors(V,F);
  103. viewer.launch_init();
  104. viewer.core().align_camera_center(V);
  105. viewer.launch_rendering(true);
  106. viewer.launch_shut();
  107. }