| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- #include <igl/boundary_loop.h>
- #include <igl/harmonic.h>
- #include <igl/map_vertices_to_circle.h>
- #include <igl/read_triangle_mesh.h>
- #include <igl/opengl/glfw/Viewer.h>
- int main(int argc, char *argv[])
- {
- Eigen::MatrixXd V, V_uv;
- Eigen::MatrixXi F;
- // Load a mesh in OFF format
- igl::read_triangle_mesh(TUTORIAL_SHARED_PATH "/camelhead.off", V, F);
- // Find the open boundary
- Eigen::VectorXi bnd;
- igl::boundary_loop(F,bnd);
- // Map the boundary to a circle, preserving edge proportions
- Eigen::MatrixXd bnd_uv;
- igl::map_vertices_to_circle(V,bnd,bnd_uv);
- // Harmonic parametrization for the internal vertices
- igl::harmonic(V,F,bnd,bnd_uv,1,V_uv);
- // Scale UV to make the texture more clear
- V_uv *= 5;
- // Plot the mesh
- igl::opengl::glfw::Viewer viewer;
- viewer.data().set_mesh(V, F);
- viewer.data().set_uv(V_uv);
- // Attach callback to allow toggling between 3D and 2D view
- viewer.callback_key_pressed =
- [&V,&V_uv,&F](igl::opengl::glfw::Viewer& viewer, unsigned int key, int /*mod*/)
- {
- if(key == '3' || key == '2')
- {
- // Plot the 3D mesh or 2D UV coordinates
- viewer.data().set_vertices(key=='3'?V:V_uv);
- viewer.data().compute_normals();
- viewer.core().align_camera_center(key=='3'?V:V_uv,F);
- // key press was used
- return true;
- }
- // key press not used
- return false;
- };
- // Disable wireframe
- viewer.data().show_lines = false;
- // Draw default checkerboard texture
- viewer.data().show_texture = true;
- std::cout<<R"(
- 3 Show 3D model
- 2 Show 2D parametrization
- )";
- // Launch the viewer
- viewer.launch();
- }
|