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- #include <igl/cat.h>
- #include <igl/edge_lengths.h>
- #include <igl/per_edge_normals.h>
- #include <igl/per_face_normals.h>
- #include <igl/per_vertex_normals.h>
- #include <igl/point_mesh_squared_distance.h>
- #include <igl/readMESH.h>
- #include <igl/signed_distance.h>
- #include <igl/slice_mask.h>
- #include <igl/marching_tets.h>
- #include <igl/upsample.h>
- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/writeOBJ.h>
- #include <Eigen/Sparse>
- #include <iostream>
- Eigen::MatrixXd V;
- Eigen::MatrixXi T,F;
- igl::AABB<Eigen::MatrixXd,3> tree;
- igl::FastWindingNumberBVH fwn_bvh;
- Eigen::MatrixXd FN,VN,EN;
- Eigen::MatrixXi E;
- Eigen::VectorXi EMAP;
- double max_distance = 1;
- double slice_z = 0.5;
- bool overlay = false;
- bool useFastWindingNumber = false;
- const Eigen::MatrixXd CM =
- (Eigen::MatrixXd(50,3)<<
- 242,242,242,
- 247,251,253,
- 228,234,238,
- 233,243,249,
- 214,227,234,
- 217,234,244,
- 199,218,230,
- 203,226,240,
- 186,211,226,
- 187,217,236,
- 171,203,222,
- 173,209,232,
- 157,195,218,
- 158,201,228,
- 142,187,214,
- 143,193,223,
- 129,179,210,
- 128,185,219,
- 114,171,206,
- 112,176,215,
- 100,163,202,
- 98,168,211,
- 86,156,198,
- 82,159,207,
- 71,148,194,
- 255,247,223,
- 242,230,204,
- 255,235,206,
- 242,219,189,
- 255,225,191,
- 242,209,175,
- 255,214,176,
- 242,198,159,
- 255,203,160,
- 242,188,145,
- 255,192,145,
- 242,177,129,
- 255,181,128,
- 242,167,115,
- 255,170,113,
- 242,157,101,
- 255,159,97,
- 242,146,85,
- 255,148,82,
- 242,136,71,
- 255,137,65,
- 242,125,55,
- 255,126,50,
- 242,115,41,
- 255,116,36).finished()/255.0;
- void update_visualization(igl::opengl::glfw::Viewer & viewer)
- {
- using namespace Eigen;
- using namespace std;
- Eigen::Vector4d plane(
- 0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff()));
- MatrixXd V_vis;
- MatrixXi F_vis;
- // Extract triangle mesh slice through volume mesh and subdivide nasty
- // triangles
- {
- VectorXi J;
- SparseMatrix<double> bary;
- {
- // Value of plane's implicit function at all vertices
- const VectorXd IV =
- (V.col(0)*plane(0) +
- V.col(1)*plane(1) +
- V.col(2)*plane(2)).array()
- + plane(3);
- igl::marching_tets(V,T,IV,V_vis,F_vis,J,bary);
- igl::writeOBJ("vis.obj",V_vis,F_vis);
- }
- while(true)
- {
- MatrixXd l;
- igl::edge_lengths(V_vis,F_vis,l);
- l /= (V_vis.colwise().maxCoeff() - V_vis.colwise().minCoeff()).norm();
- const double max_l = 0.03;
- if(l.maxCoeff()<max_l)
- {
- break;
- }
- Array<bool,Dynamic,1> bad = l.array().rowwise().maxCoeff() > max_l;
- MatrixXi F_vis_bad, F_vis_good;
- igl::slice_mask(F_vis,bad,1,F_vis_bad);
- igl::slice_mask(F_vis,(bad!=true).eval(),1,F_vis_good);
- igl::upsample(V_vis,F_vis_bad);
- F_vis = igl::cat(1,F_vis_bad,F_vis_good);
- }
- }
- // Compute signed distance
- VectorXd S_vis;
- if (!useFastWindingNumber)
- {
- VectorXi I;
- MatrixXd N,C;
- // Bunny is a watertight mesh so use pseudonormal for signing
- signed_distance_pseudonormal(V_vis,V,F,tree,FN,VN,EN,EMAP,S_vis,I,C,N);
- } else {
- signed_distance_fast_winding_number(V_vis, V, F, tree, fwn_bvh, S_vis);
- }
- const auto & append_mesh = [&F_vis,&V_vis](
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- const RowVector3d & color)
- {
- F_vis.conservativeResize(F_vis.rows()+F.rows(),3);
- F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows();
- V_vis.conservativeResize(V_vis.rows()+V.rows(),3);
- V_vis.bottomRows(V.rows()) = V;
- };
- if(overlay)
- {
- append_mesh(V,F,RowVector3d(0.8,0.8,0.8));
- }
- viewer.data().clear();
- viewer.data().set_mesh(V_vis,F_vis);
- viewer.data().set_colormap(CM);
- viewer.data().set_data(S_vis);
- viewer.core().lighting_factor = overlay;
- }
- bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int mod)
- {
- switch(key)
- {
- default:
- return false;
- case ' ':
- overlay ^= true;
- break;
- case '.':
- slice_z = std::min(slice_z+0.01,0.99);
- break;
- case ',':
- slice_z = std::max(slice_z-0.01,0.01);
- break;
- case '1':
- useFastWindingNumber = true;
- break;
- case '2':
- useFastWindingNumber = false;
- break;
- }
- update_visualization(viewer);
- return true;
- }
- int main(int argc, char *argv[])
- {
- using namespace Eigen;
- using namespace std;
- cout<<"Usage:"<<endl;
- cout<<"[space] toggle showing surface."<<endl;
- cout<<"'.'/',' push back/pull forward slicing plane."<<endl;
- cout<< "1/2 toggle between fast winding number (1) and pseudonormal (2) signing. \n";
- cout<<endl;
- // Load mesh: (V,T) tet-mesh of convex hull, F contains original surface
- // triangles
- igl::readMESH(TUTORIAL_SHARED_PATH "/bunny.mesh",V,T,F);
- // Encapsulated call to point_mesh_squared_distance to determine bounds
- {
- VectorXd sqrD;
- VectorXi I;
- MatrixXd C;
- igl::point_mesh_squared_distance(V,V,F,sqrD,I,C);
- max_distance = sqrt(sqrD.maxCoeff());
- }
- // Fast winding and Pseudo normal depend on differnt AABB trees... We initialize both here.
- // Pseudonormal setup...
- // Precompute signed distance AABB tree
- tree.init(V,F);
- // Precompute vertex,edge and face normals
- igl::per_face_normals(V,F,FN);
- igl::per_vertex_normals(
- V,F,igl::PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE,FN,VN);
- igl::per_edge_normals(
- V,F,igl::PER_EDGE_NORMALS_WEIGHTING_TYPE_UNIFORM,FN,EN,E,EMAP);
- // fast winding number setup (just init fwn bvh)
- igl::fast_winding_number(V, F, 2, fwn_bvh);
- // Plot the generated mesh
- igl::opengl::glfw::Viewer viewer;
- update_visualization(viewer);
- viewer.callback_key_down = &key_down;
- viewer.data().show_lines = false;
- viewer.launch();
- }
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