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Removed .orig files

Martin Felis 12 年之前
父節點
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0ff0941068
共有 2 個文件被更改,包括 0 次插入1039 次删除
  1. 0 258
      jni/love/src/love.cpp.orig
  2. 0 781
      jni/love/src/modules/filesystem/physfs/Filesystem.cpp.orig

+ 0 - 258
jni/love/src/love.cpp.orig

@@ -1,258 +0,0 @@
-/**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "modules/love/love.h"
-#include <SDL.h>
-
-#ifdef LOVE_BUILD_EXE
-
-// Lua
-extern "C" {
-	#include <lua.h>
-	#include <lualib.h>
-	#include <lauxlib.h>
-}
-
-#ifdef LOVE_WINDOWS
-#include <windows.h>
-#endif // LOVE_WINDOWS
-
-#ifdef LOVE_MACOSX
-#include "OSX.h"
-#endif // LOVE_MACOSX
-
-#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
-
-void get_utf8_arguments(int &argc, char **&argv)
-{
-	LPWSTR cmd = GetCommandLineW();
-
-	if (!cmd)
-		return;
-
-	LPWSTR *argv_w = CommandLineToArgvW(cmd, &argc);
-
-	argv = new char *[argc];
-
-	for (int i = 0; i < argc; ++i)
-	{
-		// Size of wide char buffer (plus one for trailing '\0').
-		size_t wide_len = wcslen(argv_w[i]) + 1;
-
-		// Get size in UTF-8.
-		int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
-
-		argv[i] = new char[utf8_size];
-
-		// Convert to UTF-8.
-		int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
-
-		int len = strlen(argv[i]);
-
-		if (!ok)
-			printf("Warning: could not convert to UTF8.\n");
-	}
-
-	LocalFree(argv_w);
-}
-
-#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
-
-#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
-
-#include <vector>
-
-static void get_app_arguments(int argc, char **argv, int &new_argc, char **&new_argv)
-{
-	std::vector<std::string> temp_argv;
-	for (int i = 0; i < argc; i++)
-	{
-		// Don't copy -psn_xxx argument from argv.
-		if (i == 0 || strncmp(argv[i], "-psn_", 5) != 0)
-			temp_argv.push_back(std::string(argv[i]));
-	}
-
-	// Check for a drop file string.
-	std::string dropfilestr = love::osx::checkDropEvents();
-	if (!dropfilestr.empty())
-	{
-		temp_argv.insert(temp_argv.begin() + 1, dropfilestr);
-	}
-	else
-	{
-		// If it exists, add the love file in love.app/Contents/Resources/ to argv.
-		std::string loveResourcesPath = love::osx::getLoveInResources();
-		if (!loveResourcesPath.empty())
-		{
-			// Run in pseudo-fused mode.
-			std::vector<std::string>::iterator it = temp_argv.begin();
-			it = temp_argv.insert(it + 1, loveResourcesPath);
-			temp_argv.insert(it + 1, std::string("--fused"));
-		}
-	}
-
-	// Copy temp argv vector to new argv array.
-	new_argc = (int) temp_argv.size();
-	new_argv = new char *[new_argc+1];
-
-	for (int i = 0; i < new_argc; i++)
-	{
-		new_argv[i] = new char[temp_argv[i].length() + 1];
-		strcpy(new_argv[i], temp_argv[i].c_str());
-	}
-
-	new_argv[new_argc] = NULL;
-}
-
-#endif // LOVE_LEGENDARY_APP_ARGV_HACK
-
-static int love_preload(lua_State *L, lua_CFunction f, const char *name)
-{
-	lua_getglobal(L, "package");
-	lua_getfield(L, -1, "preload");
-	lua_pushcfunction(L, f);
-	lua_setfield(L, -2, name);
-	lua_pop(L, 2);
-	return 0;
-}
-
-static int l_sdl_log(lua_State *L) {
-	if ((lua_gettop(L) != 1) || !lua_isstring(L, -1)) {
-		SDL_Log ("[LöveSDL] invalid error message: expected string");
-		return 0;
-	}
-
-    SDL_Log ("[LöveSDL] %s", lua_tostring(L, -1));
-
-	return 0;
-}
-
-static const struct luaL_Reg sdl_lib[] = {
-		{"log", l_sdl_log},
-		{NULL, NULL}
-};
-
-int main(int argc, char **argv)
-{
-	SDL_SetHint("LOVE_GRAPHICS_USE_OPENGLES", "1");
-
-	SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
-
-#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
-	int hack_argc = 0;	char **hack_argv = 0;
-	get_utf8_arguments(hack_argc, hack_argv);
-	argc = hack_argc;
-	argv = hack_argv;
-#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
-
-#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
-	int hack_argc = 0;
-	char **hack_argv = 0;
-	get_app_arguments(argc, argv, hack_argc, hack_argv);
-	argc = hack_argc;
-	argv = hack_argv;
-#endif // LOVE_LEGENDARY_APP_ARGV_HACK
-
-	// Oh, you just want the version? Okay!
-	if (argc > 1 && strcmp(argv[1], "--version") == 0)
-	{
-		printf("LOVE %s (%s)\n", love_version(), love_codename());
-		return 0;
-	}
-
-	// Create the virtual machine.
-	lua_State *L = luaL_newstate();
-	luaL_openlibs(L);
-
-	luaL_register (L, "SDL", sdl_lib);
-
-	// Add love to package.preload for easy requiring.
-	love_preload(L, luaopen_love, "love");
-
-	// Add command line arguments to global arg (like stand-alone Lua).
-	{
-		lua_newtable(L);
-
-		if (argc > 0)
-		{
-			lua_pushstring(L, argv[0]);
-			lua_rawseti(L, -2, -2);
-		}
-
-		lua_pushstring(L, "embedded boot.lua");
-		lua_rawseti(L, -2, -1);
-
-		for (int i = 1; i < argc; i++)
-		{
-			lua_pushstring(L, argv[i]);
-			lua_rawseti(L, -2, i);
-		}
-
-		lua_setglobal(L, "arg");
-	}
-
-	// require "love"
-	lua_getglobal(L, "require");
-	lua_pushstring(L, "love");
-	lua_call(L, 1, 1); // leave the returned table on the stack.
-
-	// Add love.__exe = true.
-	// This indicates that we're running the standalone version of love, and not
-	// the library version.
-	{
-		lua_pushboolean(L, 1);
-		lua_setfield(L, -2, "_exe");
-	}
-
-	// Pop the love table returned by require "love".
-	lua_pop(L, 1);
-
-	// require "love.boot" (preloaded when love was required.)
-	lua_getglobal(L, "require");
-	lua_pushstring(L, "love.boot");
-	lua_call(L, 1, 1);
-
-	// Call the returned boot function.
-	lua_call(L, 0, 1);
-
-	int retval = 0;
-	if (lua_isnumber(L, -1))
-		retval = (int) lua_tonumber(L, -1);
-
-	lua_close(L);
-
-#if defined(LOVE_LEGENDARY_UTF8_ARGV_HACK) || defined(LOVE_LEGENDARY_APP_ARGV_HACK)
-	if (hack_argv)
-	{
-		for (int i = 0; i<hack_argc; ++i)
-			delete [] hack_argv[i];
-		delete [] hack_argv;
-	}
-#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK || LOVE_LEGENDARY_APP_ARGV_HACK
-	SDL_Quit();
-
-#ifdef __ANDROID__
-	exit(retval);
-#endif
-
-	return retval;
-}
-
-#endif // LOVE_BUILD_EXE

+ 0 - 781
jni/love/src/modules/filesystem/physfs/Filesystem.cpp.orig

@@ -1,781 +0,0 @@
-/**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "common/config.h"
-
-#include <iostream>
-
-#include "common/utf8.h"
-#include "common/b64.h"
-
-#include "Filesystem.h"
-
-#include "SDL.h"
-#include <string>
-
-#ifdef __ANDROID__
-#include <sys/stat.h>
-#include <sys/types.h>
-#include <unistd.h>
-#include <errno.h>
-#endif
-
-namespace
-{
-	size_t getDriveDelim(const std::string &input)
-	{
-		for (size_t i = 0; i < input.size(); ++i)
-			if (input[i] == '/' || input[i] == '\\')
-				return i;
-		// Something's horribly wrong
-		return 0;
-	}
-
-	std::string getDriveRoot(const std::string &input)
-	{
-		return input.substr(0, getDriveDelim(input)+1);
-	}
-
-	std::string skipDriveRoot(const std::string &input)
-	{
-		return input.substr(getDriveDelim(input)+1);
-	}
-
-#ifdef __ANDROID__
-	bool androidDirectoryExists(const char* path) {
-		SDL_Log ("Checking directory exists for %s", path);
-		struct stat s;
-		int err = stat(path, &s);
-		if (err == -1) {
-			if (errno == ENOENT)
-				return false;
-			else {
-				SDL_Log ("Error checking for directory %s errno = %d: %s", path, errno, strerror (errno));
-				return false;
-			}
-		} else if(S_ISDIR(s.st_mode)) {
-			SDL_Log ("Directory %s exists!", path);
-			return true;
-		}
-		return false;
-	}
-
-	bool androidMkdir (const char* path) {
-		int err = mkdir (path, 0770);
-		if (err == -1) {
-			SDL_Log ("Error: Could not create directory %s", path);
-		    return false;
-		}
-
-		return true;
-	}
-
-	bool androidCreateStorageDirectories () {
-	    std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
-
-	    std::string save_directory = internal_storage_path + "/save";
-	    if (!androidDirectoryExists (save_directory.c_str())) {
-	    	if (!androidMkdir(save_directory.c_str()))
-	    		return false;
-	    }
-
-	    std::string game_directory = internal_storage_path + "/game";
-   	    if (!androidDirectoryExists (game_directory.c_str())) {
-	    	if (!androidMkdir(game_directory.c_str()))
-	    		return false;
-   	    }
-
-   	    SDL_Log ("Creating storage directories successful!");
-
-		return true;
-	}
-
-	bool androidCopyGameFromAssets () {
-	    SDL_RWops *asset_game_file = SDL_RWFromFile("game.love", "rb");
-
-	    if (!asset_game_file) {
-	      	SDL_Log ("Could not find game.love in assets.");
-	    	return false;
-	    }
-	    Sint64 file_size = asset_game_file->size(asset_game_file);
-
-	    if (file_size == 0) {
-	    	SDL_Log ("Could not find valid game.love in assets. File has zero size.", (int) file_size);
-	    	return false;
-	    }
-
-	    SDL_Log ("Found game.love in assets. Size: %d", (int) file_size);
-
-	    std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
-	    std::string internal_game_file = internal_storage_path + "/game/game.love";
-	    SDL_RWops *storage_game_file = SDL_RWFromFile (internal_game_file.c_str(), "wb");
-
-	    if (!storage_game_file) {
-	    	SDL_Log ("Error creating internal storage game file: %s", SDL_GetError());
-	       	asset_game_file->close(asset_game_file);
-	       	return false;
-	    }
-
-			size_t buff_size = 128 * 1024;
-	    char *data_buffer = new char[buff_size];
-
-			if (!data_buffer) {
-				SDL_Log ("Error allocating memory for file copy buffer!");
-				asset_game_file->close(asset_game_file);
-				storage_game_file->close(storage_game_file);
-				return false;
-			}
-
-			size_t bytes_copied = 0;
-			while (bytes_copied != (size_t) file_size) {
-				size_t bytes_read = asset_game_file->read(asset_game_file, data_buffer, sizeof(char), (size_t) buff_size);
-				size_t bytes_written = storage_game_file->write(storage_game_file, data_buffer, sizeof(char), bytes_read);
-
-				bytes_copied += bytes_written;
-				SDL_Log ("Copied %d of %d bytes", bytes_copied, file_size);
-
-				if (bytes_written != bytes_read) {
-					SDL_Log ("Error copying asset game to internal storage: %s", SDL_GetError());
-					asset_game_file->close(asset_game_file);
-					storage_game_file->close(storage_game_file);
-					return false;
-				}
-			}
-
-			delete[] data_buffer;
-			data_buffer = NULL;
-
-	   	asset_game_file->close(asset_game_file);
-	   	storage_game_file->close(storage_game_file);
-
-	   	SDL_Log ("Copying of asset game to internal storage %s successful!", internal_game_file.c_str());
-
-	   	return true;
-	}
-#endif
-}
-
-namespace love
-{
-namespace filesystem
-{
-namespace physfs
-{
-
-Filesystem::Filesystem()
-	: initialized(false)
-	, fused(false)
-	, fusedSet(false)
-{
-}
-
-Filesystem::~Filesystem()
-{
-	if (initialized)
-		PHYSFS_deinit();
-}
-
-const char *Filesystem::getName() const
-{
-	return "love.filesystem.physfs";
-}
-
-void Filesystem::init(const char *arg0)
-{
-	if (!PHYSFS_init(arg0))
-		throw Exception(PHYSFS_getLastError());
-	initialized = true;
-}
-
-void Filesystem::setFused(bool fused)
-{
-	if (fusedSet)
-		return;
-	this->fused = fused;
-	fusedSet = true;
-}
-
-bool Filesystem::isFused() const
-{
-	if (!fusedSet)
-		return false;
-	return fused;
-}
-
-bool Filesystem::setIdentity(const char *ident, bool appendToPath)
-{
-	SDL_Log ("identity = %s", ident);
-
-	if (!initialized)
-		return false;
-
-	std::string old_save_path = save_path_full;
-
-	// Store the save directory.
-	save_identity = std::string(ident);
-
-	// Generate the relative path to the game save folder.
-	save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
-
-	// Generate the full path to the game save folder.
-	save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
-	if (fused)
-		save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
-	else
-		save_path_full += save_path_relative;
-
-#ifdef __ANDROID__
-    std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
-
-    std::string save_directory = internal_storage_path + "/save";
-
-	save_path_full = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/save/") + save_identity;
-
-
-    if (androidDirectoryExists (save_path_full.c_str())) {
-       	SDL_Log ("dir exists");
-       } else {
-       	SDL_Log ("does not exist");
-       }
-
-
-	if (!androidDirectoryExists (save_path_full.c_str())) {
-		if (!androidMkdir (save_path_full.c_str())) {
-			SDL_Log ("Error: Could not create save directory %s!", save_path_full.c_str());
-		} else {
-			SDL_Log ("Save directory %s successfuly created!", save_path_full.c_str());
-		}
-	} else {
-		SDL_Log ("Save directory %s exists!", save_path_full.c_str());
-	}
-#endif
-	// We now have something like:
-	// save_identity: game
-	// save_path_relative: ./LOVE/game
-	// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
-
-	// We don't want old read-only save paths to accumulate when we set a new
-	// identity.
-	if (!old_save_path.empty())
-		PHYSFS_removeFromSearchPath(old_save_path.c_str());
-
-	// Try to add the save directory to the search path.
-	// (No error on fail, it means that the path doesn't exist).
-	PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
-
-	return true;
-}
-
-const char *Filesystem::getIdentity() const
-{
-	return save_identity.c_str();
-}
-
-bool Filesystem::setSource(const char *source)
-{
-	if (!initialized)
-		return false;
-
-	// Check whether directory is already set.
-	if (!game_source.empty())
-		return false;
-
-	std::string new_search_path = source;
-
-#ifdef __ANDROID__
-	if (!androidCreateStorageDirectories ()) {
-		SDL_Log ("Error creating storage directories!");
-	}
-
-	if (androidCopyGameFromAssets())
-		new_search_path = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/game/game.love");
-	else {
-	    SDL_RWops *sdcard_main = SDL_RWFromFile("/sdcard/lovegame/main.lua", "rb");
-
-	    if (sdcard_main) {
-	    	SDL_Log ("using game from /sdcard/lovegame");
-	    	new_search_path = "/sdcard/lovegame";
-	    	sdcard_main->close(sdcard_main);
-	    }
-	}
-#endif
-
-	// Add the directory.
-	if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
-		SDL_Log ("mounting of %s failed", new_search_path.c_str());
-		return false;
-	}
-
-	// Save the game source.
-	game_source = new_search_path;
-
-	return true;
-}
-
-const char *Filesystem::getSource() const
-{
-	return game_source.c_str();
-}
-
-bool Filesystem::setupWriteDirectory()
-{
-	if (!initialized)
-		return false;
-
-	// These must all be set.
-	if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
-		return false;
-
-	// Set the appdata folder as writable directory.
-	// (We must create the save folder before mounting it).
-	if (!PHYSFS_setWriteDir(getDriveRoot(save_path_full).c_str()))
-		return false;
-
-	// Create the save folder. (We're now "at" %APPDATA%).
-	if (!createDirectory(skipDriveRoot(save_path_full).c_str()))
-	{
-		// Clear the write directory in case of error.
-		PHYSFS_setWriteDir(0);
-		return false;
-	}
-
-	// Set the final write directory.
-	if (!PHYSFS_setWriteDir(save_path_full.c_str()))
-		return false;
-
-	// Add the directory. (Will not be readded if already present).
-	if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
-	{
-		PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
-		return false;
-	}
-
-	return true;
-}
-
-bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
-{
-	if (!initialized || !archive)
-		return false;
-
-	std::string realPath;
-	std::string sourceBase = getSourceBaseDirectory();
-
-	if (isFused() && sourceBase.compare(archive) == 0)
-	{
-		// Special case: if the game is fused and the archive is the source's
-		// base directory, mount it even though it's outside of the save dir.
-		realPath = sourceBase;
-	}
-	else
-	{
-		// Not allowed for safety reasons.
-		if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
-			return false;
-
-		const char *realDir = PHYSFS_getRealDir(archive);
-		if (!realDir)
-			return false;
-
-		realPath = realDir;
-
-		// Always disallow mounting of files inside the game source, since it
-		// won't work anyway if the game source is a zipped .love file.
-		if (realPath.find(game_source) == 0)
-			return false;
-
-		realPath += LOVE_PATH_SEPARATOR;
-		realPath += archive;
-	}
-
-	if (realPath.length() == 0)
-		return false;
-
-	return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
-}
-
-bool Filesystem::unmount(const char *archive)
-{
-	if (!initialized || !archive)
-		return false;
-
-	std::string realPath;
-	std::string sourceBase = getSourceBaseDirectory();
-
-	if (isFused() && sourceBase.compare(archive) == 0)
-	{
-		// Special case: if the game is fused and the archive is the source's
-		// base directory, unmount it even though it's outside of the save dir.
-		realPath = sourceBase;
-	}
-	else
-	{
-		// Not allowed for safety reasons.
-		if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
-			return false;
-
-		const char *realDir = PHYSFS_getRealDir(archive);
-		if (!realDir)
-			return false;
-
-		realPath = realDir;
-		realPath += LOVE_PATH_SEPARATOR;
-		realPath += archive;
-	}
-
-	const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
-	if (!mountPoint)
-		return false;
-
-	return PHYSFS_removeFromSearchPath(realPath.c_str());
-}
-
-File *Filesystem::newFile(const char *filename) const
-{
-	return new File(filename);
-}
-
-FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const
-{
-	FileData *fd = new FileData(size, std::string(filename));
-
-	// Copy the data into FileData.
-	memcpy(fd->getData(), data, size);
-
-	return fd;
-}
-
-FileData *Filesystem::newFileData(const char *b64, const char *filename) const
-{
-	int size = strlen(b64);
-	int outsize = 0;
-	char *dst = b64_decode(b64, size, outsize);
-	FileData *fd = new FileData(outsize, std::string(filename));
-
-	// Copy the data into FileData.
-	memcpy(fd->getData(), dst, outsize);
-	delete [] dst;
-
-	return fd;
-}
-
-const char *Filesystem::getWorkingDirectory()
-{
-	if (cwd.empty())
-	{
-#ifdef LOVE_WINDOWS
-
-		WCHAR w_cwd[LOVE_MAX_PATH];
-		_wgetcwd(w_cwd, LOVE_MAX_PATH);
-		cwd = to_utf8(w_cwd);
-		replace_char(cwd, '\\', '/');
-#else
-		char *cwd_char = new char[LOVE_MAX_PATH];
-
-		if (getcwd(cwd_char, LOVE_MAX_PATH))
-			cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
-
-		delete [] cwd_char;
-#endif
-	}
-
-	return cwd.c_str();
-}
-
-const char *Filesystem::getUserDirectory()
-{
-	return PHYSFS_getUserDir();
-}
-
-const char *Filesystem::getAppdataDirectory()
-{
-#ifdef LOVE_WINDOWS
-	if (appdata.empty())
-	{
-		wchar_t *w_appdata = _wgetenv(L"APPDATA");
-		appdata = to_utf8(w_appdata);
-		replace_char(appdata, '\\', '/');
-	}
-	return appdata.c_str();
-#elif defined(LOVE_MACOSX)
-	if (appdata.empty())
-	{
-		std::string udir = getUserDirectory();
-		udir.append("/Library/Application Support");
-		appdata = udir;
-	}
-	return appdata.c_str();
-#elif defined(LOVE_LINUX)
-	if (appdata.empty())
-	{
-		char *xdgdatahome = getenv("XDG_DATA_HOME");
-		if (!xdgdatahome)
-			appdata = std::string(getUserDirectory()) + "/.local/share/";
-		else
-			appdata = xdgdatahome;
-	}
-	return appdata.c_str();
-#else
-	return getUserDirectory();
-#endif
-}
-
-
-const char *Filesystem::getSaveDirectory()
-{
-	return save_path_full.c_str();
-}
-
-std::string Filesystem::getSourceBaseDirectory() const
-{
-	size_t source_len = game_source.length();
-
-	if (source_len == 0)
-		return "";
-
-	// FIXME: This doesn't take into account parent and current directory
-	// symbols (i.e. '..' and '.')
-#ifdef LOVE_WINDOWS
-	// In windows, delimiters can be either '/' or '\'.
-	size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
-#else
-	size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
-#endif
-
-	if (base_end_pos == std::string::npos)
-		return "";
-
-	// If the source is in the unix root (aka '/'), we want to keep the '/'.
-	if (base_end_pos == 0)
-		base_end_pos = 1;
-
-	return game_source.substr(0, base_end_pos);
-}
-
-bool Filesystem::exists(const char *file) const
-{
-	return PHYSFS_exists(file);
-}
-
-bool Filesystem::isDirectory(const char *file) const
-{
-	return PHYSFS_isDirectory(file);
-}
-
-bool Filesystem::isFile(const char *file) const
-{
-	return exists(file) && !isDirectory(file);
-}
-
-bool Filesystem::createDirectory(const char *dir)
-{
-	if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
-		return false;
-
-	if (!PHYSFS_mkdir(dir))
-		return false;
-	return true;
-}
-
-bool Filesystem::remove(const char *file)
-{
-	if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
-		return false;
-
-	if (!PHYSFS_delete(file))
-		return false;
-	return true;
-}
-
-Data *Filesystem::read(const char *filename, int64 size) const
-{
-	File file(filename);
-
-	file.open(File::READ);
-
-	// close() is called in the File destructor.
-	return file.read(size);
-}
-
-void Filesystem::write(const char *filename, const void *data, int64 size) const
-{
-	File file(filename);
-
-	file.open(File::WRITE);
-
-	// close() is called in the File destructor.
-	if (!file.write(data, size))
-		throw love::Exception("Data could not be written.");
-}
-
-void Filesystem::append(const char *filename, const void *data, int64 size) const
-{
-	File file(filename);
-
-	file.open(File::APPEND);
-
-	// close() is called in the File destructor.
-	if (!file.write(data, size))
-		throw love::Exception("Data could not be written.");
-}
-
-int Filesystem::getDirectoryItems(lua_State *L)
-{
-	const char *dir = luaL_checkstring(L, 1);
-
-	char **rc = PHYSFS_enumerateFiles(dir);
-	int index = 1;
-
-	lua_newtable(L);
-
-	for (char **i = rc; *i != 0; i++)
-	{
-		lua_pushstring(L, *i);
-		lua_rawseti(L, -2, index);
-		index++;
-	}
-
-	PHYSFS_freeList(rc);
-
-	return 1;
-}
-
-int Filesystem::lines_i(lua_State *L)
-{
-	const int bufsize = 1024;
-	char buf[bufsize];
-	int linesize = 0;
-	bool newline = false;
-
-	File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
-
-	// Only accept read mode at this point.
-	if (file->getMode() != File::READ)
-		return luaL_error(L, "File needs to stay in read mode.");
-
-	int64 pos = file->tell();
-	int64 userpos = -1;
-
-	if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
-	{
-		// User may have changed the file position.
-		userpos = pos;
-		pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
-		if (userpos != pos)
-			file->seek(pos);
-	}
-
-	while (!newline && !file->eof())
-	{
-		// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
-		int read = (int) file->read(buf, bufsize);
-		if (read < 0)
-			return luaL_error(L, "Could not read from file.");
-
-		linesize += read;
-
-		for (int i = 0; i < read; i++)
-		{
-			if (buf[i] == '\n')
-			{
-				linesize -= read - i;
-				newline = true;
-				break;
-			}
-		}
-	}
-
-	if (newline || (file->eof() && linesize > 0))
-	{
-		if (linesize < bufsize)
-		{
-			// We have the line in the buffer on the stack. No 'new' and 'read' needed.
-			lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
-			if (userpos < 0)
-				file->seek(pos + linesize + 1);
-		}
-		else
-		{
-			char *str = 0;
-			try
-			{
-				str = new char[linesize + 1];
-			}
-			catch(std::bad_alloc &)
-			{
-				// Can't lua_error (longjmp) in exception handlers.
-			}
-
-			if (!str)
-				return luaL_error(L, "Out of memory.");
-
-			file->seek(pos);
-
-			// Read the \n anyway and save us a call to seek.
-			if (file->read(str, linesize + 1) == -1)
-			{
-				delete [] str;
-				return luaL_error(L, "Could not read from file.");
-			}
-
-			lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
-			delete [] str;
-		}
-
-		if (userpos >= 0)
-		{
-			// Save new position in upvalue.
-			lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
-			lua_replace(L, lua_upvalueindex(2));
-			file->seek(userpos);
-		}
-
-		return 1;
-	}
-
-	// EOF reached.
-	if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
-		file->seek(userpos);
-	else
-		file->close();
-
-	return 0;
-}
-
-int64 Filesystem::getLastModified(const char *filename) const
-{
-	PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
-
-	if (time == -1)
-		throw love::Exception("Could not determine file modification date.");
-
-	return time;
-}
-
-int64 Filesystem::getSize(const char *filename) const
-{
-	File file(filename);
-	int64 size = file.getSize();
-	return size;
-}
-
-} // physfs
-} // filesystem
-} // love