Browse Source

imported Löve GLES branch (changeset 1ba9037e558b)

Martin Felis 12 years ago
parent
commit
2644d1ee18
100 changed files with 18105 additions and 0 deletions
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+ 1203 - 0
jni/love/CMakeLists.txt

@@ -0,0 +1,1203 @@
+#
+# Copyright (c) 2006-2013 LOVE Development Team
+#
+# This software is provided 'as-is', without any express or implied
+# warranty.  In no event will the authors be held liable for any damages
+# arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose,
+# including commercial applications, and to alter it and redistribute it
+# freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not
+#    claim that you wrote the original software. If you use this software
+#    in a product, an acknowledgment in the product documentation would be
+#    appreciated but is not required.
+# 2. Altered source versions must be plainly marked as such, and must not be
+#    misrepresented as being the original software.
+# 3. This notice may not be removed or altered from any source distribution.
+#
+
+if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
+	# Protip: run cmake like this: cmake -G "<generator>" -H. -Bbuild
+	message(FATAL_ERROR "Prevented in-tree build.")
+endif()
+
+cmake_minimum_required(VERSION 2.8)
+
+project(love)
+
+if(NOT MEGA)
+	message(FATAL_ERROR "
+It is currently only possible to build with megasource on Windows.
+Please see http://bitbucket.org/rude/megasource
+")
+endif()
+
+set(LOVE_EXE_NAME love)
+set(LOVE_LIB_NAME liblove)
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+	set(LOVE_X64 TRUE)
+	set(LOVE_TARGET_PLATFORM x64)
+else()
+	set(LOVE_X86 TRUE)
+	set(LOVE_TARGET_PLATFORM x86)
+endif()
+
+message(STATUS "Target platform: ${LOVE_TARGET_PLATFORM}")
+
+find_package(OpenGL)
+
+#
+# common
+#
+
+set(LOVE_SRC_COMMON
+	src/common/b64.cpp
+	src/common/b64.h
+	src/common/config.h
+	src/common/Data.h
+	src/common/delay.cpp
+	src/common/delay.h
+	src/common/EnumMap.h
+	src/common/Exception.cpp
+	src/common/Exception.h
+	src/common/int.h
+	src/common/math.h
+	src/common/Matrix.cpp
+	src/common/Matrix.h
+	src/common/Memoizer.cpp
+	src/common/Memoizer.h
+	src/common/Module.cpp
+	src/common/Module.h
+	src/common/Object.cpp
+	src/common/Object.h
+	src/common/Reference.cpp
+	src/common/Reference.h
+	src/common/runtime.cpp
+	src/common/runtime.h
+	src/common/StringMap.h
+	src/common/types.h
+	src/common/utf8.cpp
+	src/common/utf8.h
+	src/common/Variant.cpp
+	src/common/Variant.h
+	#src/common/Vector.cpp # Vector.cpp is empty.
+	src/common/Vector.h
+	src/common/version.h
+	src/common/wrap_Data.cpp
+	src/common/wrap_Data.h
+)
+
+source_group("common" FILES ${LOVE_SRC_COMMON})
+
+#
+# love.audio
+#
+
+set(LOVE_SRC_MODULE_AUDIO_ROOT
+	src/modules/audio/Audio.cpp
+	src/modules/audio/Audio.h
+	src/modules/audio/Source.cpp
+	src/modules/audio/Source.h
+	src/modules/audio/wrap_Audio.cpp
+	src/modules/audio/wrap_Audio.h
+	src/modules/audio/wrap_Source.cpp
+	src/modules/audio/wrap_Source.h
+)
+
+set(LOVE_SRC_MODULE_AUDIO_NULL
+	src/modules/audio/null/Audio.cpp
+	src/modules/audio/null/Audio.h
+	src/modules/audio/null/Source.cpp
+	src/modules/audio/null/Source.h
+)
+
+set(LOVE_SRC_MODULE_AUDIO_OPENAL
+	src/modules/audio/openal/Audio.cpp
+	src/modules/audio/openal/Audio.h
+	src/modules/audio/openal/Pool.cpp
+	src/modules/audio/openal/Pool.h
+	src/modules/audio/openal/Source.cpp
+	src/modules/audio/openal/Source.h
+)
+
+set(LOVE_SRC_MODULE_AUDIO
+	${LOVE_SRC_MODULE_AUDIO_ROOT}
+	${LOVE_SRC_MODULE_AUDIO_NULL}
+	${LOVE_SRC_MODULE_AUDIO_OPENAL}
+)
+
+source_group("modules\\audio" FILES ${LOVE_SRC_MODULE_AUDIO_ROOT})
+source_group("modules\\audio\\null" FILES ${LOVE_SRC_MODULE_AUDIO_NULL})
+source_group("modules\\audio\\openal" FILES ${LOVE_SRC_MODULE_AUDIO_OPENAL})
+
+#
+# love.event
+#
+
+set(LOVE_SRC_MODULE_EVENT_ROOT
+	src/modules/event/Event.cpp
+	src/modules/event/Event.h
+)
+
+set(LOVE_SRC_MODULE_EVENT_SDL
+	src/modules/event/sdl/Event.cpp
+	src/modules/event/sdl/Event.h
+	src/modules/event/sdl/wrap_Event.cpp
+	src/modules/event/sdl/wrap_Event.h
+)
+
+set(LOVE_SRC_MODULE_EVENT
+	${LOVE_SRC_MODULE_EVENT_ROOT}
+	${LOVE_SRC_MODULE_EVENT_SDL}
+)
+
+source_group("modules\\event" FILES ${LOVE_SRC_MODULE_EVENT_ROOT})
+source_group("modules\\event\\sdl" FILES ${LOVE_SRC_MODULE_EVENT_SDL})
+
+#
+# love.filesystem
+#
+
+set(LOVE_SRC_MODULE_FILESYSTEM_ROOT
+	src/modules/filesystem/File.cpp
+	src/modules/filesystem/File.h
+	src/modules/filesystem/FileData.cpp
+	src/modules/filesystem/FileData.h
+)
+
+set(LOVE_SRC_MODULE_FILESYSTEM_PHYSFS
+	src/modules/filesystem/physfs/File.cpp
+	src/modules/filesystem/physfs/File.h
+	src/modules/filesystem/physfs/Filesystem.cpp
+	src/modules/filesystem/physfs/Filesystem.h
+	src/modules/filesystem/physfs/wrap_File.cpp
+	src/modules/filesystem/physfs/wrap_File.h
+	src/modules/filesystem/physfs/wrap_FileData.cpp
+	src/modules/filesystem/physfs/wrap_FileData.h
+	src/modules/filesystem/physfs/wrap_Filesystem.cpp
+	src/modules/filesystem/physfs/wrap_Filesystem.h
+)
+
+set(LOVE_SRC_MODULE_FILESYSTEM
+	${LOVE_SRC_MODULE_FILESYSTEM_ROOT}
+	${LOVE_SRC_MODULE_FILESYSTEM_PHYSFS}
+)
+
+source_group("modules\\filesystem" FILES ${LOVE_SRC_MODULE_FILESYSTEM_ROOT})
+source_group("modules\\filesystem\\physfs" FILES ${LOVE_SRC_MODULE_FILESYSTEM_PHYSFS})
+
+#
+# love.font
+#
+
+set(LOVE_SRC_MODULE_FONT_ROOT
+	src/modules/font/Font.h
+	src/modules/font/GlyphData.cpp
+	src/modules/font/GlyphData.h
+	src/modules/font/ImageRasterizer.cpp
+	src/modules/font/ImageRasterizer.h
+	src/modules/font/Rasterizer.cpp
+	src/modules/font/Rasterizer.h
+	src/modules/font/wrap_GlyphData.cpp
+	src/modules/font/wrap_GlyphData.h
+	src/modules/font/wrap_Rasterizer.cpp
+	src/modules/font/wrap_Rasterizer.h
+)
+
+set(LOVE_SRC_MODULE_FONT_FREETYPE
+	src/modules/font/freetype/Font.cpp
+	src/modules/font/freetype/Font.h
+	src/modules/font/freetype/TrueTypeRasterizer.cpp
+	src/modules/font/freetype/TrueTypeRasterizer.h
+	src/modules/font/freetype/wrap_Font.cpp
+	src/modules/font/freetype/wrap_Font.h
+)
+
+set(LOVE_SRC_MODULE_FONT
+	${LOVE_SRC_MODULE_FONT_ROOT}
+	${LOVE_SRC_MODULE_FONT_FREETYPE}
+)
+
+source_group("modules\\font" FILES ${LOVE_SRC_MODULE_FONT_ROOT})
+source_group("modules\\font\\freetype" FILES ${LOVE_SRC_MODULE_FONT_FREETYPE})
+
+#
+# love.graphics
+#
+
+set(LOVE_SRC_MODULE_GRAPHICS_ROOT
+	src/modules/graphics/Color.h
+	src/modules/graphics/Drawable.cpp
+	src/modules/graphics/Drawable.h
+	src/modules/graphics/DrawQable.h
+	src/modules/graphics/Graphics.cpp
+	src/modules/graphics/Graphics.h
+	src/modules/graphics/Image.cpp
+	src/modules/graphics/Image.h
+	src/modules/graphics/Quad.cpp
+	src/modules/graphics/Quad.h
+	src/modules/graphics/Volatile.cpp
+	src/modules/graphics/Volatile.h
+)
+
+set(LOVE_SRC_MODULE_GRAPHICS_OPENGL
+	src/modules/graphics/opengl/Canvas.cpp
+	src/modules/graphics/opengl/Canvas.h
+	src/modules/graphics/opengl/Font.cpp
+	src/modules/graphics/opengl/Font.h
+	src/modules/graphics/opengl/GLee.c
+	src/modules/graphics/opengl/GLee.h
+	src/modules/graphics/opengl/Graphics.cpp
+	src/modules/graphics/opengl/Graphics.h
+	src/modules/graphics/opengl/Image.cpp
+	src/modules/graphics/opengl/Image.h
+	src/modules/graphics/opengl/Mesh.cpp
+	src/modules/graphics/opengl/Mesh.h
+	src/modules/graphics/opengl/OpenGL.cpp
+	src/modules/graphics/opengl/OpenGL.h
+	src/modules/graphics/opengl/ParticleSystem.cpp
+	src/modules/graphics/opengl/ParticleSystem.h
+	src/modules/graphics/opengl/Polyline.cpp
+	src/modules/graphics/opengl/Polyline.h
+	src/modules/graphics/opengl/Shader.cpp
+	src/modules/graphics/opengl/Shader.h
+	src/modules/graphics/opengl/SpriteBatch.cpp
+	src/modules/graphics/opengl/SpriteBatch.h
+	src/modules/graphics/opengl/VertexBuffer.cpp
+	src/modules/graphics/opengl/VertexBuffer.h
+	src/modules/graphics/opengl/wrap_Canvas.cpp
+	src/modules/graphics/opengl/wrap_Canvas.h
+	src/modules/graphics/opengl/wrap_Font.cpp
+	src/modules/graphics/opengl/wrap_Font.h
+	src/modules/graphics/opengl/wrap_Graphics.cpp
+	src/modules/graphics/opengl/wrap_Graphics.h
+	src/modules/graphics/opengl/wrap_Image.cpp
+	src/modules/graphics/opengl/wrap_Image.h
+	src/modules/graphics/opengl/wrap_Mesh.cpp
+	src/modules/graphics/opengl/wrap_Mesh.h
+	src/modules/graphics/opengl/wrap_ParticleSystem.cpp
+	src/modules/graphics/opengl/wrap_ParticleSystem.h
+	src/modules/graphics/opengl/wrap_Quad.cpp
+	src/modules/graphics/opengl/wrap_Quad.h
+	src/modules/graphics/opengl/wrap_Shader.cpp
+	src/modules/graphics/opengl/wrap_Shader.h
+	src/modules/graphics/opengl/wrap_SpriteBatch.cpp
+	src/modules/graphics/opengl/wrap_SpriteBatch.h
+)
+
+set(LOVE_SRC_MODULE_GRAPHICS
+	${LOVE_SRC_MODULE_GRAPHICS_ROOT}
+	${LOVE_SRC_MODULE_GRAPHICS_OPENGL}
+)
+
+source_group("modules\\graphics" FILES ${LOVE_SRC_MODULE_GRAPHICS_ROOT})
+source_group("modules\\graphics\\opengl" FILES ${LOVE_SRC_MODULE_GRAPHICS_OPENGL})
+
+#
+# love.image
+#
+
+set(LOVE_SRC_MODULE_IMAGE_ROOT
+	src/modules/image/CompressedData.cpp
+	src/modules/image/CompressedData.h
+	src/modules/image/Image.h
+	src/modules/image/ImageData.cpp
+	src/modules/image/ImageData.h
+	src/modules/image/wrap_CompressedData.cpp
+	src/modules/image/wrap_CompressedData.h
+	src/modules/image/wrap_Image.cpp
+	src/modules/image/wrap_Image.h
+	src/modules/image/wrap_ImageData.cpp
+	src/modules/image/wrap_ImageData.h
+)
+
+set(LOVE_SRC_MODULE_IMAGE_MAGPIE
+	src/modules/image/magpie/CompressedData.cpp
+	src/modules/image/magpie/CompressedData.h
+	src/modules/image/magpie/ddsHandler.cpp
+	src/modules/image/magpie/ddsHandler.h
+	src/modules/image/magpie/DevilHandler.cpp
+	src/modules/image/magpie/DevilHandler.h
+	src/modules/image/magpie/FormatHandler.h
+	src/modules/image/magpie/Image.cpp
+	src/modules/image/magpie/Image.h
+	src/modules/image/magpie/ImageData.cpp
+	src/modules/image/magpie/ImageData.h
+)
+
+set(LOVE_SRC_MODULE_IMAGE
+	${LOVE_SRC_MODULE_IMAGE_ROOT}
+	${LOVE_SRC_MODULE_IMAGE_MAGPIE}
+)
+
+source_group("modules\\image" FILES ${LOVE_SRC_MODULE_IMAGE_ROOT})
+source_group("modules\\image\\magpie" FILES ${LOVE_SRC_MODULE_IMAGE_MAGPIE})
+
+#
+# love.joystick
+#
+
+set(LOVE_SRC_MODULE_JOYSTICK_ROOT
+	src/modules/joystick/Joystick.cpp
+	src/modules/joystick/Joystick.h
+	src/modules/joystick/JoystickModule.h
+)
+
+set(LOVE_SRC_MODULE_JOYSTICK_SDL
+	src/modules/joystick/sdl/Joystick.cpp
+	src/modules/joystick/sdl/Joystick.h
+	src/modules/joystick/sdl/JoystickModule.cpp
+	src/modules/joystick/sdl/JoystickModule.h
+	src/modules/joystick/sdl/wrap_Joystick.cpp
+	src/modules/joystick/sdl/wrap_Joystick.h
+	src/modules/joystick/sdl/wrap_JoystickModule.cpp
+	src/modules/joystick/sdl/wrap_JoystickModule.h
+)
+
+set(LOVE_SRC_MODULE_JOYSTICK
+	${LOVE_SRC_MODULE_JOYSTICK_ROOT}
+	${LOVE_SRC_MODULE_JOYSTICK_SDL}
+)
+
+source_group("modules\\joystick" FILES ${LOVE_SRC_MODULE_JOYSTICK_ROOT})
+source_group("modules\\joystick\\sdl" FILES ${LOVE_SRC_MODULE_JOYSTICK_SDL})
+
+#
+# love.keyboard
+#
+
+set(LOVE_SRC_MODULE_KEYBOARD_ROOT
+	src/modules/keyboard/Keyboard.cpp
+	src/modules/keyboard/Keyboard.h
+	src/modules/keyboard/wrap_Keyboard.cpp
+	src/modules/keyboard/wrap_Keyboard.h
+)
+
+set(LOVE_SRC_MODULE_KEYBOARD_SDL
+	src/modules/keyboard/sdl/Keyboard.cpp
+	src/modules/keyboard/sdl/Keyboard.h
+)
+
+set(LOVE_SRC_MODULE_KEYBOARD
+	${LOVE_SRC_MODULE_KEYBOARD_ROOT}
+	${LOVE_SRC_MODULE_KEYBOARD_SDL}
+)
+
+source_group("modules\\keyboard" FILES ${LOVE_SRC_MODULE_KEYBOARD_ROOT})
+source_group("modules\\keyboard\\sdl" FILES ${LOVE_SRC_MODULE_KEYBOARD_SDL})
+
+#
+# love.math
+#
+
+set(LOVE_SRC_MODULE_MATH
+	src/modules/math/BezierCurve.cpp
+	src/modules/math/BezierCurve.h
+	src/modules/math/MathModule.cpp
+	src/modules/math/MathModule.h
+	src/modules/math/RandomGenerator.cpp
+	src/modules/math/RandomGenerator.h
+	src/modules/math/wrap_BezierCurve.cpp
+	src/modules/math/wrap_BezierCurve.h
+	src/modules/math/wrap_Math.cpp
+	src/modules/math/wrap_Math.h
+	src/modules/math/wrap_RandomGenerator.cpp
+	src/modules/math/wrap_RandomGenerator.h
+)
+
+source_group("modules\\math" FILES ${LOVE_SRC_MODULE_MATH})
+
+#
+# love (module)
+#
+set(LOVE_SRC_MODULE_LOVE
+	src/modules/love/love.cpp
+	src/modules/love/love.h
+)
+
+source_group("modules\\love" FILES ${LOVE_SRC_MODULE_LOVE})
+
+#
+# love.mouse
+#
+
+set(LOVE_SRC_MODULE_MOUSE_ROOT
+	src/modules/mouse/Cursor.cpp
+	src/modules/mouse/Cursor.h
+	src/modules/mouse/Mouse.cpp
+	src/modules/mouse/Mouse.h
+	src/modules/mouse/wrap_Cursor.cpp
+	src/modules/mouse/wrap_Cursor.h
+	src/modules/mouse/wrap_Mouse.cpp
+	src/modules/mouse/wrap_Mouse.h
+)
+
+set(LOVE_SRC_MODULE_MOUSE_SDL
+	src/modules/mouse/sdl/Cursor.cpp
+	src/modules/mouse/sdl/Cursor.h
+	src/modules/mouse/sdl/Mouse.cpp
+	src/modules/mouse/sdl/Mouse.h
+)
+
+set(LOVE_SRC_MODULE_MOUSE
+	${LOVE_SRC_MODULE_MOUSE_ROOT}
+	${LOVE_SRC_MODULE_MOUSE_SDL}
+)
+
+source_group("modules\\mouse" FILES ${LOVE_SRC_MODULE_MOUSE_ROOT})
+source_group("modules\\mouse\\sdl" FILES ${LOVE_SRC_MODULE_MOUSE_SDL})
+
+#
+# love.physics
+#
+
+set(LOVE_SRC_MODULE_PHYSICS_ROOT
+	src/modules/physics/Body.cpp
+	src/modules/physics/Body.h
+	src/modules/physics/Joint.cpp
+	src/modules/physics/Joint.h
+	src/modules/physics/Shape.cpp
+	src/modules/physics/Shape.h
+)
+
+set(LOVE_SRC_MODULE_PHYSICS_BOX2D
+	src/modules/physics/box2d/Body.cpp
+	src/modules/physics/box2d/Body.h
+	src/modules/physics/box2d/ChainShape.cpp
+	src/modules/physics/box2d/ChainShape.h
+	src/modules/physics/box2d/CircleShape.cpp
+	src/modules/physics/box2d/CircleShape.h
+	src/modules/physics/box2d/Contact.cpp
+	src/modules/physics/box2d/Contact.h
+	src/modules/physics/box2d/DistanceJoint.cpp
+	src/modules/physics/box2d/DistanceJoint.h
+	src/modules/physics/box2d/EdgeShape.cpp
+	src/modules/physics/box2d/EdgeShape.h
+	src/modules/physics/box2d/Fixture.cpp
+	src/modules/physics/box2d/Fixture.h
+	src/modules/physics/box2d/FrictionJoint.cpp
+	src/modules/physics/box2d/FrictionJoint.h
+	src/modules/physics/box2d/GearJoint.cpp
+	src/modules/physics/box2d/GearJoint.h
+	src/modules/physics/box2d/Joint.cpp
+	src/modules/physics/box2d/Joint.h
+	src/modules/physics/box2d/MotorJoint.cpp
+	src/modules/physics/box2d/MotorJoint.h
+	src/modules/physics/box2d/MouseJoint.cpp
+	src/modules/physics/box2d/MouseJoint.h
+	src/modules/physics/box2d/Physics.cpp
+	src/modules/physics/box2d/Physics.h
+	src/modules/physics/box2d/PolygonShape.cpp
+	src/modules/physics/box2d/PolygonShape.h
+	src/modules/physics/box2d/PrismaticJoint.cpp
+	src/modules/physics/box2d/PrismaticJoint.h
+	src/modules/physics/box2d/PulleyJoint.cpp
+	src/modules/physics/box2d/PulleyJoint.h
+	src/modules/physics/box2d/RevoluteJoint.cpp
+	src/modules/physics/box2d/RevoluteJoint.h
+	src/modules/physics/box2d/RopeJoint.cpp
+	src/modules/physics/box2d/RopeJoint.h
+	src/modules/physics/box2d/Shape.cpp
+	src/modules/physics/box2d/Shape.h
+	src/modules/physics/box2d/WeldJoint.cpp
+	src/modules/physics/box2d/WeldJoint.h
+	src/modules/physics/box2d/WheelJoint.cpp
+	src/modules/physics/box2d/WheelJoint.h
+	src/modules/physics/box2d/World.cpp
+	src/modules/physics/box2d/World.h
+	src/modules/physics/box2d/wrap_Body.cpp
+	src/modules/physics/box2d/wrap_Body.h
+	src/modules/physics/box2d/wrap_ChainShape.cpp
+	src/modules/physics/box2d/wrap_ChainShape.h
+	src/modules/physics/box2d/wrap_CircleShape.cpp
+	src/modules/physics/box2d/wrap_CircleShape.h
+	src/modules/physics/box2d/wrap_Contact.cpp
+	src/modules/physics/box2d/wrap_Contact.h
+	src/modules/physics/box2d/wrap_DistanceJoint.cpp
+	src/modules/physics/box2d/wrap_DistanceJoint.h
+	src/modules/physics/box2d/wrap_EdgeShape.cpp
+	src/modules/physics/box2d/wrap_EdgeShape.h
+	src/modules/physics/box2d/wrap_Fixture.cpp
+	src/modules/physics/box2d/wrap_Fixture.h
+	src/modules/physics/box2d/wrap_FrictionJoint.cpp
+	src/modules/physics/box2d/wrap_FrictionJoint.h
+	src/modules/physics/box2d/wrap_GearJoint.cpp
+	src/modules/physics/box2d/wrap_GearJoint.h
+	src/modules/physics/box2d/wrap_Joint.cpp
+	src/modules/physics/box2d/wrap_Joint.h
+	src/modules/physics/box2d/wrap_MotorJoint.cpp
+	src/modules/physics/box2d/wrap_MotorJoint.h
+	src/modules/physics/box2d/wrap_MouseJoint.cpp
+	src/modules/physics/box2d/wrap_MouseJoint.h
+	src/modules/physics/box2d/wrap_Physics.cpp
+	src/modules/physics/box2d/wrap_Physics.h
+	src/modules/physics/box2d/wrap_PolygonShape.cpp
+	src/modules/physics/box2d/wrap_PolygonShape.h
+	src/modules/physics/box2d/wrap_PrismaticJoint.cpp
+	src/modules/physics/box2d/wrap_PrismaticJoint.h
+	src/modules/physics/box2d/wrap_PulleyJoint.cpp
+	src/modules/physics/box2d/wrap_PulleyJoint.h
+	src/modules/physics/box2d/wrap_RevoluteJoint.cpp
+	src/modules/physics/box2d/wrap_RevoluteJoint.h
+	src/modules/physics/box2d/wrap_RopeJoint.cpp
+	src/modules/physics/box2d/wrap_RopeJoint.h
+	src/modules/physics/box2d/wrap_Shape.cpp
+	src/modules/physics/box2d/wrap_Shape.h
+	src/modules/physics/box2d/wrap_WeldJoint.cpp
+	src/modules/physics/box2d/wrap_WeldJoint.h
+	src/modules/physics/box2d/wrap_WheelJoint.cpp
+	src/modules/physics/box2d/wrap_WheelJoint.h
+	src/modules/physics/box2d/wrap_World.cpp
+	src/modules/physics/box2d/wrap_World.h
+)
+
+set(LOVE_SRC_MODULE_PHYSICS
+	${LOVE_SRC_MODULE_PHYSICS_ROOT}
+	${LOVE_SRC_MODULE_PHYSICS_BOX2D}
+)
+
+source_group("modules\\physics" FILES ${LOVE_SRC_MODULE_PHYSICS_ROOT})
+source_group("modules\\physics\\box2d" FILES ${LOVE_SRC_MODULE_PHYSICS_BOX2D})
+
+#
+# love.sound
+#
+
+set(LOVE_SRC_MODULE_SOUND_ROOT
+	src/modules/sound/Decoder.h
+	src/modules/sound/Sound.cpp
+	src/modules/sound/Sound.h
+	src/modules/sound/SoundData.cpp
+	src/modules/sound/SoundData.h
+	src/modules/sound/wrap_Decoder.cpp
+	src/modules/sound/wrap_Decoder.h
+	src/modules/sound/wrap_Sound.cpp
+	src/modules/sound/wrap_Sound.h
+	src/modules/sound/wrap_SoundData.cpp
+	src/modules/sound/wrap_SoundData.h
+)
+
+set(LOVE_SRC_MODULE_SOUND_LULLABY
+	src/modules/sound/lullaby/Decoder.cpp
+	src/modules/sound/lullaby/Decoder.h
+	src/modules/sound/lullaby/FLACDecoder.cpp
+	src/modules/sound/lullaby/FLACDecoder.h
+	src/modules/sound/lullaby/GmeDecoder.cpp
+	src/modules/sound/lullaby/GmeDecoder.h
+	src/modules/sound/lullaby/ModPlugDecoder.cpp
+	src/modules/sound/lullaby/ModPlugDecoder.h
+	src/modules/sound/lullaby/Mpg123Decoder.cpp
+	src/modules/sound/lullaby/Mpg123Decoder.h
+	src/modules/sound/lullaby/Sound.cpp
+	src/modules/sound/lullaby/Sound.h
+	src/modules/sound/lullaby/VorbisDecoder.cpp
+	src/modules/sound/lullaby/VorbisDecoder.h
+	src/modules/sound/lullaby/WaveDecoder.cpp
+	src/modules/sound/lullaby/WaveDecoder.h
+)
+
+set(LOVE_SRC_MODULE_SOUND
+	${LOVE_SRC_MODULE_SOUND_ROOT}
+	${LOVE_SRC_MODULE_SOUND_LULLABY}
+)
+
+source_group("modules\\sound" FILES ${LOVE_SRC_MODULE_SOUND_ROOT})
+source_group("modules\\sound\\lullaby" FILES ${LOVE_SRC_MODULE_SOUND_LULLABY})
+
+#
+# love.system
+#
+
+set(LOVE_SRC_MODULE_SYSTEM_ROOT
+	src/modules/system/System.cpp
+	src/modules/system/System.h
+	src/modules/system/wrap_System.cpp
+	src/modules/system/wrap_System.h
+)
+
+set(LOVE_SRC_MODULE_SYSTEM_SDL
+	src/modules/system/sdl/System.cpp
+	src/modules/system/sdl/System.h
+)
+
+set(LOVE_SRC_MODULE_SYSTEM
+	${LOVE_SRC_MODULE_SYSTEM_ROOT}
+	${LOVE_SRC_MODULE_SYSTEM_SDL}
+)
+
+source_group("modules\\system" FILES ${LOVE_SRC_MODULE_SYSTEM_ROOT})
+source_group("modules\\system\\sdl" FILES ${LOVE_SRC_MODULE_SYSTEM_SDL})
+
+#
+# love.thread
+#
+
+set(LOVE_SRC_MODULE_THREAD_ROOT
+	src/modules/thread/Channel.cpp
+	src/modules/thread/Channel.h
+	src/modules/thread/LuaThread.cpp
+	src/modules/thread/LuaThread.h
+	src/modules/thread/Thread.h
+	src/modules/thread/ThreadModule.cpp
+	src/modules/thread/ThreadModule.h
+	src/modules/thread/threads.cpp
+	src/modules/thread/threads.h
+	src/modules/thread/wrap_Channel.cpp
+	src/modules/thread/wrap_Channel.h
+	src/modules/thread/wrap_LuaThread.cpp
+	src/modules/thread/wrap_LuaThread.h
+	src/modules/thread/wrap_ThreadModule.cpp
+	src/modules/thread/wrap_ThreadModule.h
+)
+
+set(LOVE_SRC_MODULE_THREAD_SDL
+	src/modules/thread/sdl/Thread.cpp
+	src/modules/thread/sdl/Thread.h
+	src/modules/thread/sdl/threads.cpp
+	src/modules/thread/sdl/threads.h
+)
+
+set(LOVE_SRC_MODULE_THREAD
+	${LOVE_SRC_MODULE_THREAD_ROOT}
+	${LOVE_SRC_MODULE_THREAD_SDL}
+)
+
+source_group("modules\\thread" FILES ${LOVE_SRC_MODULE_THREAD_ROOT})
+source_group("modules\\thread\\sdl" FILES ${LOVE_SRC_MODULE_THREAD_SDL})
+
+#
+# love.timer
+#
+
+set(LOVE_SRC_MODULE_TIMER_ROOT
+	src/modules/timer/Timer.h
+	src/modules/timer/wrap_Timer.cpp
+	src/modules/timer/wrap_Timer.h
+)
+
+set(LOVE_SRC_MODULE_TIMER_SDL
+	src/modules/timer/sdl/Timer.cpp
+	src/modules/timer/sdl/Timer.h
+)
+
+set(LOVE_SRC_MODULE_TIMER
+	${LOVE_SRC_MODULE_TIMER_ROOT}
+	${LOVE_SRC_MODULE_TIMER_SDL}
+)
+
+source_group("modules\\timer" FILES ${LOVE_SRC_MODULE_TIMER_ROOT})
+source_group("modules\\timer\\sdl" FILES ${LOVE_SRC_MODULE_TIMER_SDL})
+
+#
+# love.window
+#
+
+set(LOVE_SRC_MODULE_WINDOW_ROOT
+	src/modules/window/Window.cpp
+	src/modules/window/Window.h
+	src/modules/window/wrap_Window.cpp
+	src/modules/window/wrap_Window.h
+)
+
+set(LOVE_SRC_MODULE_WINDOW_SDL
+	src/modules/window/sdl/Window.cpp
+	src/modules/window/sdl/Window.h
+)
+
+set(LOVE_SRC_MODULE_WINDOW
+	${LOVE_SRC_MODULE_WINDOW_ROOT}
+	${LOVE_SRC_MODULE_WINDOW_SDL}
+)
+
+source_group("modules\\window" FILES ${LOVE_SRC_MODULE_WINDOW_ROOT})
+source_group("modules\\window\\sdl" FILES ${LOVE_SRC_MODULE_WINDOW_SDL})
+
+###################################
+# Third-party libraries
+###################################
+
+#
+# Box2D
+#
+
+set(LOVE_SRC_3P_BOX2D_ROOT
+	src/libraries/Box2D/Box2D.h
+)
+
+set(LOVE_SRC_3P_BOX2D_COLLISION
+	src/libraries/Box2D/Collision/b2BroadPhase.cpp
+	src/libraries/Box2D/Collision/b2BroadPhase.h
+	src/libraries/Box2D/Collision/b2CollideCircle.cpp
+	src/libraries/Box2D/Collision/b2CollideEdge.cpp
+	src/libraries/Box2D/Collision/b2CollidePolygon.cpp
+	src/libraries/Box2D/Collision/b2Collision.cpp
+	src/libraries/Box2D/Collision/b2Collision.h
+	src/libraries/Box2D/Collision/b2Distance.cpp
+	src/libraries/Box2D/Collision/b2Distance.h
+	src/libraries/Box2D/Collision/b2DynamicTree.cpp
+	src/libraries/Box2D/Collision/b2DynamicTree.h
+	src/libraries/Box2D/Collision/b2TimeOfImpact.cpp
+	src/libraries/Box2D/Collision/b2TimeOfImpact.h
+)
+
+set(LOVE_SRC_3P_BOX2D_COLLISION_SHAPES
+	src/libraries/Box2D/Collision/Shapes/b2ChainShape.cpp
+	src/libraries/Box2D/Collision/Shapes/b2ChainShape.h
+	src/libraries/Box2D/Collision/Shapes/b2CircleShape.cpp
+	src/libraries/Box2D/Collision/Shapes/b2CircleShape.h
+	src/libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp
+	src/libraries/Box2D/Collision/Shapes/b2EdgeShape.h
+	src/libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp
+	src/libraries/Box2D/Collision/Shapes/b2PolygonShape.h
+	src/libraries/Box2D/Collision/Shapes/b2Shape.h
+)
+
+set(LOVE_SRC_3P_BOX2D_COMMON
+	src/libraries/Box2D/Common/b2BlockAllocator.cpp
+	src/libraries/Box2D/Common/b2BlockAllocator.h
+	src/libraries/Box2D/Common/b2Draw.cpp
+	src/libraries/Box2D/Common/b2Draw.h
+	src/libraries/Box2D/Common/b2GrowableStack.h
+	src/libraries/Box2D/Common/b2Math.cpp
+	src/libraries/Box2D/Common/b2Math.h
+	src/libraries/Box2D/Common/b2Settings.cpp
+	src/libraries/Box2D/Common/b2Settings.h
+	src/libraries/Box2D/Common/b2StackAllocator.cpp
+	src/libraries/Box2D/Common/b2StackAllocator.h
+	src/libraries/Box2D/Common/b2Timer.cpp
+	src/libraries/Box2D/Common/b2Timer.h
+)
+
+set(LOVE_SRC_3P_BOX2D_DYNAMICS
+	src/libraries/Box2D/Dynamics/b2Body.cpp
+	src/libraries/Box2D/Dynamics/b2Body.h
+	src/libraries/Box2D/Dynamics/b2ContactManager.cpp
+	src/libraries/Box2D/Dynamics/b2ContactManager.h
+	src/libraries/Box2D/Dynamics/b2Fixture.cpp
+	src/libraries/Box2D/Dynamics/b2Fixture.h
+	src/libraries/Box2D/Dynamics/b2Island.cpp
+	src/libraries/Box2D/Dynamics/b2Island.h
+	src/libraries/Box2D/Dynamics/b2TimeStep.h
+	src/libraries/Box2D/Dynamics/b2World.cpp
+	src/libraries/Box2D/Dynamics/b2World.h
+	src/libraries/Box2D/Dynamics/b2WorldCallbacks.cpp
+	src/libraries/Box2D/Dynamics/b2WorldCallbacks.h
+)
+
+set(LOVE_SRC_3P_BOX2D_DYNAMICS_CONTACTS
+	src/libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
+	src/libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
+	src/libraries/Box2D/Dynamics/Contacts/b2CircleContact.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2CircleContact.h
+	src/libraries/Box2D/Dynamics/Contacts/b2Contact.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2Contact.h
+	src/libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2ContactSolver.h
+	src/libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
+	src/libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
+	src/libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
+	src/libraries/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
+	src/libraries/Box2D/Dynamics/Contacts/b2PolygonContact.h
+)
+
+set(LOVE_SRC_3P_BOX2D_DYNAMICS_JOINTS
+	src/libraries/Box2D/Dynamics/Joints/b2DistanceJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2DistanceJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2FrictionJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2FrictionJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2GearJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2GearJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2Joint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2Joint.h
+	src/libraries/Box2D/Dynamics/Joints/b2MotorJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2MotorJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2MouseJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2MouseJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2PulleyJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2RopeJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2RopeJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2WeldJoint.h
+	src/libraries/Box2D/Dynamics/Joints/b2WheelJoint.cpp
+	src/libraries/Box2D/Dynamics/Joints/b2WheelJoint.h
+)
+
+set(LOVE_SRC_3P_BOX2D_ROPE
+	src/libraries/Box2D/Rope/b2Rope.cpp
+	src/libraries/Box2D/Rope/b2Rope.h
+)
+
+set(LOVE_SRC_3P_BOX2D
+	${LOVE_SRC_3P_BOX2D_ROOT}
+	${LOVE_SRC_3P_BOX2D_COLLISION}
+	${LOVE_SRC_3P_BOX2D_COLLISION_SHAPES}
+	${LOVE_SRC_3P_BOX2D_COMMON}
+	${LOVE_SRC_3P_BOX2D_DYNAMICS}
+	${LOVE_SRC_3P_BOX2D_DYNAMICS_CONTACTS}
+	${LOVE_SRC_3P_BOX2D_DYNAMICS_JOINTS}
+	${LOVE_SRC_3P_BOX2D_ROPE}
+)
+
+add_library(love_3p_box2d ${LOVE_SRC_3P_BOX2D})
+
+#
+# ddsparse
+#
+
+set(LOVE_SRC_3P_DDSPARSE
+	src/libraries/ddsparse/ddsinfo.h
+	src/libraries/ddsparse/ddsparse.cpp
+	src/libraries/ddsparse/ddsparse.h
+)
+
+add_library(love_3p_ddsparse ${LOVE_SRC_3P_DDSPARSE})
+
+#
+# enet
+#
+
+set(LOVE_SRC_3P_ENET_ROOT
+	src/libraries/enet/enet.cpp
+	src/libraries/enet/lua-enet.h
+)
+
+set(LOVE_SRC_3P_ENET_LIBENET
+	src/libraries/enet/libenet/callbacks.c
+	src/libraries/enet/libenet/compress.c
+	src/libraries/enet/libenet/host.c
+	src/libraries/enet/libenet/list.c
+	src/libraries/enet/libenet/packet.c
+	src/libraries/enet/libenet/peer.c
+	src/libraries/enet/libenet/protocol.c
+	src/libraries/enet/libenet/unix.c
+	src/libraries/enet/libenet/win32.c
+)
+
+set(LOVE_SRC_3P_ENET_LIBENET_INCLUDE_ENET
+	src/libraries/enet/libenet/include/enet/enet.h
+	src/libraries/enet/libenet/include/enet/list.h
+	src/libraries/enet/libenet/include/enet/protocol.h
+	src/libraries/enet/libenet/include/enet/time.h
+	src/libraries/enet/libenet/include/enet/types.h
+	src/libraries/enet/libenet/include/enet/unix.h
+	src/libraries/enet/libenet/include/enet/utility.h
+	src/libraries/enet/libenet/include/enet/win32.h
+)
+
+set(LOVE_SRC_3P_ENET
+	${LOVE_SRC_3P_ENET_ROOT}
+	${LOVE_SRC_3P_ENET_LIBENET}
+	${LOVE_SRC_3P_ENET_LIBENET_INCLUDE_ENET}
+)
+
+add_library(love_3p_enet ${LOVE_SRC_3P_ENET})
+target_link_libraries(love_3p_enet ${MEGA_LUA51})
+target_include_directories(love_3p_enet PUBLIC src/libraries/enet/libenet/include)
+
+#
+# luasocket
+#
+
+set(LOVE_SRC_3P_LUASOCKET_ROOT
+	src/libraries/luasocket/luasocket.cpp
+	src/libraries/luasocket/luasocket.h
+)
+
+set(LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET
+	src/libraries/luasocket/libluasocket/auxiliar.c
+	src/libraries/luasocket/libluasocket/auxiliar.h
+	src/libraries/luasocket/libluasocket/buffer.c
+	src/libraries/luasocket/libluasocket/buffer.h
+	src/libraries/luasocket/libluasocket/except.c
+	src/libraries/luasocket/libluasocket/except.h
+	src/libraries/luasocket/libluasocket/ftp.lua.h
+	src/libraries/luasocket/libluasocket/http.lua.h
+	src/libraries/luasocket/libluasocket/inet.c
+	src/libraries/luasocket/libluasocket/inet.h
+	src/libraries/luasocket/libluasocket/io.c
+	src/libraries/luasocket/libluasocket/io.h
+	src/libraries/luasocket/libluasocket/ltn12.lua.h
+	src/libraries/luasocket/libluasocket/lua.h
+	src/libraries/luasocket/libluasocket/luasocket.c
+	src/libraries/luasocket/libluasocket/luasocket.h
+	src/libraries/luasocket/libluasocket/mime.c
+	src/libraries/luasocket/libluasocket/mime.h
+	src/libraries/luasocket/libluasocket/mime.lua.h
+	src/libraries/luasocket/libluasocket/options.c
+	src/libraries/luasocket/libluasocket/options.h
+	src/libraries/luasocket/libluasocket/select.c
+	src/libraries/luasocket/libluasocket/select.h
+	src/libraries/luasocket/libluasocket/smtp.lua.h
+	src/libraries/luasocket/libluasocket/socket.h
+	src/libraries/luasocket/libluasocket/socket.lua.h
+	src/libraries/luasocket/libluasocket/tcp.c
+	src/libraries/luasocket/libluasocket/tcp.h
+	src/libraries/luasocket/libluasocket/timeout.c
+	src/libraries/luasocket/libluasocket/timeout.h
+	src/libraries/luasocket/libluasocket/tp.lua.h
+	src/libraries/luasocket/libluasocket/udp.c
+	src/libraries/luasocket/libluasocket/udp.h
+	src/libraries/luasocket/libluasocket/url.lua.h
+)
+
+if(MSVC)
+	set(LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET
+		${LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET}
+		src/libraries/luasocket/libluasocket/wsocket.c
+		src/libraries/luasocket/libluasocket/wsocket.h
+	)
+endif()
+
+set(LOVE_SRC_3P_LUASOCKET
+	${LOVE_SRC_3P_LUASOCKET_ROOT}
+	${LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET}
+)
+
+add_library(love_3p_luasocket ${LOVE_SRC_3P_LUASOCKET})
+target_link_libraries(love_3p_luasocket ${MEGA_LUA51})
+
+#
+# noise1234
+#
+
+set(LOVE_SRC_3P_NOISE1234
+	src/libraries/noise1234/simplexnoise1234.cpp
+	src/libraries/noise1234/simplexnoise1234.h
+)
+
+add_library(love_3p_noise1234 ${LOVE_SRC_3P_NOISE1234})
+
+#
+# utf8
+#
+
+set(LOVE_SRC_3P_UTF8_ROOT src/libraries/utf8/utf8.h)
+
+set(LOVE_SRC_3P_UTF8_UTF8
+	src/libraries/utf8/utf8/checked.h
+	src/libraries/utf8/utf8/core.h
+	src/libraries/utf8/utf8/unchecked.h
+)
+
+set(LOVE_SRC_3P_UTF8
+	${LOVE_SRC_3P_UTF8_ROOT}
+	${LOVE_SRC_3P_UTF8_UTF8}
+)
+
+# This library is all headers ... so there is no need to
+# add_library() here.
+
+#
+# Wuff
+#
+
+set(LOVE_SRC_3P_WUFF
+	src/libraries/Wuff/wuff.c
+	src/libraries/Wuff/wuff.h
+	src/libraries/Wuff/wuff_config.h
+	src/libraries/Wuff/wuff_convert.c
+	src/libraries/Wuff/wuff_convert.h
+	src/libraries/Wuff/wuff_internal.c
+	src/libraries/Wuff/wuff_internal.h
+	src/libraries/Wuff/wuff_memory.c
+)
+
+add_library(love_3p_wuff ${LOVE_SRC_3P_WUFF})
+
+set(LOVE_3P
+	love_3p_box2d
+	love_3p_ddsparse
+	love_3p_enet
+	love_3p_luasocket
+	love_3p_noise1234
+	love_3p_wuff
+)
+
+disable_warnings(love_3p_box2d love_3p_enet love_3p_luasocket)
+
+#
+# liblove
+#
+set(LOVE_LIB_SRC
+	${LOVE_SRC_COMMON}
+	# Modules
+	${LOVE_SRC_MODULE_AUDIO}
+	${LOVE_SRC_MODULE_EVENT}
+	${LOVE_SRC_MODULE_FILESYSTEM}
+	${LOVE_SRC_MODULE_FONT}
+	${LOVE_SRC_MODULE_GRAPHICS}
+	${LOVE_SRC_MODULE_IMAGE}
+	${LOVE_SRC_MODULE_JOYSTICK}
+	${LOVE_SRC_MODULE_KEYBOARD}
+	${LOVE_SRC_MODULE_LOVE}
+	${LOVE_SRC_MODULE_MATH}
+	${LOVE_SRC_MODULE_MOUSE}
+	${LOVE_SRC_MODULE_PHYSICS}
+	${LOVE_SRC_MODULE_SOUND}
+	${LOVE_SRC_MODULE_SYSTEM}
+	${LOVE_SRC_MODULE_THREAD}
+	${LOVE_SRC_MODULE_TIMER}
+	${LOVE_SRC_MODULE_WINDOW}
+)
+
+include_directories(
+	src
+	src/libraries
+	src/modules
+)
+
+# SDL2 links with some DirectX libraries, and we apparently also
+# pull those libraries in for linkage because we link with SDL2.
+link_directories(${SDL_LINK_DIR})
+
+set(LOVE_LINK_LIBRARIES
+	${OPENGL_gl_LIBRARY}
+	${MEGA_3P}
+)
+
+set(LOVE_RC)
+
+if(MSVC)
+	set(LOVE_LINK_LIBRARIES ${LOVE_LINK_LIBRARIES}
+		ws2_32.lib
+		winmm.lib
+	)
+
+	set(LOVE_RC
+		platform/msvc2010/love.rc
+		platform/msvc2010/love.ico
+	)
+endif()
+
+add_library(${LOVE_LIB_NAME} SHARED ${LOVE_LIB_SRC} ${LOVE_RC})
+target_link_libraries(liblove ${LOVE_LINK_LIBRARIES} ${LOVE_3P})
+
+if(MSVC)
+	set_target_properties(${LOVE_LIB_NAME} PROPERTIES RELEASE_OUTPUT_NAME "love")	
+	set_target_properties(${LOVE_LIB_NAME} PROPERTIES DEBUG_OUTPUT_NAME "love")	
+endif()
+
+#
+# love (executable)
+#
+add_executable(${LOVE_EXE_NAME} WIN32 src/love.cpp ${LOVE_RC})
+target_link_libraries(love liblove)
+
+# Add post build steps to move the DLLs next to the binary. Otherwise
+# running/debugging the binary will not work from inside VS.
+add_move_dll(love ${MEGA_MPEG123})
+add_move_dll(love ${MEGA_SDL2})
+add_move_dll(love ${MEGA_OPENAL})
+add_move_dll(love ${MEGA_DEVIL})
+add_move_dll(love ${MEGA_LUA51})
+
+###################################
+# Version
+###################################
+
+# Extract version.h contents.
+file(READ ${CMAKE_CURRENT_SOURCE_DIR}/src/common/version.h LOVE_VERSION_FILE_CONTENTS)
+
+# Extract one of LOVE_VERSION_MAJOR/MINOR/REV.
+function(match_version ARG_STRING OUT_VAR)
+	string(REGEX MATCH "VERSION_${ARG_STRING} = ([0-9]+);" TMP_VER "${LOVE_VERSION_FILE_CONTENTS}")
+	string(REGEX MATCH "[0-9]+" TMP_VER "${TMP_VER}")
+	set(${OUT_VAR} ${TMP_VER} PARENT_SCOPE)
+endfunction()
+
+match_version("MAJOR" LOVE_VERSION_MAJOR)
+match_version("MINOR" LOVE_VERSION_MINOR)
+match_version("REV" LOVE_VERSION_REV)
+
+set(LOVE_VERSION_STR "${LOVE_VERSION_MAJOR}.${LOVE_VERSION_MINOR}.${LOVE_VERSION_REV}")
+
+message(STATUS "Version: ${LOVE_VERSION_STR}")
+
+###################################
+# CPack
+###################################
+install(TARGETS love ${LOVE_LIB_NAME} RUNTIME DESTINATION .)
+
+# Dynamic runtime libs.
+if(MEGA_MSVC_DLLS)
+	foreach(DLL ${MEGA_MSVC_DLLS})
+		get_filename_component(DLL_NAME ${DLL} NAME)
+		message(STATUS "Runtime DLL: ${DLL_NAME}")
+	endforeach()
+	install(FILES ${MEGA_MSVC_DLLS} DESTINATION .)
+endif()
+
+# Copy a text file from CMAKE_CURRENT_SOURCE_DIR to CMAKE_CURRENT_BINARY_DIR.
+# On Windows, this function will convert line endings to CR,LF.
+function(copy_text_file ARG_FILE_IN ARG_FILE_OUT)
+	file(READ ${CMAKE_CURRENT_SOURCE_DIR}/${ARG_FILE_IN} TMP_TXT_CONTENTS)
+	file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${ARG_FILE_OUT} ${TMP_TXT_CONTENTS})
+endfunction()
+
+# Text files.
+copy_text_file(readme.md readme.txt)
+copy_text_file(license.txt license.txt)
+copy_text_file(changes.txt changes.txt)
+
+install(FILES
+		${CMAKE_CURRENT_BINARY_DIR}/changes.txt
+		${CMAKE_CURRENT_BINARY_DIR}/license.txt
+		${CMAKE_CURRENT_BINARY_DIR}/readme.txt
+		DESTINATION .)
+
+set(CPACK_GENERATOR ZIP NSIS)
+set(CPACK_PACKAGE_NAME "love")
+set(CPACK_PACKAGE_VENDOR "love2d.org")
+set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "LOVE -- It's awesome")
+set(CPACK_PACKAGE_VERSION "${LOVE_VERSION_STR}")
+set(CPACK_PACKAGE_VERSION_MAJOR "${LOVE_VERSION_MAJOR}")
+set(CPACK_PACKAGE_VERSION_MINOR "${LOVE_VERSION_MINOR}")
+set(CPACK_PACKAGE_VERSION_PATCH "${LOVE_VERSION_REV}")
+set(CPACK_PACKAGE_INSTALL_DIRECTORY "LOVE")
+set(CPACK_PACKAGE_EXECUTABLES "love;LOVE")
+set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
+set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.txt")
+
+set(CPACK_NSIS_EXECUTABLES_DIRECTORY .)
+set(CPACK_NSIS_PACKAGE_NAME "LÖVE")
+set(CPACK_NSIS_DISPLAY_NAME "LÖVE ${LOVE_VERSION_STR}")
+set(CPACK_NSIS_MODIFY_PATH OFF)
+
+if(LOVE_X64)
+	set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
+else()
+	set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
+endif()
+
+set(CPACK_NSIS_MENU_LINKS "http://love2d.org/wiki" "Documentation")
+
+# Some bug somewhere in NSIS requires "\\\\" somewhere in the path,
+# according to The Internet. (And sure enough, it does not work
+# without it).
+set(NSIS_LEFT_BMP "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\left.bmp")
+set(NSIS_TOP_BMP "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\top.bmp")
+set(NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\love.ico")
+set(NSIS_MUI_UNICON "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\love.ico")
+
+set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "
+	!define MUI_WELCOMEPAGE_TITLE \\\"LÖVE ${LOVE_VERSION_STR} Setup\\\"
+	!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_LEFT_BMP}\\\"
+	!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_TOP_BMP}\\\"
+	!define MUI_ICON \\\"${NSIS_MUI_ICON}\\\"
+	!define MUI_UNICON \\\"${NSIS_MUI_UNICON}\\\"
+")
+
+include(CPack)

+ 673 - 0
jni/love/changes.txt

@@ -0,0 +1,673 @@
+LOVE 0.9.0 [Baby Inspector]
+---------------------------
+
+	Released: N/A
+
+  * Added better multiplayer networking support via ENet.
+  * Added --fused command line argument, to simulate fusing.
+  * Added liblove.
+  * Added the ability to have exit values.
+  * Added exit value of 1 in case of error by default.
+  * Added basic support for the file:// uri scheme.
+  * Added love.filesystem.isFused.
+  * Added love.filesystem.getIdentity.
+  * Added love.filesystem.append.
+  * Added love.filesystem.getSize.
+  * Added love.filesystem.mount and love.filesystem.unmount.
+  * Added optional file search order parameter to love.filesystem.setIdentity.
+  * Added File:isOpen and File:getMode.
+  * Added Fie:setBuffer, File:getBuffer, and File:flush.
+  * Added textinput event for unicode text input.
+  * Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
+  * Added previously internal Rasterizer and GlyphData object methods.
+  * Added support for UTF-8 ImageFonts.
+  * Added Font:getAscent/getDescent/getBaseline.
+  * Added Font:setFilter/getFilter.
+  * Added Font:hasGlyphs.
+  * Added angle, scale, and shear parameters to love.graphics.printf.
+  * Added HDR canvas support.
+  * Added mipmapping support (has isSupported test).
+  * Added vertex shader support.
+  * Added boolean support to Shader:send.
+  * Added Canvas:getPixel.
+  * Added blend mode "replace".
+  * Added line join modes.
+  * Added Mesh objects, allowing for arbitrary textured polygons.
+  * Added multiple render target support to love.graphics.setCanvas.
+  * Added love.graphics.setColorMask.
+  * Added love.graphics.origin.
+  * Added love.graphics.getRendererInfo.
+  * Added love.graphics.getMaxImageSize.
+  * Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
+  * Added SpriteBatch:getColor.
+  * Added ParticleSystem:emit.
+  * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
+  * Added many ParticleSystem getter methods.
+  * Added DXT compressed texture support via love.image.newCompressedData.
+  * Added love.image.isCompressed and Image:isCompressed.
+  * Added Image/Canvas/ImageData:getDimensions.
+  * Added anisotropic filtering support for Images, Canvases, and Fonts.
+  * Added Image:refresh.
+  * Added Image:getData.
+  * Added SoundData:getDuration and SoundData:getSampleCount.
+  * Added Source:isPlaying.
+  * Added Source:setRelative and Source:isRelative.
+  * Added Source:setCone and Source:getCone.
+  * Added Source:getChannels.
+  * Added new Channels API for love.thread.
+  * Added limited table support to Channel:push.
+  * Added Thread:getError.
+  * Added Thread:isRunning.
+  * Added threaderror event.
+  * Added love.math module.
+  * Added a platform-independent (good) random implementation to love.math.
+  * Added RandomGenerator objects.
+  * Added BezierCurve objects.
+  * Added love.math.triangulate and love.math.isConvex.
+  * Added love.math.noise.
+  * Added love.timer.getAverageDelta.
+  * Added Data:getString.
+  * Added Contact:getChildren.
+  * Added love.system module.
+  * Added love.system.getClipboardText and love.system.setClipboardText.
+  * Added love.system.getOS and love.system.getProcessorCount.
+  * Added love.window module.
+  * Added love.window.isVisible.
+  * Added flags to love.window.setMode.
+  * Added monitor choosing support to love.window.setMode.
+  * Added support for resizable, borderless, and non-centered windows.
+  * Added support for "fullscreen-desktop" mode.
+  * Added window resize and visible events.
+  * Added love.window.getDimensions.
+  * Added love.window.getIcon.
+  * Added t.window.icon to love.conf.
+  * Added love.mousefocus and love.window.hasMouseFocus.
+  * Added custom hardware cursors via love.mouse.newCursor. 
+  * Added love.mouse.setX/setY.
+  * Added Joystick objects.
+  * Added love.joystick.getJoystick.
+  * Added joystick connect and disconnect events.
+  * Added joystickaxis and joystickhat events.
+  * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
+  * Added joystick vibration support, works with most common gamepads.
+  * OPTIONAL: Added support for Game Music Emu.
+
+  * Fixed fused mode in OS X.
+  * Fixed printing to the console in Windows before love.load is called.
+  * Fixed the default love.run to not include the time taken by love.load in the first frame's dt.
+  * Fixed the error screen not always appearing until the next input event.
+  * Fixed love.event.clear.
+  * Fixed love.mouse.setPosition when called in love.load.
+  * Fixed scaling in several love.physics functions.
+  * Fixed Box2D exception in World:update.
+  * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints.
+  * Fixed ChainShape:getPoints running out of Lua stack space and crashing.
+  * Fixed File:read reading past end of file.
+  * Fixed love.filesystem.setIdentity not removing read access from old directories.
+  * Fixed possible memory leak in utf-8 decoder.
+  * Fixed spacing for the last character in an ImageFont.
+  * Fixed line wrapping in love.graphics.printf.
+  * Fixed love.graphics.printf to error if the wrap limit is negative.
+  * Fixed love.graphics.print truncating strings with embedded zeros.
+  * Fixed crashes with font drawing on some ATI cards.
+  * Fixed artifacts when drawing lines at huge scale.
+  * Fixed Fonts and Canvases ignoring default image filter.
+  * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called.
+  * Fixed love.graphics.getLineWidth returning incorrect values.
+  * Fixed love.graphics.getColor on some Windows systems.
+  * Fixed alpha blend mode.
+  * Fixed multiplicative blend mode.
+  * Fixed love.graphics.getPointStyle.
+  * Fixed line numbers in shader errors.
+  * Fixed Shader:send with Images and Canvases failing sometimes.
+  * Fixed Shader:send to keep a reference to sent Images and Canvases.
+  * Fixed crash when binding SpriteBatches multiple times.
+  * Fixed SpriteBatches with more than 16,384 sprites.
+  * Fixed particle draw order for ParticleSystems.
+  * Fixed ParticleSystem:setSizes resetting the size variation.
+  * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode.
+  * Fixed getMode and friends returning wrong values when using desktop size.
+  * Fixed keyrepeat settings being lost after (indirect) setMode.
+  * Fixed the icon being reset after setMode.
+  * Fixed memory leak in the mp3 decoder.
+  * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
+  * Fixed 'random' hangs in audio.
+  * Fixed love.sound.newDecoder not accepting FileData.
+  * Fixed case (in)sensitivity of sound file extension parsing.
+  * Fixed looping support in tracker music formats.
+  * Fixed skipping/looping issues when playing streaming audio Sources.
+  * Fixed race condition in Source:play.
+  * Fixed WAVE sound playback.
+
+  * Moved love's startup to modules/love.
+  * Moved window-related functions from love.graphics to love.window.
+
+  * Renamed love's boot script to 'love.boot', which can be required.
+  * Renamed love.filesystem.mkdir to love.filesystem.createDirectory.
+  * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems.
+  * Renamed World:setAllowSleeping to World:setSleepingAllowed.
+  * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex.
+  * Renamed Joint:enableMotor to Joint:setMotorEnabled.
+  * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
+  * Renamed t.screen to t.window in love.conf.
+  * Renamed love.graphics.setCaption to love.window.setTitle.
+  * Renamed PixelEffect to Shader (but now with vertex shaders).
+  * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
+  * Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
+  * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
+  * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime.
+  * Renamed ParticleSystem:count and all getNum* functions to get*Count.
+  * Renamed Source:setDistance to Source:setAttenuationDistances.
+  * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth.
+  * Renamed love.mouse.setGrab to love.mouse.setGrabbed.
+
+  * Removed release mode.
+  * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat).
+  * Removed the unicode argument from love.keypressed (see love.textinput).
+  * Removed love.graphics.drawTest.
+  * Removed love.graphics.quad/triangle.
+  * Removed love.graphics.setColorMode.
+  * Removed love.graphics.newStencil.
+  * Removed love.graphics.setLine/setPoint.
+  * Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
+  * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
+  * Removed Quad:flip.
+  * Removed ParticleSystem:isFull/isEmpty.
+  * Removed ParticleSystem:getX/getY.
+  * Removed love.graphics.checkMode.
+  * Removed love.joystick.open and friends.
+  * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects).
+  * Removed joystick ball support.
+  * Removed thread names.
+  * Removed old thread messaging API (see Channels).
+  * Removed love.timer.getMicroTime.
+
+  * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it.
+  * Updated the windows console, it now tries to re-use an active one first.
+  * Updated error handling, error handlers now get resolved when the error occurs.
+  * Updated order of sleep/present in love.run (now draws, *then* sleeps).
+  * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
+  * Updated the default filesystem identity to omit file extension.
+  * Updated love.filesystem.newFile to optionally open the file.
+  * Updated most love.filesystem functions to return nil, error on internal failure.
+  * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers.
+  * Updated love.keypressed's second argument to be a boolean indicating key repeat.
+  * Updated keyboard key constants for some more modern keyboard keys.
+  * Updated window code to use adaptive vsync when available, if vsync is enabled.
+  * updated love.graphics.print's x and y arguments to default to 0.
+  * Updated the setFilter and setWrap methods, the second argument is now optional.
+  * Updated Font and ParticleSystem rendering code, now more performant.
+  * Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
+  * Updated Canvas code to support more systems.
+  * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
+  * Updated love.graphics.newScreenshot to create a fully opaque image by default.
+  * Updated error messages when sending bad values to Shaders.
+  * Updated love.graphics.newParticleSystem to have a default buffer size of 1000.
+  * Updated ImageData:setPixel to accept a table and default to 255 alpha.
+  * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments.
+  * Updated love.image memory handling, improves errors and thread-safety.
+  * Updated all love object constructors to optionally accept FileData if they accept a filename.
+  * Updated allocation for SoundData, it's more efficient and less wasteful.
+  * Updated SoundData:set/getSample to error for invalid samples.
+  * Updated Source:set* functions to default z to 0.
+  * Updated Source:seek to error for negative offsets.
+  * Updated Thread:start to accept arguments which get passed to the thread.
+  * Updated love.timer.getFPS to be microsecond-accurate.
+  * Updated love.timer.getTime to be microsecond-accurate and monotonic.
+  * Updated Box2D to version 2.3.0.
+
+LOVE 0.8.0 [Rubber Piggy]
+-------------------------
+
+	Released: 2012-04-02
+
+  * Added release error screen.
+  * Added alpha to love.graphics.setBackgroundColor.
+  * Added Canvas:clear(r, g, b, a).
+  * Added Canvas support to love.graphics.drawq.
+  * Added Canvas:getWidth and Canvas:getHeight.
+  * Added love.graphics.arc.
+  * Added seek and tell to Source objects.
+  * Added color interpolation to ParticleSystem.
+  * Added automatic PO2 padding for systems not supporting the OpenGL extension.
+  * Added UTF-8 support for fonts.
+  * Added Box2D error handling for some commonly failing functions.
+  * Added ability for fused release games to have their write dir in appdata.
+  * Added shear transformation to drawing functions.
+  * Added origin to font printing.
+  * Added love.graphics.getMode.
+  * Added per-sprite colors on SpriteBatches.
+  * Added PixelEffects.
+  * Added love.graphics.isSupported.
+  * Added love.graphics.getCanvas.
+  * Added love.event.quit.
+  * Added stencil masks.
+  * Added alternative SpriteBatch provider, it should work everywhere now.
+  * Added a loader for binary modules.
+  * Added Thread:getKeys.
+  * Added option of fractions for Quads.
+  * Added PNG, JPEG and GIF support to ImageData:encode.
+  * Added 64-bit support for Mac OS X.
+  * Added premultiplied blending mode.
+  * Added functions to set/get default image filter modes.
+  * Added SpriteBatch:set.
+  * Added new events system, with support for custom events and long event names.
+  * Added sound attenuation by distance.
+  * Added SpriteBatch:getImage.
+  * Added combine color mode.
+  * Added automatic random seeding to love.run.
+  * Added support for the subtract BlendMode on older graphics cards.
+  * Added love._os field, which contains the OS the game is running on.
+
+  * Fixed wrapping for single words.
+  * Fixed tracebacks not showing filenames.
+  * Fixed love.graphics.push/pop capable of causing overflows/underflows.
+  * Fixed setScissor on Canvases.
+  * Fixed several issues with audio, e.g. clicks and pops in mp3s.
+  * Fixed crashes when bodies were destroyed during collisions.
+  * Fixed bound SpriteBatches corrupting when drawing.
+  * Fixed thread-safety issues with ImageData.
+  * Fixed memory leaks in audio sources.
+  * Fixed thread's set (previously send) accidentally changing the type.
+  * Fixed SoundData allocating the wrong number of samples.
+  * Fixed SpriteBatch support on Intel cards.
+  * Fixed love.filesystem.lines() leaking.
+  * Fixed most leaking on unclosed File objects.
+  * Fixed crashes when operating on non-existent files.
+  * Fixed a bug where empty files on windows would never reach eof.
+  * Fixed crash when SoundData runs out of memory.
+  * Fixed ordering of loaders, love should have priority over lua.
+  * Fixed several miscellaneous memory leaks.
+  * Fixed a few cases where strings with \0 in them would not be stored correctly.
+  * Fixed love's startup time being in the first dt.
+  * Fixed internal string conversions, they are faster now.
+  * Fixed (bad) performance of ImageData:paste.
+  * Fixed love.graphics.toggleFullscreen not maintaining graphics state.
+
+  * Renamed SpriteBatch's lock/unlock to bind/unbind.
+  * Renamed Framebuffer to Canvas.
+  * Renamed love.thread.send/receive to set/get.
+  * Renamed love.graphics.setRenderTarget to setCanvas.
+
+  * Removed canvas auto-clearing.
+  * Removed EncodedImageData.
+  * Removed old syntax for require (with extension).
+  * Removed love.graphics.setFont([file], [size]).
+  * Removed Thread:kill.
+
+  * Updated love.joystick to be 1-indexed.
+  * Updated Sources to update more cleanly and control more intuitively.
+  * Updated font engine.
+  * Updated line drawing to a custom system.
+  * Updated love.timer.sleep to use seconds, like the rest of love.
+  * Updated love.timer to be more accurate.
+  * Updated love.graphics.circle to have max(10, r) as default for segments.
+  * Updated ImageData:encode to write to files directly.
+  * Updated version compatibility system to actually do something.
+  * Updated love.run's order, events are checked just before update.
+  * Updated Box2D to version 2.2.1.
+
+LOVE 0.7.2 [Game Slave]
+-----------------------
+
+	Released: 2011-05-04
+
+  * Added Framebuffer:get/setWrap.
+  * Added love.event.clear.
+  * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
+  * Added SpriteBatch:setImage().
+
+  * Fixed fused games not working.
+  * Fixed ParticleSystem:setSize ignoring the variation argument.
+  * Fixed some file-opening exceptions not being caught.
+  * Fixed files loaded by libmodplug being too loud.
+  * Fixed paths with periods in them not working.
+  * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
+  * Fixed crash when there was no memory available for newImageData(w, h).
+
+  * Updated PhysicsFS version to 2.0.2 on Windows
+  * Updated OpenAL Soft version to 1.13 on Windows
+  * Updated libmodplug version to 0.8.8.1 on Windows
+  * Updated FreeType version to 2.4.4 on Windows
+  * Updated libmpg123 version to 1.13.2 on Windows
+  * Windows binary no longer depends on VC2005 runtime.
+  * Windows binary no longer depends on SSE2 support.
+
+LOVE 0.7.1 [Game Slave]
+-----------------------
+
+	Released: 2011-02-14
+
+  * Added source:isPaused()
+  * Added error when initial window can't be created.
+  * Added framebuffer filter modes.
+  * Added love.filesystem.getLastModified.
+  * Added filter modes for ImageFonts.
+  * Added dead key support by using "unknown" key with correct unicode value.
+  * Added 0 width and height in love.conf. (for current desktop resolution)
+  * Added alpha support when encoding TGA images.
+
+  * Fixed a lot of bugs regarding zero characters in threads.
+  * Fixed handling of a directory named "love" in current directory.
+  * Fixed a few unhandled errors in setScissor.
+  * Fixed a bug where old physics callbacks were never dereferenced.
+  * Fixed loss of mouse visibility settings on setMode.
+  * Fixed creation of a framebuffer unbinding current framebuffer.
+  * Fixed several race conditions in love.thread.
+  * Fixed 'love .', so it won't use lovedir/. as save dir.
+  * Fixed setLineHeight.
+  * Fixed extended ascii and ImageFonts.
+  * Fixed printf's line wrapping.
+  * Fixed crash when playing sounds.
+  * Fixed playback of mp3s with arbitrary sample rates.
+  * Fixed handling of negative indices in love.joystick.
+  * Fixed toggleFullscreen.
+  * Fixed unexpected behaviour with hash tables to love.graphics.line.
+  * Fixed mouse coordinates being capped after setMode.
+  * Fixed setFont's error handling on a non-existant file.
+  * Fixed issue where Windows builds would hard crash on Lua errors
+
+  * Removed custom sample rates for Decoders.
+
+LOVE 0.7.0 [Game Slave]
+-----------------------
+
+	Released: 2010-12-05
+
+  * Added love.thread.
+  * Added love.font.
+  * Added love.graphics.Framebuffer.
+  * Added Source:play, Source:pause, etc.
+  * Added Source:isStatic().
+  * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
+  * Added get/setGroupIndex to CircleShape and PolygonShape.
+  * Added Font:getWrap.
+  * Added identity field to love.conf.
+  * Added love.quit callback.
+  * Added love.focus callback.
+  * Added extra meter parameter to love.physics.newWorld.
+  * Added love.graphics.setIcon.
+  * Added way to make the window desktop resolution.
+  * Added subtractive and multiplicative blend modes.
+  * Added body:getAllowSleeping.
+  * Added shape:getBody.
+  * Added love.filesystem.FileData for public usage.
+  * Added base64 support for love.filesystem.FileData.
+  * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
+  * Added love.graphics.hasFocus().
+  * Added ?/init.lua to the loader.
+
+  * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
+  * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
+  * Fixed setFixedRotation enabling other flags.
+  * Fixed a bug in the loader (for require).
+  * Fixed ParticleSystem::setSprite not retaining the new image.
+  * Fixed setMode removing images settings (wrapping, filters).
+  * Fixed shape:getBody, it's now exposed for LÖVE usage.
+  * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
+  * Fixed SpriteBatches being unaffected by setColor
+  * Fixed the audio bug.
+  * Fixed invalid FSAA values crashing LÖVE.
+  * Fixed a bunch of compiler warnings.
+  * Fixed OS X not properly using UTIs for .love files.
+  * Fixed the modplug decoder not properly handeling files that fail to load.
+  * Fixed a memory leak in setFont.
+  * Fixed bug where errors in threads wouldn't get picked up by demand.
+  * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
+  * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
+  * Fixed error handler not resetting the blend mode.
+
+  * Changed fonts, they're now po2 safe.
+  * Changed the traceback in the error screen.
+  * Changed font origin to top-left.
+  * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
+
+  * Removed font functions from love.graphics.
+  * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
+
+LOVE 0.6.2 [Jiggly Juice]
+-------------------------
+
+	Released: 2010-03-06
+
+  * Fixed a bug causing ImageFonts to cut off some pixels.
+  * Fixed a bug where filled rectangles were too small.
+  * Fixed a bug in Image:setFilter where it would switch the parameters.
+  * Fixed a bug in ImageRasterizer where it wasn't using the data.
+  * Image filter and wrap modes now use string constants as well.
+  * Fixed double-transform bug in SpriteBatch.
+  * Errors are reported on stdout again.
+  * Another fix for the icons on ubuntu.
+
+LOVE 0.6.1 [Jiggly Juice]
+-------------------------
+
+	Released: 2010-02-07
+
+  * Added Shape:setGroupIndex and getGroupIndex.
+  * Added Body:setFixedRotation and Body:getFixedRotation.
+  * Added Body:setInertia.
+  * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
+  * Added icons and file associations for the debs.
+  * Added the demos folder to the Mac OS X DMG.
+  * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
+  * Fixed a bug with multiple Sources on the same Music.
+  * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
+  * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
+  * Fixed a bug where memory wouldn't be released correctly.
+  * Fixed epic physics typo (getRestituion->getRestitution).
+  * Fixed crash on opening non-existent image.
+  * The error screen redraws when an event occurs.
+  * The default love.run() now gracefully handles disabled modules.
+  * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
+  * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
+  * Removed Music and Sound. There are now only sources.
+  * Improved the stability of love.audio/love.sound.
+
+LOVE 0.6.0 [Jiggly Juice]
+-------------------------
+
+	Released: 2009-12-24
+
+  * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
+
+  * Added love.graphics.print()/printf().
+  * Added unicode-translated parameter to love.keypressed().
+  * Added love.event.
+  * Added love.filesystem.setIdentity().
+  * Added OpenAL dependency.
+
+  * Fixed love.fileystem problems with internal \0 in strings.
+  * Fixed love.filesystem.mkdir/remove not working when write directory not set.
+  * Fixed position of Window.
+
+  * Changed parameter order of draws().
+  * Changed origin for images to top-left.
+  * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
+  * Changed love.filesystem.read() which now returns two parameters (data, length).
+  * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
+  * Changed default color mode to "modulate".
+  * Changed name of love.color_normal to "replace".
+  * Changed name of love.blend_normal to "alpha".
+  * Changed the conf file format.
+
+  * Removed Color object.
+  * Removed Animation.
+  * Removed several constants.
+  * Removed love.graphics.draw() for strings.
+  * Removed love.system.
+  * Removed SWIG.
+  * Removed boost.
+  * Removed SDL_mixer.
+
+
+LOVE 0.5.0 [Salted Nuts]
+------------------------
+
+	Released: 2009-01-02
+
+  * Added love.joystick.
+  * Added network support via LuaSocket.
+  * Added support for loading of appended .love-file.
+
+  * Added love.filesystem.lines().
+  * Added a loader function to enable use of normal require().
+  * Added love.filesystem.load().
+  * Added love.filesystem.getSaveDirectory()
+  * Added love.filesystem.getWorkingDirectory()
+
+  * Added optional explicit destruction of Box2D objects.
+  * Added shape:testSegment().
+  * Added love.graphics.screenshot() (.bmp only).
+  * Added default size (12) to font-related functions.
+  * Added love.graphics.setFont( filename, size )
+  * Added love.graphics.setLineStippe and related functions.
+  * Added love.graphics.setPointSize and related functions.
+
+  * Changed love.filesystem.read() to accept file name.
+  * Changed love.filesystem.write() to accept file name.
+  * Changed love.graphics.triangle() to accept CCW and CW ordering.
+
+  * Fixed love.graphics.read adding bogus characters at the end of string.
+  * Fixed epic swigfusion bug.
+  * Fixed love.graphics.getFont so it returns nil if no font is present.
+  * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
+  * Fixed bug which caused error screen to be scissored (when enabled).
+  * Fixed Body:setAngle to accept degrees like everything else.
+
+  * Cleaned up love::File and love_physfs.
+  * Cleaned up love::Reference so it stores its reference in _G.
+
+LOVE 0.4.0 [Taco Beam]
+----------------------
+
+	Released: 2008-08-29
+
+  * Added love.physics. (YES!)
+  * Added love.audio.setMode().
+  * Added love.audio.setChannels().
+  * Added love.graphics.polygon().
+  * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
+  * Fixed missing constants related to image optimization.
+  * Fixed memory leak related to love::File (thanks amnesiasoft!).
+
+
+LOVE 0.3.2 [Lemony Fresh]
+-------------------------
+
+	Released: 2008-07-04
+
+  * Added love.graphics.rectangle()
+  * Added love.graphics.setLineWidth()
+  * Added love.graphics.setLineStyle()
+  * Added love.graphics.getLineWidth()
+  * Added love.graphics.getLineStyle()
+  * Added love.mouse.getPosition()
+  * Added love.audio_loop
+  * Added love.timer.getTime()
+  * Changed love.graphics.quad() to accept CCW and CW ordering.
+  * Fixed default color mode bug.
+  * Fixed line width being applied unnecessarily.
+  * Fixed line width bug related to fullscreen toggle.
+  * Fixed music not looping.
+
+LOVE 0.3.1 [Space Meat]
+-----------------------
+
+	Released: 2008-06-21
+
+  * Fixed segfault related to graphics.
+  * Fixed wait-forever bug related to audio.
+  * Fixed error reporting not working across modules.
+  * Fixed bug where games with a trailing "/" would not start.
+  * Fixed bug which caused love.timer.sleep to delay for (way) too long.
+
+LOVE 0.3.0 [Mutant Vermin]
+--------------------------
+
+	Released: 2008-06-17
+
+  * Added ParticleSystem.
+  * Added visual error reporting.
+  * Added love.system for game control needs.
+  * Added input grabbing.
+  * Added functions in love.graphics for display management.
+  * Added love.graphics.point().
+  * Added functions in love.graphics for getting current color, font, etc.
+  * Added love.filesystem.enumerate() for getting folder contents.
+  * Added functions for setting the window caption.
+  * Added version checking. An error occurs if the game is incompatible.
+  * Fixed print() :)
+  * Removed all keyboard shortcuts.
+  * Save folders are now created only if required.
+  * On Windows, the new save location is %APPDATA%\LOVE\game
+
+LOVE 0.2.1 [Impending Doom]
+---------------------------
+
+	Released: 2008-03-29
+
+  * Added many functions in love.filesystem.
+  * Added a dedicated save-folder for each game.
+  * Added timer.sleep.
+  * Added line heights to font objects.
+  * Added love.graphics.getWidth/getHeight.
+  * Added scaling and rotation for text.
+  * Added variable spacing to ImageFont.
+  * Added support for variable line quality when drawing primitives.
+  * Added several functions for drawing sections of images. (love.graphics.draws)
+  * Added image optimization function and padding function.
+  * Added love.graphics.getWidth/Height.
+
+  * Split devices up into actual SWIG-modules. This means that:
+    - Functions are used like this: love.graphics.draw, not love.graphics:draw
+    - love.objects is no more. Objects are created by an appropriate device.
+  * How you draw primitives has been altered.
+  * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
+
+  * Changed getFps to getFPS.
+  * Escape is no more ... enter: Alt+F4.
+  * love.filesystem.include has been renamed to love.filesystem.require.
+  * ImageFonts now consider the spacing as well as the glyph size.
+  * Fixed a massive ImageFont bug which resulted in float-positioning failure.
+  * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
+
+  * Updated DevIL to version 1.6.8-rc2 (Windows)
+  * Updated FreeType to freetype-2.3.5-1 (Windows)
+  * Updated Lua to 5.1.3 (Windows)
+  * Updated SDL to 1.2.13 (Windows)
+  * Removed boost::filesystem.
+
+LOVE 0.2.0 [Mini-Moose]
+-----------------------
+
+	Released: 2008-02-06
+
+  * Added ImageFont
+  * Added Animation
+  * Added text formatting functions
+  * Added setCenter for Image and Animation.
+  * Added methods for rendering of scaled/rotated sprites.
+  * Added the drawing of basic shapes.
+  * Added default font and embedded resources.
+  * Added Ctrl+R for reload.
+  * Added blending and color modes.
+  * Fixed memory usage of Graphics.
+  * Fixed a bug where the set text color would change the color of any images rendered.
+  * Fixed CWD bug.
+  * Fixed titlebar. Game title is now displayed.
+
+
+LOVE 0.1.1 [Santa-Power]
+------------------------
+
+	Initial release!
+	Released: 2008-01-13
+
+ * Image loading and rendering.
+ * Sound loading and playing.
+ * Font loading and rendering.
+ * Lua-scriptable games.
+ * Config files.
+ * Stuff is loadable from archive files.
+ * Keyboard, mouse, display, timer, etc. (Basic devices).

BIN
jni/love/extra/nsis/game.ico


BIN
jni/love/extra/nsis/left.bmp


BIN
jni/love/extra/nsis/love.ico


+ 120 - 0
jni/love/extra/nsis/love.nsi

@@ -0,0 +1,120 @@
+!include "MUI2.nsh" # Modern look, plxz
+
+Name "LOVE"
+
+OutFile ${LOVEEXE}
+
+InstallDir $PROGRAMFILES\LOVE
+InstallDirRegKey HKCU "Software\LOVE" ""
+
+# Graphics
+!define MUI_ICON "${LOVEICODIR}\love.ico"
+!define MUI_UNICON "${LOVEICODIR}\love.ico"
+!define MUI_ABORTWARNING
+!define MUI_HEADERIMAGE
+!define MUI_HEADERIMAGE_BITMAP "${LOVEICODIR}\top.bmp" # optional
+!define MUI_WELCOMEFINISHPAGE_BITMAP "${LOVEICODIR}\left.bmp"
+!define MUI_UNWELCOMEFINISHPAGE_BITMAP "${LOVEICODIR}\left.bmp"
+
+!define MUI_WELCOMEPAGE_TITLE "LÖVE Setup"
+!define MUI_WELCOMEPAGE_TEXT "This will install LÖVE, the unquestionably awesome Lua game framework."
+
+# Pages
+!insertmacro MUI_PAGE_WELCOME
+!insertmacro MUI_PAGE_LICENSE "${LOVELICDIR}\license.txt"
+!insertmacro MUI_PAGE_COMPONENTS
+!insertmacro MUI_PAGE_DIRECTORY
+!insertmacro MUI_PAGE_INSTFILES
+
+!insertmacro MUI_UNPAGE_WELCOME
+!insertmacro MUI_UNPAGE_CONFIRM
+!insertmacro MUI_UNPAGE_INSTFILES
+
+# Languages
+!insertmacro MUI_LANGUAGE "English"
+
+# Main Program
+Section "LOVE" MainProg
+
+	SectionIn RO
+	SetOutPath $INSTDIR
+	File "${LOVEBINDIR}\love.exe"
+	File "${LOVEBINDIR}\DevIL.dll"
+	File "${LOVEBINDIR}\SDL.dll"
+	File "${LOVEBINDIR}\OpenAL32.dll"
+	File "${LOVEBINDIR}\libmpg123.dll"
+	File "${LOVEBINDIR}\gme.dll"
+	# File "${LOVEBINDIR}\lua51.dll"
+	File "${LOVEICODIR}\love.ico"
+	File "${LOVEICODIR}\game.ico"
+
+	# Uninstaller
+	WriteUninstaller $INSTDIR\Uninstall.exe
+
+	# Add new start menu items
+	CreateDirectory "$SMPROGRAMS\LOVE"
+	CreateShortCut "$SMPROGRAMS\LOVE\LOVE.lnk" "$INSTDIR\love.exe"
+	CreateShortCut "$SMPROGRAMS\LOVE\Uninstall.lnk" "$INSTDIR\Uninstall.exe"
+	WriteINIStr "$SMPROGRAMS\LOVE\Documentation.url" "InternetShortcut" "URL" "http://love2d.org/wiki/"
+
+	# Desktop
+	CreateShortCut "$DESKTOP\LOVE.lnk" "$INSTDIR\love.exe" ""
+
+	# Registry
+	WriteRegStr HKCU "Software\LOVE" "" $INSTDIR
+	WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\LOVE" "DisplayName" "LOVE (remove only)"
+	WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\LOVE" "UninstallString" "$INSTDIR\Uninstall.exe"
+	
+	# love file association
+	WriteRegStr HKCR ".love" "" "LOVE"
+	WriteRegStr HKCR "LOVE" "" "LOVE Game File"
+	WriteRegStr HKCR "LOVE\DefaultIcon" "" "$INSTDIR\game.ico"
+	WriteRegStr HKCR "LOVE\shell" "" "open"
+	WriteRegStr HKCR "LOVE\shell\open" "" "Open in LOVE"
+	WriteRegStr HKCR "LOVE\shell\open\command" "" "$INSTDIR\love.exe $\"%1$\""
+	# Refresh shell icons
+	System::Call 'shell32.dll::SHChangeNotify(i, i, i, i) v  (0x08000000, 0, 0, 0)'
+
+SectionEnd
+
+# Descriptions
+LangString DESC_MainProg ${LANG_ENGLISH} "Main program."
+
+# Assign language strings to sections
+!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
+	!insertmacro MUI_DESCRIPTION_TEXT ${MainProg} $(DESC_MainProg)
+!insertmacro MUI_FUNCTION_DESCRIPTION_END
+
+# Uninstall
+Section "Uninstall"
+	Delete $INSTDIR\"DevIL.dll"
+	Delete $INSTDIR\"SDL.dll"
+	Delete $INSTDIR\"love.exe"
+	Delete $INSTDIR\"OpenAL32.dll"
+	Delete $INSTDIR\"libmpg123.dll"
+	Delete $INSTDIR\"gme.dll"
+	# Delete $INSTDIR\"lua51.dll"
+	Delete $INSTDIR\"game.ico"
+	Delete $INSTDIR\"love.ico"
+	RMDir $INSTDIR
+	
+	# Start menu
+	Delete "$SMPROGRAMS\LOVE\LOVE.lnk"
+	Delete "$SMPROGRAMS\LOVE\Uninstall.lnk"
+	Delete "$SMPROGRAMS\LOVE\Documentation.url"
+	RMDir "$SMPROGRAMS\LOVE"
+	
+	# Desktop
+	Delete "$DESKTOP\LOVE.lnk"
+
+	# Uninstall keys
+	DeleteRegKey /ifempty HKCU "Software\LOVE"
+	DeleteRegKey HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\LOVE"
+	
+	# love file association
+	DeleteRegKey HKCR "LOVE"
+	DeleteRegKey HKCR ".love"
+	# Refresh shell icons
+	System::Call 'shell32.dll::SHChangeNotify(i, i, i, i) v  (0x08000000, 0, 0, 0)'
+
+SectionEnd

BIN
jni/love/extra/nsis/top.bmp


BIN
jni/love/extra/reshax/res/knoll1.png


BIN
jni/love/extra/reshax/res/planet.png


BIN
jni/love/extra/reshax/res/star1.png


BIN
jni/love/extra/resources/Vera.ttf


+ 12 - 0
jni/love/extra/resources/b64.lua

@@ -0,0 +1,12 @@
+function b64(name)
+	local i = io.popen("base64 " .. name)
+	local encoded = i:read("*a")
+	i:close()
+
+	local output = ("local %s =\n%q"):format(name:gsub("%.", "_"), encoded)
+	return output
+end
+
+for i, v in ipairs(arg) do
+	print(b64(v))
+end

BIN
jni/love/extra/resources/heart.png


BIN
jni/love/extra/resources/pig.png


+ 879 - 0
jni/love/license.txt

@@ -0,0 +1,879 @@
+Copyright (c) 2006-2013 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+
+
+-------
+
+LÖVE also uses the following LGPL libraries:
+
+ - libmpg123
+     Website: http://www.mpg123.de/
+     Source download: http://sourceforge.net/projects/mpg123/files/latest/download
+ - OpenAL
+     Website: http://connect.creativelabs.com/openal/default.aspx
+     Source download: http://connect.creativelabs.com/openal/Downloads/openal-soft-1.13.tbz2
+ - DevIL
+     Website: http://openil.sourceforge.net/
+     Source download: http://downloads.sourceforge.net/openil/DevIL-1.7.8.tar.gz
+
+Following are the LGPL and GPL license texts:
+
+                   GNU LESSER GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+  This version of the GNU Lesser General Public License incorporates
+the terms and conditions of version 3 of the GNU General Public
+License, supplemented by the additional permissions listed below.
+
+  0. Additional Definitions.
+
+  As used herein, "this License" refers to version 3 of the GNU Lesser
+General Public License, and the "GNU GPL" refers to version 3 of the GNU
+General Public License.
+
+  "The Library" refers to a covered work governed by this License,
+other than an Application or a Combined Work as defined below.
+
+  An "Application" is any work that makes use of an interface provided
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+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version.  For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+  Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+  In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement).  To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+  If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients.  "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+  If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License.  You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work.  The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.

+ 28 - 0
jni/love/platform/macosx/Info-Framework.plist

@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+	<key>CFBundleDevelopmentRegion</key>
+	<string>English</string>
+	<key>CFBundleExecutable</key>
+	<string>${EXECUTABLE_NAME}</string>
+	<key>CFBundleIconFile</key>
+	<string></string>
+	<key>CFBundleIdentifier</key>
+	<string>love2d.${PRODUCT_NAME:rfc1034identifier}</string>
+	<key>CFBundleInfoDictionaryVersion</key>
+	<string>6.0</string>
+	<key>CFBundleName</key>
+	<string>LÖVE</string>
+	<key>CFBundlePackageType</key>
+	<string>FMWK</string>
+	<key>CFBundleShortVersionString</key>
+	<string>0.9.0</string>
+	<key>CFBundleSignature</key>
+	<string>LoVe</string>
+	<key>CFBundleVersion</key>
+	<string>0.9.0</string>
+	<key>NSPrincipalClass</key>
+	<string></string>
+</dict>
+</plist>

+ 47 - 0
jni/love/platform/macosx/OSX.h

@@ -0,0 +1,47 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_OSX_H
+#define LOVE_OSX_H
+
+#include <string>
+
+namespace love
+{
+namespace osx
+{
+
+/**
+ * Returns the filepath of the first detected love file in the Resources folder
+ * in love.app.
+ * Returns an empty string if no love file is found.
+ **/
+std::string getLoveInResources();
+
+/**
+ * Checks for drop-file events. Returns the filepath if an event occurred, or
+ * an empty string otherwise.
+ **/
+std::string checkDropEvents();
+
+} // osx
+} // love
+
+#endif // LOVE_OSX_H

+ 75 - 0
jni/love/platform/macosx/OSX.mm

@@ -0,0 +1,75 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#import "OSX.h"
+#import <Foundation/Foundation.h>
+
+#include <SDL2/SDL.h>
+
+namespace love
+{
+namespace osx
+{
+
+std::string getLoveInResources()
+{
+	std::string path;
+
+	@autoreleasepool
+	{
+		// check to see if there are any .love files in Resources - props to stevejohnson/diordna
+		NSArray *lovePaths = [[NSBundle mainBundle] pathsForResourcesOfType:@"love" inDirectory:nil];
+		if ([lovePaths count] > 0)
+		{
+			NSString *firstLovePath = [lovePaths objectAtIndex:0];
+			path = std::string([firstLovePath UTF8String]);
+		}
+	}
+
+	return path;
+}
+
+std::string checkDropEvents()
+{
+	std::string dropstr;
+	SDL_Event event;
+
+	bool initvideo = SDL_WasInit(SDL_INIT_VIDEO) != 0;
+	if (!initvideo)
+		SDL_InitSubSystem(SDL_INIT_VIDEO);
+
+	SDL_PumpEvents();
+	if (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_DROPFILE, SDL_DROPFILE) > 0)
+	{
+		if (event.type == SDL_DROPFILE)
+		{
+			dropstr = std::string(event.drop.file);
+			SDL_free(event.drop.file);
+		}
+	}
+
+	if (!initvideo)
+		SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+	return dropstr;
+}
+
+} // osx
+} // love

BIN
jni/love/platform/macosx/dmg/DS_Store


BIN
jni/love/platform/macosx/dmg/VolumeIcon.icns


BIN
jni/love/platform/macosx/dmg/backgroundImage.tiff


BIN
jni/love/platform/macosx/icons/Love.icns


BIN
jni/love/platform/macosx/icons/LoveDocument.icns


+ 87 - 0
jni/love/platform/macosx/love-Info.plist

@@ -0,0 +1,87 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+	<key>CFBundleDevelopmentRegion</key>
+	<string>English</string>
+	<key>CFBundleDocumentTypes</key>
+	<array>
+		<dict>
+			<key>CFBundleTypeIconFile</key>
+			<string>LoveDocument.icns</string>
+			<key>CFBundleTypeName</key>
+			<string>LÖVE Project</string>
+			<key>CFBundleTypeRole</key>
+			<string>Viewer</string>
+			<key>LSHandlerRank</key>
+			<string>Owner</string>
+			<key>LSItemContentTypes</key>
+			<array>
+				<string>org.love2d.love-game</string>
+			</array>
+		</dict>
+		<dict>
+			<key>CFBundleTypeName</key>
+			<string>Folder</string>
+			<key>CFBundleTypeOSTypes</key>
+			<array>
+				<string>fold</string>
+			</array>
+			<key>CFBundleTypeRole</key>
+			<string>Viewer</string>
+			<key>LSHandlerRank</key>
+			<string>None</string>
+		</dict>
+	</array>
+	<key>CFBundleExecutable</key>
+	<string>love</string>
+	<key>CFBundleIconFile</key>
+	<string>Love.icns</string>
+	<key>CFBundleIdentifier</key>
+	<string>org.love2d.love</string>
+	<key>CFBundleInfoDictionaryVersion</key>
+	<string>6.0</string>
+	<key>CFBundleName</key>
+	<string>LÖVE</string>
+	<key>CFBundlePackageType</key>
+	<string>APPL</string>
+	<key>CFBundleShortVersionString</key>
+	<string>0.9.0</string>
+	<key>CFBundleSignature</key>
+	<string>LoVe</string>
+	<key>LSApplicationCategoryType</key>
+	<string>public.app-category.games</string>
+	<key>NSHumanReadableCopyright</key>
+	<string>© 2006-2013 LÖVE Development Team</string>
+	<key>NSPrincipalClass</key>
+	<string>NSApplication</string>
+	<key>UTExportedTypeDeclarations</key>
+	<array>
+		<dict>
+			<key>UTTypeConformsTo</key>
+			<array>
+				<string>com.pkware.zip-archive</string>
+			</array>
+			<key>UTTypeDescription</key>
+			<string>LÖVE Project</string>
+			<key>UTTypeIconFile</key>
+			<string>LoveDocument.icns</string>
+			<key>UTTypeIdentifier</key>
+			<string>org.love2d.love-game</string>
+			<key>UTTypeReferenceURL</key>
+			<string>http://love2d.org/wiki/Game_Distribution</string>
+			<key>UTTypeTagSpecification</key>
+			<dict>
+				<key>com.apple.ostype</key>
+				<string>LOVE</string>
+				<key>public.filename-extension</key>
+				<array>
+					<string>love</string>
+				</array>
+				<key>public.mime-type</key>
+				<string>application/x-love-game</string>
+			</dict>
+		</dict>
+	</array>
+</dict>
+</plist>

+ 2493 - 0
jni/love/platform/macosx/love-framework.xcodeproj/project.pbxproj

@@ -0,0 +1,2493 @@
+// !$*UTF8*$!
+{
+	archiveVersion = 1;
+	classes = {
+	};
+	objectVersion = 46;
+	objects = {
+
+/* Begin PBXBuildFile section */
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jni/love/platform/msvc2010/love.vcxproj.filters

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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <ResourceCompile Include="love.rc" />
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jni/love/platform/unix/Makefile.am

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+ACLOCAL_AMFLAGS = -I platform/unix/m4
+SUBDIRS = src
+EXTRA_DIST = changes.txt license.txt readme.md \
+	platform/unix/love.desktop.in
+dist_man1_MANS = platform/unix/love.1
+
+applicationsdir=$(datarootdir)/applications
+mimeinfodir=$(datarootdir)/mime/packages
+pixmapsdir=$(datarootdir)/pixmaps
+mimeiconsdir=$(datarootdir)/icons/hicolor/scalable/mimetypes
+
+applications_DATA = platform/unix/love.desktop
+dist_mimeinfo_DATA = platform/unix/love.xml
+dist_pixmaps_DATA = platform/unix/love.svg
+dist_mimeicons_DATA = platform/unix/application-x-love-game.svg
+
+platform/unix/love.desktop: platform/unix/love.desktop.in
+	$(MKDIR_P) platform/unix
+	rm -f $@ [email protected]
+	$(SED) \
+		-e "s|@bindir[@]|$(bindir)|" \
+		${srcdir}/[email protected] > [email protected]
+	chmod a-w [email protected]
+	mv [email protected] $@

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+ 64 - 0
jni/love/platform/unix/automagic

@@ -0,0 +1,64 @@
+#!/bin/bash
+
+log() {
+	echo "[automagic] " $@
+}
+
+die() {
+	log "Fatal: "$@
+	exit 1
+}
+
+if [[ ! -d platform/unix ]]; then
+	log "Can't find the 'plaform/unix' folder, make sure you run this from the root of the repository."
+	exit 1
+fi
+
+AUTOHEADER=$(which autoheader)
+AUTOCONF=$(which autoconf)
+LIBTOOLIZE=$(which libtoolize)
+ACLOCAL=$(which aclocal)
+AUTOMAKE=$(which automake)
+
+[[ -x ${AUTOHEADER} ]] || die "Could not find autoheader. Install autoconf."
+[[ -x ${AUTOCONF} ]]   || die "Could not find autoconf."
+[[ -x ${LIBTOOLIZE} ]] || die "Could not find libtoolize. Install libtool."
+[[ -x ${ACLOCAL} ]]    || die "Could not find aclocal. Install automake."
+[[ -x ${AUTOMAKE} ]]   || die "Could not find automake."
+
+automagic() {
+	cp platform/unix/configure.ac .
+	cp platform/unix/Makefile.am .
+
+	if ! sh platform/unix/gen-makefile; then
+		echo "You should be doing this from the root directory of the project."
+		exit 1
+	fi
+
+	log "Running autoheader..." >&2
+	${AUTOHEADER} 2>&1 || return 1 # Gimmie config.h.in
+
+	log "Running libtoolize..." >&2
+	${LIBTOOLIZE} --force 2>&1 || return 1
+
+	log "Running aclocal..." >&2
+	${ACLOCAL} 2>&1 || return 1
+
+	log "Running autoconf..." >&2
+	${AUTOCONF} 2>&1 || return 1
+
+	log "Running automake..." >&2
+	${AUTOMAKE} -a 2>&1 || return 1
+}
+
+if [[ $1 == "-d" ]]; then
+	automagic 2>&1
+else
+	(automagic > /dev/null) 2>&1
+fi
+if [[ $? -eq 1 ]]; then
+	log "Failed, please contact the developers."
+	exit 1
+else
+	log "Success, carry on configuring."
+fi

+ 104 - 0
jni/love/platform/unix/configure.ac

@@ -0,0 +1,104 @@
+AC_INIT([love], [HEAD])
+AC_CONFIG_HEADERS([config.h])
+AC_CONFIG_AUX_DIR([platform/unix])
+AC_CONFIG_MACRO_DIR([platform/unix/m4])
+AC_CONFIG_SRCDIR([src/love.cpp])
+AM_INIT_AUTOMAKE([foreign -Wall foreign tar-ustar silent-rules])
+AM_SILENT_RULES
+AC_PREFIX_DEFAULT([/usr])
+m4_ifdef([AM_PROG_AR], [AM_PROG_AR])
+AC_PROG_LIBTOOL
+AC_PROG_CC
+AC_PROG_CXX
+AC_PROG_SED
+AC_PROG_MKDIR_P
+AC_C_BIGENDIAN
+AC_LANG([C++])
+
+includes=
+
+AC_DEFUN([ACLOVE_CXX_FLAG_TEST], # WARNING: NOT REENTRANT
+		 [aclove_cxx_flag_test_save_cflags="$CXXFLAGS"
+		  CXXFLAGS="$1"
+		  AC_MSG_CHECKING([whether $CXX supports flag $1])
+		  AC_COMPILE_IFELSE([AC_LANG_PROGRAM([])],
+			  [AC_MSG_RESULT([yes])]; $2,
+			  [AC_MSG_RESULT([no]); $3])
+		  CXXFLAGS="$aclove_cxx_flag_test_save_cflags"])
+
+# C++11 support
+cxx11name="no"
+ACLOVE_CXX_FLAG_TEST([-std=c++0x], cxx11name="c++0x", [])
+ACLOVE_CXX_FLAG_TEST([-std=c++11], cxx11name="c++11", [])
+AS_VAR_IF([cxx11name], [no], AC_MSG_ERROR([Can't LÖVE without C++11]), CXXFLAGS="$CXXFLAGS -std=$cxx11name")
+
+# Libraries
+AC_SEARCH_LIBS([sqrt], [m], [], AC_MSG_ERROR([Can't LÖVE without C math library]))
+AC_SEARCH_LIBS([glLoadIdentity], [GL], [], AC_MSG_ERROR([Can't LÖVE without OpenGL]))
+AC_SEARCH_LIBS([alSourcePlay], [openal], [], AC_MSG_ERROR([Can't LÖVE without OpenAL]))
+AC_SEARCH_LIBS([ilInit], [IL], [], AC_MSG_ERROR([Can't LÖVE without DevIL]))
+AC_SEARCH_LIBS([FT_Load_Glyph], [freetype], [], AC_MSG_ERROR([Can't LÖVE without FreeType]))
+AC_SEARCH_LIBS([PHYSFS_init], [physfs], [], AC_MSG_ERROR([Can't LÖVE without PhysicsFS]))
+AC_SEARCH_LIBS([ModPlug_Load], [modplug], [], AC_MSG_ERROR([Can't LÖVE without ModPlug]))
+AC_SEARCH_LIBS([ov_open], [vorbisfile], [], AC_MSG_ERROR([Can't LÖVE without VorbisFile]))
+
+# Includes
+AC_CHECK_HEADER([freetype2/freetype/config/ftheader.h], [includes="$includes -I/usr/include/freetype2"])
+
+# SDL 2, treated seperately because it combines setting SDL2_LIBS and SDL2_CFLAGS into one step
+AM_PATH_SDL2([], [], AC_MSG_ERROR([Can't LÖVE without SDL 2]))
+
+# Lua, treated seperately because of --with-lua
+AC_ARG_WITH([lua], [AS_HELP_STRING([--with-lua], [Select the lua implementation])],
+			[], [with_lua=lua])
+AC_ARG_WITH([luaversion], [AS_HELP_STRING([--with-luaversion], [Select the lua version])],
+			[], [with_luaversion=5.1])
+
+AS_VAR_IF([with_luaversion], [5.2], [luatest=lua_version], [luatest=lua_pcall]) # use lua_version for 5.2
+AC_SEARCH_LIBS([$luatest], ["${with_lua}${with_luaversion}" "${with_lua}"], [],
+			   AC_MSG_ERROR([Can't LÖVE without $with_lua]))
+AC_CHECK_HEADER(["${with_lua}${with_luaversion}/lua.h"], [includes="$includes -I/usr/include/${with_lua}${with_luaversion}"], [])
+AC_CHECK_HEADER(["${with_lua}/lua.h"], [includes="$includes -I/usr/include/${with_lua}"], [])
+
+# mpg123, treated seperately because it can be disabled (default on)
+AC_ARG_ENABLE([mpg123], AC_HELP_STRING([--disable-mpg123], [Disable mp3 support, for patent-free builds]), [], [enable_mpg123=yes])
+AS_VAR_IF([enable_mpg123], [no],
+	  AC_DEFINE([LOVE_NOMPG123], [], [Build without mpg123]),
+	  # else
+	  AC_SEARCH_LIBS([mpg123_open_feed], [mpg123], [],
+					 AC_MSG_ERROR([Can't LÖVE without Mpg123]))
+	  AC_SEARCH_LIBS([mpg123_seek_64], [mpg123],
+					 AC_SUBST([FILE_OFFSET],[-D_FILE_OFFSET_BITS=64]),
+					 AC_SUBST([FILE_OFFSET],[])))
+
+# GME, treated seperately because it can be enabled (default off)
+AC_ARG_ENABLE([gme], AC_HELP_STRING([--enable-gme], [Enable GME support, for more chiptuney goodness]), [], [enable_gme=no])
+AS_VAR_IF([enable_gme], [yes],
+	  AC_SEARCH_LIBS([gme_open_data], [gme], [], AC_MSG_ERROR([Can't LÖVE without gme]))
+	  AC_DEFINE([LOVE_SUPPORT_GME], [], [Enable gme])
+	  AC_CHECK_HEADER([gme/gme.h], [includes="$includes -I/usr/include/gme"], []))
+
+# libenet check for socklen_t
+AC_CHECK_TYPE([socklen_t], [AC_DEFINE([HAS_SOCKLEN_T], [1], [Define if socklen_t exists.] )], , 
+              #include <sys/types.h>
+              #include <sys/socket.h>
+)
+
+# Optionally build the executable (default on)
+AC_ARG_ENABLE([exe],
+			  AC_HELP_STRING([--disable-exe], [Disable building of executable launcher]), [], [enable_exe=yes])
+
+AS_VAR_IF([enable_exe], [no], [], #else
+	  AC_DEFINE([LOVE_BUILD_EXE], [], [Don't build launcher]))
+
+AM_CONDITIONAL([LOVE_BUILD_EXE], [test "x$enable_exe" != xno])
+AM_CONDITIONAL([LOVE_NOMPG123], [test "x$enable_mpg123" == xno])
+
+# Set our includes as automake variable
+AC_SUBST([LOVE_INCLUDES], ["$includes"])
+
+AC_CONFIG_FILES([
+	Makefile
+	src/Makefile
+])
+AC_OUTPUT

+ 5 - 0
jni/love/platform/unix/debian/changelog

@@ -0,0 +1,5 @@
+love (0.9.0~ppatest5) precise; urgency=medium
+
+  * Upstream testing release
+
+ -- Bart van Strien <[email protected]>  Sat, 2 Nov 2013 16:23:40 +0100

+ 1 - 0
jni/love/platform/unix/debian/compat

@@ -0,0 +1 @@
+9

+ 58 - 0
jni/love/platform/unix/debian/control

@@ -0,0 +1,58 @@
+Source: love
+Section: games
+Priority: extra
+Maintainer: Bart van Strien <[email protected]>
+Build-Depends: debhelper (>= 9),
+               autotools-dev,
+               libdevil-dev,
+               libfreetype6-dev,
+               libluajit-5.1-dev,
+               libphysfs-dev,
+               libsdl2-dev (>= 2.0.1),
+               libopenal-dev,
+               libogg-dev,
+               libvorbis-dev,
+               libflac-dev,
+               libflac++-dev,
+               libmodplug-dev,
+               libmpg123-dev,
+               libmng-dev
+Standards-Version: 3.9.3
+Homepage: http://love2d.org
+
+Package: liblove
+Architecture: any
+Multi-Arch: same
+Pre-Depends: ${misc:Pre-Depends}
+Depends: ${misc:Depends},
+         ${shlibs:Depends},
+         libdevil1c2,
+         libmng1,
+         libfreetype6,
+         libgl1-mesa-glx,
+         libluajit-5.1-2,
+         libphysfs-1.0-0,
+         libsdl2 (>= 2.0.1),
+         libopenal1,
+         libogg0,
+         libvorbis0a,
+         libvorbisfile3,
+         libmodplug1,
+         libmpg123-0
+Description: LOVE is a free 2D game engine which enables easy game creation in Lua.
+
+Package: love
+Architecture: any
+Multi-Arch: same
+Depends: ${misc:Depends},
+         liblove (= ${binary:Version})
+Description: LOVE is a free 2D game engine which enables easy game creation in Lua.
+
+Package: love-dbg
+Priority: extra
+Section: debug
+Architecture: any
+Multi-Arch: same
+Depends: ${misc:Depends},
+         love (= ${binary:Version}),
+Description: LOVE is a free 2D game engine which enables easy game creation in Lua.

+ 20 - 0
jni/love/platform/unix/debian/copyright

@@ -0,0 +1,20 @@
+Copyright (c) 2006-2010 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.

+ 2 - 0
jni/love/platform/unix/debian/docs

@@ -0,0 +1,2 @@
+changes.txt
+license.txt

+ 1 - 0
jni/love/platform/unix/debian/liblove.install

@@ -0,0 +1 @@
+usr/lib/*/liblove.so.*

+ 1 - 0
jni/love/platform/unix/debian/love.install

@@ -0,0 +1 @@
+usr/bin/love

+ 1 - 0
jni/love/platform/unix/debian/love.manpages

@@ -0,0 +1 @@
+platform/unix/love.1

+ 16 - 0
jni/love/platform/unix/debian/rules

@@ -0,0 +1,16 @@
+#!/usr/bin/make -f
+
+DEB_HOST_ARCH_CPU ?= $(shell dpkg-architecture -qDEB_HOST_ARCH_CPU)
+DEB_HOST_MULTIARCH ?= $(shell dpkg-architecture -qDEB_HOST_MULTIARCH)
+
+override_dh_auto_configure:
+	dh_auto_configure -- CPPFLAGS=-I/usr/include/luajit-2.0 --with-lua=luajit-5.1
+
+override_dh_link:
+	dh_link -plove-dev usr/lib/$(DEB_HOST_MULTIARCH)/liblove.so.0.0.0 usr/lib/$(DEB_HOST_MULTIARCH)/liblove.so
+
+override_dh_strip:
+	dh_strip --dbg-package=love-dbg
+
+%:
+	dh  $@ --parallel

+ 1 - 0
jni/love/platform/unix/debian/source/format

@@ -0,0 +1 @@
+3.0 (native)

+ 5 - 0
jni/love/platform/unix/exclude

@@ -0,0 +1,5 @@
+\./libraries/luasocket/libluasocket/wsocket\.*
+\./modules/sound/lullaby/FLACDecoder\.*
+\./love\.cpp
+\./modules/sound/lullaby/Mpg123Decoder\.cpp
+\./modules/sound/lullaby/Mpg123Decoder\.h

+ 48 - 0
jni/love/platform/unix/gen-makefile

@@ -0,0 +1,48 @@
+#!/bin/bash
+echo Generating src/Makefile.am ...
+cd src
+inc_current='$(srcdir)'
+inc_modules="$inc_current/modules"
+inc_libraries="$inc_current/libraries"
+
+cat > Makefile.am << EOF
+AM_CPPFLAGS = -I$inc_current -I$inc_modules -I$inc_libraries -I$inc_libraries/enet/libenet/include \$(LOVE_INCLUDES) \$(FILE_OFFSET)
+AM_CXXFLAGS = \$(SDL_CFLAGS)
+AUTOMAKE_OPTIONS = subdir-objects
+SUBDIRS =
+
+if LOVE_BUILD_EXE
+# LÖVE executable
+bin_PROGRAMS = love
+#love_LDFLAGS =
+love_LDADD = liblove.la
+love_SOURCES = love.cpp
+endif
+
+# Compile scripts
+#scripts/%.lua.h: scripts/%.lua
+#	cd scripts; \
+#	lua auto.lua \$*
+#TODO: Figure out how to only do this on gnu make, and detect which lua
+#      executable to run
+
+# libLÖVE
+lib_LTLIBRARIES = liblove.la
+liblove_la_LDFLAGS = -module -export-dynamic \$(LDFLAGS) \$(SDL_LIBS)
+liblove_la_SOURCES = \\
+EOF
+
+find . \( \( -iname "*.c" -o -iname "*.cpp" -o -iname "*.h" -o -iname "*.lch" \) \) -exec echo '{}' \\ \; \
+	| grep -v -f"../platform/unix/exclude" | head -c -3 >> Makefile.am
+
+printf "\n\n" >> Makefile.am
+cat >> Makefile.am << EOF
+if !LOVE_NOMPG123
+liblove_la_SOURCES += \\
+./modules/sound/lullaby/Mpg123Decoder.cpp \\
+./modules/sound/lullaby/Mpg123Decoder.h
+endif
+EOF
+
+cd ..
+echo "src/Makefile.am is updated! ^.^"

+ 26 - 0
jni/love/platform/unix/love.1

@@ -0,0 +1,26 @@
+.\" (c) 2008-2011 Miriam Ruiz <[email protected]>
+.\"
+.\" This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damagesarising from the use of this software.
+.\"
+.\" Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
+.\"
+.\" 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+.\"
+.\" 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+.\"
+.\" 3. This notice may not be removed or altered from any source distribution.
+.\"
+.\" Modifications:
+.\" - Update version to 0.9 and remove reference to doc dir - Bart van Strien, 2013
+.TH "LÖVE" "1" "0.9" "" ""
+.SH "NAME"
+love \- 2D game development framework
+.SH "SYNOPSIS"
+.B love
+<\fIgame.love\fR>
+.SH "DESCRIPTION"
+LÖVE was created to be a user\-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate time towards developing the same engine features time and time again.
+.P
+Developed with cross\-platform implementation in mind, it utilizes the latest open source libraries to deliver a similar game experience, independent of operating system. By relying on the Lua scripting language for game\-specific programming, it allows even the novice game creator to quickly and efficiently develop an idea into a fully working game.
+.SH "SEE ALSO"
+You can find more information at \fIhttp://love2d.org/\fR

+ 10 - 0
jni/love/platform/unix/love.desktop.in

@@ -0,0 +1,10 @@
+[Desktop Entry]
+Name=LÖVE
+Comment=The unquestionably awesome 2D game engine
+MimeType=application/x-love-game;
+Exec=@bindir@/love
+Type=Application
+Categories=Development;Game;
+Terminal=false
+Icon=love
+NoDisplay=true

+ 1030 - 0
jni/love/platform/unix/love.svg

@@ -0,0 +1,1030 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Generator: Adobe Illustrator 13.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 14948)  -->
+<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
+<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
+	 width="225.833px" height="226.068px" viewBox="0 0 225.833 226.068" enable-background="new 0 0 225.833 226.068"
+	 xml:space="preserve">
+<pattern  x="-184.282" y="544.73" width="69" height="69" patternUnits="userSpaceOnUse" id="Polka_Dot_Pattern" viewBox="2.125 -70.896 69 69" overflow="visible">
+	<g>
+		<polygon fill="none" points="71.125,-1.896 2.125,-1.896 2.125,-70.896 71.125,-70.896 		"/>
+		<polygon fill="#F7BC60" points="71.125,-1.896 2.125,-1.896 2.125,-70.896 71.125,-70.896 		"/>
+		<g>
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+ 7 - 0
jni/love/platform/unix/love.xml

@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
+	<mime-type type="application/x-love-game">
+		<comment>LÖVE game</comment>
+	<glob pattern="*.love"/>
+	</mime-type>
+</mime-info>

+ 5 - 0
jni/love/platform/unix/postinst

@@ -0,0 +1,5 @@
+#!/bin/sh
+
+update-mime-database /usr/share/mime
+gtk-update-icon-cache --force /usr/share/icons/gnome
+xdg-mime default love.desktop application/x-love-game

+ 4 - 0
jni/love/platform/unix/postrm

@@ -0,0 +1,4 @@
+#!/bin/sh
+
+update-mime-database /usr/share/mime
+gtk-update-icon-cache --force /usr/share/icons/gnome

+ 70 - 0
jni/love/readme.md

@@ -0,0 +1,70 @@
+LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.
+
+Documentation
+-------------
+
+We use our [wiki][wiki] for documentation.
+If you need further help, feel free to ask on our [forums][forums], and last but not least there's the irc channel [#love on OFTC][irc].
+
+Compilation
+-----------
+
+###Windows
+Use the project files for Visual Studio 2010 located in the platform dir.
+
+###*nix
+Run `platform/unix/automagic` from the repository root, then run ./configure and make.
+
+	$ platform/unix/automagic
+	$ ./configure
+	$ make
+
+###OSX
+Use the XCode project in platform/macosx.
+
+For both Windows and OSX there are dependencies available [here][dependencies].
+
+Repository information
+----------------------
+
+We use the 'default' branch for development, and therefore it should not be considered stable.
+Also used is the 'minor' branch, which is used for features in the next minor version and it is
+not our development target (which would be the next revision). (Version numbers formatted major.minor.revision.)
+
+We tag all our releases (since we started using mercurial), and have binary downloads available for them.
+
+Builds
+------
+
+Releases are found in the 'downloads' section on bitbucket, are linked on [the site][site],
+and there's a ppa for ubuntu, [ppa:bartbes/love-stable][stableppa].
+
+There are also unstable/nightly builds:
+
+- Most can be found [here][builds].
+- For ubuntu linux they are in [ppa:bartbes/love-unstable][unstableppa]
+- For arch linux there's [love-hg][aur] in the AUR.
+
+Dependencies
+------------
+
+- SDL2
+- OpenGL
+- OpenAL
+- Lua / LuaJIT / LLVM-lua
+- DevIL with MNG and TIFF
+- FreeType
+- PhysicsFS
+- ModPlug
+- mpg123
+- Vorbisfile
+
+[site]: http://love2d.org
+[wiki]: http://love2d.org/wiki
+[forums]: http://love2d.org/forums
+[irc]: irc://irc.oftc.net/love
+[dependencies]: http://love2d.org/sdk
+[builds]: http://love2d.org/builds
+[stableppa]: https://launchpad.net/~bartbes/+archive/love-stable
+[unstableppa]: https://launchpad.net/~bartbes/+archive/love-unstable
+[aur]: http://aur.archlinux.org/packages.php?ID=35279

+ 58 - 0
jni/love/src/common/Data.h

@@ -0,0 +1,58 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_DATA_H
+#define LOVE_DATA_H
+
+// LOVE
+#include "config.h"
+#include "Object.h"
+
+namespace love
+{
+
+/**
+ * This class is a simple abstraction over all objects which contain data.
+ **/
+class Data : public Object
+{
+public:
+
+	/**
+	 * Destructor.
+	 **/
+	virtual ~Data() {};
+
+	/**
+	 * Gets a pointer to the data. This pointer will obviously not
+	 * be valid if the Data object is destroyed.
+	 **/
+	virtual void *getData() const = 0 ;
+
+	/**
+	 * Gets the size of the Data in bytes.
+	 **/
+	virtual int getSize() const = 0;
+
+}; // Data
+
+} // love
+
+#endif // LOVE_DATA_H

+ 100 - 0
jni/love/src/common/EnumMap.h

@@ -0,0 +1,100 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_ENUM_MAP_H
+#define LOVE_ENUM_MAP_H
+
+#include "Exception.h"
+
+namespace love
+{
+
+template<typename T, typename U, unsigned PEAK>
+class EnumMap
+{
+public:
+
+	struct Entry
+	{
+		T t;
+		U u;
+	};
+
+	EnumMap(Entry *entries, unsigned size)
+	{
+		unsigned n = size/sizeof(Entry);
+
+		for (unsigned i = 0; i<n; ++i)
+		{
+			unsigned e_t = (unsigned)entries[i].t;
+			unsigned e_u = (unsigned)entries[i].u;
+
+			if (e_t < PEAK)
+			{
+				values_u[e_t].v = e_u;
+				values_u[e_t].set = true;
+			}
+			if (e_u < PEAK)
+			{
+				values_t[e_u].v = e_t;
+				values_t[e_u].set = true;
+			}
+		}
+	}
+
+	bool find(T t, U &u)
+	{
+		if ((unsigned)t < PEAK && values_u[(unsigned)t].set)
+		{
+			u = (U)values_u[(unsigned)t].v;
+			return true;
+		}
+
+		return false;
+	}
+
+	bool find(U u, T &t)
+	{
+		if ((unsigned)u < PEAK && values_t[(unsigned)u].set)
+		{
+			t = (T)values_t[(unsigned)u].v;
+			return true;
+		}
+
+		return false;
+	}
+
+private:
+
+	struct Value
+	{
+		unsigned v;
+		bool set;
+		Value() : set(false) {}
+	};
+
+	Value values_t[PEAK];
+	Value values_u[PEAK];
+
+}; // EnumMap
+
+} // love
+
+#endif // LOVE_ENUM_MAP_H

+ 63 - 0
jni/love/src/common/Exception.cpp

@@ -0,0 +1,63 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "Exception.h"
+#include "common/config.h"
+
+#include <iostream>
+
+namespace love
+{
+
+Exception::Exception(const char *fmt, ...)
+{
+	va_list args;
+	int size_buffer = 256, size_out;
+	char *buffer;
+	while (true)
+	{
+		buffer = new char[size_buffer];
+		memset(buffer, 0, size_buffer);
+
+		va_start(args, fmt);
+		size_out = vsnprintf(buffer, size_buffer, fmt, args);
+		va_end(args);
+
+		// see http://perfec.to/vsnprintf/pasprintf.c
+		// if size_out ...
+		//      == -1             --> output was truncated
+		//      == size_buffer    --> output was truncated
+		//      == size_buffer-1  --> ambiguous, /may/ have been truncated
+		//       > size_buffer    --> output was truncated, and size_out
+		//                            bytes would have been written
+		if (size_out == size_buffer || size_out == -1 || size_out == size_buffer-1)
+			size_buffer *= 2;
+		else if (size_out > size_buffer)
+			size_buffer = size_out + 2; // to avoid the ambiguous case
+		else
+			break;
+
+		delete[] buffer;
+	}
+	message = std::string(buffer);
+	delete[] buffer;
+}
+
+}

+ 67 - 0
jni/love/src/common/Exception.h

@@ -0,0 +1,67 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_EXCEPTION_H
+#define LOVE_EXCEPTION_H
+
+#include <exception>
+#include <cstdarg> // vararg
+#include <cstdio> // vsnprintf
+#include <cstring> // strncpy
+#include <string>
+
+namespace love
+{
+
+/**
+ * A convenient vararg-enabled exception class.
+ **/
+class Exception : public std::exception
+{
+public:
+
+	/**
+	 * Creates a new Exception according to printf-rules.
+	 *
+	 * See: http://www.cplusplus.com/reference/clibrary/cstdio/printf/
+	 *
+	 * @param fmt The format string (see printf).
+	 **/
+	Exception(const char *fmt, ...);
+	virtual ~Exception() throw() {}
+
+	/**
+	 * Returns a string containing reason for the exception.
+	 * @return A description of the exception.
+	 **/
+	inline virtual const char *what() const throw()
+	{
+		return message.c_str();
+	}
+
+private:
+
+	std::string message;
+
+}; // Exception
+
+} // love
+
+#endif // LOVE_EXCEPTION_H

+ 212 - 0
jni/love/src/common/Matrix.cpp

@@ -0,0 +1,212 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "Matrix.h"
+
+// STD
+#include <cstring> // memcpy
+#include <cmath>
+
+namespace love
+{
+
+// | e0 e4 e8  e12 |
+// | e1 e5 e9  e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+Matrix::Matrix()
+{
+	setIdentity();
+}
+
+Matrix::~Matrix()
+{
+}
+
+//                 | e0 e4 e8  e12 |
+//                 | e1 e5 e9  e13 |
+//                 | e2 e6 e10 e14 |
+//                 | e3 e7 e11 e15 |
+// | e0 e4 e8  e12 |
+// | e1 e5 e9  e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+Matrix Matrix::operator * (const Matrix &m) const
+{
+	Matrix t;
+
+	t.e[0] = (e[0]*m.e[0]) + (e[4]*m.e[1]) + (e[8]*m.e[2]) + (e[12]*m.e[3]);
+	t.e[4] = (e[0]*m.e[4]) + (e[4]*m.e[5]) + (e[8]*m.e[6]) + (e[12]*m.e[7]);
+	t.e[8] = (e[0]*m.e[8]) + (e[4]*m.e[9]) + (e[8]*m.e[10]) + (e[12]*m.e[11]);
+	t.e[12] = (e[0]*m.e[12]) + (e[4]*m.e[13]) + (e[8]*m.e[14]) + (e[12]*m.e[15]);
+
+	t.e[1] = (e[1]*m.e[0]) + (e[5]*m.e[1]) + (e[9]*m.e[2]) + (e[13]*m.e[3]);
+	t.e[5] = (e[1]*m.e[4]) + (e[5]*m.e[5]) + (e[9]*m.e[6]) + (e[13]*m.e[7]);
+	t.e[9] = (e[1]*m.e[8]) + (e[5]*m.e[9]) + (e[9]*m.e[10]) + (e[13]*m.e[11]);
+	t.e[13] = (e[1]*m.e[12]) + (e[5]*m.e[13]) + (e[9]*m.e[14]) + (e[13]*m.e[15]);
+
+	t.e[2] = (e[2]*m.e[0]) + (e[6]*m.e[1]) + (e[10]*m.e[2]) + (e[14]*m.e[3]);
+	t.e[6] = (e[2]*m.e[4]) + (e[6]*m.e[5]) + (e[10]*m.e[6]) + (e[14]*m.e[7]);
+	t.e[10] = (e[2]*m.e[8]) + (e[6]*m.e[9]) + (e[10]*m.e[10]) + (e[14]*m.e[11]);
+	t.e[14] = (e[2]*m.e[12]) + (e[6]*m.e[13]) + (e[10]*m.e[14]) + (e[14]*m.e[15]);
+
+	t.e[3] = (e[3]*m.e[0]) + (e[7]*m.e[1]) + (e[11]*m.e[2]) + (e[15]*m.e[3]);
+	t.e[7] = (e[3]*m.e[4]) + (e[7]*m.e[5]) + (e[11]*m.e[6]) + (e[15]*m.e[7]);
+	t.e[11] = (e[3]*m.e[8]) + (e[7]*m.e[9]) + (e[11]*m.e[10]) + (e[15]*m.e[11]);
+	t.e[15] = (e[3]*m.e[12]) + (e[7]*m.e[13]) + (e[11]*m.e[14]) + (e[15]*m.e[15]);
+
+	return t;
+}
+
+void Matrix::operator *= (const Matrix &m)
+{
+	Matrix t = (*this) * m;
+	memcpy((void *)this->e, (void *)t.e, sizeof(float)*16);
+}
+
+const float *Matrix::getElements() const
+{
+	return e;
+}
+
+void Matrix::setIdentity()
+{
+	memset(e, 0, sizeof(float)*16);
+	e[0] = e[5] = e[10] = e[15] = 1;
+}
+
+void Matrix::setTranslation(float x, float y)
+{
+	setIdentity();
+	e[12] = x;
+	e[13] = y;
+}
+
+void Matrix::setRotation(float rad)
+{
+	setIdentity();
+	float c = cosf(rad), s = sinf(rad);
+	e[0] = c;
+	e[4] = -s;
+	e[1] = s;
+	e[5] = c;
+}
+
+void Matrix::setScale(float sx, float sy)
+{
+	setIdentity();
+	e[0] = sx;
+	e[5] = sy;
+}
+
+void Matrix::setShear(float kx, float ky)
+{
+	setIdentity();
+	e[1] = ky;
+	e[4] = kx;
+}
+
+void Matrix::setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	memset(e, 0, sizeof(float)*16); // zero out matrix
+	float c = cosf(angle), s = sinf(angle);
+	// matrix multiplication carried out on paper:
+	// |1     x| |c -s    | |sx       | | 1 ky    | |1     -ox|
+	// |  1   y| |s  c    | |   sy    | |kx  1    | |  1   -oy|
+	// |    1  | |     1  | |      1  | |      1  | |    1    |
+	// |      1| |       1| |        1| |        1| |       1 |
+	//   move      rotate      scale       skew       origin
+	e[10] = e[15] = 1.0f;
+	e[0]  = c * sx - ky * s * sy; // = a
+	e[1]  = s * sx + ky * c * sy; // = b
+	e[4]  = kx * c * sx - s * sy; // = c
+	e[5]  = kx * s * sx + c * sy; // = d
+	e[12] = x - ox * e[0] - oy * e[4];
+	e[13] = y - ox * e[1] - oy * e[5];
+}
+
+void Matrix::translate(float x, float y)
+{
+	Matrix t;
+	t.setTranslation(x, y);
+	this->operator *=(t);
+}
+
+void Matrix::rotate(float rad)
+{
+	Matrix t;
+	t.setRotation(rad);
+	this->operator *=(t);
+}
+
+void Matrix::scale(float sx, float sy)
+{
+	Matrix t;
+	t.setScale(sx, sy);
+	this->operator *=(t);
+}
+
+void Matrix::shear(float kx, float ky)
+{
+	Matrix t;
+	t.setShear(kx,ky);
+	this->operator *=(t);
+}
+
+//                 | x |
+//                 | y |
+//                 | 0 |
+//                 | 1 |
+// | e0 e4 e8  e12 |
+// | e1 e5 e9  e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+void Matrix::transform(Vertex *dst, const Vertex *src, int size) const
+{
+	for (int i = 0; i<size; i++)
+	{
+		// Store in temp variables in case src = dst
+		float x = (e[0]*src[i].x) + (e[4]*src[i].y) + (0) + (e[12]);
+		float y = (e[1]*src[i].x) + (e[5]*src[i].y) + (0) + (e[13]);
+
+		dst[i].x = x;
+		dst[i].y = y;
+	}
+}
+
+Matrix Matrix::ortho(float left, float right, float bottom, float top)
+{
+	Matrix m;
+
+	m.e[0] = 2.0f / (right - left);
+	m.e[5] = 2.0f / (top - bottom);
+	m.e[10] = -1.0;
+
+	m.e[12] = -(right + left) / (right - left);
+	m.e[13] = -(top + bottom) / (top - bottom);
+
+	return m;
+}
+
+
+} // love

+ 173 - 0
jni/love/src/common/Matrix.h

@@ -0,0 +1,173 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_MATRIX_H
+#define LOVE_MATRIX_H
+
+// LOVE
+#include "math.h"
+
+namespace love
+{
+
+/**
+ * This class is the basis for all transformations in LOVE. Althought not
+ * really needed for 2D, it contains 4x4 elements to be compatible with
+ * OpenGL without conversions.
+ **/
+class Matrix
+{
+public:
+
+	/**
+	 * Creates a new identity matrix.
+	 **/
+	Matrix();
+
+	/**
+	 * Destructor.
+	 **/
+	~Matrix();
+
+	/**
+	 * Multiplies this Matrix with another Matrix, changing neither.
+	 * @param m The Matrix to multiply with this Matrix.
+	 * @return The combined matrix.
+	 **/
+	Matrix operator * (const Matrix &m) const;
+
+	/**
+	 * Multiplies a Matrix into this Matrix.
+	 * @param m The Matrix to combine into this Matrix.
+	 **/
+	void operator *= (const Matrix &m);
+
+	/**
+	 * Gets a pointer to the 16 array elements.
+	 * @return The array elements.
+	 **/
+	const float *getElements() const;
+
+	/**
+	 * Resets this Matrix to the identity matrix.
+	 **/
+	void setIdentity();
+
+	/**
+	 * Resets this Matrix to a translation.
+	 * @param x Translation along x-axis.
+	 * @param y Translation along y-axis.
+	 **/
+	void setTranslation(float x, float y);
+
+	/**
+	 * Resets this Matrix to a rotation.
+	 * @param r The angle in radians.
+	 **/
+	void setRotation(float r);
+
+	/**
+	 * Resets this Matrix to a scale transformation.
+	 * @param sx Scale factor along the x-axis.
+	 * @param sy Scale factor along the y-axis.
+	 **/
+	void setScale(float sx, float sy);
+
+	/**
+	 * Resets this Matrix to a shear transformation.
+	 * @param kx Shear along x-axis.
+	 * @param ky Shear along y-axis.
+	 **/
+	void setShear(float kx, float ky);
+
+	/**
+	 * Creates a transformation with a certain position, orientation, scale
+	 * and offset. Perfect for Drawables -- what a coincidence!
+	 *
+	 * @param x The translation along the x-axis.
+	 * @param y The translation along the y-axis.
+	 * @param angle The rotation (rad) around the center with offset (ox,oy).
+	 * @param sx Scale along x-axis.
+	 * @param sy Scale along y-axis.
+	 * @param ox The offset for rotation along the x-axis.
+	 * @param oy The offset for rotation along the y-axis.
+	 * @param kx Shear along x-axis
+	 * @param ky Shear along y-axis
+	 **/
+	void setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+
+	/**
+	 * Multiplies this Matrix with a translation.
+	 * @param x Translation along x-axis.
+	 * @param y Translation along y-axis.
+	 **/
+	void translate(float x, float y);
+
+	/**
+	 * Multiplies this Matrix with a rotation.
+	 * @param r Angle in radians.
+	 **/
+	void rotate(float r);
+
+	/**
+	 * Multiplies this Matrix with a scale transformation.
+	 * @param sx Scale factor along the x-axis.
+	 * @param sy Scale factor along the y-axis.
+	 **/
+	void scale(float sx, float sy);
+
+	/**
+	 * Multiplies this Matrix with a shear transformation.
+	 * @param kx Shear along the x-axis.
+	 * @param ky Shear along the y-axis.
+	 **/
+	void shear(float kx, float ky);
+
+	/**
+	 * Transforms an array of vertices by this Matrix. The sources and
+	 * destination arrays may be the same.
+	 *
+	 * @param dst Storage for the transformed vertices.
+	 * @param src The source vertices.
+	 * @param size The number of vertices.
+	 **/
+	void transform(Vertex *dst, const Vertex *src, int size) const;
+
+	/**
+	 * Creates a new orthographic projection matrix with depth in the range of
+	 * [-1, 1].
+	 **/
+	static Matrix ortho(float left, float right, float bottom, float top);
+
+private:
+
+	/**
+	 * | e0 e4 e8  e12 |
+	 * | e1 e5 e9  e13 |
+	 * | e2 e6 e10 e14 |
+	 * | e3 e7 e11 e15 |
+	 **/
+	float e[16];
+
+}; // Matrix
+
+} //love
+
+#endif// LOVE_MATRIX_H

+ 45 - 0
jni/love/src/common/Memoizer.cpp

@@ -0,0 +1,45 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+ 
+#include "Memoizer.h"
+#include <cstddef>
+
+namespace love
+{
+
+std::map<void *, void *> Memoizer::objectMap;
+
+void Memoizer::add(void *key, void *val)
+{
+	objectMap[key] = val;
+}
+
+void Memoizer::remove(void *key)
+{
+	objectMap.erase(key);
+}
+
+void *Memoizer::find(void *key)
+{
+	if (objectMap.count(key)) return objectMap[key];
+	return NULL;
+}
+
+} // love

+ 46 - 0
jni/love/src/common/Memoizer.h

@@ -0,0 +1,46 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_MEMOIZER_H
+#define LOVE_MEMOIZER_H
+
+#include <map>
+
+namespace love
+{
+
+class Memoizer
+{
+public:
+
+	static void add(void *key, void *val);
+
+	static void remove(void *key);
+
+	static void *find(void *key);
+
+private:
+
+	static std::map<void *, void *> objectMap;
+}; // Memoizer
+
+} // love
+
+#endif // LOVE_MEMOIZER_H

+ 124 - 0
jni/love/src/common/Module.cpp

@@ -0,0 +1,124 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "Module.h"
+#include "Exception.h"
+
+// std
+#include <map>
+#include <utility>
+#include <string>
+
+namespace
+{
+	typedef std::map<std::string, love::Module*> ModuleRegistry;
+
+	// The registry must be dynamically managed, because some modules
+	// (the math module) are static globals that are not guaranteed to
+	// be destroyed before other static globals.
+	ModuleRegistry *registry = nullptr;
+
+	ModuleRegistry &registryInstance()
+	{
+		if (!registry)
+			registry = new ModuleRegistry;
+
+		return *registry;
+	}
+
+	void freeEmptyRegistry()
+	{
+		if (registry && registry->empty())
+		{
+			delete registry;
+			registry = nullptr;
+		}
+	}
+
+} // anonymous namespace
+
+namespace love
+{
+
+Module::~Module()
+{
+	ModuleRegistry &registry = registryInstance();
+
+	// We can't use the overridden Module::getName() in this destructor.
+	for (auto it = registry.begin(); it != registry.end(); ++it)
+	{
+		if (it->second == this)
+		{
+			registry.erase(it);
+			break;
+		}
+	}
+
+	freeEmptyRegistry();
+}
+
+void Module::registerInstance(Module *instance)
+{
+	if (instance == nullptr)
+		throw Exception("Module instance is NULL");
+
+	std::string name(instance->getName());
+
+	ModuleRegistry &registry = registryInstance();
+
+	auto it = registry.find(name);
+
+	if (it != registry.end())
+	{
+		if (it->second == instance)
+			return;
+		throw Exception("Module %s already registered!", instance->getName());
+	}
+
+	registry.insert(make_pair(name, instance));
+}
+
+Module *Module::getInstance(const std::string &name)
+{
+	ModuleRegistry &registry = registryInstance();
+
+	auto it = registry.find(name);
+
+	if (registry.end() == it)
+		return nullptr;
+
+	return it->second;
+}
+
+Module *Module::findInstance(const std::string &name)
+{
+	ModuleRegistry &registry = registryInstance();
+
+	for (auto it = registry.begin(); it != registry.end(); ++it)
+	{
+		if (it->first.find(name) == 0)
+			return it->second;
+	}
+
+	return nullptr;
+}
+
+} // love

+ 79 - 0
jni/love/src/common/Module.h

@@ -0,0 +1,79 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_MODULE_H
+#define LOVE_MODULE_H
+
+// LOVE
+#include "runtime.h"
+#include "Exception.h"
+#include "Object.h"
+
+namespace love
+{
+/**
+ * Abstract superclass for all modules.
+ **/
+class Module : public Object
+{
+public:
+
+	/**
+	 * Destructor.
+	 **/
+	virtual ~Module();
+
+	/**
+	 * Gets the name of the module. This is used in case of errors
+	 * and other messages.
+	 *
+	 * @return The full name of the module, eg. love.graphics.opengl.
+	 **/
+	virtual const char *getName() const = 0;
+
+	/**
+	 * Add module to internal registry. To be used /only/ in
+	 * runtime.cpp:luax_register_module()
+	 * @param instance The module instance.
+	 */
+	static void registerInstance(Module *instance);
+
+	/**
+	 * Retrieve module instance from internal registry. May return NULL
+	 * if module not registered.
+	 * @param name The full name of the module.
+	 * @return Module instance or NULL if the module is not registered.
+	 */
+	static Module *getInstance(const std::string &name);
+
+	/**
+	 * Find the first module instance from the internal registry whose name
+	 * starts with the supplied name. May return NULL if module is not
+	 * registered or the supplied name is not part of any module name.
+	 * @param name The partial name of the module.
+	 * @return Module instance or NULL if the module is not registered.
+	 **/
+	static Module *findInstance(const std::string &name);
+
+}; // Module
+
+} // love
+
+#endif // LOVE_MODULE_H

+ 52 - 0
jni/love/src/common/Object.cpp

@@ -0,0 +1,52 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "Object.h"
+
+namespace love
+{
+
+Object::Object()
+	: count(1)
+{
+}
+
+Object::~Object()
+{
+}
+
+int Object::getReferenceCount() const
+{
+	return count;
+}
+
+void Object::retain()
+{
+	++count;
+}
+
+void Object::release()
+{
+	if (--count <= 0)
+		delete this;
+}
+
+} // love

+ 102 - 0
jni/love/src/common/Object.h

@@ -0,0 +1,102 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_OBJECT_H
+#define LOVE_OBJECT_H
+
+namespace love
+{
+
+/**
+ * Superclass for all object that should be able to  cross the Lua/C border
+ * (this pertains to most objects).
+ *
+ * This class is an alternative to using smart pointers; it contains retain/release
+ * methods, and will delete itself with the reference count hits zero. The wrapper
+ * code assumes that all userdata inherits from this class.
+ **/
+class Object
+{
+public:
+
+	/**
+	 * Constructor. Sets reference count to one.
+	 **/
+	Object();
+
+	/**
+	 * Destructor.
+	 **/
+	virtual ~Object() = 0;
+
+	/**
+	 * Gets the reference count of this Object.
+	 * @returns The reference count.
+	 **/
+	int getReferenceCount() const;
+
+	/**
+	 * Retains the Object, i.e. increases the
+	 * reference count by one.
+	 **/
+	virtual void retain();
+
+	/**
+	 * Releases one reference to the Object, i.e. decrements the
+	 * reference count by one, and potentially deletes the Object
+	 * if there are no more references.
+	 **/
+	virtual void release();
+
+	/**
+	 * Meant to be used as a temporary object. Facilitates safer and cleaner
+	 * code to release objects by doing so when the AutoRelease object is
+	 * destroyed (e.g. goes out of scope.)
+	 **/
+	class AutoRelease
+	{
+	public:
+
+		AutoRelease(Object *obj)
+			: object(obj)
+		{
+		}
+
+		~AutoRelease()
+		{
+			if (object)
+				object->release();
+		}
+
+	private:
+
+		AutoRelease() {}
+		Object *object;
+
+	}; // AutoRelease
+
+private:
+
+	// The reference count.
+	int count;
+}; // Object
+} // love
+
+#endif // LOVE_OBJECT_H

+ 84 - 0
jni/love/src/common/Reference.cpp

@@ -0,0 +1,84 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "Reference.h"
+
+namespace love
+{
+
+const char REFERENCE_TABLE_NAME[] = "love-references";
+
+Reference::Reference()
+	: L(0)
+	, idx(LUA_REFNIL)
+{
+}
+
+Reference::Reference(lua_State *L)
+	: L(L)
+	, idx(LUA_REFNIL)
+{
+	ref(L);
+}
+
+Reference::~Reference()
+{
+	unref();
+}
+
+void Reference::ref(lua_State *L)
+{
+	unref(); // Just to be safe.
+	this->L = L;
+	luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
+	lua_insert(L, -2); // Move reference table behind value.
+	idx = luaL_ref(L, -2);
+	lua_pop(L, 1);
+}
+
+void Reference::unref()
+{
+	if (idx != LUA_REFNIL)
+	{
+		luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
+		luaL_unref(L, -1, idx);
+		lua_pop(L, 1);
+		idx = LUA_REFNIL;
+	}
+}
+
+void Reference::push()
+{
+	if (idx != LUA_REFNIL)
+	{
+		luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
+		lua_rawgeti(L, -1, idx);
+		lua_remove(L, -2);
+	}
+	else
+		lua_pushnil(L);
+}
+
+lua_State *Reference::getL()
+{
+	return L;
+}
+
+} // love

+ 88 - 0
jni/love/src/common/Reference.h

@@ -0,0 +1,88 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_REFERENCE_H
+#define LOVE_REFERENCE_H
+
+// LOVE
+#include "runtime.h"
+
+namespace love
+{
+
+/**
+ * This class wraps the reference functionality built into
+ * Lua, which allows C++ code to refer to Lua variables.
+ **/
+class Reference
+{
+public:
+
+	/**
+	 * Creates the reference object, but does not create
+	 * the actual reference.
+	 **/
+	Reference();
+
+	/**
+	 * Creates the object and a reference to the value
+	 * on the top of the stack.
+	 **/
+	Reference(lua_State *L);
+
+	/**
+	 * Deletes the reference, if any.
+	 **/
+	virtual ~Reference();
+
+	/**
+	 * Creates a reference to the value on the
+	 * top of the stack.
+	 **/
+	void ref(lua_State *L);
+
+	/**
+	 * Unrefs the reference, if any.
+	 **/
+	void unref();
+
+	/**
+	 * Pushes the referred value onto the stack.
+	 **/
+	void push();
+
+	/**
+	 * Gets the Lua state associated with this
+	 * reference.
+	 **/
+	lua_State *getL();
+
+private:
+
+	// The Lua state in which the reference resides.
+	lua_State *L;
+
+	// Index to the Lua reference.
+	int idx;
+};
+
+} // love
+
+#endif // LOVE_REFERENCE_H

+ 168 - 0
jni/love/src/common/StringMap.h

@@ -0,0 +1,168 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_STRING_MAP_H
+#define LOVE_STRING_MAP_H
+
+#include "Exception.h"
+
+namespace love
+{
+
+template<typename T, unsigned SIZE>
+class StringMap
+{
+public:
+
+	struct Entry
+	{
+		const char *key;
+		T value;
+	};
+
+	StringMap(Entry *entries, unsigned num)
+	{
+
+		for (unsigned i = 0; i < SIZE; ++i)
+			reverse[i] = 0;
+
+		unsigned n = num/sizeof(Entry);
+
+		for (unsigned i = 0; i < n; ++i)
+		{
+			add(entries[i].key, entries[i].value);
+		}
+	}
+
+	bool streq(const char *a, const char *b)
+	{
+		while (*a != 0 && *b != 0)
+		{
+			if (*a != *b)
+				return false;
+			++a;
+			++b;
+		}
+
+		return (*a == 0 && *b == 0);
+	}
+
+	bool find(const char *key, T &t)
+	{
+		unsigned str_hash = djb2(key);
+
+		for (unsigned i = 0; i < MAX; ++i)
+		{
+			unsigned str_i = (str_hash + i) % MAX;
+
+			if (!records[str_i].set)
+				return false;
+
+			if (streq(records[str_i].key, key))
+			{
+				t = records[str_i].value;
+				return true;
+			}
+		}
+
+		return false;
+	}
+
+	bool find(T key, const char  *&str)
+	{
+		unsigned index = (unsigned)key;
+
+		if (index >= SIZE)
+			return false;
+
+		if (reverse[index] != 0)
+		{
+			str = reverse[index];
+			return true;
+		}
+		else
+		{
+			return false;
+		}
+	}
+
+	bool add(const char *key, T value)
+	{
+		unsigned str_hash = djb2(key);
+		bool inserted = false;
+
+		for (unsigned i = 0; i < MAX; ++i)
+		{
+			unsigned str_i = (str_hash + i) % MAX;
+
+			if (!records[str_i].set)
+			{
+				inserted = true;
+				records[str_i].set = true;
+				records[str_i].key = key;
+				records[str_i].value = value;
+				break;
+			}
+		}
+
+		unsigned index = (unsigned)value;
+
+		if (index >= SIZE)
+		{
+			printf("\nConstant %s out of bounds with %i!\n", key, index);
+			return false;
+		}
+
+		reverse[index] = key;
+
+		return inserted;
+	}
+
+	unsigned djb2(const char *key)
+	{
+		unsigned hash = 5381;
+		int c;
+
+		while ((c = *key++))
+			hash = ((hash << 5) + hash) + c;
+
+		return hash;
+	}
+
+private:
+
+	struct Record
+	{
+		const char *key;
+		T value;
+		bool set;
+		Record() : set(false) {}
+	};
+
+	const static unsigned MAX = SIZE*2;
+
+	Record records[MAX];
+	const char *reverse[SIZE];
+
+}; // StringMap
+
+} // love
+
+#endif // LOVE_STRING_MAP_H

+ 255 - 0
jni/love/src/common/Variant.cpp

@@ -0,0 +1,255 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "Variant.h"
+#include "common/StringMap.h"
+
+namespace love
+{
+
+extern StringMap<Type, TYPE_MAX_ENUM> types;
+
+static love::Type extractudatatype(lua_State *L, int idx)
+{
+	Type t = INVALID_ID;
+	if (!lua_isuserdata(L, idx))
+		return t;
+	if (luaL_getmetafield(L, idx, "__tostring") == 0)
+		return t;
+	lua_pushvalue(L, idx);
+	int result = lua_pcall(L, 1, 1, 0);
+	if (result == 0)
+		types.find(lua_tostring(L, -1), t);
+	if (result == 0 || result == LUA_ERRRUN)
+		lua_pop(L, 1);
+	return t;
+}
+
+static inline void delete_table(std::vector<std::pair<Variant*, Variant*> > *table)
+{
+	while (!table->empty())
+	{
+		std::pair<Variant*, Variant*> &kv = table->back();
+		kv.first->release();
+		kv.second->release();
+		table->pop_back();
+	}
+	delete table;
+}
+
+Variant::Variant()
+	: type(NIL)
+	, data()
+{
+}
+
+Variant::Variant(bool boolean)
+	: type(BOOLEAN)
+{
+	data.boolean = boolean;
+}
+
+Variant::Variant(double number)
+	: type(NUMBER)
+{
+	data.number = number;
+}
+
+Variant::Variant(const char *string, size_t len)
+	: type(STRING)
+{
+	char *buf = new char[len+1];
+	memset(buf, 0, len+1);
+	memcpy(buf, string, len);
+	data.string.str = buf;
+	data.string.len = len;
+}
+
+Variant::Variant(char c)
+	: type(CHARACTER)
+{
+	data.character = c;
+}
+
+Variant::Variant(void *userdata)
+	: type(LUSERDATA)
+{
+	data.userdata = userdata;
+}
+
+Variant::Variant(love::Type udatatype, void *userdata)
+	: type(FUSERDATA)
+	, udatatype(udatatype)
+{
+	if (udatatype != INVALID_ID)
+	{
+		Proxy *p = (Proxy *) userdata;
+		flags = p->flags;
+		data.userdata = p->data;
+		((love::Object *) data.userdata)->retain();
+	}
+	else
+		data.userdata = userdata;
+}
+
+// Variant gets ownership of the vector.
+Variant::Variant(std::vector<std::pair<Variant*, Variant*> > *table)
+	: type(TABLE)
+{
+	data.table = table;
+}
+
+Variant::~Variant()
+{
+	switch (type)
+	{
+	case STRING:
+		delete[] data.string.str;
+		break;
+	case FUSERDATA:
+		((love::Object *) data.userdata)->release();
+		break;
+	case TABLE:
+		delete_table(data.table);
+	default:
+		break;
+	}
+}
+
+Variant *Variant::fromLua(lua_State *L, int n, bool allowTables)
+{
+	Variant *v = NULL;
+	size_t len;
+	const char *str;
+	if (n < 0) // Fix the stack position, we might modify it later
+		n += lua_gettop(L) + 1;
+
+	switch (lua_type(L, n))
+	{
+	case LUA_TBOOLEAN:
+		v = new Variant(luax_toboolean(L, n));
+		break;
+	case LUA_TNUMBER:
+		v = new Variant(lua_tonumber(L, n));
+		break;
+	case LUA_TSTRING:
+		str = lua_tolstring(L, n, &len);
+		v = new Variant(str, len);
+		break;
+	case LUA_TLIGHTUSERDATA:
+		v = new Variant(lua_touserdata(L, n));
+		break;
+	case LUA_TUSERDATA:
+		v = new Variant(extractudatatype(L, n), lua_touserdata(L, n));
+		break;
+	case LUA_TNIL:
+		v = new Variant();
+		break;
+	case LUA_TTABLE:
+		if (allowTables)
+		{
+			bool success = true;
+			std::vector<std::pair<Variant*, Variant*> > *table = new std::vector<std::pair<Variant*, Variant*> >();
+			lua_pushnil(L);
+			while (lua_next(L, n))
+			{
+				Variant *key = fromLua(L, -2, false);
+				if (!key)
+				{
+					success = false;
+					lua_pop(L, 2);
+					break;
+				}
+
+				Variant *value = fromLua(L, -1, false);
+				if (!value)
+				{
+					delete key;
+					success = false;
+					lua_pop(L, 2);
+					break;
+				}
+
+				table->push_back(std::make_pair(key, value));
+
+				lua_pop(L, 1);
+			}
+
+			if (success)
+				v = new Variant(table);
+			else
+				delete_table(table);
+		}
+		break;
+	}
+	return v;
+}
+
+void Variant::toLua(lua_State *L)
+{
+	switch (type)
+	{
+	case BOOLEAN:
+		lua_pushboolean(L, data.boolean);
+		break;
+	case CHARACTER:
+		lua_pushlstring(L, &data.character, 1);
+		break;
+	case NUMBER:
+		lua_pushnumber(L, data.number);
+		break;
+	case STRING:
+		lua_pushlstring(L, data.string.str, data.string.len);
+		break;
+	case LUSERDATA:
+		lua_pushlightuserdata(L, data.userdata);
+		break;
+	case FUSERDATA:
+		if (udatatype != INVALID_ID)
+		{
+			const char *name = NULL;
+			love::types.find(udatatype, name);
+			((love::Object *) data.userdata)->retain();
+			luax_pushtype(L, name, flags, (love::Object *) data.userdata);
+		}
+		else
+			lua_pushlightuserdata(L, data.userdata);
+		// I know this is not the same
+		// sadly, however, it's the most
+		// I can do (at the moment).
+		break;
+	case TABLE:
+		lua_newtable(L);
+		for (size_t i = 0; i < data.table->size(); ++i)
+		{
+			std::pair<Variant*, Variant*> &kv = data.table->at(i);
+			kv.first->toLua(L);
+			kv.second->toLua(L);
+			lua_settable(L, -3);
+		}
+		break;
+	case NIL:
+	default:
+		lua_pushnil(L);
+		break;
+	}
+}
+
+} // love

+ 83 - 0
jni/love/src/common/Variant.h

@@ -0,0 +1,83 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_VARIANT_H
+#define LOVE_VARIANT_H
+
+#include "common/runtime.h"
+#include "common/Object.h"
+
+#include <cstring>
+#include <vector>
+#include <utility>
+
+namespace love
+{
+
+class Variant : public love::Object
+{
+public:
+
+	Variant();
+	Variant(bool boolean);
+	Variant(double number);
+	Variant(const char *string, size_t len);
+	Variant(char c);
+	Variant(void *userdata);
+	Variant(love::Type udatatype, void *userdata);
+	Variant(std::vector<std::pair<Variant*, Variant*> > *table);
+	virtual ~Variant();
+
+	static Variant *fromLua(lua_State *L, int n, bool allowTables = true);
+	void toLua(lua_State *L);
+
+private:
+	enum Type
+	{
+		UNKNOWN = 0,
+		BOOLEAN,
+		NUMBER,
+		CHARACTER,
+		STRING,
+		LUSERDATA,
+		FUSERDATA,
+		NIL,
+		TABLE
+	} type;
+	union
+	{
+		bool boolean;
+		char character;
+		double number;
+		struct
+		{
+			const char *str;
+			size_t len;
+		} string;
+		void *userdata;
+		std::vector<std::pair<Variant*, Variant*> > *table;
+	} data;
+	love::Type udatatype;
+	bits flags;
+
+}; // Variant
+} // love
+
+#endif // LOVE_VARIANT_H

+ 26 - 0
jni/love/src/common/Vector.cpp

@@ -0,0 +1,26 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "Vector.h"
+
+namespace love
+{
+// Implementation in header.
+}

+ 325 - 0
jni/love/src/common/Vector.h

@@ -0,0 +1,325 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_VECTOR_H
+#define LOVE_VECTOR_H
+
+// STD
+#include <cmath>
+
+// LOVE
+#include "Matrix.h"
+
+namespace love
+{
+
+/**
+ * 2D Vector class.
+ *
+ * @author Anders Ruud
+ * @date 2006-05-13
+ **/
+class Vector
+{
+public:
+
+	// The components.
+	float x, y;
+
+	/**
+	 * Creates a new (1,1) Vector.
+	 **/
+	Vector();
+
+	/**
+	 * Creates a new Vector.
+	 * @param x The x position/dimension.
+	 * @param y The y position/dimension.
+	 **/
+	Vector(float x, float y);
+
+	/**
+	 * Gets the length of the Vector.
+	 * @return The length of the Vector.
+	 *
+	 * This method requires sqrtf() and should be used
+	 * carefully.
+	 **/
+	float getLength() const;
+
+	/**
+	 * Normalizes the Vector.
+	 * @param length Desired length of the vector.
+	 * @return The old length of the Vector.
+	 **/
+	float normalize(float length = 1.0);
+
+	/**
+	 * Gets a vector perpendicular to the Vector.
+	 * To get the true (normalized) normal, use v.getNormal(1.0f / v.getLength())
+	 * @return A normal to the Vector.
+	 **/
+	Vector getNormal() const;
+
+	/**
+	 * Gets a vector perpendicular to the Vector.
+	 * To get the true (normalized) normal, use v.getNormal(1.0f / v.getLength())
+	 * @param scale factor to apply.
+	 * @return A normal to the Vector.
+	 **/
+	Vector getNormal(float scale) const;
+
+	/**
+	 * Adds a Vector to this Vector.
+	 * @param v The Vector we want to add to this Vector.
+	 * @return The resulting Vector.
+	 **/
+	Vector operator + (const Vector &v) const;
+
+	/**
+	 * Substracts a Vector to this Vector.
+	 * @param v The Vector we want to subtract to this Vector.
+	 * @return The resulting Vector.
+	 **/
+	Vector operator - (const Vector &v) const;
+
+	/**
+	 * Resizes a Vector by a scalar.
+	 * @param s The scalar with which to resize the Vector.
+	 * @return The resulting Vector.
+	 **/
+	Vector operator * (float s) const;
+
+	/**
+	 * Resizes a Vector by a scalar.
+	 * @param s The scalar with which to resize the Vector.
+	 * @return The resulting Vector.
+	 **/
+	Vector operator / (float s) const;
+
+	/**
+	 * Reverses the Vector.
+	 * @return The reversed Vector.
+	 **/
+	Vector operator - () const;
+
+	/**
+	 * Adds a Vector to this Vector, and also saves changes in the first Vector.
+	 * @param v The Vector we want to add to this Vector.
+	 **/
+	void operator += (const Vector &v);
+
+	/**
+	 * Subtracts a Vector to this Vector, and also saves changes in the first Vector.
+	 * @param v The Vector we want to subtract to this Vector.
+	 **/
+	void operator -= (const Vector &v);
+
+	/**
+	 * Resizes the Vector, and also saves changes in the first Vector.
+	 * @param s The scalar by which we want to resize the Vector.
+	 **/
+	void operator *= (float s);
+
+	/**
+	 * Resizes the Vector, and also saves changes in the first Vector.
+	 * @param s The scalar by which we want to resize the Vector.
+	 **/
+	void operator /= (float s);
+
+	/**
+	 * Calculates the dot product of two Vectors.
+	 * @return The dot product of the two Vectors.
+	 **/
+	float operator * (const Vector &v) const;
+
+	/**
+	 * Calculates the cross product of two Vectors.
+	 * @return The cross product of the two Vectors.
+	 **/
+	float operator ^ (const Vector &v) const;
+
+	bool operator == (const Vector &v) const;
+
+	bool operator < (const Vector &v) const;
+	/**
+	 * Gets the x value of the Vector.
+	 * @return The x value of the Vector.
+	 **/
+	float getX() const;
+
+	/**
+	 * Gets the x value of the Vector.
+	 * @return The x value of the Vector.
+	 **/
+	float getY() const;
+
+	/**
+	 * Sets the x value of the Vector.
+	 * @param x The x value of the Vector.
+	 **/
+	void setX(float x);
+
+	/**
+	 * Sets the x value of the Vector.
+	 * @param y The x value of the Vector.
+	 **/
+	void setY(float y);
+
+};
+
+inline float Vector::getLength() const
+{
+	return sqrtf(x*x + y*y);
+}
+
+inline Vector Vector::getNormal() const
+{
+	return Vector(-y, x);
+}
+
+inline Vector Vector::getNormal(float scale) const
+{
+	return Vector(-y * scale, x * scale);
+}
+
+inline float Vector::normalize(float length)
+{
+
+	float length_current = getLength();
+
+	if (length_current > 0)
+		(*this) *= length / length_current;
+
+	return length_current;
+}
+
+/**
+ * Inline methods must have body in header.
+ **/
+
+inline Vector::Vector()
+{
+	x = 1;
+	y = 1;
+}
+
+inline Vector::Vector(float x, float y)
+{
+	this->x = x;
+	this->y = y;
+}
+
+inline Vector Vector::operator + (const Vector &v) const
+{
+	return Vector(x + v.x, y + v.y);
+}
+
+inline Vector Vector::operator - (const Vector &v) const
+{
+	return Vector(x - v.getX(), y - v.getY());
+}
+
+inline Vector Vector::operator * (float s) const
+{
+	return Vector(x*s, y*s);
+}
+
+inline Vector Vector::operator / (float s) const
+{
+	return Vector(x/s, y/s);
+}
+
+inline Vector Vector::operator - () const
+{
+	return Vector(-x, -y);
+}
+
+inline void Vector::operator += (const Vector &v)
+{
+	x += v.getX();
+	y += v.getY();
+}
+
+inline void Vector::operator -= (const Vector &v)
+{
+	x -= v.getX();
+	y -= v.getY();
+}
+
+inline void Vector::operator *= (float s)
+{
+	x *= s;
+	y *= s;
+}
+
+inline void Vector::operator /= (float s)
+{
+	x /= s;
+	y /= s;
+}
+
+inline float Vector::operator * (const Vector &v) const
+{
+	return x * v.getX() + y * v.getY();
+}
+
+inline float Vector::operator ^ (const Vector &v) const
+{
+	return x * v.getY() - y * v.getX();
+}
+
+inline bool Vector::operator == (const Vector &v) const
+{
+	return getLength() == v.getLength();
+}
+
+inline bool Vector::operator < (const Vector &v) const
+{
+	return getLength() < v.getLength();
+}
+
+/**
+ * Accessor methods
+ **/
+
+inline float Vector::getX() const
+{
+	return x;
+}
+
+inline float Vector::getY() const
+{
+	return y;
+}
+
+inline void Vector::setX(float x)
+{
+	this->x = x;
+}
+
+inline void Vector::setY(float y)
+{
+	this->y = y;
+}
+
+} //love
+
+#endif// LOVE_VECTOR_H

+ 80 - 0
jni/love/src/common/b64.cpp

@@ -0,0 +1,80 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "b64.h"
+
+namespace love
+{
+
+static const char cd64[]="|$$$}rstuvwxyz{$$$$$$$>?@ABCDEFGHIJKLMNOPQRSTUVW$$$$$$XYZ[\\]^_`abcdefghijklmnopq";
+
+void b64_decode_block(char in[4], char out[3])
+{
+	out[0] = (char)(in[0] << 2 | in[1] >> 4);
+	out[1] = (char)(in[1] << 4 | in[2] >> 2);
+	out[2] = (char)(((in[2] << 6) & 0xc0) | in[3]);
+}
+
+char *b64_decode(const char *src, int slen, int &size)
+{
+	size = (slen / 4) * 3;
+
+	char *dst = new char[size];
+	char *d = dst;
+
+	char in[4] = {0}, out[3], v;
+	int i, len, pos = 0;
+
+	while (pos <= slen)
+	{
+		for (len = 0, i = 0; i < 4 && pos <= slen; i++)
+		{
+			v = 0;
+
+			while (pos <= slen && v == 0)
+			{
+				v = src[pos++];
+				v = (char)((v < 43 || v > 122) ? 0 : cd64[v - 43]);
+				if (v)
+					v = (char)((v == '$') ? 0 : v - 61);
+			}
+
+			if (pos <= slen)
+			{
+				len++;
+				if (v)
+					in[i] = (char)(v - 1);
+			}
+			else
+				in[i] = 0;
+		}
+
+		if (len)
+		{
+			b64_decode_block(in, out);
+			for (i = 0; i < len - 1; i++)
+				 *(d++) = out[i];
+		}
+	}
+
+	return dst;
+}
+
+} // love

+ 41 - 0
jni/love/src/common/b64.h

@@ -0,0 +1,41 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "config.h"
+
+#ifndef LOVE_B64_H
+#define LOVE_B64_H
+
+namespace love
+{
+
+/**
+ * Decode base64 encoded data.
+ *
+ * @param src The string containing the base64 data.
+ * @param slen The length of the string.
+ * @param size The size of the binary data is stored here.
+ * @return A chunk of memory containing the binary data (allocated with new[]).
+ */
+char *b64_decode(const char *src, int slen, int &size);
+
+} // love
+
+#endif // LOVE_B64_H

+ 91 - 0
jni/love/src/common/config.h

@@ -0,0 +1,91 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_CONFIG_H
+#define LOVE_CONFIG_H
+
+// Platform stuff.
+#if defined(WIN32) || defined(_WIN32)
+#	define LOVE_WINDOWS 1
+#endif
+#if defined(linux) || defined(__linux) || defined(__linux__)
+#	define LOVE_LINUX 1
+#endif
+#if defined(__APPLE__)
+#	define LOVE_MACOSX 1
+#	include <AvailabilityMacros.h>
+#endif
+
+// Endianness.
+#if defined(__i386__) || defined(__i386)
+#	define LOVE_LITTLE_ENDIAN 1
+#endif
+#if defined(__ppc__) || defined(__ppc) || defined(__powerpc__) || defined(__powerpc)
+#	define LOVE_BIG_ENDIAN 1
+#endif
+
+// Warnings.
+#ifndef _CRT_SECURE_NO_WARNINGS
+#	define _CRT_SECURE_NO_WARNINGS
+#endif
+
+// Preferably, and ironically, this macro should go unused.
+#ifndef LOVE_UNUSED
+#	define LOVE_UNUSED(x) (void)sizeof(x)
+#endif
+
+#ifndef LOVE_BUILD
+#	define LOVE_BUILD
+#	define LOVE_BUILD_STANDALONE
+#	define LOVE_BUILD_EXE
+//#	define LOVE_BUILD_DLL
+#endif
+
+// DLL-stuff.
+#ifdef LOVE_WINDOWS
+#	define LOVE_EXPORT __declspec(dllexport)
+#else
+#	define LOVE_EXPORT
+#endif
+
+#if defined(LOVE_WINDOWS)
+#	define LOVE_LEGENDARY_UTF8_ARGV_HACK
+#	define LOVE_LEGENDARY_CONSOLE_IO_HACK
+#	define NOMINMAX
+#endif
+
+#if defined(LOVE_MACOSX)
+#	define LOVE_LEGENDARY_APP_ARGV_HACK
+#endif
+
+// Autotools config.h
+#ifdef HAVE_CONFIG_H
+#	include <../config.h>
+#	undef VERSION
+#	ifdef WORDS_BIGENDIAN
+#		undef LOVE_LITTLE_ENDIAN
+#		define LOVE_BIG_ENDIAN 1
+#	else
+#		undef LOVE_BIG_ENDIAN
+#		define LOVE_LITTLE_ENDIAN 1
+#	endif
+#endif
+
+#endif // LOVE_CONFIG_H

+ 33 - 0
jni/love/src/common/delay.cpp

@@ -0,0 +1,33 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "delay.h"
+
+#include <SDL_timer.h>
+
+namespace love
+{
+
+void delay(unsigned int ms)
+{
+	SDL_Delay(ms);
+}
+
+} // love

+ 31 - 0
jni/love/src/common/delay.h

@@ -0,0 +1,31 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef DELAY_H_
+#define DELAY_H_
+
+namespace love
+{
+
+void delay(unsigned int ms);
+
+} // namespace love
+
+#endif // DELAY_H_

+ 65 - 0
jni/love/src/common/int.h

@@ -0,0 +1,65 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_INT_H
+#define LOVE_INT_H
+
+#include "common/config.h"
+
+#ifndef LOVE_WINDOWS
+#include <stdint.h>
+#endif
+
+#define LOVE_INT8_MAX   0x7F
+#define LOVE_UINT8_MAX  0xFF
+#define LOVE_INT16_MAX  0x7FFF
+#define LOVE_UINT16_MAX 0xFFFF
+#define LOVE_INT32_MAX  0x7FFFFFFF
+#define LOVE_UINT32_MAX 0xFFFFFFFF
+#define LOVE_INT64_MAX  0x7FFFFFFFFFFFFFFF
+#define LOVE_UINT64_MAX 0xFFFFFFFFFFFFFFFF
+
+namespace love
+{
+
+// Blame Microsoft
+#ifdef LOVE_WINDOWS
+	typedef __int8 int8;
+	typedef unsigned __int8 uint8;
+	typedef __int16 int16;
+	typedef unsigned __int16 uint16;
+	typedef __int32 int32;
+	typedef unsigned __int32 uint32;
+	typedef __int64 int64;
+	typedef unsigned __int64 uint64;
+#else // LOVE_WINDOWS
+	typedef int8_t int8;
+	typedef uint8_t uint8;
+	typedef int16_t int16;
+	typedef uint16_t uint16;
+	typedef int32_t int32;
+	typedef uint32_t uint32;
+	typedef int64_t int64;
+	typedef uint64_t uint64;
+#endif // LOVE_WINDOWS
+
+} // love
+
+#endif // LOVE_INT_H

+ 94 - 0
jni/love/src/common/math.h

@@ -0,0 +1,94 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_MATH_H
+#define LOVE_MATH_H
+
+#include <climits> // for CHAR_BIT
+#include <cstdlib> // for rand() and RAND_MAX
+
+/* Definitions of useful mathematical constants
+ * M_E        - e
+ * M_LOG2E    - log2(e)
+ * M_LOG10E   - log10(e)
+ * M_LN2      - ln(2)
+ * M_LN10     - ln(10)
+ * M_PI       - pi
+ * M_PI_2     - pi/2
+ * M_PI_4     - pi/4
+ * M_1_PI     - 1/pi
+ * M_2_PI     - 2/pi
+ * M_2_SQRTPI - 2/sqrt(pi)
+ * M_SQRT2    - sqrt(2)
+ * M_SQRT1_2  - 1/sqrt(2)
+ */
+
+#define LOVE_M_E        2.71828182845904523536
+#define LOVE_M_LOG2E    1.44269504088896340736
+#define LOVE_M_LOG10E   0.434294481903251827651
+#define LOVE_M_LN2      0.693147180559945309417
+#define LOVE_M_LN10     2.30258509299404568402
+#define LOVE_M_PI       3.14159265358979323846
+#define LOVE_M_PI_2     1.57079632679489661923
+#define LOVE_M_PI_4     0.785398163397448309616
+#define LOVE_M_1_PI     0.318309886183790671538
+#define LOVE_M_2_PI     0.636619772367581343076
+#define LOVE_M_2_SQRTPI 1.12837916709551257390
+#define LOVE_M_SQRT2    1.41421356237309504880
+#define LOVE_M_SQRT1_2  0.707106781186547524401
+#define LOVE_M_TORAD	(float)(LOVE_M_PI/180.0)
+#define LOVE_M_TODEG    (float)(180.0/LOVE_M_PI)
+#define LOVE_TORAD(x)	(float)(x*LOVE_M_TORAD)
+#define LOVE_TODEG(x)	(float)(x*LOVE_M_TODEG)
+
+namespace love
+{
+
+struct Vertex
+{
+	float x, y;
+	float s, t;
+	unsigned char r, g, b, a;
+};
+
+struct Triangle
+{
+	Triangle(const Vertex &x, const Vertex &y, const Vertex &z)
+		: a(x), b(y), c(z)
+	{}
+	Vertex a, b, c;
+};
+
+inline int next_p2(int x)
+{
+	x += (x == 0);
+	x--;
+	for (unsigned int i = 1; i < sizeof(int)*CHAR_BIT; i <<= 1) x |= x >> i;
+	return ++x;
+}
+
+inline float next_p2(float x)
+{
+	return static_cast<float>(next_p2(static_cast<int>(x)));
+}
+
+} // love
+
+#endif // LOVE_MATH_H

+ 757 - 0
jni/love/src/common/runtime.cpp

@@ -0,0 +1,757 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "config.h"
+#include "runtime.h"
+
+// LOVE
+#include "Module.h"
+#include "Object.h"
+#include "Reference.h"
+#include "StringMap.h"
+#include <thread/threads.h>
+
+// C++
+#include <algorithm>
+#include <iostream>
+#include <cstdio>
+
+namespace love
+{
+
+static thread::Mutex *gcmutex = 0;
+void *_gcmutex = 0;
+
+/**
+ * Called when an object is collected. The object is released
+ * once in this function, possibly deleting it.
+ **/
+static int w__gc(lua_State *L)
+{
+	if (!gcmutex)
+	{
+		gcmutex = thread::newMutex();
+		_gcmutex = (void *) gcmutex;
+	}
+
+	Proxy *p = (Proxy *)lua_touserdata(L, 1);
+	Object *t = (Object *)p->data;
+
+	thread::Lock lock(gcmutex);
+
+	int numretains = p->retains;
+	if (numretains >= 0)
+		numretains = std::min(numretains, t->getReferenceCount());
+
+	for (int i = numretains; i > 0; i--)
+		t->release();
+
+	// Signal that this Proxy is dead.
+	p->retains = -1;
+	return 0;
+}
+
+static int w__tostring(lua_State *L)
+{
+	lua_pushvalue(L, lua_upvalueindex(1));
+	return 1;
+}
+
+static int w__typeOf(lua_State *L)
+{
+	Proxy *p = (Proxy *)lua_touserdata(L, 1);
+	Type t = luax_type(L, 2);
+	luax_pushboolean(L, p->flags[t]);
+	return 1;
+}
+
+static int w__eq(lua_State *L)
+{
+	Proxy *p1 = (Proxy *)lua_touserdata(L, 1);
+	Proxy *p2 = (Proxy *)lua_touserdata(L, 2);
+	luax_pushboolean(L, p1->data == p2->data);
+	return 1;
+}
+
+Reference *luax_refif(lua_State *L, int type)
+{
+	Reference *r = 0;
+
+	// Create a reference only if the test succeeds.
+	if (lua_type(L, -1) == type)
+		r = new Reference(L);
+	else // Pop the value even if it fails (but also if it succeeds).
+		lua_pop(L, 1);
+
+	return r;
+}
+
+void luax_printstack(lua_State *L)
+{
+	for (int i = 1; i<=lua_gettop(L); i++)
+	{
+		std::cout << i << " - " << luaL_typename(L, i) << std::endl;
+	}
+}
+
+bool luax_toboolean(lua_State *L, int idx)
+{
+	return (lua_toboolean(L, idx) != 0);
+}
+
+void luax_pushboolean(lua_State *L, bool b)
+{
+	lua_pushboolean(L, b ? 1 : 0);
+}
+
+bool luax_optboolean(lua_State *L, int idx, bool b)
+{
+	if (lua_isboolean(L, idx) == 1)
+		return (lua_toboolean(L, idx) == 1 ? true : false);
+	return b;
+}
+
+std::string luax_tostring(lua_State *L, int idx)
+{
+	size_t len;
+	const char *str = lua_tolstring(L, idx, &len);
+	return std::string(str, len);
+}
+
+std::string luax_checkstring(lua_State *L, int idx)
+{
+	size_t len;
+	const char *str = luaL_checklstring(L, idx, &len);
+	return std::string(str, len);
+}
+
+void luax_pushstring(lua_State *L, const std::string &str)
+{
+	lua_pushlstring(L, str.data(), str.size());
+}
+
+bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultValue)
+{
+	lua_getfield(L, table_index, key);
+
+	bool retval;
+	if (lua_isnoneornil(L, -1))
+		retval = defaultValue;
+	else
+		retval = lua_toboolean(L, -1);
+
+	lua_pop(L, 1);
+	return retval;
+}
+
+int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValue)
+{
+	lua_getfield(L, table_index, key);
+
+	int retval;
+	if (!lua_isnumber(L, -1))
+		retval = defaultValue;
+	else
+		retval = (int) lua_tointeger(L, -1);
+
+	lua_pop(L, 1);
+	return retval;
+}
+
+int luax_assert_argc(lua_State *L, int min)
+{
+	int argc = lua_gettop(L);
+	if (argc < min)
+		return luaL_error(L, "Incorrect number of arguments. Got [%d], expected at least [%d]", argc, min);
+	return 0;
+}
+
+int luax_assert_argc(lua_State *L, int min, int max)
+{
+	int argc = lua_gettop(L);
+	if (argc < min || argc > max)
+		return luaL_error(L, "Incorrect number of arguments. Got [%d], expected [%d-%d]", argc, min, max);
+	return 0;
+}
+
+int luax_assert_function(lua_State *L, int idx)
+{
+	if (!lua_isfunction(L, idx))
+		return luaL_error(L, "Argument must be of type \"function\".");
+	return 0;
+}
+
+int luax_assert_nilerror(lua_State *L, int idx)
+{
+	if (lua_isnoneornil(L, idx))
+	{
+		if (lua_isstring(L, idx + 1))
+			return luaL_error(L, lua_tostring(L, idx + 1));
+		else
+			return luaL_error(L, "assertion failed!");
+	}
+	return 0;
+}
+
+void luax_setfuncs(lua_State *L, const luaL_Reg *l)
+{
+	if (l == 0)
+		return;
+
+	for (; l->name != 0; l++)
+	{
+		lua_pushcfunction(L, l->func);
+		lua_setfield(L, -2, l->name);
+	}
+}
+
+int luax_register_module(lua_State *L, const WrappedModule &m)
+{
+	// Put a reference to the C++ module in Lua.
+	luax_insistregistry(L, REGISTRY_MODULES);
+
+	Proxy *p = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
+	p->retains = 1;
+	p->data = m.module;
+	p->flags = m.flags;
+
+	luaL_newmetatable(L, m.module->getName());
+	lua_pushvalue(L, -1);
+	lua_setfield(L, -2, "__index");
+	lua_pushcfunction(L, w__gc);
+	lua_setfield(L, -2, "__gc");
+
+	lua_setmetatable(L, -2);
+	lua_setfield(L, -2, m.name); // _modules[name] = proxy
+	lua_pop(L, 1);
+
+	// Gets the love table.
+	luax_insistglobal(L, "love");
+
+	// Create new table for module.
+	lua_newtable(L);
+
+	// Register all the functions.
+	if (m.functions != 0)
+		luax_setfuncs(L, m.functions);
+
+	// Register types.
+	if (m.types != 0)
+		for (const lua_CFunction *t = m.types; *t != 0; t++)
+			(*t)(L);
+
+	lua_pushvalue(L, -1);
+	lua_setfield(L, -3, m.name); // love.graphics = table
+	lua_remove(L, -2); // love
+
+	// Register module instance
+	Module::registerInstance(m.module);
+
+	return 1;
+}
+
+int luax_preload(lua_State *L, lua_CFunction f, const char *name)
+{
+	lua_getglobal(L, "package");
+	lua_getfield(L, -1, "preload");
+	lua_pushcfunction(L, f);
+	lua_setfield(L, -2, name);
+	lua_pop(L, 2);
+	return 0;
+}
+
+int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f)
+{
+	// Verify that this type name has a matching Type ID and type name mapping.
+	love::Type ltype;
+	if (!love::getType(tname, ltype))
+		printf("Missing type entry for type name: %s\n", tname);
+
+	// Get the place for storing and re-using instantiated love types.
+	luax_getregistry(L, REGISTRY_TYPES);
+
+	// Create registry._lovetypes if it doesn't exist yet.
+	if (!lua_istable(L, -1))
+	{
+		lua_newtable(L);
+		lua_replace(L, -2);
+
+		// Create a metatable.
+		lua_newtable(L);
+
+		// metatable.__mode = "v". Weak userdata values.
+		lua_pushliteral(L, "v");
+		lua_setfield(L, -2, "__mode");
+
+		// setmetatable(newtable, metatable)
+		lua_setmetatable(L, -2);
+
+		// registry._lovetypes = newtable
+		lua_setfield(L, LUA_REGISTRYINDEX, "_lovetypes");
+	}
+	else
+		lua_pop(L, 1);
+
+	luaL_newmetatable(L, tname);
+
+	// m.__index = m
+	lua_pushvalue(L, -1);
+	lua_setfield(L, -2, "__index");
+
+	// setup gc
+	lua_pushcfunction(L, w__gc);
+	lua_setfield(L, -2, "__gc");
+
+	// Add equality
+	lua_pushcfunction(L, w__eq);
+	lua_setfield(L, -2, "__eq");
+
+	// Add tostring function.
+	lua_pushstring(L, tname);
+	lua_pushcclosure(L, w__tostring, 1);
+	lua_setfield(L, -2, "__tostring");
+
+	// Add tostring to as type() as well.
+	lua_pushstring(L, tname);
+	lua_pushcclosure(L, w__tostring, 1);
+	lua_setfield(L, -2, "type");
+
+	// Add typeOf
+	lua_pushcfunction(L, w__typeOf);
+	lua_setfield(L, -2, "typeOf");
+
+	if (f != 0)
+		luax_setfuncs(L, f);
+
+	lua_pop(L, 1); // Pops metatable.
+	return 0;
+}
+
+int luax_table_insert(lua_State *L, int tindex, int vindex, int pos)
+{
+	if (tindex < 0)
+		tindex = lua_gettop(L)+1+tindex;
+	if (vindex < 0)
+		vindex = lua_gettop(L)+1+vindex;
+	if (pos == -1)
+	{
+		lua_pushvalue(L, vindex);
+		lua_rawseti(L, tindex, lua_objlen(L, tindex)+1);
+		return 0;
+	}
+	else if (pos < 0)
+		pos = lua_objlen(L, tindex)+1+pos;
+	for (int i = lua_objlen(L, tindex)+1; i > pos; i--)
+	{
+		lua_rawgeti(L, tindex, i-1);
+		lua_rawseti(L, tindex, i);
+	}
+	lua_pushvalue(L, vindex);
+	lua_rawseti(L, tindex, pos);
+	return 0;
+}
+
+int luax_register_searcher(lua_State *L, lua_CFunction f, int pos)
+{
+	// Add the package loader to the package.loaders table.
+	lua_getglobal(L, "package");
+
+	if (lua_isnil(L, -1))
+		return luaL_error(L, "Can't register searcher: package table does not exist.");
+
+	lua_getfield(L, -1, "loaders");
+
+	// Lua 5.2 renamed package.loaders to package.searchers.
+	if (lua_isnil(L, -1))
+	{
+		lua_pop(L, 1);
+		lua_getfield(L, -1, "searchers");
+	}
+
+	if (lua_isnil(L, -1))
+		return luaL_error(L, "Can't register searcher: package.loaders table does not exist.");
+
+	lua_pushcfunction(L, f);
+	luax_table_insert(L, -2, -1, pos);
+	lua_pop(L, 3);
+	return 0;
+}
+
+void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own)
+{
+	Proxy *u = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
+
+	u->data = (void *) data;
+	u->flags = flags;
+	u->retains = own ? 1 : 0;
+
+	luaL_newmetatable(L, name);
+	lua_setmetatable(L, -2);
+}
+
+void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own)
+{
+	// Fetch the registry table of instantiated types.
+	luax_getregistry(L, REGISTRY_TYPES);
+
+	// The table might not exist - it should be insisted in luax_register_type.
+	if (!lua_istable(L, -1))
+	{
+		lua_pop(L, 1);
+		return luax_rawnewtype(L, name, flags, data, own);
+	}
+
+	// Get the value of lovetypes[data] on the stack.
+	lua_pushlightuserdata(L, (void *) data);
+	lua_gettable(L, -2);
+
+	// If the Proxy userdata isn't in the instantiated types table yet, add it.
+	if (lua_type(L, -1) != LUA_TUSERDATA)
+	{
+		lua_pop(L, 1);
+
+		luax_rawnewtype(L, name, flags, data, own);
+
+		lua_pushlightuserdata(L, (void *) data);
+		lua_pushvalue(L, -2);
+
+		// lovetypes[data] = Proxy.
+		lua_settable(L, -4);
+
+		// Remove the lovetypes table from the stack.
+		lua_remove(L, -2);
+
+		// The Proxy userdata remains at the top of the stack.
+		return;
+	}
+
+	// Remove the lovetypes table from the stack.
+	lua_remove(L, -2);
+
+	// If the object should be released on GC and we already have a stored
+	// Proxy, we should tell the Proxy that the object was retained again.
+	if (own)
+	{
+		Proxy *p = (Proxy *) lua_touserdata(L, -1);
+
+		thread::EmptyLock lock;
+		if (gcmutex)
+			lock.setLock(gcmutex);
+
+		if (p->retains >= 0)
+			++(p->retains);
+	}
+
+	// Keep the Proxy userdata on the stack.
+}
+
+bool luax_istype(lua_State *L, int idx, love::bits type)
+{
+	if (lua_isuserdata(L, idx) == 0)
+		return false;
+
+	return ((((Proxy *)lua_touserdata(L, idx))->flags & type) == type);
+}
+
+int luax_getfunction(lua_State *L, const char *mod, const char *fn)
+{
+	lua_getglobal(L, "love");
+	if (lua_isnil(L, -1)) return luaL_error(L, "Could not find global love!");
+	lua_getfield(L, -1, mod);
+	if (lua_isnil(L, -1)) return luaL_error(L, "Could not find love.%s!", mod);
+	lua_getfield(L, -1, fn);
+	if (lua_isnil(L, -1)) return luaL_error(L, "Could not find love.%s.%s!", mod, fn);
+
+	lua_remove(L, -2); // remove mod
+	lua_remove(L, -2); // remove fn
+	return 0;
+}
+
+int luax_convobj(lua_State *L, int idx, const char *mod, const char *fn)
+{
+	// Convert string to a file.
+	luax_getfunction(L, mod, fn);
+	lua_pushvalue(L, idx); // The initial argument.
+	lua_call(L, 1, 2); // Call the function, one arg, one return value (plus optional errstring.)
+	luax_assert_nilerror(L, -2); // Make sure the function returned something.
+	lua_pop(L, 1); // Pop the second return value now that we don't need it.
+	lua_replace(L, idx); // Replace the initial argument with the new object.
+	return 0;
+}
+
+int luax_convobj(lua_State *L, int idxs[], int n, const char *mod, const char *fn)
+{
+	luax_getfunction(L, mod, fn);
+	for (int i = 0; i < n; i++)
+	{
+		lua_pushvalue(L, idxs[i]); // The arguments.
+	}
+	lua_call(L, n, 2); // Call the function, n args, one return value (plus optional errstring.)
+	luax_assert_nilerror(L, -2); // Make sure the function returned something.
+	lua_pop(L, 1); // Pop the second return value now that we don't need it.
+	lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
+	return 0;
+}
+
+int luax_pconvobj(lua_State *L, int idx, const char *mod, const char *fn)
+{
+	// Convert string to a file.
+	luax_getfunction(L, mod, fn);
+	lua_pushvalue(L, idx); // The initial argument.
+	int ret = lua_pcall(L, 1, 1, 0); // Call the function, one arg, one return value.
+	if (ret == 0)
+		lua_replace(L, idx); // Replace the initial argument with the new object.
+	return ret;
+}
+
+int luax_pconvobj(lua_State *L, int idxs[], int n, const char *mod, const char *fn)
+{
+	luax_getfunction(L, mod, fn);
+	for (int i = 0; i < n; i++)
+	{
+		lua_pushvalue(L, idxs[i]); // The arguments.
+	}
+	int ret = lua_pcall(L, n, 1, 0); // Call the function, n args, one return value.
+	if (ret == 0)
+		lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
+	return ret;
+}
+
+int luax_insist(lua_State *L, int idx, const char *k)
+{
+	// Convert to absolute index if necessary.
+	if (idx < 0 && idx > LUA_REGISTRYINDEX)
+		idx = lua_gettop(L) + ++idx;
+
+	lua_getfield(L, idx, k);
+
+	// Create if necessary.
+	if (!lua_istable(L, -1))
+	{
+		lua_pop(L, 1); // Pop the non-table.
+		lua_newtable(L);
+		lua_pushvalue(L, -1); // Duplicate the table to leave on top.
+		lua_setfield(L, idx, k); // lua_stack[idx][k] = lua_stack[-1] (table)
+	}
+
+	return 1;
+}
+
+int luax_insistglobal(lua_State *L, const char *k)
+{
+	lua_getglobal(L, k);
+
+	if (!lua_istable(L, -1))
+	{
+		lua_pop(L, 1); // Pop the non-table.
+		lua_newtable(L);
+		lua_pushvalue(L, -1);
+		lua_setglobal(L, k);
+	}
+
+	return 1;
+}
+
+int luax_insistlove(lua_State *L, const char *k)
+{
+	luax_insistglobal(L, "love");
+	luax_insist(L, -1, k);
+
+	// The love table should be replaced with the top stack
+	// item. Only the reqested table should remain on the stack.
+	lua_replace(L, -2);
+
+	return 1;
+}
+
+int luax_getlove(lua_State *L, const char *k)
+{
+	lua_getglobal(L, "love");
+
+	if (!lua_isnil(L, -1))
+	{
+		lua_getfield(L, -1, k);
+		lua_replace(L, -2);
+	}
+
+	return 1;
+}
+
+int luax_insistregistry(lua_State *L, Registry r)
+{
+	switch (r)
+	{
+	case REGISTRY_GC:
+		return luax_insistlove(L, "_gc");
+	case REGISTRY_MODULES:
+		return luax_insistlove(L, "_modules");
+	case REGISTRY_TYPES:
+		return luax_insist(L, LUA_REGISTRYINDEX, "_lovetypes");
+	default:
+		return luaL_error(L, "Attempted to use invalid registry.");
+	}
+}
+
+int luax_getregistry(lua_State *L, Registry r)
+{
+	switch (r)
+	{
+	case REGISTRY_GC:
+		return luax_getlove(L, "_gc");
+	case REGISTRY_MODULES:
+		return luax_getlove(L, "_modules");
+	case REGISTRY_TYPES:
+		lua_getfield(L, LUA_REGISTRYINDEX, "_lovetypes");
+		return 1;
+	default:
+		return luaL_error(L, "Attempted to use invalid registry.");
+	}
+}
+
+extern "C" int luax_typerror(lua_State *L, int narg, const char *tname)
+{
+	int argtype = lua_type(L, narg);
+	const char *argtname = 0;
+
+	// We want to use the love type name for userdata, if possible.
+	if (argtype == LUA_TUSERDATA && luaL_getmetafield(L, narg, "__tostring") != 0)
+	{
+		lua_pushvalue(L, narg);
+		if (lua_pcall(L, 1, 1, 0) == 0 && lua_type(L, -1) == LUA_TSTRING)
+		{
+			argtname = lua_tostring(L, -1);
+
+			// Non-love userdata might have a tostring metamethod which doesn't
+			// describe its type, so we only use __tostring for love types.
+			love::Type t;
+			if (!love::getType(argtname, t))
+				argtname = 0;
+		}
+	}
+
+	if (argtname == 0)
+		argtname = lua_typename(L, argtype);
+
+	const char *msg = lua_pushfstring(L, "%s expected, got %s", tname, argtname);
+	return luaL_argerror(L, narg, msg);
+}
+
+StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
+{
+	{"Invalid", INVALID_ID},
+
+	{"Object", OBJECT_ID},
+	{"Data", DATA_ID},
+	{"Module", MODULE_ID},
+
+	// Filesystem
+	{"File", FILESYSTEM_FILE_ID},
+	{"FileData", FILESYSTEM_FILE_DATA_ID},
+
+	// Font
+	{"GlyphData", FONT_GLYPH_DATA_ID},
+	{"Rasterizer", FONT_RASTERIZER_ID},
+
+	// Graphics
+	{"Drawable", GRAPHICS_DRAWABLE_ID},
+	{"Image", GRAPHICS_IMAGE_ID},
+	{"Quad", GRAPHICS_QUAD_ID},
+	{"Font", GRAPHICS_FONT_ID},
+	{"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID},
+	{"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID},
+	{"Canvas", GRAPHICS_CANVAS_ID},
+	{"Shader", GRAPHICS_SHADER_ID},
+	{"Mesh", GRAPHICS_MESH_ID},
+
+	// Image
+	{"ImageData", IMAGE_IMAGE_DATA_ID},
+	{"CompressedData", IMAGE_COMPRESSED_DATA_ID},
+
+	// Joystick
+	{"Joystick", JOYSTICK_JOYSTICK_ID},
+
+	// Math
+	{"RandomGenerator", MATH_RANDOM_GENERATOR_ID},
+	{"BezierCurve", MATH_BEZIER_CURVE_ID},
+
+	// Audio
+	{"Source", AUDIO_SOURCE_ID},
+
+	// Sound
+	{"SoundData", SOUND_SOUND_DATA_ID},
+	{"Decoder", SOUND_DECODER_ID},
+
+	// Mouse
+	{"Cursor", MOUSE_CURSOR_ID},
+
+	// Physics
+	{"World", PHYSICS_WORLD_ID},
+	{"Contact", PHYSICS_CONTACT_ID},
+	{"Body", PHYSICS_BODY_ID},
+	{"Fixture", PHYSICS_FIXTURE_ID},
+	{"Shape", PHYSICS_SHAPE_ID},
+	{"CircleShape", PHYSICS_CIRCLE_SHAPE_ID},
+	{"PolygonShape", PHYSICS_POLYGON_SHAPE_ID},
+	{"EdgeShape", PHYSICS_EDGE_SHAPE_ID},
+	{"ChainShape", PHYSICS_CHAIN_SHAPE_ID},
+	{"Joint", PHYSICS_JOINT_ID},
+	{"MouseJoint", PHYSICS_MOUSE_JOINT_ID},
+	{"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID},
+	{"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID},
+	{"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID},
+	{"PulleyJoint", PHYSICS_PULLEY_JOINT_ID},
+	{"GearJoint", PHYSICS_GEAR_JOINT_ID},
+	{"FrictionJoint", PHYSICS_FRICTION_JOINT_ID},
+	{"WeldJoint", PHYSICS_WELD_JOINT_ID},
+	{"RopeJoint", PHYSICS_ROPE_JOINT_ID},
+	{"WheelJoint", PHYSICS_WHEEL_JOINT_ID},
+	{"MotorJoint", PHYSICS_MOTOR_JOINT_ID},
+
+	// Thread
+	{"Thread", THREAD_THREAD_ID},
+	{"Channel", THREAD_CHANNEL_ID},
+
+	// The modules themselves. Only add abstracted modules here.
+	{"filesystem", MODULE_FILESYSTEM_ID},
+	{"graphics", MODULE_GRAPHICS_ID},
+	{"image", MODULE_IMAGE_ID},
+	{"sound", MODULE_SOUND_ID},
+};
+
+StringMap<Type, TYPE_MAX_ENUM> types(typeEntries, sizeof(typeEntries));
+
+bool getType(const char *in, love::Type &out)
+{
+	return types.find(in, out);
+}
+
+bool getType(love::Type in, const char *&out)
+{
+	return types.find(in, out);
+}
+
+Type luax_type(lua_State *L, int idx)
+{
+	Type t = INVALID_ID;
+	types.find(luaL_checkstring(L, idx), t);
+	return t;
+}
+
+} // love

+ 494 - 0
jni/love/src/common/runtime.h

@@ -0,0 +1,494 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_RUNTIME_H
+#define LOVE_RUNTIME_H
+
+// LOVE
+#include "types.h"
+#include "Object.h"
+
+// Lua
+extern "C" {
+	#define LUA_COMPAT_ALL
+	#include <lua.h>
+	#include <lualib.h>
+	#include <lauxlib.h>
+}
+
+namespace love
+{
+
+// Forward declarations.
+class Module;
+class Reference;
+
+// Exposed mutex of the GC
+extern void *_gcmutex;
+
+/**
+ * Registries represent special tables which can be accessed with
+ * luax_insistregistry and luax_getregistry.
+ **/
+enum Registry
+{
+	REGISTRY_GC = 1,
+	REGISTRY_MODULES,
+	REGISTRY_TYPES
+};
+
+/**
+ * This structure wraps all Lua-exposed objects. It exists in the
+ * Lua state as a full userdata (so we can catch __gc "events"),
+ * though the Object it refers to is light userdata in the sense
+ * that it is not allocated by the Lua VM.
+ **/
+struct Proxy
+{
+	// Holds type information (see types.h).
+	bits flags;
+
+	// The light userdata (pointer to the love::Object).
+	void *data;
+
+	// The number of times release() should be called on GC.
+	int retains;
+};
+
+/**
+ * A Module with Lua wrapper functions and other data.
+ **/
+struct WrappedModule
+{
+	// The module containing the functions.
+	Module *module;
+
+	// The name for the table to put the functions in, without the 'love'-prefix.
+	const char *name;
+
+	// The type flags of this module.
+	love::bits flags;
+
+	// The functions of the module (last element {0,0}).
+	const luaL_Reg *functions;
+
+	// A list of functions which expose the types of the modules (last element 0).
+	const lua_CFunction *types;
+
+};
+
+/**
+ * Returns a reference to the top stack element (-1) if the value
+ * is of the specified type. If the value is incorrect, zero is returned.
+ *
+ * In any case, the top stack element is popped, regardless of its type.
+ **/
+Reference *luax_refif(lua_State *L, int type);
+
+/**
+ * Prints the current contents of the stack. Only useful for debugging.
+ * @param L The Lua state.
+ **/
+void luax_printstack(lua_State *L);
+
+/**
+ * Converts the value at idx to a bool. It follow the same rules
+ * as lua_toboolean, but returns a bool instead of an int.
+ * @param L The Lua state.
+ * @param idx The index on the Lua stack.
+ * @return True if the value evaluates to true, false otherwise.
+ **/
+bool luax_toboolean(lua_State *L, int idx);
+
+/**
+ * Pushes a bool onto the stack. It's the same as lua_pushboolean,
+ * but with bool instead of int.
+ * @param L The Lua state.
+ * @param b The bool to push.
+ **/
+void luax_pushboolean(lua_State *L, bool b);
+
+/**
+ * Converts the value at idx to a bool, or if not present, b is returned.
+ * @param L The Lua state.
+ * @param idx The index of the Lua stack.
+ * @param b The value to return if no value exist at the specified index.
+ * @return True if the value evaluates to true, false otherwise.
+ **/
+bool luax_optboolean(lua_State *L, int idx, bool b);
+
+/**
+ * Converts the value at idx to a std::string. It takes care of the string
+ * size and possible embedded nulls.
+ * @param L The Lua state.
+ * @param idx The index on the Lua stack.
+ * @return Copy of the string at the specified index.
+ **/
+std::string luax_tostring(lua_State *L, int idx);
+
+/**
+ * Converts the value at idx to a std::string. It takes care of the string
+ * size and possible embedded nulls.
+ * @param L The Lua state.
+ * @param idx The index on the Lua stack.
+ * @return Copy of the string at the specified index.
+ **/
+std::string luax_checkstring(lua_State *L, int idx);
+
+/**
+ * Pushes a std::string onto the stack. It uses the length of the string
+ * for lua_pushlstring's len argument.
+ * @param L The Lua state.
+ * @param str The string to push.
+ **/
+void luax_pushstring(lua_State *L, const std::string &str);
+
+
+bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultValue);
+int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValue);
+
+/**
+ * Convert the value at the specified index to an Lua number, and then
+ * convert to a float.
+ *
+ * @param L The Lua state.
+ * @param idx The index on the stack.
+ */
+inline float luax_tofloat(lua_State *L, int idx)
+{
+	return static_cast<float>(lua_tonumber(L, idx));
+}
+
+/**
+ * Like luax_tofloat, but checks that the value is a number.
+ *
+ * @see luax_tofloat
+ */
+inline float luax_checkfloat(lua_State *L, int idx)
+{
+	return static_cast<float>(luaL_checknumber(L, idx));
+}
+
+/**
+ * Require at least 'min' number of items on the stack.
+ * @param L The Lua state.
+ * @param min The minimum number of items on the stack.
+ * @return Zero if conditions are met, otherwise a Lua error (longjmp).
+ **/
+int luax_assert_argc(lua_State *L, int min);
+
+/**
+ * Require at least 'min', but more than 'max' items on the stack.
+ * @param L The Lua state.
+ * @param min The minimum number of items on the stack.
+ * @param max The maximum number of items on the stack.
+ * @return Zero if conditions are met, otherwise a Lua error (longjmp).
+ **/
+int luax_assert_argc(lua_State *L, int min, int max);
+
+/**
+ * Require that the value at idx is a function.
+ * @param L The Lua state.
+ *@param idx The index on the stack.
+ **/
+int luax_assert_function(lua_State *L, int idx);
+
+/**
+ * Require that the value at idx is not nil. If it is, the function throws an
+ * error using an optional error string at idx+1.
+ * @param L The Lua state.
+ * @param idx The index on the stack.
+ **/
+int luax_assert_nilerror(lua_State *L, int idx);
+
+/**
+ * Registers all functions in the array l (see luaL_Reg) into the table at the
+ * top of the stack.
+ * Similar to Lua 5.2's luaL_setfuncs without the upvalues, and to Lua 5.1's
+ * luaL_register without the library name.
+ **/
+void luax_setfuncs(lua_State *L, const luaL_Reg *l);
+
+/**
+ * Register a module in the love table. The love table will be created if it does not exist.
+ * @param L The Lua state.
+ **/
+int luax_register_module(lua_State *L, const WrappedModule &m);
+
+/**
+ * Inserts a module with 'name' into the package.preloaded table.
+ * @param f The function to be called when the module is opened.
+ * @param name The name of the module, with 'love'-prefix, for instance 'love.graphics'.
+ **/
+int luax_preload(lua_State *L, lua_CFunction f, const char *name);
+
+/**
+ * Register a new type.
+ * @param tname The name of the type. This must not conflict with other type names,
+ * even from other modules.
+ * @param f The list of member functions for the type.
+ **/
+int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f = 0);
+
+/**
+ * Do a table.insert from C
+ * @param L the state
+ * @param tindex the stack index of the table
+ * @param vindex the stack index of the value
+ * @param pos the position to insert it in
+ **/
+int luax_table_insert(lua_State *L, int tindex, int vindex, int pos = -1);
+
+/**
+ * Register a new searcher function for package.loaders. This can for instance enable
+ * loading of files through love.filesystem using standard require.
+ * @param L The Lua state.
+ * @param f The searcher function.
+ * @param pos The position to insert the loader in.
+ **/
+int luax_register_searcher(lua_State *L, lua_CFunction f, int pos = -1);
+
+/**
+ * Pushes a Lua representation of the given object onto the stack, creating and
+ * storing the Lua representation in a weak table if it doesn't exist yet.
+ * @param L The Lua state.
+ * @param name The name of the type. This must match the name used with luax_register_type.
+ * @param flags The type information of the object.
+ * @param data The pointer to the actual object.
+ * @param own Set this to true (default) if the object should be released upon garbage collection.
+ **/
+void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own = true);
+
+/**
+ * Creates a new Lua representation of the given object *without* checking if it
+ * exists yet, and *without* storing it in a weak table.
+ * This should only be used when performance is an extreme concern and the
+ * object is not ever expected to be pushed to Lua again, as it prevents the
+ * Lua-side objects from working in all cases when used as keys in tables.
+ * @param L The Lua state.
+ * @param name The name of the type. This must match the name used with luax_register_type.
+ * @param flags The type information of the object.
+ * @param data The pointer to the actual object.
+ * @param own Set this to true (default) if the object should be released upon garbage collection.
+ **/
+void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own = true);
+
+/**
+ * Checks whether the value at idx is a certain type.
+ * @param L The Lua state.
+ * @param idx The index on the stack.
+ * @param type The type to check for.
+ * @return True if the value is Proxy of the specified type, false otherwise.
+ **/
+bool luax_istype(lua_State *L, int idx, love::bits type);
+
+/**
+ * Gets the function love.module.function and puts it on top of the stack (alone). If the
+ * love table, the module, or the function does not exist, an error is returned.
+ * @return An error if nonexistent, or 1 if successful.
+ **/
+int luax_getfunction(lua_State *L, const char *module, const char *function);
+
+/**
+ * Converts an object into another object by the specified function love.module.function.
+ * The conversion function must accept a single object of the relevant type as a parameter,
+ * and returnone value. If the function does not exist (see luax_getfunction), an error is returned.
+ *
+ * Note that the initial object at idx is replaced by the new object.
+ *
+ * @param L The Lua state.
+ * @param idx The index on the stack.
+ * @param module The module in the love table.
+ * @param function The function in the module.
+ **/
+int luax_convobj(lua_State *L, int idx, const char *module, const char *function);
+
+/**
+ * Converts an object into another object by the specified function love.module.function.
+ * The conversion function must accept a single object of the relevant type as its first parameter,
+ * and return one value. If the function does not exist (see luax_getfunction), an error is returned.
+ *
+ * Note that the initial object at idx is replaced by the new object.
+ *
+ * @param L The Lua state.
+ * @param idxs An array of indices on the stack.
+ * @param n How many arguments are being passed.
+ * @param module The module in the love table.
+ * @param function The function in the module.
+ **/
+int luax_convobj(lua_State *L, int idxs[], int n, const char *module, const char *function);
+
+// pcall versions of the above
+int luax_pconvobj(lua_State *L, int idx, const char *module, const char *function);
+int luax_pconvobj(lua_State *L, int idxs[], int n, const char *module, const char *function);
+
+/**
+ * 'Insist' that a table 'k' exists in the table at idx. Insistence involves that the
+ * table (k) is created if it does not exist in the table at idx. The table at idx must
+ * pre-exist, however. Also note that if the a non-table value exists at the specified
+ * location, it will be overwritten with a new table. The insisted table, and only the
+ * insisted table, will be placed on top of the stack.
+ *
+ * @param idx The index on the stack containing a table.
+ * @param k The name of the table we are insisting exist.
+ **/
+int luax_insist(lua_State *L, int idx, const char *k);
+
+/**
+ * Insist that a global table 'k' exists. See luax_insist.
+ * @param k The name of the table we are insisting exist.
+ **/
+int luax_insistglobal(lua_State *L, const char *k);
+
+/**
+ * Insists that a table 'k' exists inside the 'love' table. See luax_insist.
+ * @param k The name of the table we are insisting exist.
+ **/
+int luax_insistlove(lua_State *L, const char *k);
+
+/**
+ * Pushes the table 'k' in the love table onto the stack. Pushes nil if the
+ * table doesn't exist.
+ * @param k The name of the table we want to get.
+ **/
+int luax_getlove(lua_State *L, const char *k);
+
+/**
+ * Gets (creates if needed) the specified Registry, and pushes it into the
+ * stack.
+ * @param L The Lua state.
+ * @param r The Registry to get.
+ **/
+int luax_insistregistry(lua_State *L, Registry r);
+
+/**
+ * Gets the specified Registry, and pushes it onto the stack. Pushes nil if the
+ * registry hasn't been created (see luax_insistregistry.)
+ * @param L The Lua state.
+ * @param r The Registry to get.
+ **/
+int luax_getregistry(lua_State *L, Registry r);
+
+extern "C" { // Also called from luasocket
+	int luax_typerror(lua_State *L, int narg, const char *tname);
+}
+
+/**
+ * Like luax_totype, but causes an error if the value at idx is not Proxy,
+ * or is not the specified type.
+ * @param L The Lua state.
+ * @param idx The index on the stack.
+ * @param name The name of the type.
+ * @param type The type bit.
+ **/
+template <typename T>
+T *luax_checktype(lua_State *L, int idx, const char *name, love::bits type)
+{
+	if (lua_isuserdata(L, idx) == 0)
+		luax_typerror(L, idx, name);
+
+	Proxy *u = (Proxy *)lua_touserdata(L, idx);
+
+	if ((u->flags & type) != type)
+		luax_typerror(L, idx, name);
+
+	return (T *)u->data;
+}
+
+template <typename T>
+T *luax_getmodule(lua_State *L, const char *k, love::bits type)
+{
+	luax_insistregistry(L, REGISTRY_MODULES);
+	lua_getfield(L, -1, k);
+
+	if (!lua_isuserdata(L, -1))
+		luaL_error(L, "Tried to get nonexistant module %s.", k);
+
+	Proxy *u = (Proxy *)lua_touserdata(L, -1);
+
+	if ((u->flags & type) != type)
+		luaL_error(L, "Incorrect module %s", k);
+
+	lua_pop(L, 2);
+
+	return (T *)u->data;
+}
+
+template <typename T>
+T *luax_optmodule(lua_State *L, const char *k, love::bits type)
+{
+	luax_insistregistry(L, REGISTRY_MODULES);
+	lua_getfield(L, -1, k);
+
+	if (!lua_isuserdata(L, -1))
+	{
+		lua_pop(L, 2);
+		return 0;
+	}
+
+	Proxy *u = (Proxy *)lua_touserdata(L, -1);
+
+	if ((u->flags & type) != type)
+		luaL_error(L, "Incorrect module %s", k);
+	
+	lua_pop(L, 2);
+	
+	return (T *) u->data;
+}
+
+/**
+ * Converts the value at idx to the specified type without checking that
+ * this conversion is valid. If the type has been previously verified with
+ * luax_istype, then this can be safely used. Otherwise, use luax_checktype.
+ * @param L The Lua state.
+ * @param idx The index on the stack.
+ * @param name The name of the type.
+ * @param type The type bit.
+ **/
+template <typename T>
+T *luax_totype(lua_State *L, int idx, const char * /* name */, love::bits /* type */)
+{
+	return (T *)(((Proxy *)lua_touserdata(L, idx))->data);
+}
+
+Type luax_type(lua_State *L, int idx);
+
+/**
+ * Macro for converting a LOVE exception into a Lua error.
+ * lua_error (and luaL_error) cannot be called from inside the exception handler
+ * because they use longjmp, which causes undefined behaviour when the
+ * destructor of the exception would have been called.
+ **/
+#define EXCEPT_GUARD(A) \
+{ \
+	bool should_error = false; \
+	try { A } \
+	catch (love::Exception &e) \
+	{ \
+		should_error = true; \
+		lua_pushstring(L, e.what()); \
+	} \
+	if (should_error) \
+		return luaL_error(L, "%s", lua_tostring(L, -1)); \
+}
+
+} // love
+
+#endif // LOVE_RUNTIME_H

+ 202 - 0
jni/love/src/common/types.h

@@ -0,0 +1,202 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_TYPES_H
+#define LOVE_TYPES_H
+
+// STD
+#include <bitset>
+
+namespace love
+{
+
+enum Type
+{
+	INVALID_ID = 0,
+	// Cross-module types.
+	OBJECT_ID,
+	DATA_ID,
+	MODULE_ID,
+
+	// Filesystem.
+	FILESYSTEM_FILE_ID,
+	FILESYSTEM_FILE_DATA_ID,
+
+	// Font
+	FONT_GLYPH_DATA_ID,
+	FONT_RASTERIZER_ID,
+
+	// Graphics
+	GRAPHICS_DRAWABLE_ID,
+	GRAPHICS_DRAWQABLE_ID,
+	GRAPHICS_IMAGE_ID,
+	GRAPHICS_QUAD_ID,
+	GRAPHICS_FONT_ID,
+	GRAPHICS_PARTICLE_SYSTEM_ID,
+	GRAPHICS_SPRITE_BATCH_ID,
+	GRAPHICS_CANVAS_ID,
+	GRAPHICS_SHADER_ID,
+	GRAPHICS_MESH_ID,
+
+	// Image
+	IMAGE_IMAGE_DATA_ID,
+	IMAGE_COMPRESSED_DATA_ID,
+
+	// Joystick
+	JOYSTICK_JOYSTICK_ID,
+
+	// Math
+	MATH_RANDOM_GENERATOR_ID,
+	MATH_BEZIER_CURVE_ID,
+
+	// Audio
+	AUDIO_SOURCE_ID,
+
+	// Sound
+	SOUND_SOUND_DATA_ID,
+	SOUND_DECODER_ID,
+
+	// Mouse
+	MOUSE_CURSOR_ID,
+
+	// Physics
+	PHYSICS_WORLD_ID,
+	PHYSICS_CONTACT_ID,
+	PHYSICS_BODY_ID,
+	PHYSICS_FIXTURE_ID,
+	PHYSICS_SHAPE_ID,
+	PHYSICS_CIRCLE_SHAPE_ID,
+	PHYSICS_POLYGON_SHAPE_ID,
+	PHYSICS_EDGE_SHAPE_ID,
+	PHYSICS_CHAIN_SHAPE_ID,
+	PHYSICS_JOINT_ID,
+	PHYSICS_MOUSE_JOINT_ID,
+	PHYSICS_DISTANCE_JOINT_ID,
+	PHYSICS_PRISMATIC_JOINT_ID,
+	PHYSICS_REVOLUTE_JOINT_ID,
+	PHYSICS_PULLEY_JOINT_ID,
+	PHYSICS_GEAR_JOINT_ID,
+	PHYSICS_FRICTION_JOINT_ID,
+	PHYSICS_WELD_JOINT_ID,
+	PHYSICS_ROPE_JOINT_ID,
+	PHYSICS_WHEEL_JOINT_ID,
+	PHYSICS_MOTOR_JOINT_ID,
+
+	// Thread
+	THREAD_THREAD_ID,
+	THREAD_CHANNEL_ID,
+
+	// The modules themselves. Only add abstracted modules here.
+	MODULE_FILESYSTEM_ID,
+	MODULE_GRAPHICS_ID,
+	MODULE_IMAGE_ID,
+	MODULE_SOUND_ID,
+
+	// Count the number of bits needed.
+	TYPE_MAX_ENUM
+};
+
+typedef std::bitset<TYPE_MAX_ENUM> bits;
+
+const bits INVALID_T = bits(1) << INVALID_ID;
+
+const bits OBJECT_T = bits(1) << OBJECT_ID;
+const bits DATA_T = (bits(1) << DATA_ID) | OBJECT_T;
+const bits MODULE_T = (bits(1) << MODULE_ID) | OBJECT_T;
+
+// Filesystem.
+const bits FILESYSTEM_FILE_T = (bits(1) << FILESYSTEM_FILE_ID) | OBJECT_T;
+const bits FILESYSTEM_FILE_DATA_T = (bits(1) << FILESYSTEM_FILE_DATA_ID) | DATA_T;
+
+const bits FONT_GLYPH_DATA_T = (bits(1) << FONT_GLYPH_DATA_ID) | DATA_T;
+const bits FONT_RASTERIZER_T = (bits(1) << FONT_RASTERIZER_ID) | OBJECT_T;
+
+// Graphics.
+const bits GRAPHICS_DRAWABLE_T = (bits(1) << GRAPHICS_DRAWABLE_ID) | OBJECT_T;
+const bits GRAPHICS_DRAWQABLE_T = (bits(1) << GRAPHICS_DRAWQABLE_ID) | GRAPHICS_DRAWABLE_T;
+const bits GRAPHICS_IMAGE_T = (bits(1) << GRAPHICS_IMAGE_ID) | GRAPHICS_DRAWQABLE_T;
+const bits GRAPHICS_QUAD_T = (bits(1) << GRAPHICS_QUAD_ID) | OBJECT_T;
+const bits GRAPHICS_FONT_T = (bits(1) << GRAPHICS_FONT_ID) | OBJECT_T;
+const bits GRAPHICS_PARTICLE_SYSTEM_T = (bits(1) << GRAPHICS_PARTICLE_SYSTEM_ID) | GRAPHICS_DRAWABLE_T;
+const bits GRAPHICS_SPRITE_BATCH_T = (bits(1) << GRAPHICS_SPRITE_BATCH_ID) | GRAPHICS_DRAWABLE_T;
+const bits GRAPHICS_CANVAS_T = (bits(1) << GRAPHICS_CANVAS_ID) | GRAPHICS_DRAWQABLE_T;
+const bits GRAPHICS_SHADER_T = (bits(1) << GRAPHICS_SHADER_ID) | OBJECT_T;
+const bits GRAPHICS_MESH_T = (bits(1) << GRAPHICS_MESH_ID) | GRAPHICS_DRAWABLE_T;
+
+// Image.
+const bits IMAGE_IMAGE_DATA_T = (bits(1) << IMAGE_IMAGE_DATA_ID) | DATA_T;
+const bits IMAGE_COMPRESSED_DATA_T = (bits(1) << IMAGE_COMPRESSED_DATA_ID) | DATA_T;
+
+// Joystick.
+const bits JOYSTICK_JOYSTICK_T = (bits(1) << JOYSTICK_JOYSTICK_ID) | OBJECT_T;
+
+// Math.
+const bits MATH_RANDOM_GENERATOR_T = (bits(1) << MATH_RANDOM_GENERATOR_ID) | OBJECT_T;
+const bits MATH_BEZIER_CURVE_T = (bits(1) << MATH_BEZIER_CURVE_ID) | OBJECT_T;
+
+// Audio.
+const bits AUDIO_SOURCE_T = (bits(1) << AUDIO_SOURCE_ID) | OBJECT_T;
+
+// Sound.
+const bits SOUND_SOUND_DATA_T = (bits(1) << SOUND_SOUND_DATA_ID) | DATA_T;
+const bits SOUND_DECODER_T = bits(1) << SOUND_DECODER_ID;
+
+// Mouse.
+const bits MOUSE_CURSOR_T = (bits(1) << MOUSE_CURSOR_ID) | OBJECT_T;
+
+// Physics.
+const bits PHYSICS_WORLD_T = (bits(1) << PHYSICS_WORLD_ID) | OBJECT_T;
+const bits PHYSICS_CONTACT_T = (bits(1) << PHYSICS_CONTACT_ID) | OBJECT_T;
+const bits PHYSICS_BODY_T = (bits(1) << PHYSICS_BODY_ID) | OBJECT_T;
+const bits PHYSICS_FIXTURE_T = (bits(1) << PHYSICS_FIXTURE_ID) | OBJECT_T;
+const bits PHYSICS_SHAPE_T = (bits(1) << PHYSICS_SHAPE_ID) | OBJECT_T;
+const bits PHYSICS_CIRCLE_SHAPE_T = (bits(1) << PHYSICS_CIRCLE_SHAPE_ID) | PHYSICS_SHAPE_T;
+const bits PHYSICS_POLYGON_SHAPE_T = (bits(1) << PHYSICS_POLYGON_SHAPE_ID) | PHYSICS_SHAPE_T;
+const bits PHYSICS_EDGE_SHAPE_T = (bits(1) << PHYSICS_EDGE_SHAPE_ID) | PHYSICS_SHAPE_T;
+const bits PHYSICS_CHAIN_SHAPE_T = (bits(1) << PHYSICS_CHAIN_SHAPE_ID) | PHYSICS_SHAPE_T;
+const bits PHYSICS_JOINT_T = (bits(1) << PHYSICS_JOINT_ID) | OBJECT_T;
+const bits PHYSICS_MOUSE_JOINT_T = (bits(1) << PHYSICS_MOUSE_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_DISTANCE_JOINT_T = (bits(1) << PHYSICS_DISTANCE_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_PRISMATIC_JOINT_T = (bits(1) << PHYSICS_PRISMATIC_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_REVOLUTE_JOINT_T = (bits(1) << PHYSICS_REVOLUTE_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_PULLEY_JOINT_T = (bits(1) << PHYSICS_PULLEY_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_GEAR_JOINT_T = (bits(1) << PHYSICS_GEAR_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_FRICTION_JOINT_T = (bits(1) << PHYSICS_FRICTION_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_WELD_JOINT_T = (bits(1) << PHYSICS_WELD_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_ROPE_JOINT_T = (bits(1) << PHYSICS_ROPE_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_WHEEL_JOINT_T = (bits(1) << PHYSICS_WHEEL_JOINT_ID) | PHYSICS_JOINT_T;
+const bits PHYSICS_MOTOR_JOINT_T = (bits(1) << PHYSICS_MOTOR_JOINT_ID) | PHYSICS_JOINT_T;
+
+// Thread.
+const bits THREAD_THREAD_T = (bits(1) << THREAD_THREAD_ID) | OBJECT_T;
+const bits THREAD_CHANNEL_T = (bits(1) << THREAD_CHANNEL_ID) | OBJECT_T;
+
+// Modules.
+const bits MODULE_FILESYSTEM_T = (bits(1) << MODULE_FILESYSTEM_ID) | MODULE_T;
+const bits MODULE_GRAPHICS_T = (bits(1) << MODULE_GRAPHICS_ID) | MODULE_T;
+const bits MODULE_IMAGE_T = (bits(1) << MODULE_IMAGE_ID) | MODULE_T;
+const bits MODULE_SOUND_T = (bits(1) << MODULE_SOUND_ID) | MODULE_T;
+
+bool getType(const char *in, Type &out);
+bool getType(Type in, const char  *&out);
+
+} // love
+
+#endif // LOVE_TYPES_H

+ 61 - 0
jni/love/src/common/utf8.cpp

@@ -0,0 +1,61 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "utf8.h"
+
+#ifdef LOVE_WINDOWS
+
+namespace love
+{
+
+std::string to_utf8(LPCWSTR wstr)
+{
+	size_t wide_len = wcslen(wstr)+1;
+
+	// Get size in UTF-8.
+	int utf8_size = WideCharToMultiByte(CP_UTF8, 0, wstr, wide_len, 0, 0, 0, 0);
+
+	char *utf8_str = new char[utf8_size];
+
+	// Convert to UTF-8.
+	int ok = WideCharToMultiByte(CP_UTF8, 0, wstr, wide_len, utf8_str, utf8_size, 0, 0);
+
+	std::string ret;
+	if (ok)
+		ret = utf8_str;
+
+	delete[] utf8_str;
+	return ret;
+}
+
+void replace_char(std::string &str, char find, char replace)
+{
+	int length = str.length();
+
+	for (int i = 0; i<length; i++)
+	{
+		if (str[i] == find)
+			str[i] = replace;
+	}
+}
+
+} // love
+
+#endif // LOVE_WINDOWS

+ 48 - 0
jni/love/src/common/utf8.h

@@ -0,0 +1,48 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "config.h"
+
+#ifdef LOVE_WINDOWS
+
+#include <string>
+#include <windows.h>
+
+namespace love
+{
+
+/**
+ * Convert the wide string to a UTF-8 encoded string.
+ * @param wstr The wide-char string.
+ * @return A UTF-8 string.
+ **/
+std::string to_utf8(LPCWSTR wstr);
+
+/**
+ * Replace all occurences of 'find' with 'replace' in a string.
+ * @param str The string to modify.
+ * @param find The character to match.
+ * @param replace The character to replace matches.
+ **/
+void replace_char(std::string &str, char find, char replace);
+
+} // love
+
+#endif // LOVE_WINDOWS

+ 37 - 0
jni/love/src/common/version.h

@@ -0,0 +1,37 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_VERSION_H
+#define LOVE_VERSION_H
+
+namespace love
+{
+
+// Version stuff.
+const int VERSION_MAJOR = 0;
+const int VERSION_MINOR = 9;
+const int VERSION_REV = 0;
+const char *VERSION = "0.9.0";
+const char *VERSION_COMPATIBILITY[] =  { VERSION, 0 };
+const char *VERSION_CODENAME = "Baby Inspector";
+
+} // love
+
+#endif // LOVE_VERSION_H

+ 66 - 0
jni/love/src/common/wrap_Data.cpp

@@ -0,0 +1,66 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_Data.h"
+
+namespace love
+{
+
+Data *luax_checkdata(lua_State *L, int idx)
+{
+	return luax_checktype<Data>(L, idx, "Data", DATA_T);
+}
+
+int w_Data_getString(lua_State *L)
+{
+	Data *t = luax_checkdata(L, 1);
+	lua_pushlstring(L, (const char *) t->getData(), (size_t) t->getSize());
+	return 1;
+}
+
+int w_Data_getPointer(lua_State *L)
+{
+	Data *t = luax_checkdata(L, 1);
+	lua_pushlightuserdata(L, t->getData());
+	return 1;
+}
+
+int w_Data_getSize(lua_State *L)
+{
+	Data *t = luax_checkdata(L, 1);
+	lua_pushinteger(L, t->getSize());
+	return 1;
+}
+
+const luaL_Reg w_Data_functions[] =
+{
+	{ "getString", w_Data_getString },
+	{ "getPointer", w_Data_getPointer },
+	{ "getSize", w_Data_getSize },
+	{ 0, 0 }
+};
+
+int w_Data_open(lua_State *L)
+{
+	luax_register_type(L, "Data", w_Data_functions);
+	return 0;
+}
+
+} // love

+ 39 - 0
jni/love/src/common/wrap_Data.h

@@ -0,0 +1,39 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_WRAP_DATA_H
+#define LOVE_WRAP_DATA_H
+
+// LOVE
+#include "runtime.h"
+#include "Data.h"
+
+namespace love
+{
+
+Data *luax_checkdata(lua_State *L, int idx);
+int w_Data_getString(lua_State *L);
+int w_Data_getPointer(lua_State *L);
+int w_Data_getSize(lua_State *L);
+int w_Data_open(lua_State *L);
+
+} // love
+
+#endif // LOVE_WRAP_DATA_H

+ 68 - 0
jni/love/src/libraries/Box2D/Box2D.h

@@ -0,0 +1,68 @@
+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BOX2D_H
+#define BOX2D_H
+
+/**
+\mainpage Box2D API Documentation
+
+\section intro_sec Getting Started
+
+For documentation please see http://box2d.org/documentation.html
+
+For discussion please visit http://box2d.org/forum
+*/
+
+// These include files constitute the main Box2D API
+
+#include <Box2D/Common/b2Settings.h>
+#include <Box2D/Common/b2Draw.h>
+#include <Box2D/Common/b2Timer.h>
+
+#include <Box2D/Collision/Shapes/b2CircleShape.h>
+#include <Box2D/Collision/Shapes/b2EdgeShape.h>
+#include <Box2D/Collision/Shapes/b2ChainShape.h>
+#include <Box2D/Collision/Shapes/b2PolygonShape.h>
+
+#include <Box2D/Collision/b2BroadPhase.h>
+#include <Box2D/Collision/b2Distance.h>
+#include <Box2D/Collision/b2DynamicTree.h>
+#include <Box2D/Collision/b2TimeOfImpact.h>
+
+#include <Box2D/Dynamics/b2Body.h>
+#include <Box2D/Dynamics/b2Fixture.h>
+#include <Box2D/Dynamics/b2WorldCallbacks.h>
+#include <Box2D/Dynamics/b2TimeStep.h>
+#include <Box2D/Dynamics/b2World.h>
+
+#include <Box2D/Dynamics/Contacts/b2Contact.h>
+
+#include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
+#include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
+#include <Box2D/Dynamics/Joints/b2GearJoint.h>
+#include <Box2D/Dynamics/Joints/b2MotorJoint.h>
+#include <Box2D/Dynamics/Joints/b2MouseJoint.h>
+#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
+#include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
+#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
+#include <Box2D/Dynamics/Joints/b2RopeJoint.h>
+#include <Box2D/Dynamics/Joints/b2WeldJoint.h>
+#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
+
+#endif

+ 190 - 0
jni/love/src/libraries/Box2D/Collision/Shapes/b2ChainShape.cpp

@@ -0,0 +1,190 @@
+/*
+* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <Box2D/Collision/Shapes/b2ChainShape.h>
+#include <Box2D/Collision/Shapes/b2EdgeShape.h>
+#include <new>
+#include <memory.h>
+
+b2ChainShape::~b2ChainShape()
+{
+	b2Free(m_vertices);
+	m_vertices = NULL;
+	m_count = 0;
+}
+
+void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count)
+{
+	b2Assert(m_vertices == NULL && m_count == 0);
+	b2Assert(count >= 3);
+	for (int32 i = 1; i < count; ++i)
+	{
+		b2Vec2 v1 = vertices[i-1];
+		b2Vec2 v2 = vertices[i];
+		// If the code crashes here, it means your vertices are too close together.
+		b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
+	}
+
+	m_count = count + 1;
+	m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
+	memcpy(m_vertices, vertices, count * sizeof(b2Vec2));
+	m_vertices[count] = m_vertices[0];
+	m_prevVertex = m_vertices[m_count - 2];
+	m_nextVertex = m_vertices[1];
+	m_hasPrevVertex = true;
+	m_hasNextVertex = true;
+}
+
+void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count)
+{
+	b2Assert(m_vertices == NULL && m_count == 0);
+	b2Assert(count >= 2);
+	for (int32 i = 1; i < count; ++i)
+	{
+		b2Vec2 v1 = vertices[i-1];
+		b2Vec2 v2 = vertices[i];
+		// If the code crashes here, it means your vertices are too close together.
+		b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
+	}
+
+	m_count = count;
+	m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2));
+	memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2));
+
+	m_hasPrevVertex = false;
+	m_hasNextVertex = false;
+
+	m_prevVertex.SetZero();
+	m_nextVertex.SetZero();
+}
+
+void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex)
+{
+	m_prevVertex = prevVertex;
+	m_hasPrevVertex = true;
+}
+
+void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex)
+{
+	m_nextVertex = nextVertex;
+	m_hasNextVertex = true;
+}
+
+b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const
+{
+	void* mem = allocator->Allocate(sizeof(b2ChainShape));
+	b2ChainShape* clone = new (mem) b2ChainShape;
+	clone->CreateChain(m_vertices, m_count);
+	clone->m_prevVertex = m_prevVertex;
+	clone->m_nextVertex = m_nextVertex;
+	clone->m_hasPrevVertex = m_hasPrevVertex;
+	clone->m_hasNextVertex = m_hasNextVertex;
+	return clone;
+}
+
+int32 b2ChainShape::GetChildCount() const
+{
+	// edge count = vertex count - 1
+	return m_count - 1;
+}
+
+void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
+{
+	b2Assert(0 <= index && index < m_count - 1);
+	edge->m_type = b2Shape::e_edge;
+	edge->m_radius = m_radius;
+
+	edge->m_vertex1 = m_vertices[index + 0];
+	edge->m_vertex2 = m_vertices[index + 1];
+
+	if (index > 0)
+	{
+		edge->m_vertex0 = m_vertices[index - 1];
+		edge->m_hasVertex0 = true;
+	}
+	else
+	{
+		edge->m_vertex0 = m_prevVertex;
+		edge->m_hasVertex0 = m_hasPrevVertex;
+	}
+
+	if (index < m_count - 2)
+	{
+		edge->m_vertex3 = m_vertices[index + 2];
+		edge->m_hasVertex3 = true;
+	}
+	else
+	{
+		edge->m_vertex3 = m_nextVertex;
+		edge->m_hasVertex3 = m_hasNextVertex;
+	}
+}
+
+bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
+{
+	B2_NOT_USED(xf);
+	B2_NOT_USED(p);
+	return false;
+}
+
+bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+							const b2Transform& xf, int32 childIndex) const
+{
+	b2Assert(childIndex < m_count);
+
+	b2EdgeShape edgeShape;
+
+	int32 i1 = childIndex;
+	int32 i2 = childIndex + 1;
+	if (i2 == m_count)
+	{
+		i2 = 0;
+	}
+
+	edgeShape.m_vertex1 = m_vertices[i1];
+	edgeShape.m_vertex2 = m_vertices[i2];
+
+	return edgeShape.RayCast(output, input, xf, 0);
+}
+
+void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
+{
+	b2Assert(childIndex < m_count);
+
+	int32 i1 = childIndex;
+	int32 i2 = childIndex + 1;
+	if (i2 == m_count)
+	{
+		i2 = 0;
+	}
+
+	b2Vec2 v1 = b2Mul(xf, m_vertices[i1]);
+	b2Vec2 v2 = b2Mul(xf, m_vertices[i2]);
+
+	aabb->lowerBound = b2Min(v1, v2);
+	aabb->upperBound = b2Max(v1, v2);
+}
+
+void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const
+{
+	B2_NOT_USED(density);
+
+	massData->mass = 0.0f;
+	massData->center.SetZero();
+	massData->I = 0.0f;
+}

+ 102 - 0
jni/love/src/libraries/Box2D/Collision/Shapes/b2ChainShape.h

@@ -0,0 +1,102 @@
+/*
+* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_CHAIN_SHAPE_H
+#define B2_CHAIN_SHAPE_H
+
+#include <Box2D/Collision/Shapes/b2Shape.h>
+
+class b2EdgeShape;
+
+/// A chain shape is a free form sequence of line segments.
+/// The chain has two-sided collision, so you can use inside and outside collision.
+/// Therefore, you may use any winding order.
+/// Since there may be many vertices, they are allocated using b2Alloc.
+/// Connectivity information is used to create smooth collisions.
+/// WARNING: The chain will not collide properly if there are self-intersections.
+class b2ChainShape : public b2Shape
+{
+public:
+	b2ChainShape();
+
+	/// The destructor frees the vertices using b2Free.
+	~b2ChainShape();
+
+	/// Create a loop. This automatically adjusts connectivity.
+	/// @param vertices an array of vertices, these are copied
+	/// @param count the vertex count
+	void CreateLoop(const b2Vec2* vertices, int32 count);
+
+	/// Create a chain with isolated end vertices.
+	/// @param vertices an array of vertices, these are copied
+	/// @param count the vertex count
+	void CreateChain(const b2Vec2* vertices, int32 count);
+
+	/// Establish connectivity to a vertex that precedes the first vertex.
+	/// Don't call this for loops.
+	void SetPrevVertex(const b2Vec2& prevVertex);
+
+	/// Establish connectivity to a vertex that follows the last vertex.
+	/// Don't call this for loops.
+	void SetNextVertex(const b2Vec2& nextVertex);
+
+	/// Implement b2Shape. Vertices are cloned using b2Alloc.
+	b2Shape* Clone(b2BlockAllocator* allocator) const;
+
+	/// @see b2Shape::GetChildCount
+	int32 GetChildCount() const;
+
+	/// Get a child edge.
+	void GetChildEdge(b2EdgeShape* edge, int32 index) const;
+
+	/// This always return false.
+	/// @see b2Shape::TestPoint
+	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
+
+	/// Implement b2Shape.
+	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+					const b2Transform& transform, int32 childIndex) const;
+
+	/// @see b2Shape::ComputeAABB
+	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
+
+	/// Chains have zero mass.
+	/// @see b2Shape::ComputeMass
+	void ComputeMass(b2MassData* massData, float32 density) const;
+
+	/// The vertices. Owned by this class.
+	b2Vec2* m_vertices;
+
+	/// The vertex count.
+	int32 m_count;
+
+	b2Vec2 m_prevVertex, m_nextVertex;
+	bool m_hasPrevVertex, m_hasNextVertex;
+};
+
+inline b2ChainShape::b2ChainShape()
+{
+	m_type = e_chain;
+	m_radius = b2_polygonRadius;
+	m_vertices = NULL;
+	m_count = 0;
+	m_hasPrevVertex = false;
+	m_hasNextVertex = false;
+}
+
+#endif

+ 99 - 0
jni/love/src/libraries/Box2D/Collision/Shapes/b2CircleShape.cpp

@@ -0,0 +1,99 @@
+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <Box2D/Collision/Shapes/b2CircleShape.h>
+#include <new>
+
+b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const
+{
+	void* mem = allocator->Allocate(sizeof(b2CircleShape));
+	b2CircleShape* clone = new (mem) b2CircleShape;
+	*clone = *this;
+	return clone;
+}
+
+int32 b2CircleShape::GetChildCount() const
+{
+	return 1;
+}
+
+bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const
+{
+	b2Vec2 center = transform.p + b2Mul(transform.q, m_p);
+	b2Vec2 d = p - center;
+	return b2Dot(d, d) <= m_radius * m_radius;
+}
+
+// Collision Detection in Interactive 3D Environments by Gino van den Bergen
+// From Section 3.1.2
+// x = s + a * r
+// norm(x) = radius
+bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+							const b2Transform& transform, int32 childIndex) const
+{
+	B2_NOT_USED(childIndex);
+
+	b2Vec2 position = transform.p + b2Mul(transform.q, m_p);
+	b2Vec2 s = input.p1 - position;
+	float32 b = b2Dot(s, s) - m_radius * m_radius;
+
+	// Solve quadratic equation.
+	b2Vec2 r = input.p2 - input.p1;
+	float32 c =  b2Dot(s, r);
+	float32 rr = b2Dot(r, r);
+	float32 sigma = c * c - rr * b;
+
+	// Check for negative discriminant and short segment.
+	if (sigma < 0.0f || rr < b2_epsilon)
+	{
+		return false;
+	}
+
+	// Find the point of intersection of the line with the circle.
+	float32 a = -(c + b2Sqrt(sigma));
+
+	// Is the intersection point on the segment?
+	if (0.0f <= a && a <= input.maxFraction * rr)
+	{
+		a /= rr;
+		output->fraction = a;
+		output->normal = s + a * r;
+		output->normal.Normalize();
+		return true;
+	}
+
+	return false;
+}
+
+void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const
+{
+	B2_NOT_USED(childIndex);
+
+	b2Vec2 p = transform.p + b2Mul(transform.q, m_p);
+	aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius);
+	aabb->upperBound.Set(p.x + m_radius, p.y + m_radius);
+}
+
+void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const
+{
+	massData->mass = density * b2_pi * m_radius * m_radius;
+	massData->center = m_p;
+
+	// inertia about the local origin
+	massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p));
+}

+ 91 - 0
jni/love/src/libraries/Box2D/Collision/Shapes/b2CircleShape.h

@@ -0,0 +1,91 @@
+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_CIRCLE_SHAPE_H
+#define B2_CIRCLE_SHAPE_H
+
+#include <Box2D/Collision/Shapes/b2Shape.h>
+
+/// A circle shape.
+class b2CircleShape : public b2Shape
+{
+public:
+	b2CircleShape();
+
+	/// Implement b2Shape.
+	b2Shape* Clone(b2BlockAllocator* allocator) const;
+
+	/// @see b2Shape::GetChildCount
+	int32 GetChildCount() const;
+
+	/// Implement b2Shape.
+	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
+
+	/// Implement b2Shape.
+	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+				const b2Transform& transform, int32 childIndex) const;
+
+	/// @see b2Shape::ComputeAABB
+	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
+
+	/// @see b2Shape::ComputeMass
+	void ComputeMass(b2MassData* massData, float32 density) const;
+
+	/// Get the supporting vertex index in the given direction.
+	int32 GetSupport(const b2Vec2& d) const;
+
+	/// Get the supporting vertex in the given direction.
+	const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
+
+	/// Get the vertex count.
+	int32 GetVertexCount() const { return 1; }
+
+	/// Get a vertex by index. Used by b2Distance.
+	const b2Vec2& GetVertex(int32 index) const;
+
+	/// Position
+	b2Vec2 m_p;
+};
+
+inline b2CircleShape::b2CircleShape()
+{
+	m_type = e_circle;
+	m_radius = 0.0f;
+	m_p.SetZero();
+}
+
+inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const
+{
+	B2_NOT_USED(d);
+	return 0;
+}
+
+inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const
+{
+	B2_NOT_USED(d);
+	return m_p;
+}
+
+inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const
+{
+	B2_NOT_USED(index);
+	b2Assert(index == 0);
+	return m_p;
+}
+
+#endif

+ 138 - 0
jni/love/src/libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp

@@ -0,0 +1,138 @@
+/*
+* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <Box2D/Collision/Shapes/b2EdgeShape.h>
+#include <new>
+
+void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
+{
+	m_vertex1 = v1;
+	m_vertex2 = v2;
+	m_hasVertex0 = false;
+	m_hasVertex3 = false;
+}
+
+b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
+{
+	void* mem = allocator->Allocate(sizeof(b2EdgeShape));
+	b2EdgeShape* clone = new (mem) b2EdgeShape;
+	*clone = *this;
+	return clone;
+}
+
+int32 b2EdgeShape::GetChildCount() const
+{
+	return 1;
+}
+
+bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
+{
+	B2_NOT_USED(xf);
+	B2_NOT_USED(p);
+	return false;
+}
+
+// p = p1 + t * d
+// v = v1 + s * e
+// p1 + t * d = v1 + s * e
+// s * e - t * d = p1 - v1
+bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+							const b2Transform& xf, int32 childIndex) const
+{
+	B2_NOT_USED(childIndex);
+
+	// Put the ray into the edge's frame of reference.
+	b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
+	b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
+	b2Vec2 d = p2 - p1;
+
+	b2Vec2 v1 = m_vertex1;
+	b2Vec2 v2 = m_vertex2;
+	b2Vec2 e = v2 - v1;
+	b2Vec2 normal(e.y, -e.x);
+	normal.Normalize();
+
+	// q = p1 + t * d
+	// dot(normal, q - v1) = 0
+	// dot(normal, p1 - v1) + t * dot(normal, d) = 0
+	float32 numerator = b2Dot(normal, v1 - p1);
+	float32 denominator = b2Dot(normal, d);
+
+	if (denominator == 0.0f)
+	{
+		return false;
+	}
+
+	float32 t = numerator / denominator;
+	if (t < 0.0f || input.maxFraction < t)
+	{
+		return false;
+	}
+
+	b2Vec2 q = p1 + t * d;
+
+	// q = v1 + s * r
+	// s = dot(q - v1, r) / dot(r, r)
+	b2Vec2 r = v2 - v1;
+	float32 rr = b2Dot(r, r);
+	if (rr == 0.0f)
+	{
+		return false;
+	}
+
+	float32 s = b2Dot(q - v1, r) / rr;
+	if (s < 0.0f || 1.0f < s)
+	{
+		return false;
+	}
+
+	output->fraction = t;
+	if (numerator > 0.0f)
+	{
+		output->normal = -b2Mul(xf.q, normal);
+	}
+	else
+	{
+		output->normal = b2Mul(xf.q, normal);
+	}
+	return true;
+}
+
+void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
+{
+	B2_NOT_USED(childIndex);
+
+	b2Vec2 v1 = b2Mul(xf, m_vertex1);
+	b2Vec2 v2 = b2Mul(xf, m_vertex2);
+
+	b2Vec2 lower = b2Min(v1, v2);
+	b2Vec2 upper = b2Max(v1, v2);
+
+	b2Vec2 r(m_radius, m_radius);
+	aabb->lowerBound = lower - r;
+	aabb->upperBound = upper + r;
+}
+
+void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const
+{
+	B2_NOT_USED(density);
+
+	massData->mass = 0.0f;
+	massData->center = 0.5f * (m_vertex1 + m_vertex2);
+	massData->I = 0.0f;
+}

+ 74 - 0
jni/love/src/libraries/Box2D/Collision/Shapes/b2EdgeShape.h

@@ -0,0 +1,74 @@
+/*
+* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_EDGE_SHAPE_H
+#define B2_EDGE_SHAPE_H
+
+#include <Box2D/Collision/Shapes/b2Shape.h>
+
+/// A line segment (edge) shape. These can be connected in chains or loops
+/// to other edge shapes. The connectivity information is used to ensure
+/// correct contact normals.
+class b2EdgeShape : public b2Shape
+{
+public:
+	b2EdgeShape();
+
+	/// Set this as an isolated edge.
+	void Set(const b2Vec2& v1, const b2Vec2& v2);
+
+	/// Implement b2Shape.
+	b2Shape* Clone(b2BlockAllocator* allocator) const;
+
+	/// @see b2Shape::GetChildCount
+	int32 GetChildCount() const;
+
+	/// @see b2Shape::TestPoint
+	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
+
+	/// Implement b2Shape.
+	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+				const b2Transform& transform, int32 childIndex) const;
+
+	/// @see b2Shape::ComputeAABB
+	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
+
+	/// @see b2Shape::ComputeMass
+	void ComputeMass(b2MassData* massData, float32 density) const;
+	
+	/// These are the edge vertices
+	b2Vec2 m_vertex1, m_vertex2;
+
+	/// Optional adjacent vertices. These are used for smooth collision.
+	b2Vec2 m_vertex0, m_vertex3;
+	bool m_hasVertex0, m_hasVertex3;
+};
+
+inline b2EdgeShape::b2EdgeShape()
+{
+	m_type = e_edge;
+	m_radius = b2_polygonRadius;
+	m_vertex0.x = 0.0f;
+	m_vertex0.y = 0.0f;
+	m_vertex3.x = 0.0f;
+	m_vertex3.y = 0.0f;
+	m_hasVertex0 = false;
+	m_hasVertex3 = false;
+}
+
+#endif

+ 459 - 0
jni/love/src/libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp

@@ -0,0 +1,459 @@
+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include <Box2D/Collision/Shapes/b2PolygonShape.h>
+#include <new>
+
+b2Shape* b2PolygonShape::Clone(b2BlockAllocator* allocator) const
+{
+	void* mem = allocator->Allocate(sizeof(b2PolygonShape));
+	b2PolygonShape* clone = new (mem) b2PolygonShape;
+	*clone = *this;
+	return clone;
+}
+
+void b2PolygonShape::SetAsBox(float32 hx, float32 hy)
+{
+	m_count = 4;
+	m_vertices[0].Set(-hx, -hy);
+	m_vertices[1].Set( hx, -hy);
+	m_vertices[2].Set( hx,  hy);
+	m_vertices[3].Set(-hx,  hy);
+	m_normals[0].Set(0.0f, -1.0f);
+	m_normals[1].Set(1.0f, 0.0f);
+	m_normals[2].Set(0.0f, 1.0f);
+	m_normals[3].Set(-1.0f, 0.0f);
+	m_centroid.SetZero();
+}
+
+void b2PolygonShape::SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle)
+{
+	m_count = 4;
+	m_vertices[0].Set(-hx, -hy);
+	m_vertices[1].Set( hx, -hy);
+	m_vertices[2].Set( hx,  hy);
+	m_vertices[3].Set(-hx,  hy);
+	m_normals[0].Set(0.0f, -1.0f);
+	m_normals[1].Set(1.0f, 0.0f);
+	m_normals[2].Set(0.0f, 1.0f);
+	m_normals[3].Set(-1.0f, 0.0f);
+	m_centroid = center;
+
+	b2Transform xf;
+	xf.p = center;
+	xf.q.Set(angle);
+
+	// Transform vertices and normals.
+	for (int32 i = 0; i < m_count; ++i)
+	{
+		m_vertices[i] = b2Mul(xf, m_vertices[i]);
+		m_normals[i] = b2Mul(xf.q, m_normals[i]);
+	}
+}
+
+int32 b2PolygonShape::GetChildCount() const
+{
+	return 1;
+}
+
+static b2Vec2 ComputeCentroid(const b2Vec2* vs, int32 count)
+{
+	b2Assert(count >= 3);
+
+	b2Vec2 c; c.Set(0.0f, 0.0f);
+	float32 area = 0.0f;
+
+	// pRef is the reference point for forming triangles.
+	// It's location doesn't change the result (except for rounding error).
+	b2Vec2 pRef(0.0f, 0.0f);
+#if 0
+	// This code would put the reference point inside the polygon.
+	for (int32 i = 0; i < count; ++i)
+	{
+		pRef += vs[i];
+	}
+	pRef *= 1.0f / count;
+#endif
+
+	const float32 inv3 = 1.0f / 3.0f;
+
+	for (int32 i = 0; i < count; ++i)
+	{
+		// Triangle vertices.
+		b2Vec2 p1 = pRef;
+		b2Vec2 p2 = vs[i];
+		b2Vec2 p3 = i + 1 < count ? vs[i+1] : vs[0];
+
+		b2Vec2 e1 = p2 - p1;
+		b2Vec2 e2 = p3 - p1;
+
+		float32 D = b2Cross(e1, e2);
+
+		float32 triangleArea = 0.5f * D;
+		area += triangleArea;
+
+		// Area weighted centroid
+		c += triangleArea * inv3 * (p1 + p2 + p3);
+	}
+
+	// Centroid
+	b2Assert(area > b2_epsilon);
+	c *= 1.0f / area;
+	return c;
+}
+
+void b2PolygonShape::Set(const b2Vec2* vertices, int32 count)
+{
+	b2Assert(3 <= count && count <= b2_maxPolygonVertices);
+	if (count < 3)
+	{
+		SetAsBox(1.0f, 1.0f);
+		return;
+	}
+	
+	int32 n = b2Min(count, b2_maxPolygonVertices);
+
+	// Perform welding and copy vertices into local buffer.
+	b2Vec2 ps[b2_maxPolygonVertices];
+	int32 tempCount = 0;
+	for (int32 i = 0; i < n; ++i)
+	{
+		b2Vec2 v = vertices[i];
+
+		bool unique = true;
+		for (int32 j = 0; j < tempCount; ++j)
+		{
+			if (b2DistanceSquared(v, ps[j]) < 0.5f * b2_linearSlop)
+			{
+				unique = false;
+				break;
+			}
+		}
+
+		if (unique)
+		{
+			ps[tempCount++] = v;
+		}
+	}
+
+	n = tempCount;
+	if (n < 3)
+	{
+		// Polygon is degenerate.
+		b2Assert(false);
+		SetAsBox(1.0f, 1.0f);
+		return;
+	}
+
+	// Create the convex hull using the Gift wrapping algorithm
+	// http://en.wikipedia.org/wiki/Gift_wrapping_algorithm
+
+	// Find the right most point on the hull
+	int32 i0 = 0;
+	float32 x0 = ps[0].x;
+	for (int32 i = 1; i < n; ++i)
+	{
+		float32 x = ps[i].x;
+		if (x > x0 || (x == x0 && ps[i].y < ps[i0].y))
+		{
+			i0 = i;
+			x0 = x;
+		}
+	}
+
+	int32 hull[b2_maxPolygonVertices];
+	int32 m = 0;
+	int32 ih = i0;
+
+	for (;;)
+	{
+		hull[m] = ih;
+
+		int32 ie = 0;
+		for (int32 j = 1; j < n; ++j)
+		{
+			if (ie == ih)
+			{
+				ie = j;
+				continue;
+			}
+
+			b2Vec2 r = ps[ie] - ps[hull[m]];
+			b2Vec2 v = ps[j] - ps[hull[m]];
+			float32 c = b2Cross(r, v);
+			if (c < 0.0f)
+			{
+				ie = j;
+			}
+
+			// Collinearity check
+			if (c == 0.0f && v.LengthSquared() > r.LengthSquared())
+			{
+				ie = j;
+			}
+		}
+
+		++m;
+		ih = ie;
+
+		if (ie == i0)
+		{
+			break;
+		}
+	}
+	
+	m_count = m;
+
+	// Copy vertices.
+	for (int32 i = 0; i < m; ++i)
+	{
+		m_vertices[i] = ps[hull[i]];
+	}
+
+	// Compute normals. Ensure the edges have non-zero length.
+	for (int32 i = 0; i < m; ++i)
+	{
+		int32 i1 = i;
+		int32 i2 = i + 1 < m ? i + 1 : 0;
+		b2Vec2 edge = m_vertices[i2] - m_vertices[i1];
+		b2Assert(edge.LengthSquared() > b2_epsilon * b2_epsilon);
+		m_normals[i] = b2Cross(edge, 1.0f);
+		m_normals[i].Normalize();
+	}
+
+	// Compute the polygon centroid.
+	m_centroid = ComputeCentroid(m_vertices, m);
+}
+
+bool b2PolygonShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
+{
+	b2Vec2 pLocal = b2MulT(xf.q, p - xf.p);
+
+	for (int32 i = 0; i < m_count; ++i)
+	{
+		float32 dot = b2Dot(m_normals[i], pLocal - m_vertices[i]);
+		if (dot > 0.0f)
+		{
+			return false;
+		}
+	}
+
+	return true;
+}
+
+bool b2PolygonShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+								const b2Transform& xf, int32 childIndex) const
+{
+	B2_NOT_USED(childIndex);
+
+	// Put the ray into the polygon's frame of reference.
+	b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
+	b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
+	b2Vec2 d = p2 - p1;
+
+	float32 lower = 0.0f, upper = input.maxFraction;
+
+	int32 index = -1;
+
+	for (int32 i = 0; i < m_count; ++i)
+	{
+		// p = p1 + a * d
+		// dot(normal, p - v) = 0
+		// dot(normal, p1 - v) + a * dot(normal, d) = 0
+		float32 numerator = b2Dot(m_normals[i], m_vertices[i] - p1);
+		float32 denominator = b2Dot(m_normals[i], d);
+
+		if (denominator == 0.0f)
+		{	
+			if (numerator < 0.0f)
+			{
+				return false;
+			}
+		}
+		else
+		{
+			// Note: we want this predicate without division:
+			// lower < numerator / denominator, where denominator < 0
+			// Since denominator < 0, we have to flip the inequality:
+			// lower < numerator / denominator <==> denominator * lower > numerator.
+			if (denominator < 0.0f && numerator < lower * denominator)
+			{
+				// Increase lower.
+				// The segment enters this half-space.
+				lower = numerator / denominator;
+				index = i;
+			}
+			else if (denominator > 0.0f && numerator < upper * denominator)
+			{
+				// Decrease upper.
+				// The segment exits this half-space.
+				upper = numerator / denominator;
+			}
+		}
+
+		// The use of epsilon here causes the assert on lower to trip
+		// in some cases. Apparently the use of epsilon was to make edge
+		// shapes work, but now those are handled separately.
+		//if (upper < lower - b2_epsilon)
+		if (upper < lower)
+		{
+			return false;
+		}
+	}
+
+	b2Assert(0.0f <= lower && lower <= input.maxFraction);
+
+	if (index >= 0)
+	{
+		output->fraction = lower;
+		output->normal = b2Mul(xf.q, m_normals[index]);
+		return true;
+	}
+
+	return false;
+}
+
+void b2PolygonShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
+{
+	B2_NOT_USED(childIndex);
+
+	b2Vec2 lower = b2Mul(xf, m_vertices[0]);
+	b2Vec2 upper = lower;
+
+	for (int32 i = 1; i < m_count; ++i)
+	{
+		b2Vec2 v = b2Mul(xf, m_vertices[i]);
+		lower = b2Min(lower, v);
+		upper = b2Max(upper, v);
+	}
+
+	b2Vec2 r(m_radius, m_radius);
+	aabb->lowerBound = lower - r;
+	aabb->upperBound = upper + r;
+}
+
+void b2PolygonShape::ComputeMass(b2MassData* massData, float32 density) const
+{
+	// Polygon mass, centroid, and inertia.
+	// Let rho be the polygon density in mass per unit area.
+	// Then:
+	// mass = rho * int(dA)
+	// centroid.x = (1/mass) * rho * int(x * dA)
+	// centroid.y = (1/mass) * rho * int(y * dA)
+	// I = rho * int((x*x + y*y) * dA)
+	//
+	// We can compute these integrals by summing all the integrals
+	// for each triangle of the polygon. To evaluate the integral
+	// for a single triangle, we make a change of variables to
+	// the (u,v) coordinates of the triangle:
+	// x = x0 + e1x * u + e2x * v
+	// y = y0 + e1y * u + e2y * v
+	// where 0 <= u && 0 <= v && u + v <= 1.
+	//
+	// We integrate u from [0,1-v] and then v from [0,1].
+	// We also need to use the Jacobian of the transformation:
+	// D = cross(e1, e2)
+	//
+	// Simplification: triangle centroid = (1/3) * (p1 + p2 + p3)
+	//
+	// The rest of the derivation is handled by computer algebra.
+
+	b2Assert(m_count >= 3);
+
+	b2Vec2 center; center.Set(0.0f, 0.0f);
+	float32 area = 0.0f;
+	float32 I = 0.0f;
+
+	// s is the reference point for forming triangles.
+	// It's location doesn't change the result (except for rounding error).
+	b2Vec2 s(0.0f, 0.0f);
+
+	// This code would put the reference point inside the polygon.
+	for (int32 i = 0; i < m_count; ++i)
+	{
+		s += m_vertices[i];
+	}
+	s *= 1.0f / m_count;
+
+	const float32 k_inv3 = 1.0f / 3.0f;
+
+	for (int32 i = 0; i < m_count; ++i)
+	{
+		// Triangle vertices.
+		b2Vec2 e1 = m_vertices[i] - s;
+		b2Vec2 e2 = i + 1 < m_count ? m_vertices[i+1] - s : m_vertices[0] - s;
+
+		float32 D = b2Cross(e1, e2);
+
+		float32 triangleArea = 0.5f * D;
+		area += triangleArea;
+
+		// Area weighted centroid
+		center += triangleArea * k_inv3 * (e1 + e2);
+
+		float32 ex1 = e1.x, ey1 = e1.y;
+		float32 ex2 = e2.x, ey2 = e2.y;
+
+		float32 intx2 = ex1*ex1 + ex2*ex1 + ex2*ex2;
+		float32 inty2 = ey1*ey1 + ey2*ey1 + ey2*ey2;
+
+		I += (0.25f * k_inv3 * D) * (intx2 + inty2);
+	}
+
+	// Total mass
+	massData->mass = density * area;
+
+	// Center of mass
+	b2Assert(area > b2_epsilon);
+	center *= 1.0f / area;
+	massData->center = center + s;
+
+	// Inertia tensor relative to the local origin (point s).
+	massData->I = density * I;
+	
+	// Shift to center of mass then to original body origin.
+	massData->I += massData->mass * (b2Dot(massData->center, massData->center) - b2Dot(center, center));
+}
+
+bool b2PolygonShape::Validate() const
+{
+	for (int32 i = 0; i < m_count; ++i)
+	{
+		int32 i1 = i;
+		int32 i2 = i < m_count - 1 ? i1 + 1 : 0;
+		b2Vec2 p = m_vertices[i1];
+		b2Vec2 e = m_vertices[i2] - p;
+
+		for (int32 j = 0; j < m_count; ++j)
+		{
+			if (j == i1 || j == i2)
+			{
+				continue;
+			}
+
+			b2Vec2 v = m_vertices[j] - p;
+			float32 c = b2Cross(e, v);
+			if (c < 0.0f)
+			{
+				return false;
+			}
+		}
+	}
+
+	return true;
+}

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