Browse Source

removed debug code

Martin Felis 12 years ago
parent
commit
45242b805b

+ 258 - 0
jni/love/src/love.cpp.orig

@@ -0,0 +1,258 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "modules/love/love.h"
+#include <SDL.h>
+
+#ifdef LOVE_BUILD_EXE
+
+// Lua
+extern "C" {
+	#include <lua.h>
+	#include <lualib.h>
+	#include <lauxlib.h>
+}
+
+#ifdef LOVE_WINDOWS
+#include <windows.h>
+#endif // LOVE_WINDOWS
+
+#ifdef LOVE_MACOSX
+#include "OSX.h"
+#endif // LOVE_MACOSX
+
+#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
+
+void get_utf8_arguments(int &argc, char **&argv)
+{
+	LPWSTR cmd = GetCommandLineW();
+
+	if (!cmd)
+		return;
+
+	LPWSTR *argv_w = CommandLineToArgvW(cmd, &argc);
+
+	argv = new char *[argc];
+
+	for (int i = 0; i < argc; ++i)
+	{
+		// Size of wide char buffer (plus one for trailing '\0').
+		size_t wide_len = wcslen(argv_w[i]) + 1;
+
+		// Get size in UTF-8.
+		int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
+
+		argv[i] = new char[utf8_size];
+
+		// Convert to UTF-8.
+		int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
+
+		int len = strlen(argv[i]);
+
+		if (!ok)
+			printf("Warning: could not convert to UTF8.\n");
+	}
+
+	LocalFree(argv_w);
+}
+
+#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
+
+#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
+
+#include <vector>
+
+static void get_app_arguments(int argc, char **argv, int &new_argc, char **&new_argv)
+{
+	std::vector<std::string> temp_argv;
+	for (int i = 0; i < argc; i++)
+	{
+		// Don't copy -psn_xxx argument from argv.
+		if (i == 0 || strncmp(argv[i], "-psn_", 5) != 0)
+			temp_argv.push_back(std::string(argv[i]));
+	}
+
+	// Check for a drop file string.
+	std::string dropfilestr = love::osx::checkDropEvents();
+	if (!dropfilestr.empty())
+	{
+		temp_argv.insert(temp_argv.begin() + 1, dropfilestr);
+	}
+	else
+	{
+		// If it exists, add the love file in love.app/Contents/Resources/ to argv.
+		std::string loveResourcesPath = love::osx::getLoveInResources();
+		if (!loveResourcesPath.empty())
+		{
+			// Run in pseudo-fused mode.
+			std::vector<std::string>::iterator it = temp_argv.begin();
+			it = temp_argv.insert(it + 1, loveResourcesPath);
+			temp_argv.insert(it + 1, std::string("--fused"));
+		}
+	}
+
+	// Copy temp argv vector to new argv array.
+	new_argc = (int) temp_argv.size();
+	new_argv = new char *[new_argc+1];
+
+	for (int i = 0; i < new_argc; i++)
+	{
+		new_argv[i] = new char[temp_argv[i].length() + 1];
+		strcpy(new_argv[i], temp_argv[i].c_str());
+	}
+
+	new_argv[new_argc] = NULL;
+}
+
+#endif // LOVE_LEGENDARY_APP_ARGV_HACK
+
+static int love_preload(lua_State *L, lua_CFunction f, const char *name)
+{
+	lua_getglobal(L, "package");
+	lua_getfield(L, -1, "preload");
+	lua_pushcfunction(L, f);
+	lua_setfield(L, -2, name);
+	lua_pop(L, 2);
+	return 0;
+}
+
+static int l_sdl_log(lua_State *L) {
+	if ((lua_gettop(L) != 1) || !lua_isstring(L, -1)) {
+		SDL_Log ("[LöveSDL] invalid error message: expected string");
+		return 0;
+	}
+
+    SDL_Log ("[LöveSDL] %s", lua_tostring(L, -1));
+
+	return 0;
+}
+
+static const struct luaL_Reg sdl_lib[] = {
+		{"log", l_sdl_log},
+		{NULL, NULL}
+};
+
+int main(int argc, char **argv)
+{
+	SDL_SetHint("LOVE_GRAPHICS_USE_OPENGLES", "1");
+
+	SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
+
+#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
+	int hack_argc = 0;	char **hack_argv = 0;
+	get_utf8_arguments(hack_argc, hack_argv);
+	argc = hack_argc;
+	argv = hack_argv;
+#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
+
+#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
+	int hack_argc = 0;
+	char **hack_argv = 0;
+	get_app_arguments(argc, argv, hack_argc, hack_argv);
+	argc = hack_argc;
+	argv = hack_argv;
+#endif // LOVE_LEGENDARY_APP_ARGV_HACK
+
+	// Oh, you just want the version? Okay!
+	if (argc > 1 && strcmp(argv[1], "--version") == 0)
+	{
+		printf("LOVE %s (%s)\n", love_version(), love_codename());
+		return 0;
+	}
+
+	// Create the virtual machine.
+	lua_State *L = luaL_newstate();
+	luaL_openlibs(L);
+
+	luaL_register (L, "SDL", sdl_lib);
+
+	// Add love to package.preload for easy requiring.
+	love_preload(L, luaopen_love, "love");
+
+	// Add command line arguments to global arg (like stand-alone Lua).
+	{
+		lua_newtable(L);
+
+		if (argc > 0)
+		{
+			lua_pushstring(L, argv[0]);
+			lua_rawseti(L, -2, -2);
+		}
+
+		lua_pushstring(L, "embedded boot.lua");
+		lua_rawseti(L, -2, -1);
+
+		for (int i = 1; i < argc; i++)
+		{
+			lua_pushstring(L, argv[i]);
+			lua_rawseti(L, -2, i);
+		}
+
+		lua_setglobal(L, "arg");
+	}
+
+	// require "love"
+	lua_getglobal(L, "require");
+	lua_pushstring(L, "love");
+	lua_call(L, 1, 1); // leave the returned table on the stack.
+
+	// Add love.__exe = true.
+	// This indicates that we're running the standalone version of love, and not
+	// the library version.
+	{
+		lua_pushboolean(L, 1);
+		lua_setfield(L, -2, "_exe");
+	}
+
+	// Pop the love table returned by require "love".
+	lua_pop(L, 1);
+
+	// require "love.boot" (preloaded when love was required.)
+	lua_getglobal(L, "require");
+	lua_pushstring(L, "love.boot");
+	lua_call(L, 1, 1);
+
+	// Call the returned boot function.
+	lua_call(L, 0, 1);
+
+	int retval = 0;
+	if (lua_isnumber(L, -1))
+		retval = (int) lua_tonumber(L, -1);
+
+	lua_close(L);
+
+#if defined(LOVE_LEGENDARY_UTF8_ARGV_HACK) || defined(LOVE_LEGENDARY_APP_ARGV_HACK)
+	if (hack_argv)
+	{
+		for (int i = 0; i<hack_argc; ++i)
+			delete [] hack_argv[i];
+		delete [] hack_argv;
+	}
+#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK || LOVE_LEGENDARY_APP_ARGV_HACK
+	SDL_Quit();
+
+#ifdef __ANDROID__
+	exit(retval);
+#endif
+
+	return retval;
+}
+
+#endif // LOVE_BUILD_EXE

+ 0 - 2
jni/love/src/modules/filesystem/physfs/Filesystem.cpp

@@ -221,8 +221,6 @@ bool Filesystem::isFused() const
 
 bool Filesystem::setIdentity(const char *ident, bool appendToPath)
 {
-	SDL_Log ("identity = %s", ident);
-
 	if (!initialized)
 		return false;
 

+ 781 - 0
jni/love/src/modules/filesystem/physfs/Filesystem.cpp.orig

@@ -0,0 +1,781 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "common/config.h"
+
+#include <iostream>
+
+#include "common/utf8.h"
+#include "common/b64.h"
+
+#include "Filesystem.h"
+
+#include "SDL.h"
+#include <string>
+
+#ifdef __ANDROID__
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <unistd.h>
+#include <errno.h>
+#endif
+
+namespace
+{
+	size_t getDriveDelim(const std::string &input)
+	{
+		for (size_t i = 0; i < input.size(); ++i)
+			if (input[i] == '/' || input[i] == '\\')
+				return i;
+		// Something's horribly wrong
+		return 0;
+	}
+
+	std::string getDriveRoot(const std::string &input)
+	{
+		return input.substr(0, getDriveDelim(input)+1);
+	}
+
+	std::string skipDriveRoot(const std::string &input)
+	{
+		return input.substr(getDriveDelim(input)+1);
+	}
+
+#ifdef __ANDROID__
+	bool androidDirectoryExists(const char* path) {
+		SDL_Log ("Checking directory exists for %s", path);
+		struct stat s;
+		int err = stat(path, &s);
+		if (err == -1) {
+			if (errno == ENOENT)
+				return false;
+			else {
+				SDL_Log ("Error checking for directory %s errno = %d: %s", path, errno, strerror (errno));
+				return false;
+			}
+		} else if(S_ISDIR(s.st_mode)) {
+			SDL_Log ("Directory %s exists!", path);
+			return true;
+		}
+		return false;
+	}
+
+	bool androidMkdir (const char* path) {
+		int err = mkdir (path, 0770);
+		if (err == -1) {
+			SDL_Log ("Error: Could not create directory %s", path);
+		    return false;
+		}
+
+		return true;
+	}
+
+	bool androidCreateStorageDirectories () {
+	    std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
+
+	    std::string save_directory = internal_storage_path + "/save";
+	    if (!androidDirectoryExists (save_directory.c_str())) {
+	    	if (!androidMkdir(save_directory.c_str()))
+	    		return false;
+	    }
+
+	    std::string game_directory = internal_storage_path + "/game";
+   	    if (!androidDirectoryExists (game_directory.c_str())) {
+	    	if (!androidMkdir(game_directory.c_str()))
+	    		return false;
+   	    }
+
+   	    SDL_Log ("Creating storage directories successful!");
+
+		return true;
+	}
+
+	bool androidCopyGameFromAssets () {
+	    SDL_RWops *asset_game_file = SDL_RWFromFile("game.love", "rb");
+
+	    if (!asset_game_file) {
+	      	SDL_Log ("Could not find game.love in assets.");
+	    	return false;
+	    }
+	    Sint64 file_size = asset_game_file->size(asset_game_file);
+
+	    if (file_size == 0) {
+	    	SDL_Log ("Could not find valid game.love in assets. File has zero size.", (int) file_size);
+	    	return false;
+	    }
+
+	    SDL_Log ("Found game.love in assets. Size: %d", (int) file_size);
+
+	    std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
+	    std::string internal_game_file = internal_storage_path + "/game/game.love";
+	    SDL_RWops *storage_game_file = SDL_RWFromFile (internal_game_file.c_str(), "wb");
+
+	    if (!storage_game_file) {
+	    	SDL_Log ("Error creating internal storage game file: %s", SDL_GetError());
+	       	asset_game_file->close(asset_game_file);
+	       	return false;
+	    }
+
+			size_t buff_size = 128 * 1024;
+	    char *data_buffer = new char[buff_size];
+
+			if (!data_buffer) {
+				SDL_Log ("Error allocating memory for file copy buffer!");
+				asset_game_file->close(asset_game_file);
+				storage_game_file->close(storage_game_file);
+				return false;
+			}
+
+			size_t bytes_copied = 0;
+			while (bytes_copied != (size_t) file_size) {
+				size_t bytes_read = asset_game_file->read(asset_game_file, data_buffer, sizeof(char), (size_t) buff_size);
+				size_t bytes_written = storage_game_file->write(storage_game_file, data_buffer, sizeof(char), bytes_read);
+
+				bytes_copied += bytes_written;
+				SDL_Log ("Copied %d of %d bytes", bytes_copied, file_size);
+
+				if (bytes_written != bytes_read) {
+					SDL_Log ("Error copying asset game to internal storage: %s", SDL_GetError());
+					asset_game_file->close(asset_game_file);
+					storage_game_file->close(storage_game_file);
+					return false;
+				}
+			}
+
+			delete[] data_buffer;
+			data_buffer = NULL;
+
+	   	asset_game_file->close(asset_game_file);
+	   	storage_game_file->close(storage_game_file);
+
+	   	SDL_Log ("Copying of asset game to internal storage %s successful!", internal_game_file.c_str());
+
+	   	return true;
+	}
+#endif
+}
+
+namespace love
+{
+namespace filesystem
+{
+namespace physfs
+{
+
+Filesystem::Filesystem()
+	: initialized(false)
+	, fused(false)
+	, fusedSet(false)
+{
+}
+
+Filesystem::~Filesystem()
+{
+	if (initialized)
+		PHYSFS_deinit();
+}
+
+const char *Filesystem::getName() const
+{
+	return "love.filesystem.physfs";
+}
+
+void Filesystem::init(const char *arg0)
+{
+	if (!PHYSFS_init(arg0))
+		throw Exception(PHYSFS_getLastError());
+	initialized = true;
+}
+
+void Filesystem::setFused(bool fused)
+{
+	if (fusedSet)
+		return;
+	this->fused = fused;
+	fusedSet = true;
+}
+
+bool Filesystem::isFused() const
+{
+	if (!fusedSet)
+		return false;
+	return fused;
+}
+
+bool Filesystem::setIdentity(const char *ident, bool appendToPath)
+{
+	SDL_Log ("identity = %s", ident);
+
+	if (!initialized)
+		return false;
+
+	std::string old_save_path = save_path_full;
+
+	// Store the save directory.
+	save_identity = std::string(ident);
+
+	// Generate the relative path to the game save folder.
+	save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
+
+	// Generate the full path to the game save folder.
+	save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
+	if (fused)
+		save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
+	else
+		save_path_full += save_path_relative;
+
+#ifdef __ANDROID__
+    std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
+
+    std::string save_directory = internal_storage_path + "/save";
+
+	save_path_full = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/save/") + save_identity;
+
+
+    if (androidDirectoryExists (save_path_full.c_str())) {
+       	SDL_Log ("dir exists");
+       } else {
+       	SDL_Log ("does not exist");
+       }
+
+
+	if (!androidDirectoryExists (save_path_full.c_str())) {
+		if (!androidMkdir (save_path_full.c_str())) {
+			SDL_Log ("Error: Could not create save directory %s!", save_path_full.c_str());
+		} else {
+			SDL_Log ("Save directory %s successfuly created!", save_path_full.c_str());
+		}
+	} else {
+		SDL_Log ("Save directory %s exists!", save_path_full.c_str());
+	}
+#endif
+	// We now have something like:
+	// save_identity: game
+	// save_path_relative: ./LOVE/game
+	// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
+
+	// We don't want old read-only save paths to accumulate when we set a new
+	// identity.
+	if (!old_save_path.empty())
+		PHYSFS_removeFromSearchPath(old_save_path.c_str());
+
+	// Try to add the save directory to the search path.
+	// (No error on fail, it means that the path doesn't exist).
+	PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
+
+	return true;
+}
+
+const char *Filesystem::getIdentity() const
+{
+	return save_identity.c_str();
+}
+
+bool Filesystem::setSource(const char *source)
+{
+	if (!initialized)
+		return false;
+
+	// Check whether directory is already set.
+	if (!game_source.empty())
+		return false;
+
+	std::string new_search_path = source;
+
+#ifdef __ANDROID__
+	if (!androidCreateStorageDirectories ()) {
+		SDL_Log ("Error creating storage directories!");
+	}
+
+	if (androidCopyGameFromAssets())
+		new_search_path = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/game/game.love");
+	else {
+	    SDL_RWops *sdcard_main = SDL_RWFromFile("/sdcard/lovegame/main.lua", "rb");
+
+	    if (sdcard_main) {
+	    	SDL_Log ("using game from /sdcard/lovegame");
+	    	new_search_path = "/sdcard/lovegame";
+	    	sdcard_main->close(sdcard_main);
+	    }
+	}
+#endif
+
+	// Add the directory.
+	if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
+		SDL_Log ("mounting of %s failed", new_search_path.c_str());
+		return false;
+	}
+
+	// Save the game source.
+	game_source = new_search_path;
+
+	return true;
+}
+
+const char *Filesystem::getSource() const
+{
+	return game_source.c_str();
+}
+
+bool Filesystem::setupWriteDirectory()
+{
+	if (!initialized)
+		return false;
+
+	// These must all be set.
+	if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
+		return false;
+
+	// Set the appdata folder as writable directory.
+	// (We must create the save folder before mounting it).
+	if (!PHYSFS_setWriteDir(getDriveRoot(save_path_full).c_str()))
+		return false;
+
+	// Create the save folder. (We're now "at" %APPDATA%).
+	if (!createDirectory(skipDriveRoot(save_path_full).c_str()))
+	{
+		// Clear the write directory in case of error.
+		PHYSFS_setWriteDir(0);
+		return false;
+	}
+
+	// Set the final write directory.
+	if (!PHYSFS_setWriteDir(save_path_full.c_str()))
+		return false;
+
+	// Add the directory. (Will not be readded if already present).
+	if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
+	{
+		PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
+		return false;
+	}
+
+	return true;
+}
+
+bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
+{
+	if (!initialized || !archive)
+		return false;
+
+	std::string realPath;
+	std::string sourceBase = getSourceBaseDirectory();
+
+	if (isFused() && sourceBase.compare(archive) == 0)
+	{
+		// Special case: if the game is fused and the archive is the source's
+		// base directory, mount it even though it's outside of the save dir.
+		realPath = sourceBase;
+	}
+	else
+	{
+		// Not allowed for safety reasons.
+		if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
+			return false;
+
+		const char *realDir = PHYSFS_getRealDir(archive);
+		if (!realDir)
+			return false;
+
+		realPath = realDir;
+
+		// Always disallow mounting of files inside the game source, since it
+		// won't work anyway if the game source is a zipped .love file.
+		if (realPath.find(game_source) == 0)
+			return false;
+
+		realPath += LOVE_PATH_SEPARATOR;
+		realPath += archive;
+	}
+
+	if (realPath.length() == 0)
+		return false;
+
+	return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
+}
+
+bool Filesystem::unmount(const char *archive)
+{
+	if (!initialized || !archive)
+		return false;
+
+	std::string realPath;
+	std::string sourceBase = getSourceBaseDirectory();
+
+	if (isFused() && sourceBase.compare(archive) == 0)
+	{
+		// Special case: if the game is fused and the archive is the source's
+		// base directory, unmount it even though it's outside of the save dir.
+		realPath = sourceBase;
+	}
+	else
+	{
+		// Not allowed for safety reasons.
+		if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
+			return false;
+
+		const char *realDir = PHYSFS_getRealDir(archive);
+		if (!realDir)
+			return false;
+
+		realPath = realDir;
+		realPath += LOVE_PATH_SEPARATOR;
+		realPath += archive;
+	}
+
+	const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
+	if (!mountPoint)
+		return false;
+
+	return PHYSFS_removeFromSearchPath(realPath.c_str());
+}
+
+File *Filesystem::newFile(const char *filename) const
+{
+	return new File(filename);
+}
+
+FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const
+{
+	FileData *fd = new FileData(size, std::string(filename));
+
+	// Copy the data into FileData.
+	memcpy(fd->getData(), data, size);
+
+	return fd;
+}
+
+FileData *Filesystem::newFileData(const char *b64, const char *filename) const
+{
+	int size = strlen(b64);
+	int outsize = 0;
+	char *dst = b64_decode(b64, size, outsize);
+	FileData *fd = new FileData(outsize, std::string(filename));
+
+	// Copy the data into FileData.
+	memcpy(fd->getData(), dst, outsize);
+	delete [] dst;
+
+	return fd;
+}
+
+const char *Filesystem::getWorkingDirectory()
+{
+	if (cwd.empty())
+	{
+#ifdef LOVE_WINDOWS
+
+		WCHAR w_cwd[LOVE_MAX_PATH];
+		_wgetcwd(w_cwd, LOVE_MAX_PATH);
+		cwd = to_utf8(w_cwd);
+		replace_char(cwd, '\\', '/');
+#else
+		char *cwd_char = new char[LOVE_MAX_PATH];
+
+		if (getcwd(cwd_char, LOVE_MAX_PATH))
+			cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
+
+		delete [] cwd_char;
+#endif
+	}
+
+	return cwd.c_str();
+}
+
+const char *Filesystem::getUserDirectory()
+{
+	return PHYSFS_getUserDir();
+}
+
+const char *Filesystem::getAppdataDirectory()
+{
+#ifdef LOVE_WINDOWS
+	if (appdata.empty())
+	{
+		wchar_t *w_appdata = _wgetenv(L"APPDATA");
+		appdata = to_utf8(w_appdata);
+		replace_char(appdata, '\\', '/');
+	}
+	return appdata.c_str();
+#elif defined(LOVE_MACOSX)
+	if (appdata.empty())
+	{
+		std::string udir = getUserDirectory();
+		udir.append("/Library/Application Support");
+		appdata = udir;
+	}
+	return appdata.c_str();
+#elif defined(LOVE_LINUX)
+	if (appdata.empty())
+	{
+		char *xdgdatahome = getenv("XDG_DATA_HOME");
+		if (!xdgdatahome)
+			appdata = std::string(getUserDirectory()) + "/.local/share/";
+		else
+			appdata = xdgdatahome;
+	}
+	return appdata.c_str();
+#else
+	return getUserDirectory();
+#endif
+}
+
+
+const char *Filesystem::getSaveDirectory()
+{
+	return save_path_full.c_str();
+}
+
+std::string Filesystem::getSourceBaseDirectory() const
+{
+	size_t source_len = game_source.length();
+
+	if (source_len == 0)
+		return "";
+
+	// FIXME: This doesn't take into account parent and current directory
+	// symbols (i.e. '..' and '.')
+#ifdef LOVE_WINDOWS
+	// In windows, delimiters can be either '/' or '\'.
+	size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
+#else
+	size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
+#endif
+
+	if (base_end_pos == std::string::npos)
+		return "";
+
+	// If the source is in the unix root (aka '/'), we want to keep the '/'.
+	if (base_end_pos == 0)
+		base_end_pos = 1;
+
+	return game_source.substr(0, base_end_pos);
+}
+
+bool Filesystem::exists(const char *file) const
+{
+	return PHYSFS_exists(file);
+}
+
+bool Filesystem::isDirectory(const char *file) const
+{
+	return PHYSFS_isDirectory(file);
+}
+
+bool Filesystem::isFile(const char *file) const
+{
+	return exists(file) && !isDirectory(file);
+}
+
+bool Filesystem::createDirectory(const char *dir)
+{
+	if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
+		return false;
+
+	if (!PHYSFS_mkdir(dir))
+		return false;
+	return true;
+}
+
+bool Filesystem::remove(const char *file)
+{
+	if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
+		return false;
+
+	if (!PHYSFS_delete(file))
+		return false;
+	return true;
+}
+
+Data *Filesystem::read(const char *filename, int64 size) const
+{
+	File file(filename);
+
+	file.open(File::READ);
+
+	// close() is called in the File destructor.
+	return file.read(size);
+}
+
+void Filesystem::write(const char *filename, const void *data, int64 size) const
+{
+	File file(filename);
+
+	file.open(File::WRITE);
+
+	// close() is called in the File destructor.
+	if (!file.write(data, size))
+		throw love::Exception("Data could not be written.");
+}
+
+void Filesystem::append(const char *filename, const void *data, int64 size) const
+{
+	File file(filename);
+
+	file.open(File::APPEND);
+
+	// close() is called in the File destructor.
+	if (!file.write(data, size))
+		throw love::Exception("Data could not be written.");
+}
+
+int Filesystem::getDirectoryItems(lua_State *L)
+{
+	const char *dir = luaL_checkstring(L, 1);
+
+	char **rc = PHYSFS_enumerateFiles(dir);
+	int index = 1;
+
+	lua_newtable(L);
+
+	for (char **i = rc; *i != 0; i++)
+	{
+		lua_pushstring(L, *i);
+		lua_rawseti(L, -2, index);
+		index++;
+	}
+
+	PHYSFS_freeList(rc);
+
+	return 1;
+}
+
+int Filesystem::lines_i(lua_State *L)
+{
+	const int bufsize = 1024;
+	char buf[bufsize];
+	int linesize = 0;
+	bool newline = false;
+
+	File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
+
+	// Only accept read mode at this point.
+	if (file->getMode() != File::READ)
+		return luaL_error(L, "File needs to stay in read mode.");
+
+	int64 pos = file->tell();
+	int64 userpos = -1;
+
+	if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
+	{
+		// User may have changed the file position.
+		userpos = pos;
+		pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
+		if (userpos != pos)
+			file->seek(pos);
+	}
+
+	while (!newline && !file->eof())
+	{
+		// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
+		int read = (int) file->read(buf, bufsize);
+		if (read < 0)
+			return luaL_error(L, "Could not read from file.");
+
+		linesize += read;
+
+		for (int i = 0; i < read; i++)
+		{
+			if (buf[i] == '\n')
+			{
+				linesize -= read - i;
+				newline = true;
+				break;
+			}
+		}
+	}
+
+	if (newline || (file->eof() && linesize > 0))
+	{
+		if (linesize < bufsize)
+		{
+			// We have the line in the buffer on the stack. No 'new' and 'read' needed.
+			lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
+			if (userpos < 0)
+				file->seek(pos + linesize + 1);
+		}
+		else
+		{
+			char *str = 0;
+			try
+			{
+				str = new char[linesize + 1];
+			}
+			catch(std::bad_alloc &)
+			{
+				// Can't lua_error (longjmp) in exception handlers.
+			}
+
+			if (!str)
+				return luaL_error(L, "Out of memory.");
+
+			file->seek(pos);
+
+			// Read the \n anyway and save us a call to seek.
+			if (file->read(str, linesize + 1) == -1)
+			{
+				delete [] str;
+				return luaL_error(L, "Could not read from file.");
+			}
+
+			lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
+			delete [] str;
+		}
+
+		if (userpos >= 0)
+		{
+			// Save new position in upvalue.
+			lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
+			lua_replace(L, lua_upvalueindex(2));
+			file->seek(userpos);
+		}
+
+		return 1;
+	}
+
+	// EOF reached.
+	if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
+		file->seek(userpos);
+	else
+		file->close();
+
+	return 0;
+}
+
+int64 Filesystem::getLastModified(const char *filename) const
+{
+	PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
+
+	if (time == -1)
+		throw love::Exception("Could not determine file modification date.");
+
+	return time;
+}
+
+int64 Filesystem::getSize(const char *filename) const
+{
+	File file(filename);
+	int64 size = file.getSize();
+	return size;
+}
+
+} // physfs
+} // filesystem
+} // love

+ 0 - 1
jni/love/src/modules/window/sdl/Window.cpp

@@ -95,7 +95,6 @@ bool Window::setWindow(int width, int height, WindowAttributes *attribs)
 
 	Uint32 sdlflags = SDL_WINDOW_OPENGL;
 
-
 	if (f.fullscreen)
 	{
 		if (f.fstype == FULLSCREEN_TYPE_DESKTOP)

+ 622 - 0
jni/love/src/modules/window/sdl/Window.cpp.orig

@@ -0,0 +1,622 @@
+/**
+ * Copyright (c) 2006-2013 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "common/config.h"
+#include "graphics/Graphics.h"
+#include "Window.h"
+
+// C++
+#include <iostream>
+#include <vector>
+#include <algorithm>
+
+namespace love
+{
+namespace window
+{
+namespace sdl
+{
+
+Window::Window()
+	: windowTitle("")
+	, created(false)
+	, mouseGrabbed(false)
+	, window(0)
+	, context(0)
+{
+	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+		throw love::Exception("%s", SDL_GetError());
+}
+
+Window::~Window()
+{
+	if (curMode.icon)
+		curMode.icon->release();
+
+	if (window)
+		SDL_DestroyWindow(window);
+
+	if (context)
+		SDL_GL_DeleteContext(context);
+
+	SDL_QuitSubSystem(SDL_INIT_VIDEO);
+}
+
+Window::_currentMode::_currentMode()
+	: width(800)
+	, height(600)
+	, attribs()
+	, icon(0)
+{
+}
+
+bool Window::setWindow(int width, int height, WindowAttributes *attribs)
+{
+	graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
+	if (gfx)
+		gfx->unSetMode();
+
+	WindowAttributes f;
+
+	if (attribs)
+		f = *attribs;
+
+	f.minwidth = std::max(f.minwidth, 1);
+	f.minheight = std::max(f.minheight, 1);
+
+	f.display = std::min(std::max(f.display, 0), getDisplayCount());
+
+	// Use the desktop resolution if a width or height of 0 is specified.
+	if (width == 0 || height == 0)
+	{
+		SDL_DisplayMode mode = {};
+		SDL_GetDesktopDisplayMode(f.display, &mode);
+		width = mode.w;
+		height = mode.h;
+	}
+
+	Uint32 sdlflags = SDL_WINDOW_OPENGL;
+
+
+	if (f.fullscreen)
+	{
+		if (f.fstype == FULLSCREEN_TYPE_DESKTOP)
+			sdlflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+		else
+		{
+			sdlflags |= SDL_WINDOW_FULLSCREEN;
+
+			// Fullscreen window creation will bug out if no mode can be used.
+			SDL_DisplayMode mode = {0, width, height, 0, 0};
+			if (SDL_GetClosestDisplayMode(f.display, &mode, &mode) == 0)
+				return false;
+		}
+	}
+
+	if (f.resizable)
+		sdlflags |= SDL_WINDOW_RESIZABLE;
+
+	if (f.borderless)
+		sdlflags |= SDL_WINDOW_BORDERLESS;
+
+	// Destroy and recreate the window if the dimensions or flags have changed.
+	if (window)
+	{
+		int curdisplay = SDL_GetWindowDisplayIndex(window);
+		Uint32 wflags = SDL_GetWindowFlags(window);
+		wflags &= (SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS);
+
+		if (sdlflags != wflags || width != curMode.width || height != curMode.height
+			|| f.display != curdisplay || f.fsaa != curMode.attribs.fsaa)
+		{
+			SDL_DestroyWindow(window);
+			window = 0;
+
+			// The old window may have generated pending events which are no
+			// longer relevant. Destroy them all!
+			SDL_FlushEvent(SDL_WINDOWEVENT);
+		}
+	}
+
+	int centeredpos = SDL_WINDOWPOS_CENTERED_DISPLAY(f.display);
+	int uncenteredpos = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.display);
+
+	if (!window)
+	{
+		// In Windows and Linux, some GL attributes are set on window creation.
+		setWindowGLAttributes(f.fsaa);
+
+		const char *title = windowTitle.c_str();
+		int pos = f.centered ? centeredpos : uncenteredpos;
+
+		window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
+
+		if (!window && f.fsaa > 0)
+		{
+			// FSAA might have caused the failure, disable it and try again.
+			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
+			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
+
+			window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
+			f.fsaa = 0;
+		}
+
+		// Make sure the window keeps any previously set icon.
+		if (window && curMode.icon)
+			setIcon(curMode.icon);
+	}
+
+	if (!window)
+	{
+		displayError("Could not create window", SDL_GetError());
+		return false;
+	}
+
+	// Enforce minimum window dimensions.
+	SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
+
+	if (f.centered && !f.fullscreen)
+		SDL_SetWindowPosition(window, centeredpos, centeredpos);
+
+	SDL_RaiseWindow(window);
+
+	if (!setContext(f.fsaa, f.vsync))
+	{
+		created = false;
+		return false;
+	}
+
+	created = true;
+
+	updateAttributes(f);
+
+	if (gfx)
+	{
+		if (!gfx->setMode(curMode.width, curMode.height))
+			displayError("Could not set graphics mode", "Unsupported OpenGL version?");
+	}
+
+	// Make sure the mouse keeps its previous grab setting.
+	setMouseGrab(mouseGrabbed);
+
+	return true;
+}
+
+bool Window::onWindowResize(int width, int height)
+{
+	if (!window)
+		return false;
+
+	curMode.width = width;
+	curMode.height = height;
+
+	return true;
+}
+
+bool Window::setContext(int fsaa, bool vsync)
+{
+	// We would normally only need to recreate the context if FSAA changes or
+	// SDL_GL_MakeCurrent is unsuccessful, but in Windows MakeCurrent can
+	// sometimes claim success but the context will actually be trashed.
+	if (context)
+	{
+		SDL_GL_DeleteContext(context);
+		context = 0;
+	}
+
+	// Make sure the proper attributes are set.
+	setWindowGLAttributes(fsaa);
+
+	context = SDL_GL_CreateContext(window);
+
+	if (!context && fsaa > 0)
+	{
+		// FSAA might have caused the failure, disable it and try again.
+		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
+		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
+		context = SDL_GL_CreateContext(window);
+	}
+
+	if (!context)
+	{
+		displayError("Could not create OpenGL context", SDL_GetError());
+		return false;
+	}
+
+	// Set vertical synchronization.
+	SDL_GL_SetSwapInterval(vsync ? 1 : 0);
+
+	// Verify FSAA setting.
+	int buffers;
+	int samples;
+	SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
+	SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
+
+	// Don't fail because of this, but issue a warning.
+	if ((!buffers && fsaa) || (samples != fsaa))
+	{
+		std::cerr << "Warning, FSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
+		fsaa = (buffers > 0) ? samples : 0;
+	}
+
+	curMode.attribs.fsaa = fsaa;
+	curMode.attribs.vsync = SDL_GL_GetSwapInterval() != 0;
+
+	return true;
+}
+
+void Window::setWindowGLAttributes(int fsaa) const
+{
+	// Set GL window attributes.
+	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+
+	// FSAA.
+	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
+	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
+
+	const char *glesHint = SDL_GetHint("LOVE_GRAPHICS_USE_OPENGLES");
+	if (glesHint && *glesHint == '1')
+	{
+		// Use OpenGL ES 2+.
+		SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
+	}
+	else
+	{
+		// Use desktop OpenGL.
+		SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
+		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // default
+		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+	}
+}
+
+void Window::updateAttributes(const WindowAttributes &newattribs)
+{
+	Uint32 wflags = SDL_GetWindowFlags(window);
+
+	// Set the new display mode as the current display mode.
+	SDL_GetWindowSize(window, &curMode.width, &curMode.height);
+
+	if ((wflags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)
+	{
+		curMode.attribs.fullscreen = true;
+		curMode.attribs.fstype = FULLSCREEN_TYPE_DESKTOP;
+	}
+	else if ((wflags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN)
+	{
+		curMode.attribs.fullscreen = true;
+		curMode.attribs.fstype = FULLSCREEN_TYPE_NORMAL;
+	}
+	else
+	{
+		curMode.attribs.fullscreen = false;
+		curMode.attribs.fstype = newattribs.fstype;
+	}
+
+	// The min width/height is set to 0 internally in SDL when in fullscreen.
+	if (curMode.attribs.fullscreen)
+	{
+		curMode.attribs.minwidth = newattribs.minwidth;
+		curMode.attribs.minheight = newattribs.minheight;
+	}
+	else
+		SDL_GetWindowMinimumSize(window, &curMode.attribs.minwidth, &curMode.attribs.minheight);
+
+	curMode.attribs.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0;
+	curMode.attribs.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0;
+	curMode.attribs.centered = newattribs.centered;
+	curMode.attribs.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
+
+	// Only minimize on focus loss if the window is in exclusive-fullscreen
+	// mode (mimics behaviour of SDL 2.0.2+).
+	// In OS X we always disable this to prevent dock minimization weirdness.
+#ifndef LOVE_MACOSX
+	if (curMode.attribs.fullscreen && curMode.attribs.fstype == FULLSCREEN_TYPE_NORMAL)
+		SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
+	else
+#endif
+		SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
+}
+
+void Window::displayError(const std::string &title, const std::string &text) const
+{
+	std::cerr << title << ": " << text << std::endl;
+
+	if (!window)
+		return;
+
+	SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title.c_str(), text.c_str(), window);
+}
+
+void Window::getWindow(int &width, int &height, WindowAttributes &attribs)
+{
+	// Window position may be different from creation - update display index.
+	if (window)
+		curMode.attribs.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
+
+	width = curMode.width;
+	height = curMode.height;
+	attribs = curMode.attribs;
+}
+
+bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
+{
+	if (!window)
+		return false;
+
+	WindowAttributes newattribs = curMode.attribs;
+	newattribs.fullscreen = fullscreen;
+	newattribs.fstype = fstype;
+
+	Uint32 sdlflags = 0;
+
+	if (fullscreen)
+	{
+		if (fstype == FULLSCREEN_TYPE_DESKTOP)
+			sdlflags = SDL_WINDOW_FULLSCREEN_DESKTOP;
+		else
+		{
+			sdlflags = SDL_WINDOW_FULLSCREEN;
+
+			SDL_DisplayMode mode = {};
+			mode.w = curMode.width;
+			mode.h = curMode.height;
+
+			SDL_GetClosestDisplayMode(SDL_GetWindowDisplayIndex(window), &mode, &mode);
+			SDL_SetWindowDisplayMode(window, &mode);
+		}
+	}
+
+	if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
+	{
+		SDL_GL_MakeCurrent(window, context);
+		updateAttributes(newattribs);
+
+		// Update the viewport size now instead of waiting for event polling.
+		graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
+		if (gfx)
+			gfx->setViewportSize(curMode.width, curMode.height);
+
+		return true;
+	}
+
+	return false;
+}
+
+bool Window::setFullscreen(bool fullscreen)
+{
+	return setFullscreen(fullscreen, curMode.attribs.fstype);
+}
+
+int Window::getDisplayCount() const
+{
+	return SDL_GetNumVideoDisplays();
+}
+
+typedef Window::WindowSize WindowSize;
+
+std::vector<WindowSize> Window::getFullscreenSizes(int displayindex) const
+{
+	std::vector<WindowSize> sizes;
+
+	SDL_DisplayMode mode = {};
+	std::vector<WindowSize>::const_iterator it;
+	for (int i = 0; i < SDL_GetNumDisplayModes(displayindex); i++)
+	{
+		SDL_GetDisplayMode(displayindex, i, &mode);
+
+		// SDL2's display mode list has multiple entries for modes of the same
+		// size with different bits per pixel, so we need to filter those out.
+		bool alreadyhassize = false;
+		for (it = sizes.begin(); it != sizes.end(); ++it)
+		{
+			if (it->width == mode.w && it->height == mode.h)
+			{
+				alreadyhassize = true;
+				break;
+			}
+		}
+
+		if (!alreadyhassize)
+		{
+			WindowSize w = {mode.w, mode.h};
+			sizes.push_back(w);
+		}
+	}
+
+	return sizes;
+}
+
+int Window::getWidth() const
+{
+	return curMode.width;
+}
+
+int Window::getHeight() const
+{
+	return curMode.height;
+}
+
+void Window::getDesktopDimensions(int displayindex, int &width, int &height) const
+{
+	if (displayindex >= 0 && displayindex < getDisplayCount())
+	{
+		SDL_DisplayMode mode = {};
+		SDL_GetDesktopDisplayMode(displayindex, &mode);
+		width = mode.w;
+		height = mode.h;
+	}
+	else
+	{
+		width = 0;
+		height = 0;
+	}
+}
+
+bool Window::isCreated() const
+{
+	return created;
+}
+
+void Window::setWindowTitle(const std::string &title)
+{
+	windowTitle = title;
+
+	if (window)
+		SDL_SetWindowTitle(window, title.c_str());
+}
+
+const std::string &Window::getWindowTitle() const
+{
+	return windowTitle;
+}
+
+bool Window::setIcon(love::image::ImageData *imgd)
+{
+	if (!imgd)
+		return false;
+
+	imgd->retain();
+	if (curMode.icon)
+		curMode.icon->release();
+	curMode.icon = imgd;
+
+	if (!window)
+		return false;
+
+	Uint32 rmask, gmask, bmask, amask;
+#ifdef LOVE_BIG_ENDIAN
+	rmask = 0xFF000000;
+	gmask = 0x00FF0000;
+	bmask = 0x0000FF00;
+	amask = 0x000000FF;
+#else
+	rmask = 0x000000FF;
+	gmask = 0x0000FF00;
+	bmask = 0x00FF0000;
+	amask = 0xFF000000;
+#endif
+
+	int w = imgd->getWidth();
+	int h = imgd->getHeight();
+	int pitch = imgd->getWidth() * 4;
+
+	SDL_Surface *sdlicon = 0;
+
+	{
+		// We don't want another thread modifying the ImageData mid-copy.
+		love::thread::Lock lock(imgd->getMutex());
+		sdlicon = SDL_CreateRGBSurfaceFrom(imgd->getData(), w, h, 32, pitch, rmask, gmask, bmask, amask);
+	}
+
+	if (!sdlicon)
+		return false;
+
+	SDL_SetWindowIcon(window, sdlicon);
+	SDL_FreeSurface(sdlicon);
+
+	return true;
+}
+
+love::image::ImageData *Window::getIcon()
+{
+	return curMode.icon;
+}
+
+void Window::swapBuffers()
+{
+	SDL_GL_SwapWindow(window);
+}
+
+bool Window::hasFocus() const
+{
+	return (window && SDL_GetKeyboardFocus() == window);
+}
+
+bool Window::hasMouseFocus() const
+{
+	return (window && SDL_GetMouseFocus() == window);
+}
+
+bool Window::isVisible() const
+{
+	return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
+}
+
+void Window::setMouseVisible(bool visible)
+{
+	SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
+}
+
+bool Window::getMouseVisible() const
+{
+	return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE);
+}
+
+void Window::setMouseGrab(bool grab)
+{
+	mouseGrabbed = grab;
+	if (window)
+		SDL_SetWindowGrab(window, (SDL_bool) grab);
+}
+
+bool Window::isMouseGrabbed() const
+{
+	if (window)
+		return (bool) SDL_GetWindowGrab(window);
+	else
+		return mouseGrabbed;
+}
+
+const void *Window::getHandle() const
+{
+	return window;
+}
+
+love::window::Window *Window::createSingleton()
+{
+	if (!singleton)
+		singleton = new Window();
+	else
+		singleton->retain();
+
+	return singleton;
+}
+
+love::window::Window *Window::getSingleton()
+{
+	return singleton;
+}
+
+const char *Window::getName() const
+{
+	return "love.window.sdl";
+}
+
+} // sdl
+} // window
+} // love

+ 1 - 14
jni/love/src/scripts/boot.lua

@@ -243,11 +243,6 @@ end
 
 -- This can't be overriden.
 function love.boot()
-	if type(jit) == 'table' then
-		SDL.log ("Lua Version = " .. jit.version)
-	else
-		SDL.log ("Lua Version = Stock Lua")   
-	end
 
 	-- This is absolutely needed.
 	require("love")
@@ -258,14 +253,8 @@ function love.boot()
 	local o = love.arg.options
 
 	local arg0 = love.arg.getLow(arg)
-	SDL.log("trying to load lovegame")
---	arg0 = "/sdcard/lovegame/"
 	love.filesystem.init(arg0)
 
-	for i,a in ipairs (o.game.arg) do
-		SDL.log("arg " .. tostring(i) .. " = " .. tostring(a))
-	end
-	
 	-- Is this one of those fancy "fused" games?
 	local can_has_game = pcall(love.filesystem.setSource, arg0)
 	is_fused_game = can_has_game
@@ -290,9 +279,7 @@ function love.boot()
 	if can_has_game and not (love.filesystem.exists("main.lua") or love.filesystem.exists("conf.lua")) then
 		no_game_code = true
 	end
-	
-	SDL.log("loaded game")
-	
+
 	if not can_has_game then
 		love.nogame()
 	end

+ 0 - 26
jni/love/src/scripts/boot.lua.h

@@ -443,16 +443,6 @@ const unsigned char boot_lua[] =
 	0x76, 0x65, 0x72, 0x72, 0x69, 0x64, 0x65, 0x6e, 0x2e, 0x0a,
 	0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x62, 0x6f, 0x6f, 0x74, 
 	0x28, 0x29, 0x0a,
-	0x09, 0x69, 0x66, 0x20, 0x74, 0x79, 0x70, 0x65, 0x28, 0x6a, 0x69, 0x74, 0x29, 0x20, 0x3d, 0x3d, 0x20, 0x27, 
-	0x74, 0x61, 0x62, 0x6c, 0x65, 0x27, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
-	0x09, 0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x20, 0x28, 0x22, 0x4c, 0x75, 0x61, 0x20, 0x56, 0x65, 
-	0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x22, 0x20, 0x2e, 0x2e, 0x20, 0x6a, 0x69, 0x74, 0x2e, 0x76, 
-	0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x29, 0x0a,
-	0x09, 0x65, 0x6c, 0x73, 0x65, 0x0a,
-	0x09, 0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x20, 0x28, 0x22, 0x4c, 0x75, 0x61, 0x20, 0x56, 0x65, 
-	0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x53, 0x74, 0x6f, 0x63, 0x6b, 0x20, 0x4c, 0x75, 0x61, 0x22, 
-	0x29, 0x20, 0x20, 0x20, 0x0a,
-	0x09, 0x65, 0x6e, 0x64, 0x0a,
 	0x09, 0x2d, 0x2d, 0x20, 0x54, 0x68, 0x69, 0x73, 0x20, 0x69, 0x73, 0x20, 0x61, 0x62, 0x73, 0x6f, 0x6c, 0x75, 
 	0x74, 0x65, 0x6c, 0x79, 0x20, 0x6e, 0x65, 0x65, 0x64, 0x65, 0x64, 0x2e, 0x0a,
 	0x09, 0x72, 0x65, 0x71, 0x75, 0x69, 0x72, 0x65, 0x28, 0x22, 0x6c, 0x6f, 0x76, 0x65, 0x22, 0x29, 0x0a,
@@ -464,20 +454,8 @@ const unsigned char boot_lua[] =
 	0x67, 0x2e, 0x6f, 0x70, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x0a,
 	0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x61, 0x72, 0x67, 0x30, 0x20, 0x3d, 0x20, 0x6c, 0x6f, 0x76, 0x65, 
 	0x2e, 0x61, 0x72, 0x67, 0x2e, 0x67, 0x65, 0x74, 0x4c, 0x6f, 0x77, 0x28, 0x61, 0x72, 0x67, 0x29, 0x0a,
-	0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x28, 0x22, 0x74, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x74, 
-	0x6f, 0x20, 0x6c, 0x6f, 0x61, 0x64, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x67, 0x61, 0x6d, 0x65, 0x22, 0x29, 0x0a,
-	0x2d, 0x2d, 0x09, 0x61, 0x72, 0x67, 0x30, 0x20, 0x3d, 0x20, 0x22, 0x2f, 0x73, 0x64, 0x63, 0x61, 0x72, 0x64, 
-	0x2f, 0x6c, 0x6f, 0x76, 0x65, 0x67, 0x61, 0x6d, 0x65, 0x2f, 0x22, 0x0a,
 	0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c, 0x65, 0x73, 0x79, 0x73, 0x74, 0x65, 0x6d, 0x2e, 0x69, 
 	0x6e, 0x69, 0x74, 0x28, 0x61, 0x72, 0x67, 0x30, 0x29, 0x0a,
-	0x09, 0x66, 0x6f, 0x72, 0x20, 0x69, 0x2c, 0x61, 0x20, 0x69, 0x6e, 0x20, 0x69, 0x70, 0x61, 0x69, 0x72, 0x73, 
-	0x20, 0x28, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x2e, 0x61, 0x72, 0x67, 0x29, 0x20, 0x64, 0x6f, 0x0a,
-	0x09, 0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x28, 0x22, 0x61, 0x72, 0x67, 0x20, 0x22, 0x20, 0x2e, 
-	0x2e, 0x20, 0x74, 0x6f, 0x73, 0x74, 0x72, 0x69, 0x6e, 0x67, 0x28, 0x69, 0x29, 0x20, 0x2e, 0x2e, 0x20, 0x22, 
-	0x20, 0x3d, 0x20, 0x22, 0x20, 0x2e, 0x2e, 0x20, 0x74, 0x6f, 0x73, 0x74, 0x72, 0x69, 0x6e, 0x67, 0x28, 0x61, 
-	0x29, 0x29, 0x0a,
-	0x09, 0x65, 0x6e, 0x64, 0x0a,
-	0x09, 0x0a,
 	0x09, 0x2d, 0x2d, 0x20, 0x49, 0x73, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x6f, 0x6e, 0x65, 0x20, 0x6f, 0x66, 
 	0x20, 0x74, 0x68, 0x6f, 0x73, 0x65, 0x20, 0x66, 0x61, 0x6e, 0x63, 0x79, 0x20, 0x22, 0x66, 0x75, 0x73, 0x65, 
 	0x64, 0x22, 0x20, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x3f, 0x0a,
@@ -538,10 +516,6 @@ const unsigned char boot_lua[] =
 	0x09, 0x09, 0x6e, 0x6f, 0x5f, 0x67, 0x61, 0x6d, 0x65, 0x5f, 0x63, 0x6f, 0x64, 0x65, 0x20, 0x3d, 0x20, 0x74, 
 	0x72, 0x75, 0x65, 0x0a,
 	0x09, 0x65, 0x6e, 0x64, 0x0a,
-	0x09, 0x0a,
-	0x09, 0x53, 0x44, 0x4c, 0x2e, 0x6c, 0x6f, 0x67, 0x28, 0x22, 0x6c, 0x6f, 0x61, 0x64, 0x65, 0x64, 0x20, 0x67, 
-	0x61, 0x6d, 0x65, 0x22, 0x29, 0x0a,
-	0x09, 0x0a,
 	0x09, 0x69, 0x66, 0x20, 0x6e, 0x6f, 0x74, 0x20, 0x63, 0x61, 0x6e, 0x5f, 0x68, 0x61, 0x73, 0x5f, 0x67, 0x61, 
 	0x6d, 0x65, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x0a,
 	0x09, 0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x6e, 0x6f, 0x67, 0x61, 0x6d, 0x65, 0x28, 0x29, 0x0a,