Browse Source

Updated SDL2 to changeset 69a5f3a540af (dev version of 2.0.4)

fysx 10 years ago
parent
commit
7e877716d6
100 changed files with 183 additions and 23671 deletions
  1. 2 2
      AndroidManifest.xml
  2. 1 1
      jni/SDL2-2.0.3/Android.mk
  3. 165 52
      jni/SDL2-2.0.3/CMakeLists.txt
  4. 1 1
      jni/SDL2-2.0.3/COPYING.txt
  5. 4 1
      jni/SDL2-2.0.3/Makefile.in
  6. 10 4
      jni/SDL2-2.0.3/SDL2.spec.in
  7. 0 439
      jni/SDL2-2.0.3/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
  8. 0 654
      jni/SDL2-2.0.3/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
  9. 0 446
      jni/SDL2-2.0.3/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
  10. 0 690
      jni/SDL2-2.0.3/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
  11. 0 32
      jni/SDL2-2.0.3/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
  12. 0 548
      jni/SDL2-2.0.3/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
  13. 0 726
      jni/SDL2-2.0.3/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
  14. 0 550
      jni/SDL2-2.0.3/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  15. 0 717
      jni/SDL2-2.0.3/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  16. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/loopwave/Assets/Logo.png
  17. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
  18. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
  19. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
  20. 0 42
      jni/SDL2-2.0.3/VisualC-WinRT/tests/loopwave/Package.appxmanifest
  21. 0 170
      jni/SDL2-2.0.3/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
  22. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
  23. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/testthread/Assets/Logo.png
  24. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
  25. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
  26. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
  27. 0 42
      jni/SDL2-2.0.3/VisualC-WinRT/tests/testthread/Package.appxmanifest
  28. 0 160
      jni/SDL2-2.0.3/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
  29. BIN
      jni/SDL2-2.0.3/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
  30. 0 1526
      jni/SDL2-2.0.3/VisualC/SDL/SDL_VS2008.vcproj
  31. 0 517
      jni/SDL2-2.0.3/VisualC/SDL/SDL_VS2010.vcxproj
  32. 0 521
      jni/SDL2-2.0.3/VisualC/SDL/SDL_VS2012.vcxproj
  33. 0 521
      jni/SDL2-2.0.3/VisualC/SDL/SDL_VS2013.vcxproj
  34. 0 202
      jni/SDL2-2.0.3/VisualC/SDL_VS2008.sln
  35. 0 416
      jni/SDL2-2.0.3/VisualC/SDL_VS2010.sln
  36. 0 313
      jni/SDL2-2.0.3/VisualC/SDL_VS2012.sln
  37. 0 338
      jni/SDL2-2.0.3/VisualC/SDL_VS2013.sln
  38. 0 428
      jni/SDL2-2.0.3/VisualC/SDLmain/SDLmain_VS2008.vcproj
  39. 0 168
      jni/SDL2-2.0.3/VisualC/SDLmain/SDLmain_VS2010.vcxproj
  40. 0 172
      jni/SDL2-2.0.3/VisualC/SDLmain/SDLmain_VS2012.vcxproj
  41. 0 172
      jni/SDL2-2.0.3/VisualC/SDLmain/SDLmain_VS2013.vcxproj
  42. 0 484
      jni/SDL2-2.0.3/VisualC/SDLtest/SDLtest_VS2008.vcproj
  43. 0 196
      jni/SDL2-2.0.3/VisualC/SDLtest/SDLtest_VS2010.vcxproj
  44. 0 200
      jni/SDL2-2.0.3/VisualC/SDLtest/SDLtest_VS2012.vcxproj
  45. 0 200
      jni/SDL2-2.0.3/VisualC/SDLtest/SDLtest_VS2013.vcxproj
  46. 0 5
      jni/SDL2-2.0.3/VisualC/clean.sh
  47. 0 215
      jni/SDL2-2.0.3/VisualC/tests/checkkeys/checkkeys_VS2008.vcproj
  48. 0 241
      jni/SDL2-2.0.3/VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj
  49. 0 245
      jni/SDL2-2.0.3/VisualC/tests/checkkeys/checkkeys_VS2012.vcxproj
  50. 0 245
      jni/SDL2-2.0.3/VisualC/tests/checkkeys/checkkeys_VS2013.vcxproj
  51. 0 239
      jni/SDL2-2.0.3/VisualC/tests/loopwave/loopwave_VS2008.vcproj
  52. 0 226
      jni/SDL2-2.0.3/VisualC/tests/loopwave/loopwave_VS2010.vcxproj
  53. 0 230
      jni/SDL2-2.0.3/VisualC/tests/loopwave/loopwave_VS2012.vcxproj
  54. 0 230
      jni/SDL2-2.0.3/VisualC/tests/loopwave/loopwave_VS2013.vcxproj
  55. 0 215
      jni/SDL2-2.0.3/VisualC/tests/testatomic/testatomic_VS2008.vcproj
  56. 0 209
      jni/SDL2-2.0.3/VisualC/tests/testatomic/testatomic_VS2010.vcxproj
  57. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testatomic/testatomic_VS2012.vcxproj
  58. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testatomic/testatomic_VS2013.vcxproj
  59. 0 298
      jni/SDL2-2.0.3/VisualC/tests/testautomation/testautomation_VS2008.vcproj
  60. 0 194
      jni/SDL2-2.0.3/VisualC/tests/testautomation/testautomation_vs2010.vcxproj
  61. 0 198
      jni/SDL2-2.0.3/VisualC/tests/testautomation/testautomation_vs2012.vcxproj
  62. 0 198
      jni/SDL2-2.0.3/VisualC/tests/testautomation/testautomation_vs2013.vcxproj
  63. 0 222
      jni/SDL2-2.0.3/VisualC/tests/testdraw2/testdraw2_VS2008.vcproj
  64. 0 212
      jni/SDL2-2.0.3/VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj
  65. 0 216
      jni/SDL2-2.0.3/VisualC/tests/testdraw2/testdraw2_VS2012.vcxproj
  66. 0 216
      jni/SDL2-2.0.3/VisualC/tests/testdraw2/testdraw2_VS2013.vcxproj
  67. 0 215
      jni/SDL2-2.0.3/VisualC/tests/testfile/testfile_VS2008.vcproj
  68. 0 209
      jni/SDL2-2.0.3/VisualC/tests/testfile/testfile_VS2010.vcxproj
  69. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testfile/testfile_VS2012.vcxproj
  70. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testfile/testfile_VS2013.vcxproj
  71. 0 253
      jni/SDL2-2.0.3/VisualC/tests/testgamecontroller/testgamecontroller_VS2010.vcxproj
  72. 0 257
      jni/SDL2-2.0.3/VisualC/tests/testgamecontroller/testgamecontroller_VS2012.vcxproj
  73. 0 257
      jni/SDL2-2.0.3/VisualC/tests/testgamecontroller/testgamecontroller_VS2013.vcxproj
  74. 0 215
      jni/SDL2-2.0.3/VisualC/tests/testgesture/testgesture_VS2008.vcproj
  75. 0 209
      jni/SDL2-2.0.3/VisualC/tests/testgesture/testgesture_VS2010.vcxproj
  76. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testgesture/testgesture_VS2012.vcxproj
  77. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testgesture/testgesture_VS2013.vcxproj
  78. 0 224
      jni/SDL2-2.0.3/VisualC/tests/testgl2/testgl2_VS2008.vcproj
  79. 0 216
      jni/SDL2-2.0.3/VisualC/tests/testgl2/testgl2_VS2010.vcxproj
  80. 0 220
      jni/SDL2-2.0.3/VisualC/tests/testgl2/testgl2_VS2012.vcxproj
  81. 0 220
      jni/SDL2-2.0.3/VisualC/tests/testgl2/testgl2_VS2013.vcxproj
  82. 0 217
      jni/SDL2-2.0.3/VisualC/tests/testgles2/testgles2_VS2008.vcproj
  83. 0 216
      jni/SDL2-2.0.3/VisualC/tests/testgles2/testgles2_VS2010.vcxproj
  84. 0 220
      jni/SDL2-2.0.3/VisualC/tests/testgles2/testgles2_VS2012.vcxproj
  85. 0 220
      jni/SDL2-2.0.3/VisualC/tests/testgles2/testgles2_VS2013.vcxproj
  86. 0 215
      jni/SDL2-2.0.3/VisualC/tests/testjoystick/testjoystick_VS2008.vcproj
  87. 0 209
      jni/SDL2-2.0.3/VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj
  88. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testjoystick/testjoystick_VS2012.vcxproj
  89. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testjoystick/testjoystick_VS2013.vcxproj
  90. 0 239
      jni/SDL2-2.0.3/VisualC/tests/testoverlay2/testoverlay2_VS2008.vcproj
  91. 0 226
      jni/SDL2-2.0.3/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj
  92. 0 230
      jni/SDL2-2.0.3/VisualC/tests/testoverlay2/testoverlay2_VS2012.vcxproj
  93. 0 230
      jni/SDL2-2.0.3/VisualC/tests/testoverlay2/testoverlay2_VS2013.vcxproj
  94. 0 219
      jni/SDL2-2.0.3/VisualC/tests/testplatform/testplatform_VS2008.vcproj
  95. 0 227
      jni/SDL2-2.0.3/VisualC/tests/testplatform/testplatform_VS2010.vcxproj
  96. 0 231
      jni/SDL2-2.0.3/VisualC/tests/testplatform/testplatform_VS2012.vcxproj
  97. 0 231
      jni/SDL2-2.0.3/VisualC/tests/testplatform/testplatform_VS2013.vcxproj
  98. 0 215
      jni/SDL2-2.0.3/VisualC/tests/testpower/testpower_VS2008.vcproj
  99. 0 209
      jni/SDL2-2.0.3/VisualC/tests/testpower/testpower_VS2010.vcxproj
  100. 0 213
      jni/SDL2-2.0.3/VisualC/tests/testpower/testpower_VS2012.vcxproj

+ 2 - 2
AndroidManifest.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <manifest package="org.love2d.android"
-      android:versionCode="16"
-      android:versionName="0.10.0-alpha"
+      android:versionCode="17"
+      android:versionName="0.10.0-alpha2"
       android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
     <uses-permission android:name="android.permission.INTERNET"/>
     <uses-permission android:name="android.permission.VIBRATE"/>

+ 1 - 1
jni/SDL2-2.0.3/Android.mk

@@ -44,7 +44,7 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/video/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
-    $(wildcard $(LOCAL_PATH)/src/test/*.c))
+	$(wildcard $(LOCAL_PATH)/src/test/*.c))
 
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid

+ 165 - 52
jni/SDL2-2.0.3/CMakeLists.txt

@@ -2,7 +2,7 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
   message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
 endif()
 
-cmake_minimum_required(VERSION 2.6)
+cmake_minimum_required(VERSION 2.8)
 project(SDL2 C)
 include(CheckFunctionExists)
 include(CheckLibraryExists)
@@ -117,6 +117,12 @@ else()
   set(UNIX_OR_MAC_SYS OFF)
 endif()
 
+if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) # JavaScript does not yet have threading support, so disable pthreads when building for Emscripten.
+  set(SDL_PTHREADS_ENABLED_BY_DEFAULT ON)
+else()
+  set(SDL_PTHREADS_ENABLED_BY_DEFAULT OFF)
+endif()
+
 # Default option knobs
 if(APPLE OR ARCH_64)
   set(OPT_DEF_SSEMATH ON)
@@ -144,7 +150,7 @@ if("$ENV{CFLAGS}" STREQUAL "")
   if(USE_GCC OR USE_CLANG)
     set(CMAKE_C_FLAGS "-g -O3")
   endif()
-else("$ENV{CFLAGS}" STREQUAL "")
+else()
   set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
   list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
 endif()
@@ -161,7 +167,7 @@ if(MSVC)
       if(${flag_var} MATCHES "/MD")
         string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
       endif()
-    endforeach(flag_var)
+    endforeach()
   endif()
 endif()
 
@@ -170,13 +176,19 @@ endif()
 set(SDL_LIBS "-lSDL2")
 set(SDL_CFLAGS "")
 
+# Emscripten toolchain has a nonempty default value for this, and the checks 
+# in this file need to change that, so remember the original value, and 
+# restore back to that afterwards. For check_function_exists() to work in
+# Emscripten, this value must be at its default value.
+set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
+
 if(CYGWIN)
   # We build SDL on cygwin without the UNIX emulation layer
   include_directories("-I/usr/include/mingw")
   set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
   check_c_source_compiles("int main(int argc, char **argv) {}"
     HAVE_GCC_NO_CYGWIN)
-  set(CMAKE_REQUIRED_FLAGS)
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
   if(HAVE_GCC_NO_CYGWIN)
     list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
     list(APPEND SDL_LIBS "-mno-cygwin")
@@ -188,12 +200,35 @@ add_definitions(-DUSING_GENERATED_CONFIG_H)
 # General includes
 include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
 
+# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
+#  you only need to have a platform override them if they are disabling.
+set(OPT_DEF_ASM TRUE)
+if(EMSCRIPTEN)
+  # Set up default values for the currently supported set of subsystems:
+  # Emscripten/Javascript does not have assembly support, a dynamic library 
+  # loading architecture, low-level CPU inspection or multithreading.
+  set(OPT_DEF_ASM FALSE)
+  set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+  set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
+  set(SDL_THREADS_ENABLED_BY_DEFAULT OFF)
+  set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
+  set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
+  set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
+endif()
+
+if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
+    set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
+endif()
+
 set(SDL_SUBSYSTEMS
     Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
-    File Loadso CPUinfo Filesystem)
+    File Loadso CPUinfo Filesystem Dlopen)
 foreach(_SUB ${SDL_SUBSYSTEMS})
   string(TOUPPER ${_SUB} _OPT)
-  option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
+  if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
+    set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON)
+  endif()
+  option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT})
 endforeach()
 
 option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
@@ -212,13 +247,13 @@ set_option(DUMMYAUDIO          "Support the dummy audio driver" ON)
 set_option(VIDEO_DIRECTFB      "Use DirectFB video driver" OFF)
 dep_option(DIRECTFB_SHARED     "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF)
 set_option(FUSIONSOUND         "Use FusionSound audio driver" OFF)
-dep_option(FUSIONSOUND_SHARED  "Dynamically load fusionsound audio support" ON "FUSIONSOUND_SHARED" OFF)
+dep_option(FUSIONSOUND_SHARED  "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
 set_option(VIDEO_DUMMY         "Use dummy video driver" ON)
 set_option(VIDEO_OPENGL        "Include OpenGL support" ON)
 set_option(VIDEO_OPENGLES      "Include OpenGL ES support" ON)
-set_option(PTHREADS            "Use POSIX threads for multi-threading" ${UNIX_OR_MAC_SYS})
+set_option(PTHREADS            "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
 dep_option(PTHREADS_SEM        "Use pthread semaphores" ON "PTHREADS" OFF)
-set_option(SDL_DLOPEN          "Use dlopen for shared object loading" ON)
+set_option(SDL_DLOPEN          "Use dlopen for shared object loading" ${SDL_DLOPEN_ENABLED_BY_DEFAULT})
 set_option(OSS                 "Support the OSS audio API" ${UNIX_SYS})
 set_option(ALSA                "Support the ALSA audio API" ${UNIX_SYS})
 dep_option(ALSA_SHARED         "Dynamically load ALSA audio support" ON "ALSA" OFF)
@@ -236,7 +271,10 @@ set_option(CLOCK_GETTIME       "Use clock_gettime() instead of gettimeofday()" O
 set_option(INPUT_TSLIB         "Use the Touchscreen library for input" ${UNIX_SYS})
 set_option(VIDEO_X11           "Use X11 video driver" ${UNIX_SYS})
 set_option(VIDEO_WAYLAND       "Use Wayland video driver" ${UNIX_SYS})
+dep_option(WAYLAND_SHARED      "Dynamically load Wayland support" ON "VIDEO_WAYLAND" OFF)
+dep_option(VIDEO_WAYLAND_QT_TOUCH  "QtWayland server support for Wayland video driver" ON "VIDEO_WAYLAND" OFF)
 set_option(VIDEO_MIR           "Use Mir video driver" ${UNIX_SYS})
+dep_option(MIR_SHARED          "Dynamically load Mir support" ON "VIDEO_MIR" OFF)
 set_option(VIDEO_RPI           "Use Raspberry Pi video driver" ${UNIX_SYS})
 dep_option(X11_SHARED          "Dynamically load X11 support" ON "VIDEO_X11" OFF)
 set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
@@ -251,7 +289,7 @@ set_option(VIDEO_VIVANTE       "Use Vivante EGL video driver" ${UNIX_SYS})
 
 # TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
 # The options below are for compatibility to configure's default behaviour.
-set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
+set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
 set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
 
 # General source files
@@ -317,7 +355,7 @@ if(USE_GCC OR USE_CLANG)
   set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
   check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
     HAVE_GCC_PREFERRED_STACK_BOUNDARY)
-  set(CMAKE_REQUIRED_FLAGS)
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
 
   set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
   check_c_source_compiles("
@@ -328,7 +366,7 @@ if(USE_GCC OR USE_CLANG)
   if(HAVE_GCC_FVISIBILITY)
     list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
   endif()
-  set(CMAKE_REQUIRED_FLAGS)
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
 
   check_c_compiler_flag(-Wall HAVE_GCC_WALL)
   if(HAVE_GCC_WALL)
@@ -376,7 +414,7 @@ if(ASSEMBLY)
       if(HAVE_MMX)
         list(APPEND EXTRA_CFLAGS "-mmmx")
       endif()
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
     endif()
 
     if(3DNOW)
@@ -393,7 +431,7 @@ if(ASSEMBLY)
       if(HAVE_3DNOW)
         list(APPEND EXTRA_CFLAGS "-m3dnow")
       endif()
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
     endif()
 
     if(SSE)
@@ -416,7 +454,7 @@ if(ASSEMBLY)
       if(HAVE_SSE)
         list(APPEND EXTRA_CFLAGS "-msse")
       endif()
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
     endif()
 
     if(SSE2)
@@ -439,7 +477,7 @@ if(ASSEMBLY)
       if(HAVE_SSE2)
         list(APPEND EXTRA_CFLAGS "-msse2")
       endif()
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
     endif()
 
     if(SSEMATH)
@@ -464,7 +502,7 @@ if(ASSEMBLY)
               return vec_splat_u32(0);
           }
           int main(int argc, char **argv) { }" HAVE_ALTIVEC)
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
       if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
         set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
         list(APPEND EXTRA_CFLAGS "-maltivec")
@@ -486,7 +524,7 @@ if(ASSEMBLY)
     set(SDL_ASSEMBLY_ROUTINES 1)
   endif()
 # TODO:
-#else(ASSEMBLY)
+#else()
 #  if(USE_GCC OR USE_CLANG)
 #    list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
 #  endif()
@@ -518,7 +556,7 @@ if(LIBC)
     set(HAVE_M_PI 1)
     add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
     set(STDC_HEADERS 1)
-  else(WINDOWS AND NOT MINGW)
+  else()
     set(HAVE_LIBC TRUE)
     check_include_file(sys/types.h HAVE_SYS_TYPES_H)
     foreach(_HEADER
@@ -555,7 +593,7 @@ if(LIBC)
       set(CMAKE_REQUIRED_LIBRARIES m)
       foreach(_FN
               atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin
-              sinf sqrt sqrtf tan tanf)
+              sinf sqrt sqrtf tan tanf acos asin)
         string(TOUPPER ${_FN} _UPPER)
         set(_HAVEVAR "HAVE_${_UPPER}")
         check_function_exists("${_FN}" ${_HAVEVAR})
@@ -567,11 +605,20 @@ if(LIBC)
     check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
     if(HAVE_LIBICONV)
       list(APPEND EXTRA_LIBS iconv)
+      set(HAVE_ICONV 1)
+    endif()
+
+    if(NOT APPLE)
+      check_include_file(alloca.h HAVE_ALLOCA_H)
+      check_function_exists(alloca HAVE_ALLOCA)
+    else()
+      set(HAVE_ALLOCA_H 1)
+      set(HAVE_ALLOCA 1)
     endif()
 
     check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
   endif()
-else(LIBC)
+else()
   if(WINDOWS)
     set(HAVE_STDARG_H 1)
     set(HAVE_STDDEF_H 1)
@@ -642,7 +689,49 @@ if(SDL_VIDEO)
 endif()
 
 # Platform-specific options and settings
-if(UNIX AND NOT APPLE)
+if(EMSCRIPTEN)
+  # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
+  # project. Uncomment at will for verbose cross-compiling -I/../ path info.
+  add_definitions(-Wno-warn-absolute-paths)
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
+    file(GLOB EM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_AUDIO_SOURCES})
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_EMSCRIPTEN 1)
+    file(GLOB EM_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif()
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_EMSCRIPTEN 1)
+    file(GLOB EM_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_JOYSTICK_SOURCES})
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+  if(SDL_POWER)
+    set(SDL_POWER_EMSCRIPTEN 1)
+    file(GLOB EM_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
+    file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_VIDEO_SOURCES})
+    set(HAVE_SDL_VIDEO TRUE)
+
+    #enable gles
+    if(VIDEO_OPENGLES)
+      set(SDL_VIDEO_OPENGL_EGL 1)
+      set(HAVE_VIDEO_OPENGLES TRUE)
+      set(SDL_VIDEO_OPENGL_ES2 1)
+      set(SDL_VIDEO_RENDER_OGL_ES2 1)
+    endif()
+  endif()
+elseif(UNIX AND NOT APPLE)
   if(SDL_AUDIO)
     if(SYSV5 OR SOLARIS OR HPUX)
         set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
@@ -752,7 +841,7 @@ if(UNIX AND NOT APPLE)
     if(FOUND_CLOCK_GETTIME)
       list(APPEND EXTRA_LIBS rt)
       set(HAVE_CLOCK_GETTIME 1)
-    else(FOUND_CLOCK_GETTIME)
+    else()
       check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
       if(FOUND_CLOCK_GETTIME)
         set(HAVE_CLOCK_GETTIME 1)
@@ -811,25 +900,39 @@ elseif(WINDOWS)
 
   # Check for DirectX
   if(DIRECTX)
-    if("$ENV{DXSDK_DIR}" STREQUAL "")
-      message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+    if(NOT CMAKE_COMPILER_IS_MINGW)
+      if("$ENV{DXSDK_DIR}" STREQUAL "")
+        message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+      endif()
+      set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
+    endif()
+
+    if(HAVE_WIN32_CC)
+      # xinput.h may need windows.h, but doesn't include it itself.
+      check_c_source_compiles("
+        #include <windows.h>
+        #include <xinput.h>
+        int main(int argc, char **argv) { }" HAVE_XINPUT_H)
+    else()
+      check_include_file(xinput.h HAVE_XINPUT_H)
     endif()
-    set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
+
     check_include_file(d3d9.h HAVE_D3D_H)
     check_include_file(d3d11_1.h HAVE_D3D11_H)
     check_include_file(ddraw.h HAVE_DDRAW_H)
     check_include_file(dsound.h HAVE_DSOUND_H)
     check_include_file(dinput.h HAVE_DINPUT_H)
     check_include_file(xaudio2.h HAVE_XAUDIO2_H)
-    check_include_file(xinput.h HAVE_XINPUT_H)
     check_include_file(dxgi.h HAVE_DXGI_H)
     if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
       set(HAVE_DIRECTX TRUE)
+      if(NOT CMAKE_COMPILER_IS_MINGW)
       # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
-      link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
-      include_directories($ENV{DXSDK_DIR}\\Include)
+        link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
+        include_directories($ENV{DXSDK_DIR}\\Include)
+      endif()
     endif()
-    set(CMAKE_REQUIRED_FLAGS)
+    set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
   endif()
 
   if(SDL_AUDIO)
@@ -924,6 +1027,13 @@ elseif(WINDOWS)
       set(SDL_VIDEO_RENDER_OGL 1)
       set(HAVE_VIDEO_OPENGL TRUE)
     endif()
+
+    if(VIDEO_OPENGLES)
+      set(SDL_VIDEO_OPENGL_EGL 1)
+      set(SDL_VIDEO_OPENGL_ES2 1)
+      set(SDL_VIDEO_RENDER_OGL_ES2 1)
+      set(HAVE_VIDEO_OPENGLES TRUE)
+    endif()
   endif()
 
   if(SDL_JOYSTICK)
@@ -931,7 +1041,12 @@ elseif(WINDOWS)
     set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
     if(HAVE_DINPUT_H)
       set(SDL_JOYSTICK_DINPUT 1)
-      list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
+      list(APPEND EXTRA_LIBS dinput8 dxguid)
+      if(CMAKE_COMPILER_IS_MINGW)
+        list(APPEND EXTRA_LIBS dxerr8)
+      else()
+        list(APPEND EXTRA_LIBS dxerr)
+      endif()
     endif()
     if(HAVE_XINPUT_H)
       set(SDL_JOYSTICK_XINPUT 1)
@@ -942,14 +1057,19 @@ elseif(WINDOWS)
     set(HAVE_SDL_JOYSTICK TRUE)
 
     if(SDL_HAPTIC)
-      file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/windows/*.c)
-      set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
-      if(HAVE_DINPUT_H)
-        set(SDL_HAPTIC_DINPUT 1)
-      endif()
-      if(HAVE_XINPUT_H)
-        set(SDL_HAPTIC_XINPUT 1)
+      if(HAVE_DINPUT_H OR HAVE_XINPUT_H)
+        file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/windows/*.c)
+        if(HAVE_DINPUT_H)
+          set(SDL_HAPTIC_DINPUT 1)
+        endif()
+        if(HAVE_XINPUT_H)
+          set(SDL_HAPTIC_XINPUT 1)
+        endif()
+      else()
+        file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
+        set(SDL_HAPTIC_DUMMY 1)
       endif()
+      set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
       set(HAVE_SDL_HAPTIC TRUE)
     endif()
   endif()
@@ -978,7 +1098,7 @@ elseif(APPLE)
   endif()
 
   if(SDL_AUDIO)
-    set(MACOSX_COREAUDIO 1)
+    set(SDL_AUDIO_DRIVER_COREAUDIO 1)
     file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
     set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
     set(HAVE_SDL_AUDIO TRUE)
@@ -1068,10 +1188,6 @@ elseif(APPLE)
       set(SDL_VIDEO_OPENGL 1)
       set(SDL_VIDEO_OPENGL_CGL 1)
       set(SDL_VIDEO_RENDER_OGL 1)
-      if(DARWIN)
-        find_library(OpenGL_LIBRARY OpenGL)
-        list(APPEND EXTRA_LIBRARIES ${OpenGL_LIBRARY})
-      endif()
       set(HAVE_VIDEO_OPENGL TRUE)
     endif()
   endif()
@@ -1193,14 +1309,14 @@ if(NOT WINDOWS OR CYGWIN)
   if(SDL_STATIC)
     set(ENABLE_STATIC_TRUE "")
     set(ENABLE_STATIC_FALSE "#")
-  else(SDL_STATIC)
+  else()
     set(ENABLE_STATIC_TRUE "#")
     set(ENABLE_STATIC_FALSE "")
   endif()
   if(SDL_SHARED)
     set(ENABLE_SHARED_TRUE "")
     set(ENABLE_SHARED_FALSE "#")
-  else(SDL_SHARED)
+  else()
     set(ENABLE_SHARED_TRUE "#")
     set(ENABLE_SHARED_FALSE "")
   endif()
@@ -1281,7 +1397,7 @@ if(SDL_SHARED)
       VERSION ${LT_VERSION}
       SOVERSION ${LT_REVISION}
       OUTPUT_NAME "SDL2-${LT_RELEASE}")
-  else(UNIX)
+  else()
     set_target_properties(SDL2 PROPERTIES
       VERSION ${SDL_VERSION}
       SOVERSION ${LT_REVISION}
@@ -1309,7 +1425,8 @@ endif()
 ##### Installation targets #####
 install(TARGETS ${_INSTALL_LIBS}
   LIBRARY DESTINATION "lib${LIB_SUFFIX}"
-  ARCHIVE DESTINATION "lib${LIB_SUFFIX}")
+  ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
+  RUNTIME DESTINATION bin)
 
 file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
 file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
@@ -1330,17 +1447,13 @@ if(NOT WINDOWS OR CYGWIN)
   if(FREEBSD)
     # FreeBSD uses ${PREFIX}/libdata/pkgconfig
     install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
-  else(FREEBSD)
+  else()
     install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
       DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
   endif()
   install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
   # TODO: what about the .spec file? Is it only needed for RPM creation?
   install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
-else()
-  if(SDL_SHARED)
-    install(TARGETS SDL2 RUNTIME DESTINATION bin)
-  endif()
 endif()
 
 ##### Uninstall target #####

+ 1 - 1
jni/SDL2-2.0.3/COPYING.txt

@@ -1,6 +1,6 @@
 
 Simple DirectMedia Layer
-Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
+Copyright (C) 1997-2015 Sam Lantinga <[email protected]>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages

+ 4 - 1
jni/SDL2-2.0.3/Makefile.in

@@ -39,7 +39,7 @@ SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
 SDLTEST_TARGET = libSDL2_test.a
 SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
 
-SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
+SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS
 GEN_DIST = SDL2.spec
 
 ifneq ($V,1)
@@ -176,6 +176,8 @@ install-data:
 	$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
 	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
 	$(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig
+	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/cmake/SDL2
+	$(INSTALL) -m 644 sdl2-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2
 
 uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
 uninstall-bin:
@@ -194,6 +196,7 @@ uninstall-lib:
 uninstall-data:
 	rm -f $(DESTDIR)$(datadir)/aclocal/sdl2.m4
 	rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl2.pc
+	rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config.cmake
 
 clean:
 	rm -rf $(objects)

+ 10 - 4
jni/SDL2-2.0.3/SDL2.spec.in

@@ -1,7 +1,7 @@
 Summary: Simple DirectMedia Layer
 Name: SDL2
 Version: @SDL_VERSION@
-Release: 1
+Release: 2
 Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
 URL: http://www.libsdl.org/
 License: zlib
@@ -63,12 +63,12 @@ rm -rf $RPM_BUILD_ROOT
 
 %files
 %{__defattr}
-%doc README-SDL.txt COPYING.txt CREDITS.txt BUGS.txt
+%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
 %{_libdir}/lib*.%{__soext}.*
 
 %files devel
 %{__defattr}
-%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew
+%doc docs/README*.md
 %{_bindir}/*-config
 %{_libdir}/lib*.a
 %{_libdir}/lib*.la
@@ -78,13 +78,19 @@ rm -rf $RPM_BUILD_ROOT
 %{_datadir}/aclocal/*
 
 %changelog
+* Thu Jun 04 2015 Ryan C. Gordon <[email protected]>
+- Fixed README paths.
+
+* Sun Dec 07 2014 Simone Contini <[email protected]>
+- Fixed changelog date issue and docs filenames
+
 * Sun Jan 22 2012 Sam Lantinga <[email protected]>
 - Updated for SDL 2.0
 
 * Tue May 16 2006 Sam Lantinga <[email protected]>
 - Removed support for Darwin, due to build problems on ps2linux
 
-* Mon Jan 03 2004 Anders Bjorklund <[email protected]>
+* Sat Jan 03 2004 Anders Bjorklund <[email protected]>
 - Added support for Darwin, updated spec file
 
 * Wed Jan 19 2000 Sam Lantinga <[email protected]>

+ 0 - 439
jni/SDL2-2.0.3/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj

@@ -1,439 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|ARM">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM">
-      <Configuration>Release</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
-    <RootNamespace>SDL</RootNamespace>
-    <DefaultLanguage>en-US</DefaultLanguage>
-    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
-    <ProjectName>SDL2-WinPhone80</ProjectName>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>DynamicLibrary</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110_wp80</PlatformToolset>
-    <IgnoreImportLibrary>false</IgnoreImportLibrary>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
-    <ConfigurationType>DynamicLibrary</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110_wp80</PlatformToolset>
-    <IgnoreImportLibrary>false</IgnoreImportLibrary>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-    <ConfigurationType>DynamicLibrary</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110_wp80</PlatformToolset>
-    <IgnoreImportLibrary>false</IgnoreImportLibrary>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
-    <ConfigurationType>DynamicLibrary</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110_wp80</PlatformToolset>
-    <IgnoreImportLibrary>false</IgnoreImportLibrary>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
-  <ImportGroup Label="PropertySheets">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <PropertyGroup>
-    <GenerateManifest>false</GenerateManifest>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
-    <TargetName>SDL2</TargetName>
-    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
-    <TargetName>SDL2</TargetName>
-    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <TargetName>SDL2</TargetName>
-    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <TargetName>SDL2</TargetName>
-    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
-  </PropertyGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <ClCompile>
-      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader>NotUsing</PrecompiledHeader>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <CompileAsWinRT>false</CompileAsWinRT>
-      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
-      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
-      <MinimalRebuild>false</MinimalRebuild>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
-      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <ClCompile>
-      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader>NotUsing</PrecompiledHeader>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <CompileAsWinRT>false</CompileAsWinRT>
-      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
-      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
-      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
-    <ClCompile>
-      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader>NotUsing</PrecompiledHeader>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <CompileAsWinRT>false</CompileAsWinRT>
-      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
-      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
-      <MinimalRebuild>false</MinimalRebuild>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
-      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
-    <ClCompile>
-      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader>NotUsing</PrecompiledHeader>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <CompileAsWinRT>false</CompileAsWinRT>
-      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
-      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
-    </ClCompile>
-    <Link>
-      <SubSystem>Console</SubSystem>
-      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
-      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
-      <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemGroup>
-    <Reference Include="Windows">
-      <IsWinMDFile>true</IsWinMDFile>
-    </Reference>
-    <Reference Include="platform.winmd">
-      <IsWinMDFile>true</IsWinMDFile>
-      <Private>false</Private>
-    </Reference>
-  </ItemGroup>
-  <ItemGroup>
-    <ClInclude Include="..\..\include\begin_code.h" />
-    <ClInclude Include="..\..\include\close_code.h" />
-    <ClInclude Include="..\..\include\SDL.h" />
-    <ClInclude Include="..\..\include\SDL_assert.h" />
-    <ClInclude Include="..\..\include\SDL_atomic.h" />
-    <ClInclude Include="..\..\include\SDL_audio.h" />
-    <ClInclude Include="..\..\include\SDL_blendmode.h" />
-    <ClInclude Include="..\..\include\SDL_clipboard.h" />
-    <ClInclude Include="..\..\include\SDL_config.h" />
-    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
-    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
-    <ClInclude Include="..\..\include\SDL_copying.h" />
-    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
-    <ClInclude Include="..\..\include\SDL_endian.h" />
-    <ClInclude Include="..\..\include\SDL_error.h" />
-    <ClInclude Include="..\..\include\SDL_events.h" />
-    <ClInclude Include="..\..\include\SDL_filesystem.h" />
-    <ClInclude Include="..\..\include\SDL_haptic.h" />
-    <ClInclude Include="..\..\include\SDL_hints.h" />
-    <ClInclude Include="..\..\include\SDL_input.h" />
-    <ClInclude Include="..\..\include\SDL_joystick.h" />
-    <ClInclude Include="..\..\include\SDL_keyboard.h" />
-    <ClInclude Include="..\..\include\SDL_keycode.h" />
-    <ClInclude Include="..\..\include\SDL_loadso.h" />
-    <ClInclude Include="..\..\include\SDL_log.h" />
-    <ClInclude Include="..\..\include\SDL_main.h" />
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jni/SDL2-2.0.3/VisualC/SDL_VS2013.sln

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