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@@ -2,9 +2,11 @@ package org.love2d.android;
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import org.libsdl.app.SDLActivity;
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import org.libsdl.app.SDLActivity;
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+import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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import java.io.BufferedInputStream;
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import java.io.BufferedInputStream;
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import java.io.BufferedOutputStream;
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import java.io.BufferedOutputStream;
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+import java.io.File;
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import java.io.FileOutputStream;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStream;
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@@ -13,6 +15,7 @@ import java.net.HttpURLConnection;
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import java.net.URL;
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import java.net.URL;
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import android.app.Activity;
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import android.app.Activity;
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+import android.app.AlertDialog;
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import android.app.DownloadManager;
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import android.app.DownloadManager;
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import android.app.ProgressDialog;
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import android.app.ProgressDialog;
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import android.content.Context;
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import android.content.Context;
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@@ -39,7 +42,7 @@ public class GameActivity extends SDLActivity {
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private static Context context;
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private static Context context;
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private static Vibrator vibrator = null;
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private static Vibrator vibrator = null;
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private static boolean immersiveActive = false;
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private static boolean immersiveActive = false;
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-
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+ private static boolean mustCacheArchive = false;
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@Override
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@Override
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protected String[] getLibraries() {
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protected String[] getLibraries() {
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return new String[] {
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return new String[] {
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@@ -75,14 +78,18 @@ public class GameActivity extends SDLActivity {
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handleIntent (intent);
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handleIntent (intent);
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resetNative();
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resetNative();
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startNative();
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startNative();
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- };
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+ }
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protected void handleIntent (Intent intent) {
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protected void handleIntent (Intent intent) {
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Uri game = intent.getData();
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Uri game = intent.getData();
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+
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if (game != null) {
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if (game != null) {
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+ // If we have a game via the intent data we we try to figure out how we have to load it. We
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+ // support the following variations:
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+ // * a main.lua file: set gamePath to the directory containing main.lua
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+ // * otherwise: set gamePath to the file
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if (game.getScheme().equals ("file")) {
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if (game.getScheme().equals ("file")) {
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Log.d("GameActivity", "Received intent with path: " + game.getPath());
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Log.d("GameActivity", "Received intent with path: " + game.getPath());
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-
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// If we were given the path of a main.lua then use its
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// If we were given the path of a main.lua then use its
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// directory. Otherwise use full path.
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// directory. Otherwise use full path.
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List<String> path_segments = game.getPathSegments();
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List<String> path_segments = game.getPathSegments();
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@@ -92,12 +99,52 @@ public class GameActivity extends SDLActivity {
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gamePath = game.getPath();
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gamePath = game.getPath();
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}
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}
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} else {
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} else {
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- copyGameToCache (game);
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+ Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
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+
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+ AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
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+ alert_dialog.setMessage("Could not load LÖVE game '" + game.getPath()
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+ + "' as it uses unsupported scheme '" + game.getScheme()
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+ + "'. Please contact the developer.");
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+ alert_dialog.setTitle("LÖVE for Android Error");
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+ alert_dialog.setPositiveButton("Exit",
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+ new DialogInterface.OnClickListener() {
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+ @Override
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+ public void onClick(DialogInterface dialog,int id) {
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+ finish();
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+ }
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+ });
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+ alert_dialog.setCancelable(false);
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+ alert_dialog.create().show();
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}
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}
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+ } else {
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+ // No game specified via the intent data -> check whether we have a game.love in our assets.
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+ boolean game_love_in_assets = false;
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+ try {
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+ List<String> assets = Arrays.asList(getAssets().list(""));
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+ game_love_in_assets = assets.contains("game.love");
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+ } catch (Exception e) {
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+ Log.d("GameActivity", "could not list application assets:" + e.getMessage());
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+ }
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- Log.d("GameActivity", "new gamePath: " + gamePath);
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+ if (game_love_in_assets) {
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+ // If we have a game.love in our assets folder copy it to the cache folder
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+ // so that we can load it from native LÖVE code
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+ String destination_file = this.getCacheDir().getPath()+"/game.love";
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+ if (mustCacheArchive && copyAssetFile("game.love", destination_file))
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+ gamePath = destination_file;
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+ else
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+ gamePath = "game.love";
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+ } else {
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+ // If no game.love was found fall back to the game in <external storage>/lovegame
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+ File ext = Environment.getExternalStorageDirectory();
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+ if ((new File(ext,"/lovegame/main.lua")).exists()) {
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+ gamePath = ext.getPath() + "/lovegame/";
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+ }
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+ }
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}
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}
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- };
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+
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+ Log.d("GameActivity", "new gamePath: " + gamePath);
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+ }
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@Override
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@Override
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protected void onDestroy() {
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protected void onDestroy() {
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@@ -197,56 +244,60 @@ public class GameActivity extends SDLActivity {
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i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
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i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
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context.startActivity(i);
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context.startActivity(i);
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}
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}
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-
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- void copyGameToCache (Uri sourceuri)
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+
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+ /**
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+ * Copies a given file from the assets folder to the destination.
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+ * @return true if successful
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+ */
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+ boolean copyAssetFile(String fileName, String destinationFileName)
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{
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{
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- String destinationFilename = this.getCacheDir().getPath()+"/downloaded.love";
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- gamePath = destinationFilename;
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-
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- BufferedOutputStream bos = null;
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- try {
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- bos = new BufferedOutputStream(new FileOutputStream(destinationFilename, false));
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- } catch (IOException e) {
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- Log.d ("GameActivity", "Could not open destination file:" + e.getMessage());
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- }
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+ boolean success = false;
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- int chunk_read = 0;
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- int bytes_written = 0;
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+ // open source and destination streams
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+ InputStream source_stream = null;
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+ try {
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+ source_stream = getAssets().open(fileName);
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+ } catch (IOException e) {
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+ Log.d("GameActivity", "Could not open game.love from assets: " + e.getMessage());
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+ }
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- BufferedInputStream bis = null;
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- if (sourceuri.getScheme().equals("content")) {
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+ BufferedOutputStream destination_stream = null;
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try {
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try {
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- bis = new BufferedInputStream(getContentResolver().openInputStream(sourceuri));
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+ destination_stream = new BufferedOutputStream(new FileOutputStream(destinationFileName, false));
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} catch (IOException e) {
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} catch (IOException e) {
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- Log.d ("GameActivity", "Could not open game file:" + e.getMessage());
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+ Log.d ("GameActivity", "Could not open destination file: " + e.getMessage());
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}
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}
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- } else {
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- Log.d ("GameActivity", "Unsupported scheme: " + sourceuri.getScheme());
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- }
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- if (bis != null) {
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- // actual copying
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+ // perform the copying
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+ int chunk_read = 0;
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+ int bytes_written = 0;
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+
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+ assert (source_stream != null && destination_stream != null);
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+
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try {
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try {
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- byte[] buf = new byte[1024];
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- chunk_read = bis.read(buf);
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- do {
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- bos.write(buf, 0, chunk_read);
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- bytes_written += chunk_read;
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- chunk_read = bis.read(buf);
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- } while(chunk_read != -1);
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+ byte[] buf = new byte[1024];
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+ chunk_read = source_stream.read(buf);
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+ do {
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+ destination_stream.write(buf, 0, chunk_read);
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+ bytes_written += chunk_read;
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+ chunk_read = source_stream.read(buf);
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+ } while (chunk_read != -1);
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} catch (IOException e) {
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} catch (IOException e) {
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- Log.d ("GameActivity", "Copying failed:" + e.getMessage());
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- }
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- }
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+ Log.d("GameActivity", "Copying failed:" + e.getMessage());
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+ }
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- // close streams
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- try {
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- if (bis != null) bis.close();
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- if (bos != null) bos.close();
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- } catch (IOException e) {
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- Log.d ("GameActivity", "Copying failed: " + e.getMessage());
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- }
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+ // close streams
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+ try {
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+ if (source_stream != null) source_stream.close();
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+ if (destination_stream != null) destination_stream.close();
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+ success = true;
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+ } catch (IOException e) {
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+ Log.d ("GameActivity", "Copying failed: " + e.getMessage());
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+ }
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- Log.d("GameActivity", "Copied " + bytes_written + " bytes");
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+ Log.d("GameActivity", "Successfully copied " + fileName
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+ + " to " + destinationFileName
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+ + " (" + bytes_written + " bytes written).");
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+ return success;
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}
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}
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-}
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+}
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