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@@ -20,13 +20,14 @@ import android.net.Uri;
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import android.os.Bundle;
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import android.os.Environment;
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import android.os.Vibrator;
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-import androidx.annotation.Keep;
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-import androidx.core.app.ActivityCompat;
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import android.util.Log;
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import android.util.DisplayMetrics;
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import android.view.*;
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import android.content.pm.PackageManager;
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+import androidx.annotation.Keep;
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+import androidx.core.app.ActivityCompat;
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+
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public class GameActivity extends SDLActivity {
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private static DisplayMetrics metrics = new DisplayMetrics();
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private static String gamePath = "";
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@@ -36,6 +37,7 @@ public class GameActivity extends SDLActivity {
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public static final int EXTERNAL_STORAGE_REQUEST_CODE = 1;
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private static boolean immersiveActive = false;
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private static boolean mustCacheArchive = false;
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+ private boolean storagePermissionUnnecessary = false;
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public int safeAreaTop = 0;
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public int safeAreaLeft = 0;
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public int safeAreaBottom = 0;
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@@ -44,28 +46,47 @@ public class GameActivity extends SDLActivity {
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@Override
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protected String[] getLibraries() {
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return new String[]{
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- "c++_shared",
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- "mpg123",
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- "openal",
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- "hidapi",
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- "love",
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+ "c++_shared",
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+ "mpg123",
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+ "openal",
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+ "hidapi",
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+ "love",
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};
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}
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+ @Override
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+ protected String getMainSharedObject() {
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+ String[] libs = getLibraries();
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+ String libname = "lib" + libs[libs.length - 1] + ".so";
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+
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+ // Since Lollipop, you can simply pass "libname.so" to dlopen
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+ // and it will resolve correct paths and load correct library.
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+ // This is mandatory for extractNativeLibs=false support in
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+ // Marshmallow.
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+ if (android.os.Build.VERSION.SDK_INT >= 21) {
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+ return libname;
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+ } else {
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+ return getContext().getApplicationInfo().nativeLibraryDir + "/" + libname;
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+ }
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+ }
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+
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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Log.d("GameActivity", "started");
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context = this.getApplicationContext();
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- String permission = "android.permission.VIBRATE";
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- int res = context.checkCallingOrSelfPermission(permission);
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+ int res = context.checkCallingOrSelfPermission(Manifest.permission.VIBRATE);
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if (res == PackageManager.PERMISSION_GRANTED) {
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vibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE);
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} else {
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Log.d("GameActivity", "Vibration disabled: could not get vibration permission.");
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}
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+ // These 2 variables must be reset or it will use the existing value.
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+ gamePath = "";
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+ storagePermissionUnnecessary = false;
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+
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handleIntent(this.getIntent());
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super.onCreate(savedInstanceState);
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@@ -88,27 +109,47 @@ public class GameActivity extends SDLActivity {
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Uri game = intent.getData();
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if (game != null) {
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+ String scheme = game.getScheme();
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+ String path = game.getPath();
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// If we have a game via the intent data we we try to figure out how we have to load it. We
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// support the following variations:
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// * a main.lua file: set gamePath to the directory containing main.lua
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// * otherwise: set gamePath to the file
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- if (game.getScheme().equals("file")) {
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- Log.d("GameActivity", "Received intent with path: " + game.getPath());
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+ if (scheme.equals("file")) {
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+ Log.d("GameActivity", "Received file:// intent with path: " + path);
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// If we were given the path of a main.lua then use its
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// directory. Otherwise use full path.
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List<String> path_segments = game.getPathSegments();
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if (path_segments.get(path_segments.size() - 1).equals("main.lua")) {
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- gamePath = game.getPath().substring(0, game.getPath().length() - "main.lua".length());
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+ gamePath = path.substring(0, path.length() - "main.lua".length());
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} else {
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- gamePath = game.getPath();
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+ gamePath = path;
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+ }
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+ } else if (scheme.equals("content")) {
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+ Log.d("GameActivity", "Received content:// intent with path: " + path);
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+ try {
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+ String filename = "game.love";
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+ String[] pathSegments = path.split("/");
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+ if (pathSegments != null && pathSegments.length > 0) {
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+ filename = pathSegments[pathSegments.length - 1];
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+ }
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+
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+ String destination_file = this.getCacheDir().getPath() + "/" + filename;
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+ InputStream data = getContentResolver().openInputStream(game);
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+
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+ // copyAssetFile automatically closes the InputStream
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+ if (copyAssetFile(data, destination_file)) {
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+ gamePath = destination_file;
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+ storagePermissionUnnecessary = true;
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+ }
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+ } catch (Exception e) {
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+ Log.d("GameActivity", "could not read content uri " + game.toString() + ": " + e.getMessage());
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}
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- // FIXME: Add support for "content://" URI, which is mandatory in Android Nougat
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- // as using "file://" protocol in that (and later) version is forbidden!
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} else {
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Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
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AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
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- alert_dialog.setMessage("Could not load LÖVE game '" + game.getPath()
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+ alert_dialog.setMessage("Could not load LÖVE game '" + path
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+ "' as it uses unsupported scheme '" + game.getScheme()
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+ "'. Please contact the developer.");
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alert_dialog.setTitle("LÖVE for Android Error");
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@@ -136,10 +177,22 @@ public class GameActivity extends SDLActivity {
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// If we have a game.love in our assets folder copy it to the cache folder
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// so that we can load it from native LÖVE code
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String destination_file = this.getCacheDir().getPath() + "/game.love";
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- if (mustCacheArchive && copyAssetFile("game.love", destination_file))
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- gamePath = destination_file;
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- else
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- gamePath = "game.love";
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+
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+ try {
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+ InputStream gameStream = getAssets().open("game.love");
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+ if (mustCacheArchive && copyAssetFile(gameStream, destination_file))
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+ gamePath = destination_file;
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+ else
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+ gamePath = "game.love";
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+ storagePermissionUnnecessary = true;
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+ } catch (IOException e) {
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+ Log.d("GameActivity", "Could not open game.love from assets: " + e.getMessage());
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+ gamePath = "";
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+ storagePermissionUnnecessary = false;
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+ }
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+ } else {
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+ gamePath = "";
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+ storagePermissionUnnecessary = false;
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}
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}
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@@ -148,13 +201,14 @@ public class GameActivity extends SDLActivity {
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protected void checkLovegameFolder() {
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// If no game.love was found fall back to the game in <external storage>/lovegame
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+ Log.d("GameActivity", "fallback to lovegame folder");
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if (hasExternalStoragePermission()) {
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File ext = Environment.getExternalStorageDirectory();
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if ((new File(ext, "/lovegame/main.lua")).exists()) {
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gamePath = ext.getPath() + "/lovegame/";
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}
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} else {
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- Log.d("GameActivity", "Cannot load game from external storage: permission not granted");
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+ Log.d("GameActivity", "Cannot load game from /sdcard/lovegame: permission not granted");
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}
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}
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@@ -251,7 +305,7 @@ public class GameActivity extends SDLActivity {
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Log.d("GameActivity", "called getGamePath(), game path = " + gamePath);
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if (gamePath.length() > 0) {
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- if(self.hasExternalStoragePermission()) {
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+ if(self.storagePermissionUnnecessary || self.hasExternalStoragePermission()) {
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return gamePath;
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} else {
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Log.d("GameActivity", "cannot open game " + gamePath + ": no external storage permission given!");
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@@ -295,17 +349,9 @@ public class GameActivity extends SDLActivity {
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*
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* @return true if successful
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*/
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- boolean copyAssetFile(String fileName, String destinationFileName) {
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+ boolean copyAssetFile(InputStream source_stream, String destinationFileName) {
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boolean success = false;
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- // open source and destination streams
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- InputStream source_stream = null;
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- try {
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- source_stream = getAssets().open(fileName);
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- } catch (IOException e) {
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- Log.d("GameActivity", "Could not open game.love from assets: " + e.getMessage());
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- }
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-
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BufferedOutputStream destination_stream = null;
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try {
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destination_stream = new BufferedOutputStream(new FileOutputStream(destinationFileName, false));
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@@ -340,9 +386,7 @@ public class GameActivity extends SDLActivity {
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Log.d("GameActivity", "Copying failed: " + e.getMessage());
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}
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- Log.d("GameActivity", "Successfully copied " + fileName
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- + " to " + destinationFileName
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- + " (" + bytes_written + " bytes written).");
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+ Log.d("GameActivity", "Successfully copied stream to " + destinationFileName + " (" + bytes_written + " bytes written).");
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return success;
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}
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@@ -353,14 +397,11 @@ public class GameActivity extends SDLActivity {
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}
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public void showExternalStoragePermissionMissingDialog() {
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- AlertDialog.Builder builder = new AlertDialog.Builder(mSingleton);
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-
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- builder.setTitle ("Storage Permission Missing")
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- .setMessage("LÖVE for Android will not be able to run non-packaged games without storage permission.");
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-
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- builder.setNeutralButton("Continue", null);
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-
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- AlertDialog dialog = builder.create();
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+ AlertDialog dialog = new AlertDialog.Builder(mSingleton)
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+ .setTitle("Storage Permission Missing")
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+ .setMessage("LÖVE for Android will not be able to run non-packaged games without storage permission.")
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+ .setNeutralButton("Continue", null)
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+ .create();
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dialog.show();
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}
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@@ -376,7 +417,7 @@ public class GameActivity extends SDLActivity {
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Log.d("GameActivity", "Permission granted");
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} else {
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Log.d("GameActivity", "Did not get permission.");
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- if (ActivityCompat.shouldShowRequestPermissionRationale(this, Manifest.permission.WRITE_EXTERNAL_STORAGE)) {
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+ if (ActivityCompat.shouldShowRequestPermissionRationale(this, Manifest.permission.READ_EXTERNAL_STORAGE)) {
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showExternalStoragePermissionMissingDialog();
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}
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}
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@@ -393,13 +434,13 @@ public class GameActivity extends SDLActivity {
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@Keep
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public boolean hasExternalStoragePermission() {
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if (ActivityCompat.checkSelfPermission(this,
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- Manifest.permission.WRITE_EXTERNAL_STORAGE)
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+ Manifest.permission.READ_EXTERNAL_STORAGE)
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== PackageManager.PERMISSION_GRANTED) {
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return true;
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}
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Log.d("GameActivity", "Requesting permission and locking LÖVE thread until we have an answer.");
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- ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, EXTERNAL_STORAGE_REQUEST_CODE);
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+ ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.READ_EXTERNAL_STORAGE}, EXTERNAL_STORAGE_REQUEST_CODE);
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synchronized (externalStorageRequestDummy) {
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try {
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@@ -410,7 +451,7 @@ public class GameActivity extends SDLActivity {
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}
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}
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- return ActivityCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
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+ return ActivityCompat.checkSelfPermission(this, Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
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}
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@Keep
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