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@@ -36,6 +36,7 @@ namespace sdl
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// we want them in pixel coordinates (may be different with high-DPI enabled.)
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static void windowToPixelCoords(int *x, int *y)
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{
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+#ifndef LOVE_ANDROID
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double scale = 1.0;
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love::window::Window *window = love::window::sdl::Window::getSingleton();
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@@ -47,11 +48,13 @@ static void windowToPixelCoords(int *x, int *y)
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if (y != nullptr)
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*y = int(double(*y) * scale);
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+#endif
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}
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// And vice versa for setting mouse coordinates.
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static void pixelToWindowCoords(int *x, int *y)
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{
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+#ifndef LOVE_ANDROID
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double scale = 1.0;
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love::window::Window *window = love::window::sdl::Window::getSingleton();
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@@ -63,6 +66,7 @@ static void pixelToWindowCoords(int *x, int *y)
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if (y != nullptr)
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*y = int(double(*y) / scale);
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+#endif
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}
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const char *Mouse::getName() const
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