Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) Copyright (c) 2013-2014 Martin Felis Instructions: ------------- For detailed instructions please refer to the wiki at [https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home](https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home). Quick Start: ------------ Install the Android NDK and the Android SDK with SDK API 12 and run ndk-build and after that ant debug in the root folder of this project or load the project using Eclipse and compile/run it using Eclipse. This should give you a .apk file in the bin/ subdirectory that you can then install on your phone. Bugs: ----- Bugs and feature requests should be reported to the issue tracker at [https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open](https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open). Changelog: ---------- 0.9.1b: * added love.system.vibrate(seconds) * print statements are now redirected to logcat. Output is prefixed with "[LOVE] " * removed DevIL, libpng, libjpeg, libmng, and libtiff * pngs are loaded using lodepng and jpegs using libturbo-jpeg * repeatedly fixed a bug which caused Release builds to crash * update to latest mobile-common branch 0.9.1a: * using latest SDL\_androidgl.c (fixes some random performance issues) * using latest love-android @ changeset 8659be0e75a3 (adds support for compressed textures) 0.9.1: * uses 0.9.1 API * fixed crash on Moto G (and possibly other devices). This was a nasty bug that would just show a blue screen without an error message. The bug was resolved using the help of headchant * fixed loading of jpegs (it probably hasn't worked up to now) * fixed issues with looping over active touches. This fix was sponsored by slime! beta2: * fixed bug with canvases * fixed writing of files when no identity in conf.lua was set * added file association (somewhat experimental) beta1: * fixed nasty crash on startup bug * fixed love.filesystem.getDirectoryItems() alpha9: * Packaged games do not get duplicated for loading, instead are loaded from memory (!!!) * Using inofficial physfs 2.1 * Removed love.android.getDisplayMetrics(), instead use love.window.getPixelScale() * Properly link LGPL libraries dynamically. Everything else is linked statically * Added an icon (design by @josefnpat) * Fixed crash on startup on OUYA (and possibly other devices) alpha8: * Exposing DisplayMetrics in love.android.getDisplayMetrics()) * Accelerometer is now available as a joystick * enabled armv6 compilation (larger files, better compatibility with Tegra2 devices) * updated to latest mobile-common branch (including (very) basic multi-touch gesture tracking) * updated OpenAL from 1.13 to 1.15.1 * updated jpeg library from 8c to 9a * updated lcms from 2.2 to 2.5 * updated libogg from 1.3.0 to 1.3.1 * updated libvorbis from 1.3.2 to 1.3.4 * updated mpg123 from 1.13.4 to 1.17.0 alpha7: * love.system.getOS() now returns "Android" * hardware search key is reported as "search" * switched to mobile-common branch * using new love.touch module (love.touchpressed(id,x,y,p), love.touchmoved(id,x,y,p), love.touchmoved(id,x,y,p)) * added LOVE_ANDROID define License: -------- This project contains code from multiple projects using various licenses. Please look into the folders of jni// for the respective licenses. As for the other code and build system files, these are published under the zlib license (same as LÖVE).