changes.txt 37 KB

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  1. LOVE 0.9.2 [Baby Inspector]
  2. ---------------------------
  3. Released: N/A
  4. * Added Shader:getExternVariable.
  5. * Added several new canvas texture formats.
  6. * Added love.graphics.getCanvasFormats.
  7. * Added love.graphics.getCompressedImageFormats.
  8. * Added ParticleSystem:setQuads.
  9. * Added SpriteBatch:flush.
  10. * Added love.graphics.getStats.
  11. * Added optional duration argument to Joystick:setVibration.
  12. * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
  13. * Added Joint:setUserData and Joint:getUserData.
  14. * Added Contact:getFixtures and Body:getContactList.
  15. * Added Body:getWorld.
  16. * Added love.window.getDisplayName.
  17. * Added love.window.minimize.
  18. * Added love.window.showMessageBox.
  19. * Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
  20. * Added 'refreshrate' field to the table returned by love.window.getMode.
  21. * Deprecated SpriteBatch:bind and SpriteBatch:unbind.
  22. * Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
  23. * Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
  24. * Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
  25. * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
  26. * Fixed love.system.openURL sometimes blocking indefinitely on Linux.
  27. * Fixed shader:getWarnings returning unnecessary information.
  28. * Fixed a potential crash when Shader objects are garbage collected.
  29. * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
  30. * Fixed Mesh:getVertexMap.
  31. * Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
  32. * Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
  33. * Fixed internal detection of the 'position' and 'effect' shader functions.
  34. * Fixed Texture memory leak when Meshes are garbage collected.
  35. * Fixed the default line join mode to be 'miter' instead of an undefined value.
  36. * Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
  37. * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen=true.
  38. * Fixed the state of wireframe mode when love.window.setMode is called.
  39. * Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
  40. * Fixed detection of compressed textures to work regardless of the file's extension.
  41. * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
  42. * Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
  43. * Updated internal code for handling garbage collection of love objects to be more efficient.
  44. * Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
  45. * Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
  46. * Updated the error message when love.math.setRandomseed(0) is attempted.
  47. * Updated love.physics.newChainShape to error if the number of arguments is invalid.
  48. * Updated love-created threads to use names visible in external debuggers.
  49. * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
  50. * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
  51. * Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
  52. LOVE 0.9.1 [Baby Inspector]
  53. ---------------------------
  54. Released: 2014-04-01
  55. * Added Source:clone.
  56. * Added blend mode "screen".
  57. * Added ParticleSystem:clone.
  58. * Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition.
  59. * Added ParticleSystem:setRelativeRotation.
  60. * Added love.graphics.setWireframe for debugging.
  61. * Added Mesh:setDrawRange and Mesh:getDrawRange.
  62. * Added CircleShape:getPoint and CircleShape:setPoint.
  63. * Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images.
  64. * Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
  65. * Added love.window.getPixelScale.
  66. * Added love.graphics.getSystemLimit.
  67. * Added antialiasing support to Canvases.
  68. * Added Canvas:getFSAA.
  69. * Added 'love_ScreenSize' built-in variable in shaders.
  70. * Added love.getVersion.
  71. * Added support for gamma-correct rendering.
  72. * Added love.graphics.isSupported("srgb").
  73. * Added love.math.gammaToLinear and love.math.linearToGamma.
  74. * Added RandomGenerator:getState and RandomGenerator:setState.
  75. * Added Body:setUserData and Body:getUserData.
  76. * Added some missing obscure key constants.
  77. * Added optional callback function argument to love.filesystem.getDirectoryItems.
  78. * Added love.system.openURL.
  79. * Deprecated Mesh/SpriteBatch/ParticleSystem:setImage.
  80. * Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
  81. * Fixed love.graphics.scale with negative values causing incorrect line widths.
  82. * Fixed Joystick:isDown using 0-based button index arguments.
  83. * Fixed Source:setPitch to error when infinity or NaN is given.
  84. * Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
  85. * Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
  86. * Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
  87. * Fixed tab characters ("\t") to display properly with love.graphics.print.
  88. * Fixed love.graphics.isCreated to return false when love.window.setMode fails completely.
  89. * Fixed love.window.setMode to not destroy OpenGL resources before checking whether a fullsceren size is supported.
  90. * Fixed World:getBodyList and World:getJointList causing hard crashes.
  91. * Fixed loading BC4 compressed textures.
  92. * Fixed SoundData objects being initialized with garbage values.
  93. * Fixed 8-bit SoundData samples when used in love.audio Sources.
  94. * Updated the error text for love.filesystem’s module searchers when require fails.
  95. * Updated the love.filesystem module searchers to be tried after package.preload instead of before.
  96. * Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases.
  97. * Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
  98. * Updated Canvas:renderTo to work properly if a Canvas is currently active.
  99. * Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
  100. * Updated Source:play to return a boolean indicating success.
  101. * Updated t.console in conf.lua to create the console before modules are loaded in Windows.
  102. * Updated Mesh vertex maps (index buffers) to use less space in VRAM.
  103. * Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
  104. * Updated Fixture:set/getUserData to work in Coroutines.
  105. * Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
  106. * Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode.
  107. * Updated the default love.run code to make initial love.math.random calls more random.
  108. LOVE 0.9.0 [Baby Inspector]
  109. ---------------------------
  110. Released: 2013-12-13
  111. * Added better multiplayer networking support via ENet.
  112. * Added --fused command line argument, to simulate fusing.
  113. * Added liblove.
  114. * Added the ability to have exit values.
  115. * Added exit value of 1 in case of error by default.
  116. * Added basic support for the file:// uri scheme.
  117. * Added love.filesystem.isFused.
  118. * Added love.filesystem.getIdentity.
  119. * Added love.filesystem.append.
  120. * Added love.filesystem.getSize.
  121. * Added love.filesystem.mount and love.filesystem.unmount.
  122. * Added optional file search order parameter to love.filesystem.setIdentity.
  123. * Added File:isOpen and File:getMode.
  124. * Added Fie:setBuffer, File:getBuffer, and File:flush.
  125. * Added textinput event for unicode text input.
  126. * Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
  127. * Added previously internal Rasterizer and GlyphData object methods.
  128. * Added support for UTF-8 ImageFonts.
  129. * Added Font:getAscent/getDescent/getBaseline.
  130. * Added Font:setFilter/getFilter.
  131. * Added Font:hasGlyphs.
  132. * Added angle, scale, and shear parameters to love.graphics.printf.
  133. * Added HDR canvas support.
  134. * Added mipmapping support (has isSupported test).
  135. * Added vertex shader support.
  136. * Added boolean support to Shader:send.
  137. * Added Canvas:getPixel.
  138. * Added blend mode "replace".
  139. * Added line join modes.
  140. * Added Mesh objects, allowing for arbitrary textured polygons.
  141. * Added multiple render target support to love.graphics.setCanvas.
  142. * Added love.graphics.setColorMask.
  143. * Added love.graphics.origin.
  144. * Added love.graphics.getRendererInfo.
  145. * Added love.graphics.getMaxImageSize.
  146. * Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
  147. * Added SpriteBatch:getColor.
  148. * Added ParticleSystem:emit.
  149. * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
  150. * Added many ParticleSystem getter methods.
  151. * Added DXT compressed texture support via love.image.newCompressedData.
  152. * Added love.image.isCompressed and Image:isCompressed.
  153. * Added Image/Canvas/ImageData:getDimensions.
  154. * Added anisotropic filtering support for Images, Canvases, and Fonts.
  155. * Added Image:refresh.
  156. * Added Image:getData.
  157. * Added SoundData:getDuration and SoundData:getSampleCount.
  158. * Added Source:isPlaying.
  159. * Added Source:setRelative and Source:isRelative.
  160. * Added Source:setCone and Source:getCone.
  161. * Added Source:getChannels.
  162. * Added new Channels API for love.thread.
  163. * Added limited table support to Channel:push.
  164. * Added Thread:getError.
  165. * Added Thread:isRunning.
  166. * Added threaderror event.
  167. * Added love.math module.
  168. * Added a platform-independent (good) random implementation to love.math.
  169. * Added RandomGenerator objects.
  170. * Added BezierCurve objects.
  171. * Added love.math.triangulate and love.math.isConvex.
  172. * Added love.math.noise.
  173. * Added love.timer.getAverageDelta.
  174. * Added Data:getString.
  175. * Added Contact:getChildren.
  176. * Added love.system module.
  177. * Added love.system.getClipboardText and love.system.setClipboardText.
  178. * Added love.system.getOS and love.system.getProcessorCount.
  179. * Added love.window module.
  180. * Added love.window.isVisible.
  181. * Added flags to love.window.setMode.
  182. * Added monitor choosing support to love.window.setMode.
  183. * Added support for resizable, borderless, and non-centered windows.
  184. * Added support for "fullscreen-desktop" mode.
  185. * Added window resize and visible events.
  186. * Added love.window.getDimensions.
  187. * Added love.window.getIcon.
  188. * Added t.window.icon to love.conf.
  189. * Added love.mousefocus and love.window.hasMouseFocus.
  190. * Added custom hardware cursors via love.mouse.newCursor.
  191. * Added love.mouse.setX/setY.
  192. * Added Joystick objects.
  193. * Added love.joystick.getJoystick.
  194. * Added joystick connect and disconnect events.
  195. * Added joystickaxis and joystickhat events.
  196. * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
  197. * Added joystick vibration support, works with most common gamepads.
  198. * OPTIONAL: Added support for Game Music Emu.
  199. * Fixed fused mode in OS X.
  200. * Fixed printing to the console in Windows before love.load is called.
  201. * Fixed the default love.run to not include the time taken by love.load in the first frame's dt.
  202. * Fixed the error screen not always appearing until the next input event.
  203. * Fixed love.event.clear.
  204. * Fixed love.mouse.setPosition when called in love.load.
  205. * Fixed scaling in several love.physics functions.
  206. * Fixed Box2D exception in World:update.
  207. * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints.
  208. * Fixed ChainShape:getPoints running out of Lua stack space and crashing.
  209. * Fixed File:read reading past end of file.
  210. * Fixed love.filesystem.setIdentity not removing read access from old directories.
  211. * Fixed possible memory leak in utf-8 decoder.
  212. * Fixed spacing for the last character in an ImageFont.
  213. * Fixed line wrapping in love.graphics.printf.
  214. * Fixed love.graphics.printf to error if the wrap limit is negative.
  215. * Fixed love.graphics.print truncating strings with embedded zeros.
  216. * Fixed crashes with font drawing on some ATI cards.
  217. * Fixed artifacts when drawing lines at huge scale.
  218. * Fixed Fonts and Canvases ignoring default image filter.
  219. * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called.
  220. * Fixed love.graphics.getLineWidth returning incorrect values.
  221. * Fixed love.graphics.getColor on some Windows systems.
  222. * Fixed alpha blend mode.
  223. * Fixed multiplicative blend mode.
  224. * Fixed love.graphics.getPointStyle.
  225. * Fixed line numbers in shader errors.
  226. * Fixed Shader:send with Images and Canvases failing sometimes.
  227. * Fixed Shader:send to keep a reference to sent Images and Canvases.
  228. * Fixed crash when binding SpriteBatches multiple times.
  229. * Fixed SpriteBatches with more than 16,384 sprites.
  230. * Fixed particle draw order for ParticleSystems.
  231. * Fixed ParticleSystem:setSizes resetting the size variation.
  232. * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode.
  233. * Fixed getMode and friends returning wrong values when using desktop size.
  234. * Fixed keyrepeat settings being lost after (indirect) setMode.
  235. * Fixed the icon being reset after setMode.
  236. * Fixed memory leak in the mp3 decoder.
  237. * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
  238. * Fixed 'random' hangs in audio.
  239. * Fixed love.sound.newDecoder not accepting FileData.
  240. * Fixed case (in)sensitivity of sound file extension parsing.
  241. * Fixed looping support in tracker music formats.
  242. * Fixed skipping/looping issues when playing streaming audio Sources.
  243. * Fixed race condition in Source:play.
  244. * Fixed WAVE sound playback.
  245. * Moved love's startup to modules/love.
  246. * Moved window-related functions from love.graphics to love.window.
  247. * Renamed love's boot script to 'love.boot', which can be required.
  248. * Renamed love.filesystem.mkdir to love.filesystem.createDirectory.
  249. * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems.
  250. * Renamed World:setAllowSleeping to World:setSleepingAllowed.
  251. * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex.
  252. * Renamed Joint:enableMotor to Joint:setMotorEnabled.
  253. * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
  254. * Renamed t.screen to t.window in love.conf.
  255. * Renamed love.graphics.setCaption to love.window.setTitle.
  256. * Renamed PixelEffect to Shader (but now with vertex shaders).
  257. * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
  258. * Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
  259. * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
  260. * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime.
  261. * Renamed ParticleSystem:count and all getNum* functions to get*Count.
  262. * Renamed Source:setDistance to Source:setAttenuationDistances.
  263. * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth.
  264. * Renamed love.mouse.setGrab to love.mouse.setGrabbed.
  265. * Removed release mode.
  266. * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat).
  267. * Removed the unicode argument from love.keypressed (see love.textinput).
  268. * Removed love.graphics.drawTest.
  269. * Removed love.graphics.quad/triangle.
  270. * Removed love.graphics.setColorMode.
  271. * Removed love.graphics.newStencil.
  272. * Removed love.graphics.setLine/setPoint.
  273. * Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
  274. * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
  275. * Removed Quad:flip.
  276. * Removed ParticleSystem:isFull/isEmpty.
  277. * Removed ParticleSystem:getX/getY.
  278. * Removed love.graphics.checkMode.
  279. * Removed love.joystick.open and friends.
  280. * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects).
  281. * Removed joystick ball support.
  282. * Removed thread names.
  283. * Removed old thread messaging API (see Channels).
  284. * Removed love.timer.getMicroTime.
  285. * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it.
  286. * Updated the windows console, it now tries to re-use an active one first.
  287. * Updated error handling, error handlers now get resolved when the error occurs.
  288. * Updated order of sleep/present in love.run (now draws, *then* sleeps).
  289. * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
  290. * Updated the default filesystem identity to omit file extension.
  291. * Updated love.filesystem.newFile to optionally open the file.
  292. * Updated most love.filesystem functions to return nil, error on internal failure.
  293. * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers.
  294. * Updated love.keypressed's second argument to be a boolean indicating key repeat.
  295. * Updated keyboard key constants for some more modern keyboard keys.
  296. * Updated window code to use adaptive vsync when available, if vsync is enabled.
  297. * updated love.graphics.print's x and y arguments to default to 0.
  298. * Updated the setFilter and setWrap methods, the second argument is now optional.
  299. * Updated Font and ParticleSystem rendering code, now more performant.
  300. * Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
  301. * Updated Canvas code to support more systems.
  302. * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
  303. * Updated love.graphics.newScreenshot to create a fully opaque image by default.
  304. * Updated error messages when sending bad values to Shaders.
  305. * Updated love.graphics.newParticleSystem to have a default buffer size of 1000.
  306. * Updated ImageData:setPixel to accept a table and default to 255 alpha.
  307. * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments.
  308. * Updated love.image memory handling, improves errors and thread-safety.
  309. * Updated all love object constructors to optionally accept FileData if they accept a filename.
  310. * Updated allocation for SoundData, it's more efficient and less wasteful.
  311. * Updated SoundData:set/getSample to error for invalid samples.
  312. * Updated Source:set* functions to default z to 0.
  313. * Updated Source:seek to error for negative offsets.
  314. * Updated Thread:start to accept arguments which get passed to the thread.
  315. * Updated love.timer.getFPS to be microsecond-accurate.
  316. * Updated love.timer.getTime to be microsecond-accurate and monotonic.
  317. * Updated Box2D to version 2.3.0.
  318. LOVE 0.8.0 [Rubber Piggy]
  319. -------------------------
  320. Released: 2012-04-02
  321. * Added release error screen.
  322. * Added alpha to love.graphics.setBackgroundColor.
  323. * Added Canvas:clear(r, g, b, a).
  324. * Added Canvas support to love.graphics.drawq.
  325. * Added Canvas:getWidth and Canvas:getHeight.
  326. * Added love.graphics.arc.
  327. * Added seek and tell to Source objects.
  328. * Added color interpolation to ParticleSystem.
  329. * Added automatic PO2 padding for systems not supporting the OpenGL extension.
  330. * Added UTF-8 support for fonts.
  331. * Added Box2D error handling for some commonly failing functions.
  332. * Added ability for fused release games to have their write dir in appdata.
  333. * Added shear transformation to drawing functions.
  334. * Added origin to font printing.
  335. * Added love.graphics.getMode.
  336. * Added per-sprite colors on SpriteBatches.
  337. * Added PixelEffects.
  338. * Added love.graphics.isSupported.
  339. * Added love.graphics.getCanvas.
  340. * Added love.event.quit.
  341. * Added stencil masks.
  342. * Added alternative SpriteBatch provider, it should work everywhere now.
  343. * Added a loader for binary modules.
  344. * Added Thread:getKeys.
  345. * Added option of fractions for Quads.
  346. * Added PNG, JPEG and GIF support to ImageData:encode.
  347. * Added 64-bit support for Mac OS X.
  348. * Added premultiplied blending mode.
  349. * Added functions to set/get default image filter modes.
  350. * Added SpriteBatch:set.
  351. * Added new events system, with support for custom events and long event names.
  352. * Added sound attenuation by distance.
  353. * Added SpriteBatch:getImage.
  354. * Added combine color mode.
  355. * Added automatic random seeding to love.run.
  356. * Added support for the subtract BlendMode on older graphics cards.
  357. * Added love._os field, which contains the OS the game is running on.
  358. * Fixed wrapping for single words.
  359. * Fixed tracebacks not showing filenames.
  360. * Fixed love.graphics.push/pop capable of causing overflows/underflows.
  361. * Fixed setScissor on Canvases.
  362. * Fixed several issues with audio, e.g. clicks and pops in mp3s.
  363. * Fixed crashes when bodies were destroyed during collisions.
  364. * Fixed bound SpriteBatches corrupting when drawing.
  365. * Fixed thread-safety issues with ImageData.
  366. * Fixed memory leaks in audio sources.
  367. * Fixed thread's set (previously send) accidentally changing the type.
  368. * Fixed SoundData allocating the wrong number of samples.
  369. * Fixed SpriteBatch support on Intel cards.
  370. * Fixed love.filesystem.lines() leaking.
  371. * Fixed most leaking on unclosed File objects.
  372. * Fixed crashes when operating on non-existent files.
  373. * Fixed a bug where empty files on windows would never reach eof.
  374. * Fixed crash when SoundData runs out of memory.
  375. * Fixed ordering of loaders, love should have priority over lua.
  376. * Fixed several miscellaneous memory leaks.
  377. * Fixed a few cases where strings with \0 in them would not be stored correctly.
  378. * Fixed love's startup time being in the first dt.
  379. * Fixed internal string conversions, they are faster now.
  380. * Fixed (bad) performance of ImageData:paste.
  381. * Fixed love.graphics.toggleFullscreen not maintaining graphics state.
  382. * Renamed SpriteBatch's lock/unlock to bind/unbind.
  383. * Renamed Framebuffer to Canvas.
  384. * Renamed love.thread.send/receive to set/get.
  385. * Renamed love.graphics.setRenderTarget to setCanvas.
  386. * Removed canvas auto-clearing.
  387. * Removed EncodedImageData.
  388. * Removed old syntax for require (with extension).
  389. * Removed love.graphics.setFont([file], [size]).
  390. * Removed Thread:kill.
  391. * Updated love.joystick to be 1-indexed.
  392. * Updated Sources to update more cleanly and control more intuitively.
  393. * Updated font engine.
  394. * Updated line drawing to a custom system.
  395. * Updated love.timer.sleep to use seconds, like the rest of love.
  396. * Updated love.timer to be more accurate.
  397. * Updated love.graphics.circle to have max(10, r) as default for segments.
  398. * Updated ImageData:encode to write to files directly.
  399. * Updated version compatibility system to actually do something.
  400. * Updated love.run's order, events are checked just before update.
  401. * Updated Box2D to version 2.2.1.
  402. LOVE 0.7.2 [Game Slave]
  403. -----------------------
  404. Released: 2011-05-04
  405. * Added Framebuffer:get/setWrap.
  406. * Added love.event.clear.
  407. * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
  408. * Added SpriteBatch:setImage().
  409. * Fixed fused games not working.
  410. * Fixed ParticleSystem:setSize ignoring the variation argument.
  411. * Fixed some file-opening exceptions not being caught.
  412. * Fixed files loaded by libmodplug being too loud.
  413. * Fixed paths with periods in them not working.
  414. * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  415. * Fixed crash when there was no memory available for newImageData(w, h).
  416. * Updated PhysicsFS version to 2.0.2 on Windows
  417. * Updated OpenAL Soft version to 1.13 on Windows
  418. * Updated libmodplug version to 0.8.8.1 on Windows
  419. * Updated FreeType version to 2.4.4 on Windows
  420. * Updated libmpg123 version to 1.13.2 on Windows
  421. * Windows binary no longer depends on VC2005 runtime.
  422. * Windows binary no longer depends on SSE2 support.
  423. LOVE 0.7.1 [Game Slave]
  424. -----------------------
  425. Released: 2011-02-14
  426. * Added source:isPaused()
  427. * Added error when initial window can't be created.
  428. * Added framebuffer filter modes.
  429. * Added love.filesystem.getLastModified.
  430. * Added filter modes for ImageFonts.
  431. * Added dead key support by using "unknown" key with correct unicode value.
  432. * Added 0 width and height in love.conf. (for current desktop resolution)
  433. * Added alpha support when encoding TGA images.
  434. * Fixed a lot of bugs regarding zero characters in threads.
  435. * Fixed handling of a directory named "love" in current directory.
  436. * Fixed a few unhandled errors in setScissor.
  437. * Fixed a bug where old physics callbacks were never dereferenced.
  438. * Fixed loss of mouse visibility settings on setMode.
  439. * Fixed creation of a framebuffer unbinding current framebuffer.
  440. * Fixed several race conditions in love.thread.
  441. * Fixed 'love .', so it won't use lovedir/. as save dir.
  442. * Fixed setLineHeight.
  443. * Fixed extended ascii and ImageFonts.
  444. * Fixed printf's line wrapping.
  445. * Fixed crash when playing sounds.
  446. * Fixed playback of mp3s with arbitrary sample rates.
  447. * Fixed handling of negative indices in love.joystick.
  448. * Fixed toggleFullscreen.
  449. * Fixed unexpected behaviour with hash tables to love.graphics.line.
  450. * Fixed mouse coordinates being capped after setMode.
  451. * Fixed setFont's error handling on a non-existant file.
  452. * Fixed issue where Windows builds would hard crash on Lua errors
  453. * Removed custom sample rates for Decoders.
  454. LOVE 0.7.0 [Game Slave]
  455. -----------------------
  456. Released: 2010-12-05
  457. * Added love.thread.
  458. * Added love.font.
  459. * Added love.graphics.Framebuffer.
  460. * Added Source:play, Source:pause, etc.
  461. * Added Source:isStatic().
  462. * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
  463. * Added get/setGroupIndex to CircleShape and PolygonShape.
  464. * Added Font:getWrap.
  465. * Added identity field to love.conf.
  466. * Added love.quit callback.
  467. * Added love.focus callback.
  468. * Added extra meter parameter to love.physics.newWorld.
  469. * Added love.graphics.setIcon.
  470. * Added way to make the window desktop resolution.
  471. * Added subtractive and multiplicative blend modes.
  472. * Added body:getAllowSleeping.
  473. * Added shape:getBody.
  474. * Added love.filesystem.FileData for public usage.
  475. * Added base64 support for love.filesystem.FileData.
  476. * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
  477. * Added love.graphics.hasFocus().
  478. * Added ?/init.lua to the loader.
  479. * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
  480. * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
  481. * Fixed setFixedRotation enabling other flags.
  482. * Fixed a bug in the loader (for require).
  483. * Fixed ParticleSystem::setSprite not retaining the new image.
  484. * Fixed setMode removing images settings (wrapping, filters).
  485. * Fixed shape:getBody, it's now exposed for LÖVE usage.
  486. * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
  487. * Fixed SpriteBatches being unaffected by setColor
  488. * Fixed the audio bug.
  489. * Fixed invalid FSAA values crashing LÖVE.
  490. * Fixed a bunch of compiler warnings.
  491. * Fixed OS X not properly using UTIs for .love files.
  492. * Fixed the modplug decoder not properly handeling files that fail to load.
  493. * Fixed a memory leak in setFont.
  494. * Fixed bug where errors in threads wouldn't get picked up by demand.
  495. * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
  496. * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
  497. * Fixed error handler not resetting the blend mode.
  498. * Changed fonts, they're now po2 safe.
  499. * Changed the traceback in the error screen.
  500. * Changed font origin to top-left.
  501. * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
  502. * Removed font functions from love.graphics.
  503. * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
  504. LOVE 0.6.2 [Jiggly Juice]
  505. -------------------------
  506. Released: 2010-03-06
  507. * Fixed a bug causing ImageFonts to cut off some pixels.
  508. * Fixed a bug where filled rectangles were too small.
  509. * Fixed a bug in Image:setFilter where it would switch the parameters.
  510. * Fixed a bug in ImageRasterizer where it wasn't using the data.
  511. * Image filter and wrap modes now use string constants as well.
  512. * Fixed double-transform bug in SpriteBatch.
  513. * Errors are reported on stdout again.
  514. * Another fix for the icons on ubuntu.
  515. LOVE 0.6.1 [Jiggly Juice]
  516. -------------------------
  517. Released: 2010-02-07
  518. * Added Shape:setGroupIndex and getGroupIndex.
  519. * Added Body:setFixedRotation and Body:getFixedRotation.
  520. * Added Body:setInertia.
  521. * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
  522. * Added icons and file associations for the debs.
  523. * Added the demos folder to the Mac OS X DMG.
  524. * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
  525. * Fixed a bug with multiple Sources on the same Music.
  526. * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
  527. * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
  528. * Fixed a bug where memory wouldn't be released correctly.
  529. * Fixed epic physics typo (getRestituion->getRestitution).
  530. * Fixed crash on opening non-existent image.
  531. * The error screen redraws when an event occurs.
  532. * The default love.run() now gracefully handles disabled modules.
  533. * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
  534. * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
  535. * Removed Music and Sound. There are now only sources.
  536. * Improved the stability of love.audio/love.sound.
  537. LOVE 0.6.0 [Jiggly Juice]
  538. -------------------------
  539. Released: 2009-12-24
  540. * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
  541. * Added love.graphics.print()/printf().
  542. * Added unicode-translated parameter to love.keypressed().
  543. * Added love.event.
  544. * Added love.filesystem.setIdentity().
  545. * Added OpenAL dependency.
  546. * Fixed love.fileystem problems with internal \0 in strings.
  547. * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  548. * Fixed position of Window.
  549. * Changed parameter order of draws().
  550. * Changed origin for images to top-left.
  551. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
  552. * Changed love.filesystem.read() which now returns two parameters (data, length).
  553. * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  554. * Changed default color mode to "modulate".
  555. * Changed name of love.color_normal to "replace".
  556. * Changed name of love.blend_normal to "alpha".
  557. * Changed the conf file format.
  558. * Removed Color object.
  559. * Removed Animation.
  560. * Removed several constants.
  561. * Removed love.graphics.draw() for strings.
  562. * Removed love.system.
  563. * Removed SWIG.
  564. * Removed boost.
  565. * Removed SDL_mixer.
  566. LOVE 0.5.0 [Salted Nuts]
  567. ------------------------
  568. Released: 2009-01-02
  569. * Added love.joystick.
  570. * Added network support via LuaSocket.
  571. * Added support for loading of appended .love-file.
  572. * Added love.filesystem.lines().
  573. * Added a loader function to enable use of normal require().
  574. * Added love.filesystem.load().
  575. * Added love.filesystem.getSaveDirectory()
  576. * Added love.filesystem.getWorkingDirectory()
  577. * Added optional explicit destruction of Box2D objects.
  578. * Added shape:testSegment().
  579. * Added love.graphics.screenshot() (.bmp only).
  580. * Added default size (12) to font-related functions.
  581. * Added love.graphics.setFont( filename, size )
  582. * Added love.graphics.setLineStippe and related functions.
  583. * Added love.graphics.setPointSize and related functions.
  584. * Changed love.filesystem.read() to accept file name.
  585. * Changed love.filesystem.write() to accept file name.
  586. * Changed love.graphics.triangle() to accept CCW and CW ordering.
  587. * Fixed love.graphics.read adding bogus characters at the end of string.
  588. * Fixed epic swigfusion bug.
  589. * Fixed love.graphics.getFont so it returns nil if no font is present.
  590. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  591. * Fixed bug which caused error screen to be scissored (when enabled).
  592. * Fixed Body:setAngle to accept degrees like everything else.
  593. * Cleaned up love::File and love_physfs.
  594. * Cleaned up love::Reference so it stores its reference in _G.
  595. LOVE 0.4.0 [Taco Beam]
  596. ----------------------
  597. Released: 2008-08-29
  598. * Added love.physics. (YES!)
  599. * Added love.audio.setMode().
  600. * Added love.audio.setChannels().
  601. * Added love.graphics.polygon().
  602. * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  603. * Fixed missing constants related to image optimization.
  604. * Fixed memory leak related to love::File (thanks amnesiasoft!).
  605. LOVE 0.3.2 [Lemony Fresh]
  606. -------------------------
  607. Released: 2008-07-04
  608. * Added love.graphics.rectangle()
  609. * Added love.graphics.setLineWidth()
  610. * Added love.graphics.setLineStyle()
  611. * Added love.graphics.getLineWidth()
  612. * Added love.graphics.getLineStyle()
  613. * Added love.mouse.getPosition()
  614. * Added love.audio_loop
  615. * Added love.timer.getTime()
  616. * Changed love.graphics.quad() to accept CCW and CW ordering.
  617. * Fixed default color mode bug.
  618. * Fixed line width being applied unnecessarily.
  619. * Fixed line width bug related to fullscreen toggle.
  620. * Fixed music not looping.
  621. LOVE 0.3.1 [Space Meat]
  622. -----------------------
  623. Released: 2008-06-21
  624. * Fixed segfault related to graphics.
  625. * Fixed wait-forever bug related to audio.
  626. * Fixed error reporting not working across modules.
  627. * Fixed bug where games with a trailing "/" would not start.
  628. * Fixed bug which caused love.timer.sleep to delay for (way) too long.
  629. LOVE 0.3.0 [Mutant Vermin]
  630. --------------------------
  631. Released: 2008-06-17
  632. * Added ParticleSystem.
  633. * Added visual error reporting.
  634. * Added love.system for game control needs.
  635. * Added input grabbing.
  636. * Added functions in love.graphics for display management.
  637. * Added love.graphics.point().
  638. * Added functions in love.graphics for getting current color, font, etc.
  639. * Added love.filesystem.enumerate() for getting folder contents.
  640. * Added functions for setting the window caption.
  641. * Added version checking. An error occurs if the game is incompatible.
  642. * Fixed print() :)
  643. * Removed all keyboard shortcuts.
  644. * Save folders are now created only if required.
  645. * On Windows, the new save location is %APPDATA%\LOVE\game
  646. LOVE 0.2.1 [Impending Doom]
  647. ---------------------------
  648. Released: 2008-03-29
  649. * Added many functions in love.filesystem.
  650. * Added a dedicated save-folder for each game.
  651. * Added timer.sleep.
  652. * Added line heights to font objects.
  653. * Added love.graphics.getWidth/getHeight.
  654. * Added scaling and rotation for text.
  655. * Added variable spacing to ImageFont.
  656. * Added support for variable line quality when drawing primitives.
  657. * Added several functions for drawing sections of images. (love.graphics.draws)
  658. * Added image optimization function and padding function.
  659. * Added love.graphics.getWidth/Height.
  660. * Split devices up into actual SWIG-modules. This means that:
  661. - Functions are used like this: love.graphics.draw, not love.graphics:draw
  662. - love.objects is no more. Objects are created by an appropriate device.
  663. * How you draw primitives has been altered.
  664. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
  665. * Changed getFps to getFPS.
  666. * Escape is no more ... enter: Alt+F4.
  667. * love.filesystem.include has been renamed to love.filesystem.require.
  668. * ImageFonts now consider the spacing as well as the glyph size.
  669. * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  670. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
  671. * Updated DevIL to version 1.6.8-rc2 (Windows)
  672. * Updated FreeType to freetype-2.3.5-1 (Windows)
  673. * Updated Lua to 5.1.3 (Windows)
  674. * Updated SDL to 1.2.13 (Windows)
  675. * Removed boost::filesystem.
  676. LOVE 0.2.0 [Mini-Moose]
  677. -----------------------
  678. Released: 2008-02-06
  679. * Added ImageFont
  680. * Added Animation
  681. * Added text formatting functions
  682. * Added setCenter for Image and Animation.
  683. * Added methods for rendering of scaled/rotated sprites.
  684. * Added the drawing of basic shapes.
  685. * Added default font and embedded resources.
  686. * Added Ctrl+R for reload.
  687. * Added blending and color modes.
  688. * Fixed memory usage of Graphics.
  689. * Fixed a bug where the set text color would change the color of any images rendered.
  690. * Fixed CWD bug.
  691. * Fixed titlebar. Game title is now displayed.
  692. LOVE 0.1.1 [Santa-Power]
  693. ------------------------
  694. Initial release!
  695. Released: 2008-01-13
  696. * Image loading and rendering.
  697. * Sound loading and playing.
  698. * Font loading and rendering.
  699. * Lua-scriptable games.
  700. * Config files.
  701. * Stuff is loadable from archive files.
  702. * Keyboard, mouse, display, timer, etc. (Basic devices).