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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2013 by Mike Gorchak
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <math.h>
- #include <stdlib.h>
- #include "alMain.h"
- #include "alFilter.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alu.h"
- /* The document "Effects Extension Guide.pdf" says that low and high *
- * frequencies are cutoff frequencies. This is not fully correct, they *
- * are corner frequencies for low and high shelf filters. If they were *
- * just cutoff frequencies, there would be no need in cutoff frequency *
- * gains, which are present. Documentation for "Creative Proteus X2" *
- * software describes 4-band equalizer functionality in a much better *
- * way. This equalizer seems to be a predecessor of OpenAL 4-band *
- * equalizer. With low and high shelf filters we are able to cutoff *
- * frequencies below and/or above corner frequencies using attenuation *
- * gains (below 1.0) and amplify all low and/or high frequencies using *
- * gains above 1.0. *
- * *
- * Low-shelf Low Mid Band High Mid Band High-shelf *
- * corner center center corner *
- * frequency frequency frequency frequency *
- * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
- * *
- * | | | | *
- * | | | | *
- * B -----+ /--+--\ /--+--\ +----- *
- * O |\ | | | | | | /| *
- * O | \ - | - - | - / | *
- * S + | \ | | | | | | / | *
- * T | | | | | | | | | | *
- * ---------+---------------+------------------+---------------+-------- *
- * C | | | | | | | | | | *
- * U - | / | | | | | | \ | *
- * T | / - | - - | - \ | *
- * O |/ | | | | | | \| *
- * F -----+ \--+--/ \--+--/ +----- *
- * F | | | | *
- * | | | | *
- * *
- * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
- * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
- * octaves for two mid bands. *
- * *
- * Implementation is based on the "Cookbook formulae for audio EQ biquad *
- * filter coefficients" by Robert Bristow-Johnson *
- * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
- typedef struct ALequalizerState {
- DERIVE_FROM_TYPE(ALeffectState);
- /* Effect gains for each channel */
- ALfloat Gain[MaxChannels];
- /* Effect parameters */
- ALfilterState filter[4];
- } ALequalizerState;
- static ALvoid ALequalizerState_Destruct(ALequalizerState *UNUSED(state))
- {
- }
- static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
- {
- return AL_TRUE;
- }
- static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
- {
- ALfloat frequency = (ALfloat)device->Frequency;
- ALfloat gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
- SetGains(device, gain, state->Gain);
- /* Calculate coefficients for the each type of filter */
- ALfilterState_setParams(&state->filter[0], ALfilterType_LowShelf,
- sqrtf(slot->EffectProps.Equalizer.LowGain),
- slot->EffectProps.Equalizer.LowCutoff/frequency,
- 0.0f);
- ALfilterState_setParams(&state->filter[1], ALfilterType_Peaking,
- sqrtf(slot->EffectProps.Equalizer.Mid1Gain),
- slot->EffectProps.Equalizer.Mid1Center/frequency,
- slot->EffectProps.Equalizer.Mid1Width);
- ALfilterState_setParams(&state->filter[2], ALfilterType_Peaking,
- sqrtf(slot->EffectProps.Equalizer.Mid2Gain),
- slot->EffectProps.Equalizer.Mid2Center/frequency,
- slot->EffectProps.Equalizer.Mid2Width);
- ALfilterState_setParams(&state->filter[3], ALfilterType_HighShelf,
- sqrtf(slot->EffectProps.Equalizer.HighGain),
- slot->EffectProps.Equalizer.HighCutoff/frequency,
- 0.0f);
- }
- static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
- {
- ALuint base;
- ALuint it;
- ALuint kt;
- ALuint ft;
- for(base = 0;base < SamplesToDo;)
- {
- ALfloat temps[64];
- ALuint td = minu(SamplesToDo-base, 64);
- for(it = 0;it < td;it++)
- {
- ALfloat smp = SamplesIn[base+it];
- for(ft = 0;ft < 4;ft++)
- smp = ALfilterState_processSingle(&state->filter[ft], smp);
- temps[it] = smp;
- }
- for(kt = 0;kt < MaxChannels;kt++)
- {
- ALfloat gain = state->Gain[kt];
- if(!(gain > GAIN_SILENCE_THRESHOLD))
- continue;
- for(it = 0;it < td;it++)
- SamplesOut[kt][base+it] += gain * temps[it];
- }
- base += td;
- }
- }
- static void ALequalizerState_Delete(ALequalizerState *state)
- {
- free(state);
- }
- DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
- typedef struct ALequalizerStateFactory {
- DERIVE_FROM_TYPE(ALeffectStateFactory);
- } ALequalizerStateFactory;
- ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
- {
- ALequalizerState *state;
- int it;
- state = malloc(sizeof(*state));
- if(!state) return NULL;
- SET_VTABLE2(ALequalizerState, ALeffectState, state);
- /* Initialize sample history only on filter creation to avoid */
- /* sound clicks if filter settings were changed in runtime. */
- for(it = 0; it < 4; it++)
- ALfilterState_clear(&state->filter[it]);
- return STATIC_CAST(ALeffectState, state);
- }
- DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
- ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
- {
- static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
- return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
- }
- void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
- { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
- void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
- {
- ALequalizer_setParami(effect, context, param, vals[0]);
- }
- void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
- {
- ALeffectProps *props = &effect->Props;
- switch(param)
- {
- case AL_EQUALIZER_LOW_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.LowGain = val;
- break;
- case AL_EQUALIZER_LOW_CUTOFF:
- if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.LowCutoff = val;
- break;
- case AL_EQUALIZER_MID1_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid1Gain = val;
- break;
- case AL_EQUALIZER_MID1_CENTER:
- if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid1Center = val;
- break;
- case AL_EQUALIZER_MID1_WIDTH:
- if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid1Width = val;
- break;
- case AL_EQUALIZER_MID2_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid2Gain = val;
- break;
- case AL_EQUALIZER_MID2_CENTER:
- if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid2Center = val;
- break;
- case AL_EQUALIZER_MID2_WIDTH:
- if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid2Width = val;
- break;
- case AL_EQUALIZER_HIGH_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.HighGain = val;
- break;
- case AL_EQUALIZER_HIGH_CUTOFF:
- if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.HighCutoff = val;
- break;
- default:
- SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
- }
- }
- void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
- {
- ALequalizer_setParamf(effect, context, param, vals[0]);
- }
- void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
- { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
- void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
- {
- ALequalizer_getParami(effect, context, param, vals);
- }
- void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
- {
- const ALeffectProps *props = &effect->Props;
- switch(param)
- {
- case AL_EQUALIZER_LOW_GAIN:
- *val = props->Equalizer.LowGain;
- break;
- case AL_EQUALIZER_LOW_CUTOFF:
- *val = props->Equalizer.LowCutoff;
- break;
- case AL_EQUALIZER_MID1_GAIN:
- *val = props->Equalizer.Mid1Gain;
- break;
- case AL_EQUALIZER_MID1_CENTER:
- *val = props->Equalizer.Mid1Center;
- break;
- case AL_EQUALIZER_MID1_WIDTH:
- *val = props->Equalizer.Mid1Width;
- break;
- case AL_EQUALIZER_MID2_GAIN:
- *val = props->Equalizer.Mid2Gain;
- break;
- case AL_EQUALIZER_MID2_CENTER:
- *val = props->Equalizer.Mid2Center;
- break;
- case AL_EQUALIZER_MID2_WIDTH:
- *val = props->Equalizer.Mid2Width;
- break;
- case AL_EQUALIZER_HIGH_GAIN:
- *val = props->Equalizer.HighGain;
- break;
- case AL_EQUALIZER_HIGH_CUTOFF:
- *val = props->Equalizer.HighCutoff;
- break;
- default:
- SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
- }
- }
- void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
- {
- ALequalizer_getParamf(effect, context, param, vals);
- }
- DEFINE_ALEFFECT_VTABLE(ALequalizer);
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