equalizer.c 13 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 2013 by Mike Gorchak
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
  17. * Boston, MA 02111-1307, USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <math.h>
  22. #include <stdlib.h>
  23. #include "alMain.h"
  24. #include "alFilter.h"
  25. #include "alAuxEffectSlot.h"
  26. #include "alError.h"
  27. #include "alu.h"
  28. /* The document "Effects Extension Guide.pdf" says that low and high *
  29. * frequencies are cutoff frequencies. This is not fully correct, they *
  30. * are corner frequencies for low and high shelf filters. If they were *
  31. * just cutoff frequencies, there would be no need in cutoff frequency *
  32. * gains, which are present. Documentation for "Creative Proteus X2" *
  33. * software describes 4-band equalizer functionality in a much better *
  34. * way. This equalizer seems to be a predecessor of OpenAL 4-band *
  35. * equalizer. With low and high shelf filters we are able to cutoff *
  36. * frequencies below and/or above corner frequencies using attenuation *
  37. * gains (below 1.0) and amplify all low and/or high frequencies using *
  38. * gains above 1.0. *
  39. * *
  40. * Low-shelf Low Mid Band High Mid Band High-shelf *
  41. * corner center center corner *
  42. * frequency frequency frequency frequency *
  43. * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
  44. * *
  45. * | | | | *
  46. * | | | | *
  47. * B -----+ /--+--\ /--+--\ +----- *
  48. * O |\ | | | | | | /| *
  49. * O | \ - | - - | - / | *
  50. * S + | \ | | | | | | / | *
  51. * T | | | | | | | | | | *
  52. * ---------+---------------+------------------+---------------+-------- *
  53. * C | | | | | | | | | | *
  54. * U - | / | | | | | | \ | *
  55. * T | / - | - - | - \ | *
  56. * O |/ | | | | | | \| *
  57. * F -----+ \--+--/ \--+--/ +----- *
  58. * F | | | | *
  59. * | | | | *
  60. * *
  61. * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
  62. * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
  63. * octaves for two mid bands. *
  64. * *
  65. * Implementation is based on the "Cookbook formulae for audio EQ biquad *
  66. * filter coefficients" by Robert Bristow-Johnson *
  67. * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
  68. typedef struct ALequalizerState {
  69. DERIVE_FROM_TYPE(ALeffectState);
  70. /* Effect gains for each channel */
  71. ALfloat Gain[MaxChannels];
  72. /* Effect parameters */
  73. ALfilterState filter[4];
  74. } ALequalizerState;
  75. static ALvoid ALequalizerState_Destruct(ALequalizerState *UNUSED(state))
  76. {
  77. }
  78. static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
  79. {
  80. return AL_TRUE;
  81. }
  82. static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
  83. {
  84. ALfloat frequency = (ALfloat)device->Frequency;
  85. ALfloat gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
  86. SetGains(device, gain, state->Gain);
  87. /* Calculate coefficients for the each type of filter */
  88. ALfilterState_setParams(&state->filter[0], ALfilterType_LowShelf,
  89. sqrtf(slot->EffectProps.Equalizer.LowGain),
  90. slot->EffectProps.Equalizer.LowCutoff/frequency,
  91. 0.0f);
  92. ALfilterState_setParams(&state->filter[1], ALfilterType_Peaking,
  93. sqrtf(slot->EffectProps.Equalizer.Mid1Gain),
  94. slot->EffectProps.Equalizer.Mid1Center/frequency,
  95. slot->EffectProps.Equalizer.Mid1Width);
  96. ALfilterState_setParams(&state->filter[2], ALfilterType_Peaking,
  97. sqrtf(slot->EffectProps.Equalizer.Mid2Gain),
  98. slot->EffectProps.Equalizer.Mid2Center/frequency,
  99. slot->EffectProps.Equalizer.Mid2Width);
  100. ALfilterState_setParams(&state->filter[3], ALfilterType_HighShelf,
  101. sqrtf(slot->EffectProps.Equalizer.HighGain),
  102. slot->EffectProps.Equalizer.HighCutoff/frequency,
  103. 0.0f);
  104. }
  105. static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
  106. {
  107. ALuint base;
  108. ALuint it;
  109. ALuint kt;
  110. ALuint ft;
  111. for(base = 0;base < SamplesToDo;)
  112. {
  113. ALfloat temps[64];
  114. ALuint td = minu(SamplesToDo-base, 64);
  115. for(it = 0;it < td;it++)
  116. {
  117. ALfloat smp = SamplesIn[base+it];
  118. for(ft = 0;ft < 4;ft++)
  119. smp = ALfilterState_processSingle(&state->filter[ft], smp);
  120. temps[it] = smp;
  121. }
  122. for(kt = 0;kt < MaxChannels;kt++)
  123. {
  124. ALfloat gain = state->Gain[kt];
  125. if(!(gain > GAIN_SILENCE_THRESHOLD))
  126. continue;
  127. for(it = 0;it < td;it++)
  128. SamplesOut[kt][base+it] += gain * temps[it];
  129. }
  130. base += td;
  131. }
  132. }
  133. static void ALequalizerState_Delete(ALequalizerState *state)
  134. {
  135. free(state);
  136. }
  137. DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
  138. typedef struct ALequalizerStateFactory {
  139. DERIVE_FROM_TYPE(ALeffectStateFactory);
  140. } ALequalizerStateFactory;
  141. ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
  142. {
  143. ALequalizerState *state;
  144. int it;
  145. state = malloc(sizeof(*state));
  146. if(!state) return NULL;
  147. SET_VTABLE2(ALequalizerState, ALeffectState, state);
  148. /* Initialize sample history only on filter creation to avoid */
  149. /* sound clicks if filter settings were changed in runtime. */
  150. for(it = 0; it < 4; it++)
  151. ALfilterState_clear(&state->filter[it]);
  152. return STATIC_CAST(ALeffectState, state);
  153. }
  154. DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
  155. ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
  156. {
  157. static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
  158. return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
  159. }
  160. void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
  161. { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
  162. void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
  163. {
  164. ALequalizer_setParami(effect, context, param, vals[0]);
  165. }
  166. void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  167. {
  168. ALeffectProps *props = &effect->Props;
  169. switch(param)
  170. {
  171. case AL_EQUALIZER_LOW_GAIN:
  172. if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
  173. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  174. props->Equalizer.LowGain = val;
  175. break;
  176. case AL_EQUALIZER_LOW_CUTOFF:
  177. if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
  178. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  179. props->Equalizer.LowCutoff = val;
  180. break;
  181. case AL_EQUALIZER_MID1_GAIN:
  182. if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
  183. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  184. props->Equalizer.Mid1Gain = val;
  185. break;
  186. case AL_EQUALIZER_MID1_CENTER:
  187. if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
  188. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  189. props->Equalizer.Mid1Center = val;
  190. break;
  191. case AL_EQUALIZER_MID1_WIDTH:
  192. if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
  193. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  194. props->Equalizer.Mid1Width = val;
  195. break;
  196. case AL_EQUALIZER_MID2_GAIN:
  197. if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
  198. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  199. props->Equalizer.Mid2Gain = val;
  200. break;
  201. case AL_EQUALIZER_MID2_CENTER:
  202. if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
  203. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  204. props->Equalizer.Mid2Center = val;
  205. break;
  206. case AL_EQUALIZER_MID2_WIDTH:
  207. if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
  208. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  209. props->Equalizer.Mid2Width = val;
  210. break;
  211. case AL_EQUALIZER_HIGH_GAIN:
  212. if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
  213. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  214. props->Equalizer.HighGain = val;
  215. break;
  216. case AL_EQUALIZER_HIGH_CUTOFF:
  217. if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
  218. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  219. props->Equalizer.HighCutoff = val;
  220. break;
  221. default:
  222. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  223. }
  224. }
  225. void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  226. {
  227. ALequalizer_setParamf(effect, context, param, vals[0]);
  228. }
  229. void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
  230. { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
  231. void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
  232. {
  233. ALequalizer_getParami(effect, context, param, vals);
  234. }
  235. void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  236. {
  237. const ALeffectProps *props = &effect->Props;
  238. switch(param)
  239. {
  240. case AL_EQUALIZER_LOW_GAIN:
  241. *val = props->Equalizer.LowGain;
  242. break;
  243. case AL_EQUALIZER_LOW_CUTOFF:
  244. *val = props->Equalizer.LowCutoff;
  245. break;
  246. case AL_EQUALIZER_MID1_GAIN:
  247. *val = props->Equalizer.Mid1Gain;
  248. break;
  249. case AL_EQUALIZER_MID1_CENTER:
  250. *val = props->Equalizer.Mid1Center;
  251. break;
  252. case AL_EQUALIZER_MID1_WIDTH:
  253. *val = props->Equalizer.Mid1Width;
  254. break;
  255. case AL_EQUALIZER_MID2_GAIN:
  256. *val = props->Equalizer.Mid2Gain;
  257. break;
  258. case AL_EQUALIZER_MID2_CENTER:
  259. *val = props->Equalizer.Mid2Center;
  260. break;
  261. case AL_EQUALIZER_MID2_WIDTH:
  262. *val = props->Equalizer.Mid2Width;
  263. break;
  264. case AL_EQUALIZER_HIGH_GAIN:
  265. *val = props->Equalizer.HighGain;
  266. break;
  267. case AL_EQUALIZER_HIGH_CUTOFF:
  268. *val = props->Equalizer.HighCutoff;
  269. break;
  270. default:
  271. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  272. }
  273. }
  274. void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  275. {
  276. ALequalizer_getParamf(effect, context, param, vals);
  277. }
  278. DEFINE_ALEFFECT_VTABLE(ALequalizer);