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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <math.h>
- #include <stdlib.h>
- #include <string.h>
- #include <ctype.h>
- #include <assert.h>
- #include "alMain.h"
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "alSource.h"
- #include "alBuffer.h"
- #include "alListener.h"
- #include "alAuxEffectSlot.h"
- #include "alu.h"
- #include "bs2b.h"
- static inline ALfloat Sample_ALbyte(ALbyte val)
- { return val * (1.0f/127.0f); }
- static inline ALfloat Sample_ALshort(ALshort val)
- { return val * (1.0f/32767.0f); }
- static inline ALfloat Sample_ALfloat(ALfloat val)
- { return val; }
- #define DECL_TEMPLATE(T) \
- static void Load_##T(ALfloat *dst, const T *src, ALuint srcstep, ALuint samples)\
- { \
- ALuint i; \
- for(i = 0;i < samples;i++) \
- dst[i] = Sample_##T(src[i*srcstep]); \
- }
- DECL_TEMPLATE(ALbyte)
- DECL_TEMPLATE(ALshort)
- DECL_TEMPLATE(ALfloat)
- #undef DECL_TEMPLATE
- static void LoadData(ALfloat *dst, const ALvoid *src, ALuint srcstep, enum FmtType srctype, ALuint samples)
- {
- switch(srctype)
- {
- case FmtByte:
- Load_ALbyte(dst, src, srcstep, samples);
- break;
- case FmtShort:
- Load_ALshort(dst, src, srcstep, samples);
- break;
- case FmtFloat:
- Load_ALfloat(dst, src, srcstep, samples);
- break;
- }
- }
- static void SilenceData(ALfloat *dst, ALuint samples)
- {
- ALuint i;
- for(i = 0;i < samples;i++)
- dst[i] = 0.0f;
- }
- static void DoFilter(ALfilterState *filter, ALfloat *restrict dst, const ALfloat *restrict src,
- ALuint numsamples)
- {
- ALuint i;
- for(i = 0;i < numsamples;i++)
- dst[i] = ALfilterState_processSingle(filter, src[i]);
- dst[i] = ALfilterState_processSingleC(filter, src[i]);
- }
- ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
- {
- ALbufferlistitem *BufferListItem;
- ALuint DataPosInt, DataPosFrac;
- ALuint BuffersPlayed;
- ALboolean Looping;
- ALuint increment;
- enum Resampler Resampler;
- ALenum State;
- ALuint OutPos;
- ALuint NumChannels;
- ALuint SampleSize;
- ALint64 DataSize64;
- ALuint chan, j;
- /* Get source info */
- State = Source->state;
- BuffersPlayed = Source->BuffersPlayed;
- DataPosInt = Source->position;
- DataPosFrac = Source->position_fraction;
- Looping = Source->Looping;
- increment = Source->Params.Step;
- Resampler = (increment==FRACTIONONE) ? PointResampler : Source->Resampler;
- NumChannels = Source->NumChannels;
- SampleSize = Source->SampleSize;
- /* Get current buffer queue item */
- BufferListItem = Source->queue;
- for(j = 0;j < BuffersPlayed;j++)
- BufferListItem = BufferListItem->next;
- OutPos = 0;
- do {
- const ALuint BufferPrePadding = ResamplerPrePadding[Resampler];
- const ALuint BufferPadding = ResamplerPadding[Resampler];
- ALuint SrcBufferSize, DstBufferSize;
- /* Figure out how many buffer samples will be needed */
- DataSize64 = SamplesToDo-OutPos+1;
- DataSize64 *= increment;
- DataSize64 += DataPosFrac+FRACTIONMASK;
- DataSize64 >>= FRACTIONBITS;
- DataSize64 += BufferPadding+BufferPrePadding;
- SrcBufferSize = (ALuint)mini64(DataSize64, BUFFERSIZE);
- /* Figure out how many samples we can actually mix from this. */
- DataSize64 = SrcBufferSize;
- DataSize64 -= BufferPadding+BufferPrePadding;
- DataSize64 <<= FRACTIONBITS;
- DataSize64 -= increment;
- DataSize64 -= DataPosFrac;
- DstBufferSize = (ALuint)((DataSize64+(increment-1)) / increment);
- DstBufferSize = minu(DstBufferSize, (SamplesToDo-OutPos));
- /* Some mixers like having a multiple of 4, so try to give that unless
- * this is the last update. */
- if(OutPos+DstBufferSize < SamplesToDo)
- DstBufferSize &= ~3;
- for(chan = 0;chan < NumChannels;chan++)
- {
- ALfloat *SrcData = Device->SampleData1;
- ALfloat *ResampledData = Device->SampleData2;
- ALuint SrcDataSize = 0;
- if(Source->SourceType == AL_STATIC)
- {
- const ALbuffer *ALBuffer = Source->queue->buffer;
- const ALubyte *Data = ALBuffer->data;
- ALuint DataSize;
- ALuint pos;
- /* If current pos is beyond the loop range, do not loop */
- if(Looping == AL_FALSE || DataPosInt >= (ALuint)ALBuffer->LoopEnd)
- {
- Looping = AL_FALSE;
- if(DataPosInt >= BufferPrePadding)
- pos = DataPosInt - BufferPrePadding;
- else
- {
- DataSize = BufferPrePadding - DataPosInt;
- DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
- SilenceData(&SrcData[SrcDataSize], DataSize);
- SrcDataSize += DataSize;
- pos = 0;
- }
- /* Copy what's left to play in the source buffer, and clear the
- * rest of the temp buffer */
- DataSize = minu(SrcBufferSize - SrcDataSize, ALBuffer->SampleLen - pos);
- LoadData(&SrcData[SrcDataSize], &Data[(pos*NumChannels + chan)*SampleSize],
- NumChannels, ALBuffer->FmtType, DataSize);
- SrcDataSize += DataSize;
- SilenceData(&SrcData[SrcDataSize], SrcBufferSize - SrcDataSize);
- SrcDataSize += SrcBufferSize - SrcDataSize;
- }
- else
- {
- ALuint LoopStart = ALBuffer->LoopStart;
- ALuint LoopEnd = ALBuffer->LoopEnd;
- if(DataPosInt >= LoopStart)
- {
- pos = DataPosInt-LoopStart;
- while(pos < BufferPrePadding)
- pos += LoopEnd-LoopStart;
- pos -= BufferPrePadding;
- pos += LoopStart;
- }
- else if(DataPosInt >= BufferPrePadding)
- pos = DataPosInt - BufferPrePadding;
- else
- {
- DataSize = BufferPrePadding - DataPosInt;
- DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
- SilenceData(&SrcData[SrcDataSize], DataSize);
- SrcDataSize += DataSize;
- pos = 0;
- }
- /* Copy what's left of this loop iteration, then copy repeats
- * of the loop section */
- DataSize = LoopEnd - pos;
- DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
- LoadData(&SrcData[SrcDataSize], &Data[(pos*NumChannels + chan)*SampleSize],
- NumChannels, ALBuffer->FmtType, DataSize);
- SrcDataSize += DataSize;
- DataSize = LoopEnd-LoopStart;
- while(SrcBufferSize > SrcDataSize)
- {
- DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
- LoadData(&SrcData[SrcDataSize], &Data[(LoopStart*NumChannels + chan)*SampleSize],
- NumChannels, ALBuffer->FmtType, DataSize);
- SrcDataSize += DataSize;
- }
- }
- }
- else
- {
- /* Crawl the buffer queue to fill in the temp buffer */
- ALbufferlistitem *tmpiter = BufferListItem;
- ALuint pos;
- if(DataPosInt >= BufferPrePadding)
- pos = DataPosInt - BufferPrePadding;
- else
- {
- pos = BufferPrePadding - DataPosInt;
- while(pos > 0)
- {
- if(!tmpiter->prev && !Looping)
- {
- ALuint DataSize = minu(SrcBufferSize - SrcDataSize, pos);
- SilenceData(&SrcData[SrcDataSize], DataSize);
- SrcDataSize += DataSize;
- pos = 0;
- break;
- }
- if(tmpiter->prev)
- tmpiter = tmpiter->prev;
- else
- {
- while(tmpiter->next)
- tmpiter = tmpiter->next;
- }
- if(tmpiter->buffer)
- {
- if((ALuint)tmpiter->buffer->SampleLen > pos)
- {
- pos = tmpiter->buffer->SampleLen - pos;
- break;
- }
- pos -= tmpiter->buffer->SampleLen;
- }
- }
- }
- while(tmpiter && SrcBufferSize > SrcDataSize)
- {
- const ALbuffer *ALBuffer;
- if((ALBuffer=tmpiter->buffer) != NULL)
- {
- const ALubyte *Data = ALBuffer->data;
- ALuint DataSize = ALBuffer->SampleLen;
- /* Skip the data already played */
- if(DataSize <= pos)
- pos -= DataSize;
- else
- {
- Data += (pos*NumChannels + chan)*SampleSize;
- DataSize -= pos;
- pos -= pos;
- DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
- LoadData(&SrcData[SrcDataSize], Data, NumChannels,
- ALBuffer->FmtType, DataSize);
- SrcDataSize += DataSize;
- }
- }
- tmpiter = tmpiter->next;
- if(!tmpiter && Looping)
- tmpiter = Source->queue;
- else if(!tmpiter)
- {
- SilenceData(&SrcData[SrcDataSize], SrcBufferSize - SrcDataSize);
- SrcDataSize += SrcBufferSize - SrcDataSize;
- }
- }
- }
- /* Now resample, then filter and mix to the appropriate outputs. */
- Source->Params.Resample(&SrcData[BufferPrePadding], DataPosFrac,
- increment, ResampledData, DstBufferSize);
- {
- DirectParams *directparms = &Source->Params.Direct;
- DoFilter(&directparms->LpFilter[chan], SrcData, ResampledData,
- DstBufferSize);
- Source->Params.DryMix(directparms, SrcData, chan, OutPos,
- SamplesToDo, DstBufferSize);
- }
- for(j = 0;j < Device->NumAuxSends;j++)
- {
- SendParams *sendparms = &Source->Params.Send[j];
- if(!sendparms->OutBuffer)
- continue;
- DoFilter(&sendparms->LpFilter[chan], SrcData, ResampledData,
- DstBufferSize);
- Source->Params.WetMix(sendparms, SrcData, OutPos,
- SamplesToDo, DstBufferSize);
- }
- }
- /* Update positions */
- for(j = 0;j < DstBufferSize;j++)
- {
- DataPosFrac += increment;
- DataPosInt += DataPosFrac>>FRACTIONBITS;
- DataPosFrac &= FRACTIONMASK;
- }
- OutPos += DstBufferSize;
- /* Handle looping sources */
- while(1)
- {
- const ALbuffer *ALBuffer;
- ALuint DataSize = 0;
- ALuint LoopStart = 0;
- ALuint LoopEnd = 0;
- if((ALBuffer=BufferListItem->buffer) != NULL)
- {
- DataSize = ALBuffer->SampleLen;
- LoopStart = ALBuffer->LoopStart;
- LoopEnd = ALBuffer->LoopEnd;
- if(LoopEnd > DataPosInt)
- break;
- }
- if(Looping && Source->SourceType == AL_STATIC)
- {
- DataPosInt = ((DataPosInt-LoopStart)%(LoopEnd-LoopStart)) + LoopStart;
- break;
- }
- if(DataSize > DataPosInt)
- break;
- if(BufferListItem->next)
- {
- BufferListItem = BufferListItem->next;
- BuffersPlayed++;
- }
- else if(Looping)
- {
- BufferListItem = Source->queue;
- BuffersPlayed = 0;
- }
- else
- {
- State = AL_STOPPED;
- BufferListItem = Source->queue;
- BuffersPlayed = Source->BuffersInQueue;
- DataPosInt = 0;
- DataPosFrac = 0;
- break;
- }
- DataPosInt -= DataSize;
- }
- } while(State == AL_PLAYING && OutPos < SamplesToDo);
- /* Update source info */
- Source->state = State;
- Source->BuffersPlayed = BuffersPlayed;
- Source->position = DataPosInt;
- Source->position_fraction = DataPosFrac;
- Source->Hrtf.Offset += OutPos;
- if(State == AL_PLAYING)
- Source->Hrtf.Counter = maxu(Source->Hrtf.Counter, OutPos) - OutPos;
- else
- {
- Source->Hrtf.Counter = 0;
- Source->Hrtf.Moving = AL_FALSE;
- }
- }
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