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- #!/bin/sh
- if [ -z "$APPDIR" ]; then
- APPDIR="$(dirname "$(readlink -f "$0")")"
- fi
- export LD_LIBRARY_PATH="$APPDIR/lib/:$LD_LIBRARY_PATH"
- if [ -z "$XDG_DATA_DIRS" ]; then #unset or empty
- XDG_DATA_DIRS="/usr/local/share/:/usr/share/"
- fi
- export XDG_DATA_DIRS="$APPDIR/share/:$XDG_DATA_DIRS"
- if [ -z "$LUA_PATH" ]; then
- LUA_PATH=";" # so ends with ;;
- fi
- # if user's LUA_PATH does not end with ;; then user doesn't want the default path ?
- export LUA_PATH="$APPDIR/share/luajit-2.1.0-beta3/?.lua;$APPDIR/share/lua/5.1/?.lua;$LUA_PATH"
- if [ -z "$LUA_CPATH" ]; then
- LUA_CPATH=";"
- fi
- export LUA_CPATH="$APPDIR/lib/lua/5.1/?.so;$LUA_CPATH"
- # uncomment and edit to add your own game
- #FUSE_PATH="$APPDIR/my_game.love"
- #FUSE_PATH="$APPDIR/my_game"
- if [ -z "$FUSE_PATH" ]; then
- exec "$APPDIR/bin/love" "$@"
- else
- exec "$APPDIR/bin/love" --fused "$FUSE_PATH" "$@"
- fi
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