Sasha Szpakowski ccfd2b70af update SDL3 to libsdl-org/SDL@5696917 1 year ago
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CMake ccfd2b70af update SDL3 to libsdl-org/SDL@5696917 1 year ago
Headers ccfd2b70af update SDL3 to libsdl-org/SDL@5696917 1 year ago
Info.plist ccfd2b70af update SDL3 to libsdl-org/SDL@5696917 1 year ago
License.txt 93562ef99d Add combined iOS+macOS xcframework for SDL3 1 year ago
ReadMe.txt 93562ef99d Add combined iOS+macOS xcframework for SDL3 1 year ago
SDL3 ccfd2b70af update SDL3 to libsdl-org/SDL@5696917 1 year ago
default.metallib 93562ef99d Add combined iOS+macOS xcframework for SDL3 1 year ago

ReadMe.txt

The Simple DirectMedia Layer (SDL for short) is a cross-platform
library designed to make it easy to write multi-media software,
such as games and emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html


This packages contains the SDL framework for macOS.
Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.


To Install:
Copy "SDL3.xcframework" and "share" to /Library/Frameworks

You may alternatively install it in /Library/Frameworks
if your access privileges are not high enough.


Use in CMake projects:
SDL3.xcframework can be used in CMake projects using the following pattern:
```cmake
find_package(SDL3 REQUIRED COMPONENTS SDL3)
add_executable(my_game ${MY_SOURCES})
target_link_libraries(my_game PRIVATE SDL3::SDL3)
```
If SDL3.framework is installed in a non-standard location,
please refer to the following link for ways to configure CMake:
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure


Additional References:

- Screencast tutorials for getting started with OpenSceneGraph/macOS are
available at:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
Though these are OpenSceneGraph centric, the same exact concepts apply to
SDL, thus the videos are recommended for everybody getting started with
developing on macOS. (You can skim over the PlugIns stuff since SDL
doesn't have any PlugIns to worry about.)