/**
 * Copyright (c) 2006-2020 LOVE Development Team
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#include "Audio.h"

namespace love
{
namespace audio
{
namespace null
{

Audio::Audio()
	: distanceModel(DISTANCE_NONE)
{
}

Audio::~Audio()
{
}

const char *Audio::getName() const
{
	return "love.audio.null";
}

love::audio::Source *Audio::newSource(love::sound::Decoder *)
{
	return new Source();
}

love::audio::Source *Audio::newSource(love::sound::SoundData *)
{
	return new Source();
}

love::audio::Source *Audio::newSource(int, int, int, int)
{
	return new Source();
}

int Audio::getActiveSourceCount() const
{
	return 0;
}

int Audio::getMaxSources() const
{
	return 0;
}

bool Audio::play(love::audio::Source *)
{
	return false;
}

bool Audio::play(const std::vector<love::audio::Source*>&)
{
	return false;
}

void Audio::stop(love::audio::Source *)
{
}

void Audio::stop(const std::vector<love::audio::Source*>&)
{
}

void Audio::stop()
{
}

void Audio::pause(love::audio::Source *)
{
}

void Audio::pause(const std::vector<love::audio::Source*>&)
{
}

std::vector<love::audio::Source*> Audio::pause()
{
	return {};
}

void Audio::setVolume(float volume)
{
	this->volume = volume;
}

float Audio::getVolume() const
{
	return volume;
}

void Audio::getPosition(float *) const
{
}

void Audio::setPosition(float *)
{
}

void Audio::getOrientation(float *) const
{
}

void Audio::setOrientation(float *)
{
}

void Audio::getVelocity(float *) const
{
}

void Audio::setVelocity(float *)
{
}

void Audio::setDopplerScale(float)
{
}

float Audio::getDopplerScale() const
{
	return 1.0f;
}
/*
void setMeter(float)
{
}

float getMeter() const
{
	return 1.0f;
}
*/
const std::vector<love::audio::RecordingDevice*> &Audio::getRecordingDevices()
{
	return capture;
}

Audio::DistanceModel Audio::getDistanceModel() const
{
	return this->distanceModel;
}

void Audio::setDistanceModel(DistanceModel distanceModel)
{
	this->distanceModel = distanceModel;
}

bool Audio::setEffect(const char *, std::map<Effect::Parameter, float> &)
{
	return false;
}

bool Audio::unsetEffect(const char *)
{
	return false;
}

bool Audio::getEffect(const char *, std::map<Effect::Parameter, float> &)
{
	return false;
}

bool Audio::getActiveEffects(std::vector<std::string> &) const
{
	return false;
}

int Audio::getMaxSceneEffects() const
{
	return 0;
}

int Audio::getMaxSourceEffects() const
{
	return 0;
}

bool Audio::isEFXsupported() const
{
	return false;
}

void Audio::pauseContext()
{
}

void Audio::resumeContext()
{
}


} // null
} // audio
} // love
