LOVE 0.9.0 []
--------------

  * Added --fused command line argument, to simulate fusing.
  * Added liblove.
  * Added the ability to have exit values.
  * Added exit value of 1 in case of error by default.
  * Added love.joystick.reload.
  * Added basic support for the file:// uri scheme.
  * Added love.mouse.setX/setY.
  * Added love.filesystem.getIdentity.
  * Added HDR canvas support.
  * Added Source:isPlaying.
  * Added mipmapping support (has isSupported test).
  * Added Font:getAscent/getDescent/getBaseline.
  * Added Font:setFilter/getFilter.
  * Added Canvas:getPixel.
  * Added vertex shader support.
  * Added boolean support to Shader:send.
  * Added support for UTF-8 ImageFonts.
  * Added SoundData:getDuration.
  * Added new Channels api for love.thread.
  * Added Thread:getError.
  * Added flags to setMode.
  * Added support for resizable, borderless, and non-centered windows.
  * Added resize event.
  * Added love.math module.
  * Added a platform-independent (good) random implementation to love.math.
  * Added love.math.triangulate.
  * Added blend mode "none".
  * Added SpriteBatch:isEmpty and SpriteBatch:isFull.
  * Added support for extern Images in Shaders when drawing graphics primitives.
  * Added love.timer.getAverageDelta.
  * Added love.joystickaxis/ball/hat event callbacks.
  * Added ParticleSystem:setQuads.
  * Added love.graphics.getDimensions and Image/Canvas/ImageData:getDimensions.
  * Added love.filesystem.append.
  * Added love.filesystem.getSize.
  * Added angle, scale, and shear parameters to love.graphics.printf.
  * Added anisotropic filtering support for Images, Canvases, and Fonts.
  * Added love.graphics.setCanvases.
  * Added ParticleSystem:emit.
  * Added love.graphics.setColorMask.
  * OPTIONAL: Added support for GME.

  * Fixed crashes with font drawing on some ATI cards.
  * Fixed scaling in several love.physics functions.
  * Fixed artifacts when drawing lines at huge scale.
  * Fixed Fonts and Canvases ignoring default image filter.
  * Fixed getMode and friends returning wrong values when using desktop size.
  * Fixed memory leak in the mp3 decoder.
  * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
  * Fixed 'random' hangs in audio.
  * Fixed love.graphics.getLineWidth returning incorrect values.
  * Fixed possible memory leak in utf-8 decoder.
  * Fixed love.sound.newDecoder not accepting FileData.
  * Fixed multiplicative blend mode.
  * Fixed Box2D exception in World:update.
  * Fixed spacing for the last character in an ImageFont.
  * Fixed crash when binding SpriteBatches multiple times.
  * Fixed File:read reading past end of file.
  * Fixed keyrepeat settings being lost after (indirect) setMode.
  * Fixed alpha blend mode.
  * Fixed Shader:send with Images and Canvases failing sometimes.
  * Fixed love.graphics.getPointStyle.
  * Fixed line numbers in shader errors.
  * Fixed line wrapping in love.graphics.printf.
  * Fixed fused release mode in OS X.

  * Moved love's startup to modules/love.

  * Renamed love's boot script to 'love.boot', which can be required.
  * Renamed PixelEffect to Shader (but now with vertex shaders).
  * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.

  * Removed love.joystick.open and friends.
  * Removed love.graphics.drawTest.
  * Removed thread names.
  * Removed old thread messaging api (see Channels).
  * Removed love.graphics.quad/triangle.
  * Removed ColorMode functions.

  * Updated allocation for SoundData, it's more efficient and less wasteful.
  * Updated Source:set* functions to default z to 0.
  * Updated the windows console, it now tries to re-use an active one first.
  * Updated love.image memory handling, improves errors and thread-safety.
  * Updated order of sleep/present in love.run (now draws, *then* sleeps).
  * Updated the setFilter and setWrap methods, the second argument is now optional.
  * Updated Font and ParticleSystem rendering code, now more performant.
  * Updated error handling, error handlers now get resolved when the error occurs.
  * Updated SpriteBatch code, now more performant when (un)binding.
  * Updated Image creation code to error when creation fails.
  * Updated Canvas code to support more systems.
  * Updated love.timer.getFPS to be microsecond-accurate.
  * Updated love.graphics.newScreenshot to create a fully opaque image by default.
  * Updated ImageData:setPixel's alpha parameter to default to 255.

LOVE 0.8.0 [Rubber Piggy]
-------------------------

  * Added release error screen.
  * Added alpha to love.graphics.setBackgroundColor.
  * Added Canvas:clear(r, g, b, a).
  * Added Canvas support to love.graphics.drawq.
  * Added Canvas:getWidth and Canvas:getHeight.
  * Added love.graphics.arc.
  * Added seek and tell to Source objects.
  * Added color interpolation to ParticleSystem.
  * Added automatic PO2 padding for systems not supporting the OpenGL extension.
  * Added UTF-8 support for fonts.
  * Added Box2D error handling for some commonly failing functions.
  * Added ability for fused release games to have their write dir in appdata.
  * Added shear transformation to drawing functions.
  * Added origin to font printing.
  * Added love.graphics.getMode.
  * Added per-sprite colors on SpriteBatches.
  * Added PixelEffects.
  * Added love.graphics.isSupported.
  * Added love.graphics.getCanvas.
  * Added love.event.quit.
  * Added stencil masks.
  * Added alternative SpriteBatch provider, it should work everywhere now.
  * Added a loader for binary modules.
  * Added Thread:getKeys.
  * Added option of fractions for Quads.
  * Added PNG, JPEG and GIF support to ImageData:encode.
  * Added 64-bit support for Mac OS X.
  * Added premultiplied blending mode.
  * Added functions to set/get default image filter modes.
  * Added SpriteBatch:set.
  * Added new events system, with support for custom events and long event names.
  * Added sound attenuation by distance.
  * Added SpriteBatch:getImage.
  * Added combine color mode.
  * Added automatic random seeding to love.run.
  * Added support for the subtract BlendMode on older graphics cards.
  * Added love._os field, which contains the OS the game is running on.

  * Fixed wrapping for single words.
  * Fixed tracebacks not showing filenames.
  * Fixed love.graphics.push/pop capable of causing overflows/underflows.
  * Fixed setScissor on Canvases.
  * Fixed several issues with audio, e.g. clicks and pops in mp3s.
  * Fixed crashes when bodies were destroyed during collisions.
  * Fixed bound SpriteBatches corrupting when drawing.
  * Fixed thread-safety issues with ImageData.
  * Fixed memory leaks in audio sources.
  * Fixed thread's set (previously send) accidentally changing the type.
  * Fixed SoundData allocating the wrong number of samples.
  * Fixed SpriteBatch support on Intel cards.
  * Fixed love.filesystem.lines() leaking.
  * Fixed most leaking on unclosed File objects.
  * Fixed crashes when operating on non-existent files.
  * Fixed a bug where empty files on windows would never reach eof.
  * Fixed crash when SoundData runs out of memory.
  * Fixed ordering of loaders, love should have priority over lua.
  * Fixed several miscellaneous memory leaks.
  * Fixed a few cases where strings with \0 in them would not be stored correctly.
  * Fixed love's startup time being in the first dt.
  * Fixed internal string conversions, they are faster now.
  * Fixed (bad) performance of ImageData:paste.
  * Fixed love.graphics.toggleFullscreen not maintaining graphics state.

  * Renamed SpriteBatch's lock/unlock to bind/unbind.
  * Renamed Framebuffer to Canvas.
  * Renamed love.thread.send/receive to set/get.
  * Renamed love.graphics.setRenderTarget to setCanvas.

  * Removed canvas auto-clearing.
  * Removed EncodedImageData.
  * Removed old syntax for require (with extension).
  * Removed love.graphics.setFont([file], [size]).
  * Removed Thread:kill.

  * Updated love.joystick to be 1-indexed.
  * Updated Sources to update more cleanly and control more intuitively.
  * Updated font engine.
  * Updated line drawing to a custom system.
  * Updated love.timer.sleep to use seconds, like the rest of love.
  * Updated love.timer to be more accurate.
  * Updated love.graphics.circle to have max(10, r) as default for segments.
  * Updated ImageData:encode to write to files directly.
  * Updated version compatibility system to actually do something.
  * Updated love.run's order, events are checked just before update.
  * Updated Box2D to version 2.2.1.

LOVE 0.7.2 [Game Slave]
-----------------------

  * Added Framebuffer:get/setWrap.
  * Added love.event.clear.
  * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
  * Added SpriteBatch:setImage().

  * Fixed fused games not working.
  * Fixed ParticleSystem:setSize ignoring the variation argument.
  * Fixed some file-opening exceptions not being caught.
  * Fixed files loaded by libmodplug being too loud.
  * Fixed paths with periods in them not working.
  * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  * Fixed crash when there was no memory available for newImageData(w, h).

  * Updated PhysicsFS version to 2.0.2 on Windows
  * Updated OpenAL Soft version to 1.13 on Windows
  * Updated libmodplug version to 0.8.8.1 on Windows
  * Updated FreeType version to 2.4.4 on Windows
  * Updated libmpg123 version to 1.13.2 on Windows
  * Windows binary no longer depends on VC2005 runtime.
  * Windows binary no longer depends on SSE2 support.

LOVE 0.7.1 [Game Slave]
-----------------------

  * Added source:isPaused()
  * Added error when initial window can't be created.
  * Added framebuffer filter modes.
  * Added love.filesystem.getLastModified.
  * Added filter modes for ImageFonts.
  * Added dead key support by using "unknown" key with correct unicode value.
  * Added 0 width and height in love.conf. (for current desktop resolution)
  * Added alpha support when encoding TGA images.

  * Fixed a lot of bugs regarding zero characters in threads.
  * Fixed handling of a directory named "love" in current directory.
  * Fixed a few unhandled errors in setScissor.
  * Fixed a bug where old physics callbacks were never dereferenced.
  * Fixed loss of mouse visibility settings on setMode.
  * Fixed creation of a framebuffer unbinding current framebuffer.
  * Fixed several race conditions in love.thread.
  * Fixed 'love .', so it won't use lovedir/. as save dir.
  * Fixed setLineHeight.
  * Fixed extended ascii and ImageFonts.
  * Fixed printf's line wrapping.
  * Fixed crash when playing sounds.
  * Fixed playback of mp3s with arbitrary sample rates.
  * Fixed handling of negative indices in love.joystick.
  * Fixed toggleFullscreen.
  * Fixed unexpected behaviour with hash tables to love.graphics.line.
  * Fixed mouse coordinates being capped after setMode.
  * Fixed setFont's error handling on a non-existant file.
  * Fixed issue where Windows builds would hard crash on Lua errors

  * Removed custom sample rates for Decoders.

LOVE 0.7.0 [Game Slave]
-----------------------

  * Added love.thread.
  * Added love.font.
  * Added love.graphics.Framebuffer.
  * Added Source:play, Source:pause, etc.
  * Added Source:isStatic().
  * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
  * Added get/setGroupIndex to CircleShape and PolygonShape.
  * Added Font:getWrap.
  * Added identity field to love.conf.
  * Added love.quit callback.
  * Added love.focus callback.
  * Added extra meter parameter to love.physics.newWorld.
  * Added love.graphics.setIcon.
  * Added way to make the window desktop resolution.
  * Added subtractive and multiplicative blend modes.
  * Added body:getAllowSleeping.
  * Added shape:getBody.
  * Added love.filesystem.FileData for public usage.
  * Added base64 support for love.filesystem.FileData.
  * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
  * Added love.graphics.hasFocus().
  * Added ?/init.lua to the loader.

  * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
  * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
  * Fixed setFixedRotation enabling other flags.
  * Fixed a bug in the loader (for require).
  * Fixed ParticleSystem::setSprite not retaining the new image.
  * Fixed setMode removing images settings (wrapping, filters).
  * Fixed shape:getBody, it's now exposed for LÖVE usage.
  * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
  * Fixed SpriteBatches being unaffected by setColor
  * Fixed the audio bug.
  * Fixed invalid FSAA values crashing LÖVE.
  * Fixed a bunch of compiler warnings.
  * Fixed OS X not properly using UTIs for .love files.
  * Fixed the modplug decoder not properly handeling files that fail to load.
  * Fixed a memory leak in setFont.
  * Fixed bug where errors in threads wouldn't get picked up by demand.
  * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
  * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
  * Fixed error handler not resetting the blend mode.

  * Changed fonts, they're now po2 safe.
  * Changed the traceback in the error screen.
  * Changed font origin to top-left.
  * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)

  * Removed font functions from love.graphics.
  * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.

LOVE 0.6.2 [Jiggly Juice]
-------------------------

  * Fixed a bug causing ImageFonts to cut off some pixels.
  * Fixed a bug where filled rectangles were too small.
  * Fixed a bug in Image:setFilter where it would switch the parameters.
  * Fixed a bug in ImageRasterizer where it wasn't using the data.
  * Image filter and wrap modes now use string constants as well.
  * Fixed double-transform bug in SpriteBatch.
  * Errors are reported on stdout again.
  * Another fix for the icons on ubuntu.

LOVE 0.6.1 [Jiggly Juice]
-------------------------

  * Added Shape:setGroupIndex and getGroupIndex.
  * Added Body:setFixedRotation and Body:getFixedRotation.
  * Added Body:setInertia.
  * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
  * Added icons and file associations for the debs.
  * Added the demos folder to the Mac OS X DMG.
  * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
  * Fixed a bug with multiple Sources on the same Music.
  * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
  * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
  * Fixed a bug where memory wouldn't be released correctly.
  * Fixed epic physics typo (getRestituion->getRestitution).
  * Fixed crash on opening non-existent image.
  * The error screen redraws when an event occurs.
  * The default love.run() now gracefully handles disabled modules.
  * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
  * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
  * Removed Music and Sound. There are now only sources.
  * Improved the stability of love.audio/love.sound.

LOVE 0.6.0 [Jiggly Juice]
-------------------------

  * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.

  * Added love.graphics.print()/printf().
  * Added unicode-translated parameter to love.keypressed().
  * Added love.event.
  * Added love.filesystem.setIdentity().
  * Added OpenAL dependency.

  * Fixed love.fileystem problems with internal \0 in strings.
  * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  * Fixed position of Window.

  * Changed parameter order of draws().
  * Changed origin for images to top-left.
  * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
  * Changed love.filesystem.read() which now returns two parameters (data, length).
  * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  * Changed default color mode to "modulate".
  * Changed name of love.color_normal to "replace".
  * Changed name of love.blend_normal to "alpha".
  * Changed the conf file format.

  * Removed Color object.
  * Removed Animation.
  * Removed several constants.
  * Removed love.graphics.draw() for strings.
  * Removed love.system.
  * Removed SWIG.
  * Removed boost.
  * Removed SDL_mixer.


LOVE 0.5.0 [Salted Nuts]
------------------------

  * Added love.joystick.
  * Added network support via LuaSocket.
  * Added support for loading of appended .love-file.

  * Added love.filesystem.lines().
  * Added a loader function to enable use of normal require().
  * Added love.filesystem.load().
  * Added love.filesystem.getSaveDirectory()
  * Added love.filesystem.getWorkingDirectory()

  * Added optional explicit destruction of Box2D objects.
  * Added shape:testSegment().
  * Added love.graphics.screenshot() (.bmp only).
  * Added default size (12) to font-related functions.
  * Added love.graphics.setFont( filename, size )
  * Added love.graphics.setLineStippe and related functions.
  * Added love.graphics.setPointSize and related functions.

  * Changed love.filesystem.read() to accept file name.
  * Changed love.filesystem.write() to accept file name.
  * Changed love.graphics.triangle() to accept CCW and CW ordering.

  * Fixed love.graphics.read adding bogus characters at the end of string.
  * Fixed epic swigfusion bug.
  * Fixed love.graphics.getFont so it returns nil if no font is present.
  * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  * Fixed bug which caused error screen to be scissored (when enabled).
  * Fixed Body:setAngle to accept degrees like everything else.

  * Cleaned up love::File and love_physfs.
  * Cleaned up love::Reference so it stores its reference in _G.

LOVE 0.4.0 [Taco Beam]
----------------------

  * Added love.physics. (YES!)
  * Added love.audio.setMode().
  * Added love.audio.setChannels().
  * Added love.graphics.polygon().
  * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  * Fixed missing constants related to image optimization.
  * Fixed memory leak related to love::File (thanks amnesiasoft!).


LOVE 0.3.2 [Lemony Fresh]
-------------------------

  * Added love.graphics.rectangle()
  * Added love.graphics.setLineWidth()
  * Added love.graphics.setLineStyle()
  * Added love.graphics.getLineWidth()
  * Added love.graphics.getLineStyle()
  * Added love.mouse.getPosition()
  * Added love.audio_loop
  * Added love.timer.getTime()
  * Changed love.graphics.quad() to accept CCW and CW ordering.
  * Fixed default color mode bug.
  * Fixed line width being applied unnecessarily.
  * Fixed line width bug related to fullscreen toggle.
  * Fixed music not looping.

LOVE 0.3.1 [Space Meat]
-----------------------

  * Fixed segfault related to graphics.
  * Fixed wait-forever bug related to audio.
  * Fixed error reporting not working across modules.
  * Fixed bug where games with a trailing "/" would not start.
  * Fixed bug which caused love.timer.sleep to delay for (way) too long.

LOVE 0.3.0 [Mutant Vermin]
--------------------------

  * Added ParticleSystem.
  * Added visual error reporting.
  * Added love.system for game control needs.
  * Added input grabbing.
  * Added functions in love.graphics for display management.
  * Added love.graphics.point().
  * Added functions in love.graphics for getting current color, font, etc.
  * Added love.filesystem.enumerate() for getting folder contents.
  * Added functions for setting the window caption.
  * Added version checking. An error occurs if the game is incompatible.
  * Fixed print() :)
  * Removed all keyboard shortcuts.
  * Save folders are now created only if required.
  * On Windows, the new save location is %APPDATA%\LOVE\game

LOVE 0.2.1 [Impending Doom]
---------------------------

  * Added many functions in love.filesystem.
  * Added a dedicated save-folder for each game.
  * Added timer.sleep.
  * Added line heights to font objects.
  * Added love.graphics.getWidth/getHeight.
  * Added scaling and rotation for text.
  * Added variable spacing to ImageFont.
  * Added support for variable line quality when drawing primitives.
  * Added several functions for drawing sections of images. (love.graphics.draws)
  * Added image optimization function and padding function.
  * Added love.graphics.getWidth/Height.

  * Split devices up into actual SWIG-modules. This means that:
    - Functions are used like this: love.graphics.draw, not love.graphics:draw
    - love.objects is no more. Objects are created by an appropriate device.
  * How you draw primitives has been altered.
  * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)

  * Changed getFps to getFPS.
  * Escape is no more ... enter: Alt+F4.
  * love.filesystem.include has been renamed to love.filesystem.require.
  * ImageFonts now consider the spacing as well as the glyph size.
  * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.

  * Updated DevIL to version 1.6.8-rc2 (Windows)
  * Updated FreeType to freetype-2.3.5-1 (Windows)
  * Updated Lua to 5.1.3 (Windows)
  * Updated SDL to 1.2.13 (Windows)
  * Removed boost::filesystem.

LOVE 0.2.0 [Mini-Moose]
-----------------------

  * Added ImageFont
  * Added Animation
  * Added text formatting functions
  * Added setCenter for Image and Animation.
  * Added methods for rendering of scaled/rotated sprites.
  * Added the drawing of basic shapes.
  * Added default font and embedded resources.
  * Added Ctrl+R for reload.
  * Added blending and color modes.
  * Fixed memory usage of Graphics.
  * Fixed a bug where the set text color would change the color of any images rendered.
  * Fixed CWD bug.
  * Fixed titlebar. Game title is now displayed.


LOVE 0.1.1 [Santa-Power]
------------------------

Initial release!

 * Image loading and rendering.
 * Sound loading and playing.
 * Font loading and rendering.
 * Lua-scriptable games.
 * Config files.
 * Stuff is loadable from archive files.
 * Keyboard, mouse, display, timer, etc. (Basic devices).
