/**
* Copyright (c) 2006-2010 LOVE Development Team
* 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_MOUSE_SDL_WRAP_MOUSE_H
#define LOVE_MOUSE_SDL_WRAP_MOUSE_H

// LOVE
#include <common/config.h>
#include "Mouse.h"

namespace love
{
namespace mouse
{
namespace sdl
{
	int w_getX(lua_State * L);
	int w_getY(lua_State * L);
	int w_getPosition(lua_State * L);
	int w_setPosition(lua_State * L);
	int w_isDown(lua_State * L);
	int w_setVisible(lua_State * L);
	int w_isVisible(lua_State * L);
	int w_setGrap(lua_State * L);
	int w_isGrabbed(lua_State * L);
	extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State * L);

} // sdl
} // mouse
} // love

#endif // LOVE_MOUSE_SDL_WRAP_MOUSE_H

