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@@ -260,6 +260,12 @@ Joystick::GamepadType Joystick::getGamepadType() const
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#if SDL_VERSION_ATLEAST(2, 0, 16)
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case SDL_CONTROLLER_TYPE_AMAZON_LUNA: return GAMEPAD_TYPE_AMAZON_LUNA;
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case SDL_CONTROLLER_TYPE_GOOGLE_STADIA: return GAMEPAD_TYPE_STADIA;
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+#endif
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+#if SDL_VERSION_ATLEAST(2, 24, 0)
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+ case SDL_CONTROLLER_TYPE_NVIDIA_SHIELD: return GAMEPAD_TYPE_NVIDIA_SHIELD;
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+ case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: return GAMEPAD_TYPE_JOYCON_LEFT;
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+ case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: return GAMEPAD_TYPE_JOYCON_RIGHT;
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+ case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return GAMEPAD_TYPE_JOYCON_PAIR;
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#endif
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}
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#endif
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@@ -509,7 +515,7 @@ bool Joystick::setVibration(float left, float right, float duration)
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Uint32 length = SDL_HAPTIC_INFINITY;
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if (duration >= 0.0f)
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{
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- float maxduration = std::numeric_limits<Uint32>::max() / 1000.0f;
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+ float maxduration = std::numeric_limits<Uint32>::max() / 1000;
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length = Uint32(std::min(duration, maxduration) * 1000);
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}
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