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@@ -493,7 +493,7 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType
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throw love::Exception("Cannot find entry point for shader stage.");
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if (info.stages[stage] == ENTRYPOINT_RAW && info.language == LANGUAGE_GLSL1)
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- throw love::Exception("Shaders using a raw entry point must use GLSL 3 or greater.");
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+ throw love::Exception("Shaders using a raw entry point (vertexmain or pixelmain) must use GLSL 3 or greater.");
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const auto &features = gfx->getCapabilities().features;
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