Browse Source

Rename internal enum

Alex Szpakowski 4 years ago
parent
commit
14cda7818f

+ 19 - 19
src/modules/graphics/Graphics.cpp

@@ -164,7 +164,7 @@ Graphics::~Graphics()
 	delete batchedDrawState.vb[1];
 	delete batchedDrawState.vb[1];
 	delete batchedDrawState.indexBuffer;
 	delete batchedDrawState.indexBuffer;
 
 
-	for (int i = 0; i < (int) ShaderStage::STAGE_MAX_ENUM; i++)
+	for (int i = 0; i < (int) SHADERSTAGE_MAX_ENUM; i++)
 		cachedShaderStages[i].clear();
 		cachedShaderStages[i].clear();
 
 
 	Shader::deinitialize();
 	Shader::deinitialize();
@@ -219,7 +219,7 @@ love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, in
 	return new ParticleSystem(texture, size);
 	return new ParticleSystem(texture, size);
 }
 }
 
 
-ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &source, const Shader::SourceInfo &info)
+ShaderStage *Graphics::newShaderStage(ShaderStageType stage, const std::string &source, const Shader::SourceInfo &info)
 {
 {
 	ShaderStage *s = nullptr;
 	ShaderStage *s = nullptr;
 	std::string cachekey;
 	std::string cachekey;
@@ -252,18 +252,18 @@ ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::s
 
 
 Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
 Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
 {
 {
-	StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM] = {};
+	StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM] = {};
 
 
-	bool validstages[ShaderStage::STAGE_MAX_ENUM] = {};
-	validstages[ShaderStage::STAGE_VERTEX] = true;
-	validstages[ShaderStage::STAGE_PIXEL] = true;
+	bool validstages[SHADERSTAGE_MAX_ENUM] = {};
+	validstages[SHADERSTAGE_VERTEX] = true;
+	validstages[SHADERSTAGE_PIXEL] = true;
 
 
 	for (const std::string &source : stagessource)
 	for (const std::string &source : stagessource)
 	{
 	{
 		Shader::SourceInfo info = Shader::getSourceInfo(source);
 		Shader::SourceInfo info = Shader::getSourceInfo(source);
 		bool isanystage = false;
 		bool isanystage = false;
 
 
-		for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
+		for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
 		{
 		{
 			if (!validstages[i])
 			if (!validstages[i])
 				continue;
 				continue;
@@ -271,7 +271,7 @@ Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
 			if (info.stages[i] != Shader::ENTRYPOINT_NONE)
 			if (info.stages[i] != Shader::ENTRYPOINT_NONE)
 			{
 			{
 				isanystage = true;
 				isanystage = true;
-				stages[i].set(newShaderStage((ShaderStage::StageType) i, source, info), Acquire::NORETAIN);
+				stages[i].set(newShaderStage((ShaderStageType) i, source, info), Acquire::NORETAIN);
 			}
 			}
 		}
 		}
 
 
@@ -279,9 +279,9 @@ Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
 			throw love::Exception("Could not parse shader code (missing 'position' or 'effect' function?)");
 			throw love::Exception("Could not parse shader code (missing 'position' or 'effect' function?)");
 	}
 	}
 
 
-	for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
+	for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
 	{
 	{
-		auto stype = (ShaderStage::StageType) i;
+		auto stype = (ShaderStageType) i;
 		if (validstages[i] && stages[i].get() == nullptr)
 		if (validstages[i] && stages[i].get() == nullptr)
 		{
 		{
 			const std::string &source = Shader::getDefaultCode(Shader::STANDARD_DEFAULT, stype);
 			const std::string &source = Shader::getDefaultCode(Shader::STANDARD_DEFAULT, stype);
@@ -291,7 +291,7 @@ Shader *Graphics::newShader(const std::vector<std::string> &stagessource)
 
 
 	}
 	}
 
 
-	return newShaderInternal(stages[ShaderStage::STAGE_VERTEX], stages[ShaderStage::STAGE_PIXEL]);
+	return newShaderInternal(stages[SHADERSTAGE_VERTEX], stages[SHADERSTAGE_PIXEL]);
 }
 }
 
 
 Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
 Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength)
@@ -320,18 +320,18 @@ love::graphics::Text *Graphics::newText(graphics::Font *font, const std::vector<
 	return new Text(font, text);
 	return new Text(font, text);
 }
 }
 
 
-void Graphics::cleanupCachedShaderStage(ShaderStage::StageType type, const std::string &hashkey)
+void Graphics::cleanupCachedShaderStage(ShaderStageType type, const std::string &hashkey)
 {
 {
 	cachedShaderStages[type].erase(hashkey);
 	cachedShaderStages[type].erase(hashkey);
 }
 }
 
 
 bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagessource, std::string &err)
 bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagessource, std::string &err)
 {
 {
-	StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM] = {};
+	StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM] = {};
 
 
-	bool validstages[ShaderStage::STAGE_MAX_ENUM] = {};
-	validstages[ShaderStage::STAGE_VERTEX] = true;
-	validstages[ShaderStage::STAGE_PIXEL] = true;
+	bool validstages[SHADERSTAGE_MAX_ENUM] = {};
+	validstages[SHADERSTAGE_VERTEX] = true;
+	validstages[SHADERSTAGE_PIXEL] = true;
 
 
 	// Don't use cached shader stages, since the gles flag may not match the
 	// Don't use cached shader stages, since the gles flag may not match the
 	// current renderer.
 	// current renderer.
@@ -340,9 +340,9 @@ bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagess
 		Shader::SourceInfo info = Shader::getSourceInfo(source);
 		Shader::SourceInfo info = Shader::getSourceInfo(source);
 		bool isanystage = false;
 		bool isanystage = false;
 
 
-		for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
+		for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
 		{
 		{
-			auto stype = (ShaderStage::StageType) i;
+			auto stype = (ShaderStageType) i;
 
 
 			if (!validstages[i])
 			if (!validstages[i])
 				continue;
 				continue;
@@ -362,7 +362,7 @@ bool Graphics::validateShader(bool gles, const std::vector<std::string> &stagess
 		}
 		}
 	}
 	}
 
 
-	return Shader::validate(stages[ShaderStage::STAGE_VERTEX], stages[ShaderStage::STAGE_PIXEL], err);
+	return Shader::validate(stages[SHADERSTAGE_VERTEX], stages[SHADERSTAGE_PIXEL], err);
 }
 }
 
 
 int Graphics::getWidth() const
 int Graphics::getWidth() const

+ 4 - 4
src/modules/graphics/Graphics.h

@@ -830,7 +830,7 @@ public:
 
 
 	static void flushBatchedDrawsGlobal();
 	static void flushBatchedDrawsGlobal();
 
 
-	void cleanupCachedShaderStage(ShaderStage::StageType type, const std::string &cachekey);
+	void cleanupCachedShaderStage(ShaderStageType type, const std::string &cachekey);
 
 
 	template <typename T>
 	template <typename T>
 	T *getScratchBuffer(size_t count)
 	T *getScratchBuffer(size_t count)
@@ -927,8 +927,8 @@ protected:
 		{}
 		{}
 	};
 	};
 
 
-	ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source, const Shader::SourceInfo &info);
-	virtual ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
+	ShaderStage *newShaderStage(ShaderStageType stage, const std::string &source, const Shader::SourceInfo &info);
+	virtual ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
 	virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
 	virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
 	virtual StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) = 0;
 	virtual StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) = 0;
 
 
@@ -994,7 +994,7 @@ private:
 
 
 	std::vector<uint8> scratchBuffer;
 	std::vector<uint8> scratchBuffer;
 
 
-	std::unordered_map<std::string, ShaderStage *> cachedShaderStages[ShaderStage::STAGE_MAX_ENUM];
+	std::unordered_map<std::string, ShaderStage *> cachedShaderStages[SHADERSTAGE_MAX_ENUM];
 
 
 }; // Graphics
 }; // Graphics
 
 

+ 8 - 8
src/modules/graphics/Shader.cpp

@@ -405,7 +405,7 @@ static const StageInfo stageInfo[] =
 	{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom, pixel_main_raw },
 	{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom, pixel_main_raw },
 };
 };
 
 
-static_assert((sizeof(stageInfo) / sizeof(StageInfo)) == ShaderStage::STAGE_MAX_ENUM, "Stages array size must match ShaderStage enum.");
+static_assert((sizeof(stageInfo) / sizeof(StageInfo)) == SHADERSTAGE_MAX_ENUM, "Stages array size must match ShaderStage enum.");
 
 
 struct Version
 struct Version
 {
 {
@@ -478,12 +478,12 @@ Shader::SourceInfo Shader::getSourceInfo(const std::string &src)
 {
 {
 	SourceInfo info = {};
 	SourceInfo info = {};
 	info.language = glsl::getTargetLanguage(src);
 	info.language = glsl::getTargetLanguage(src);
-	info.stages[ShaderStage::STAGE_VERTEX] = glsl::getVertexEntryPoint(src);
-	info.stages[ShaderStage::STAGE_PIXEL] = glsl::getPixelEntryPoint(src, info.usesMRT);
+	info.stages[SHADERSTAGE_VERTEX] = glsl::getVertexEntryPoint(src);
+	info.stages[SHADERSTAGE_PIXEL] = glsl::getPixelEntryPoint(src, info.usesMRT);
 	return info;
 	return info;
 }
 }
 
 
-std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType stage, const std::string &code, const Shader::SourceInfo &info)
+std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage, const std::string &code, const Shader::SourceInfo &info)
 {
 {
 	if (info.language == Shader::LANGUAGE_MAX_ENUM)
 	if (info.language == Shader::LANGUAGE_MAX_ENUM)
 		throw love::Exception("Invalid shader language");
 		throw love::Exception("Invalid shader language");
@@ -548,8 +548,8 @@ Shader::Shader(ShaderStage *vertex, ShaderStage *pixel)
 	if (!validateInternal(vertex, pixel, err, validationReflection))
 	if (!validateInternal(vertex, pixel, err, validationReflection))
 		throw love::Exception("%s", err.c_str());
 		throw love::Exception("%s", err.c_str());
 
 
-	stages[ShaderStage::STAGE_VERTEX] = vertex;
-	stages[ShaderStage::STAGE_PIXEL] = pixel;
+	stages[SHADERSTAGE_VERTEX] = vertex;
+	stages[SHADERSTAGE_PIXEL] = pixel;
 }
 }
 
 
 Shader::~Shader()
 Shader::~Shader()
@@ -768,9 +768,9 @@ void effect()
 }
 }
 )";
 )";
 
 
-const std::string &Shader::getDefaultCode(StandardShader shader, ShaderStage::StageType stage)
+const std::string &Shader::getDefaultCode(StandardShader shader, ShaderStageType stage)
 {
 {
-	if (stage == ShaderStage::STAGE_VERTEX)
+	if (stage == SHADERSTAGE_VERTEX)
 	{
 	{
 		if (shader == STANDARD_POINTS)
 		if (shader == STANDARD_POINTS)
 			return defaultPointsVertex;
 			return defaultPointsVertex;

+ 4 - 4
src/modules/graphics/Shader.h

@@ -102,7 +102,7 @@ public:
 	struct SourceInfo
 	struct SourceInfo
 	{
 	{
 		Language language;
 		Language language;
-		EntryPoint stages[ShaderStage::STAGE_MAX_ENUM];
+		EntryPoint stages[SHADERSTAGE_MAX_ENUM];
 		bool usesMRT;
 		bool usesMRT;
 	};
 	};
 
 
@@ -212,14 +212,14 @@ public:
 	void validateDrawState(PrimitiveType primtype, Texture *maintexture) const;
 	void validateDrawState(PrimitiveType primtype, Texture *maintexture) const;
 
 
 	static SourceInfo getSourceInfo(const std::string &src);
 	static SourceInfo getSourceInfo(const std::string &src);
-	static std::string createShaderStageCode(Graphics *gfx, ShaderStage::StageType stage, const std::string &code, const SourceInfo &info);
+	static std::string createShaderStageCode(Graphics *gfx, ShaderStageType stage, const std::string &code, const SourceInfo &info);
 
 
 	static bool validate(ShaderStage *vertex, ShaderStage *pixel, std::string &err);
 	static bool validate(ShaderStage *vertex, ShaderStage *pixel, std::string &err);
 
 
 	static bool initialize();
 	static bool initialize();
 	static void deinitialize();
 	static void deinitialize();
 
 
-	static const std::string &getDefaultCode(StandardShader shader, ShaderStage::StageType stage);
+	static const std::string &getDefaultCode(StandardShader shader, ShaderStageType stage);
 
 
 	static bool getConstant(const char *in, Language &out);
 	static bool getConstant(const char *in, Language &out);
 	static bool getConstant(Language in, const char *&out);
 	static bool getConstant(Language in, const char *&out);
@@ -243,7 +243,7 @@ protected:
 
 
 	static bool validateInternal(ShaderStage* vertex, ShaderStage* pixel, std::string& err, ValidationReflection &reflection);
 	static bool validateInternal(ShaderStage* vertex, ShaderStage* pixel, std::string& err, ValidationReflection &reflection);
 
 
-	StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM];
+	StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM];
 
 
 	ValidationReflection validationReflection;
 	ValidationReflection validationReflection;
 
 

+ 10 - 10
src/modules/graphics/ShaderStage.cpp

@@ -137,16 +137,16 @@ namespace love
 namespace graphics
 namespace graphics
 {
 {
 
 
-ShaderStage::ShaderStage(Graphics *gfx, StageType stage, const std::string &glsl, bool gles, const std::string &cachekey)
+ShaderStage::ShaderStage(Graphics *gfx, ShaderStageType stage, const std::string &glsl, bool gles, const std::string &cachekey)
 	: stageType(stage)
 	: stageType(stage)
 	, source(glsl)
 	, source(glsl)
 	, cacheKey(cachekey)
 	, cacheKey(cachekey)
 	, glslangShader(nullptr)
 	, glslangShader(nullptr)
 {
 {
 	EShLanguage glslangStage = EShLangCount;
 	EShLanguage glslangStage = EShLangCount;
-	if (stage == STAGE_VERTEX)
+	if (stage == SHADERSTAGE_VERTEX)
 		glslangStage = EShLangVertex;
 		glslangStage = EShLangVertex;
-	else if (stage == STAGE_PIXEL)
+	else if (stage == SHADERSTAGE_PIXEL)
 		glslangStage = EShLangFragment;
 		glslangStage = EShLangFragment;
 	else
 	else
 		throw love::Exception("Cannot compile shader stage: unknown stage type.");
 		throw love::Exception("Cannot compile shader stage: unknown stage type.");
@@ -193,30 +193,30 @@ ShaderStage::~ShaderStage()
 	delete glslangShader;
 	delete glslangShader;
 }
 }
 
 
-bool ShaderStage::getConstant(const char *in, StageType &out)
+bool ShaderStage::getConstant(const char *in, ShaderStageType &out)
 {
 {
 	return stageNames.find(in, out);
 	return stageNames.find(in, out);
 }
 }
 
 
-bool ShaderStage::getConstant(StageType in, const char *&out)
+bool ShaderStage::getConstant(ShaderStageType in, const char *&out)
 {
 {
 	return stageNames.find(in, out);
 	return stageNames.find(in, out);
 }
 }
 
 
-const char *ShaderStage::getConstant(StageType in)
+const char *ShaderStage::getConstant(ShaderStageType in)
 {
 {
 	const char *name = nullptr;
 	const char *name = nullptr;
 	getConstant(in, name);
 	getConstant(in, name);
 	return name;
 	return name;
 }
 }
 
 
-StringMap<ShaderStage::StageType, ShaderStage::STAGE_MAX_ENUM>::Entry ShaderStage::stageNameEntries[] =
+StringMap<ShaderStageType, SHADERSTAGE_MAX_ENUM>::Entry ShaderStage::stageNameEntries[] =
 {
 {
-	{ "vertex", STAGE_VERTEX },
-	{ "pixel",  STAGE_PIXEL  },
+	{ "vertex", SHADERSTAGE_VERTEX },
+	{ "pixel",  SHADERSTAGE_PIXEL  },
 };
 };
 
 
-StringMap<ShaderStage::StageType, ShaderStage::STAGE_MAX_ENUM> ShaderStage::stageNames(ShaderStage::stageNameEntries, sizeof(ShaderStage::stageNameEntries));
+StringMap<ShaderStageType, SHADERSTAGE_MAX_ENUM> ShaderStage::stageNames(ShaderStage::stageNameEntries, sizeof(ShaderStage::stageNameEntries));
 
 
 } // graphics
 } // graphics
 } // love
 } // love

+ 17 - 17
src/modules/graphics/ShaderStage.h

@@ -40,29 +40,29 @@ namespace graphics
 
 
 class Graphics;
 class Graphics;
 
 
+// Order is used for stages array in ShaderStage.cpp
+enum ShaderStageType
+{
+	SHADERSTAGE_VERTEX,
+	SHADERSTAGE_PIXEL,
+	SHADERSTAGE_MAX_ENUM
+};
+
 class ShaderStage : public love::Object, public Volatile, public Resource
 class ShaderStage : public love::Object, public Volatile, public Resource
 {
 {
 public:
 public:
 
 
-	// Order is used for stages array in ShaderStage.cpp
-	enum StageType
-	{
-		STAGE_VERTEX,
-		STAGE_PIXEL,
-		STAGE_MAX_ENUM
-	};
-
-	ShaderStage(Graphics *gfx, StageType stage, const std::string &glsl, bool gles, const std::string &cachekey);
+	ShaderStage(Graphics *gfx, ShaderStageType stage, const std::string &glsl, bool gles, const std::string &cachekey);
 	virtual ~ShaderStage();
 	virtual ~ShaderStage();
 
 
-	StageType getStageType() const { return stageType; }
+	ShaderStageType getStageType() const { return stageType; }
 	const std::string &getSource() const { return source; }
 	const std::string &getSource() const { return source; }
 	const std::string &getWarnings() const { return warnings; }
 	const std::string &getWarnings() const { return warnings; }
 	glslang::TShader *getGLSLangShader() const { return glslangShader; }
 	glslang::TShader *getGLSLangShader() const { return glslangShader; }
 
 
-	static bool getConstant(const char *in, StageType &out);
-	static bool getConstant(StageType in, const char *&out);
-	static const char *getConstant(StageType in);
+	static bool getConstant(const char *in, ShaderStageType &out);
+	static bool getConstant(ShaderStageType in, const char *&out);
+	static const char *getConstant(ShaderStageType in);
 
 
 protected:
 protected:
 
 
@@ -70,13 +70,13 @@ protected:
 
 
 private:
 private:
 
 
-	StageType stageType;
+	ShaderStageType stageType;
 	std::string source;
 	std::string source;
 	std::string cacheKey;
 	std::string cacheKey;
 	glslang::TShader *glslangShader;
 	glslang::TShader *glslangShader;
 
 
-	static StringMap<StageType, STAGE_MAX_ENUM>::Entry stageNameEntries[];
-	static StringMap<StageType, STAGE_MAX_ENUM> stageNames;
+	static StringMap<ShaderStageType, SHADERSTAGE_MAX_ENUM>::Entry stageNameEntries[];
+	static StringMap<ShaderStageType, SHADERSTAGE_MAX_ENUM> stageNames;
 
 
 }; // ShaderStage
 }; // ShaderStage
 
 
@@ -84,7 +84,7 @@ class ShaderStageForValidation final : public ShaderStage
 {
 {
 public:
 public:
 
 
-	ShaderStageForValidation(Graphics *gfx, StageType stage, const std::string &glsl, bool gles)
+	ShaderStageForValidation(Graphics *gfx, ShaderStageType stage, const std::string &glsl, bool gles)
 		: ShaderStage(gfx, stage, glsl, gles, "")
 		: ShaderStage(gfx, stage, glsl, gles, "")
 	{}
 	{}
 
 

+ 3 - 3
src/modules/graphics/opengl/Graphics.cpp

@@ -150,7 +150,7 @@ love::graphics::Texture *Graphics::newTexture(const Texture::Settings &settings,
 	return new Texture(settings, data);
 	return new Texture(settings, data);
 }
 }
 
 
-love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles)
+love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles)
 {
 {
 	return new ShaderStage(this, stage, source, gles, cachekey);
 	return new ShaderStage(this, stage, source, gles, cachekey);
 }
 }
@@ -401,8 +401,8 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
 			if (!Shader::standardShaders[i])
 			if (!Shader::standardShaders[i])
 			{
 			{
 				std::vector<std::string> stages;
 				std::vector<std::string> stages;
-				stages.push_back(Shader::getDefaultCode(stype, ShaderStage::STAGE_VERTEX));
-				stages.push_back(Shader::getDefaultCode(stype, ShaderStage::STAGE_PIXEL));
+				stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_VERTEX));
+				stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_PIXEL));
 				Shader::standardShaders[i] = newShader(stages);
 				Shader::standardShaders[i] = newShader(stages);
 			}
 			}
 		}
 		}

+ 1 - 1
src/modules/graphics/opengl/Graphics.h

@@ -136,7 +136,7 @@ private:
 		}
 		}
 	};
 	};
 
 
-	love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
+	love::graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
 	love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
 	love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
 	love::graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
 	love::graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
 	void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
 	void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;

+ 4 - 4
src/modules/graphics/opengl/ShaderStage.cpp

@@ -27,7 +27,7 @@ namespace graphics
 namespace opengl
 namespace opengl
 {
 {
 
 
-ShaderStage::ShaderStage(love::graphics::Graphics *gfx, StageType stage, const std::string &source, bool gles, const std::string &cachekey)
+ShaderStage::ShaderStage(love::graphics::Graphics *gfx, ShaderStageType stage, const std::string &source, bool gles, const std::string &cachekey)
 	: love::graphics::ShaderStage(gfx, stage, source, gles, cachekey)
 	: love::graphics::ShaderStage(gfx, stage, source, gles, cachekey)
 	, glShader(0)
 	, glShader(0)
 {
 {
@@ -44,14 +44,14 @@ bool ShaderStage::loadVolatile()
 	if (glShader != 0)
 	if (glShader != 0)
 		return true;
 		return true;
 
 
-	StageType stage = getStageType();
+	ShaderStageType stage = getStageType();
 	const char *typestr = "unknown";
 	const char *typestr = "unknown";
 	getConstant(stage, typestr);
 	getConstant(stage, typestr);
 
 
 	GLenum glstage = 0;
 	GLenum glstage = 0;
-	if (stage == STAGE_VERTEX)
+	if (stage == SHADERSTAGE_VERTEX)
 		glstage = GL_VERTEX_SHADER;
 		glstage = GL_VERTEX_SHADER;
-	else if (stage == STAGE_PIXEL)
+	else if (stage == SHADERSTAGE_PIXEL)
 		glstage = GL_FRAGMENT_SHADER;
 		glstage = GL_FRAGMENT_SHADER;
 	else
 	else
 		throw love::Exception("%s shader stage is not handled in OpenGL backend code.", typestr);
 		throw love::Exception("%s shader stage is not handled in OpenGL backend code.", typestr);

+ 1 - 1
src/modules/graphics/opengl/ShaderStage.h

@@ -35,7 +35,7 @@ class ShaderStage final : public love::graphics::ShaderStage
 {
 {
 public:
 public:
 
 
-	ShaderStage(love::graphics::Graphics *gfx, StageType stage, const std::string &source, bool gles, const std::string &cachekey);
+	ShaderStage(love::graphics::Graphics *gfx, ShaderStageType stage, const std::string &source, bool gles, const std::string &cachekey);
 	virtual ~ShaderStage();
 	virtual ~ShaderStage();
 
 
 	ptrdiff_t getHandle() const override { return glShader; }
 	ptrdiff_t getHandle() const override { return glShader; }