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Rename ParticleSystem:setLifetime/setParticleLife and getters to setEmitterLifetime/setParticleLifetime (issue #601)

Bart van Strien 12 years ago
parent
commit
16e27d95b1

+ 4 - 4
src/modules/graphics/opengl/ParticleSystem.cpp

@@ -237,17 +237,17 @@ int ParticleSystem::getEmissionRate() const
 	return emissionRate;
 }
 
-void ParticleSystem::setLifetime(float life)
+void ParticleSystem::setEmitterLifetime(float life)
 {
 	this->life = lifetime = life;
 }
 
-float ParticleSystem::getLifetime() const
+float ParticleSystem::getEmitterLifetime() const
 {
 	return lifetime;
 }
 
-void ParticleSystem::setParticleLife(float min, float max)
+void ParticleSystem::setParticleLifetime(float min, float max)
 {
 	particleLifeMin = min;
 	if (max == 0)
@@ -256,7 +256,7 @@ void ParticleSystem::setParticleLife(float min, float max)
 		particleLifeMax = max;
 }
 
-void ParticleSystem::getParticleLife(float *min, float *max) const
+void ParticleSystem::getParticleLifetime(float *min, float *max) const
 {
 	if (min)
 		*min = particleLifeMin;

+ 4 - 4
src/modules/graphics/opengl/ParticleSystem.h

@@ -131,26 +131,26 @@ public:
 	 * Sets the lifetime of the particle emitter (-1 means eternal)
 	 * @param life The lifetime (in seconds).
 	 **/
-	void setLifetime(float life);
+	void setEmitterLifetime(float life);
 
 	/**
 	 * Returns the lifetime of the particle emitter.
 	 **/
-	float getLifetime() const;
+	float getEmitterLifetime() const;
 
 	/**
 	 * Sets the life range of the particles.
 	 * @param lifeMin The minimum life.
 	 * @param lifeMax The maximum life (if 0, then becomes the same as minimum life).
 	 **/
-	void setParticleLife(float min, float max = 0);
+	void setParticleLifetime(float min, float max = 0);
 
 	/**
 	 * Gets the lifetime of a particle.
 	 * @param[out] min
 	 * @param[out] max
 	 **/
-	void getParticleLife(float *min, float *max) const;
+	void getParticleLifetime(float *min, float *max) const;
 
 	/**
 	 * Sets the position of the center of the emitter and the direction (if set to relative).

+ 12 - 12
src/modules/graphics/opengl/wrap_ParticleSystem.cpp

@@ -83,35 +83,35 @@ int w_ParticleSystem_getEmissionRate(lua_State *L)
 	return 1;
 }
 
-int w_ParticleSystem_setLifetime(lua_State *L)
+int w_ParticleSystem_setEmitterLifetime(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	t->setLifetime(arg1);
+	t->setEmitterLifetime(arg1);
 	return 0;
 }
 
-int w_ParticleSystem_getLifetime(lua_State *L)
+int w_ParticleSystem_getEmitterLifetime(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getLifetime());
+	lua_pushnumber(L, t->getEmitterLifetime());
 	return 1;
 }
 
-int w_ParticleSystem_setParticleLife(lua_State *L)
+int w_ParticleSystem_setParticleLifetime(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
 	float arg2 = (float)luaL_optnumber(L, 3, arg1);
-	t->setParticleLife(arg1, arg2);
+	t->setParticleLifetime(arg1, arg2);
 	return 0;
 }
 
-int w_ParticleSystem_getParticleLife(lua_State *L)
+int w_ParticleSystem_getParticleLifetime(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float min, max;
-	t->getParticleLife(&min, &max);
+	t->getParticleLifetime(&min, &max);
 	lua_pushnumber(L, min);
 	lua_pushnumber(L, max);
 	return 2;
@@ -609,10 +609,10 @@ static const luaL_Reg functions[] =
 	{ "getBufferSize", w_ParticleSystem_getBufferSize },
 	{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
 	{ "getEmissionRate", w_ParticleSystem_getEmissionRate },
-	{ "setLifetime", w_ParticleSystem_setLifetime },
-	{ "getLifetime", w_ParticleSystem_getLifetime },
-	{ "setParticleLife", w_ParticleSystem_setParticleLife },
-	{ "getParticleLife", w_ParticleSystem_getParticleLife },
+	{ "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime },
+	{ "getEmitterLifetime", w_ParticleSystem_getEmitterLifetime },
+	{ "setParticleLifetime", w_ParticleSystem_setParticleLifetime },
+	{ "getParticleLifetime", w_ParticleSystem_getParticleLifetime },
 	{ "setPosition", w_ParticleSystem_setPosition },
 	{ "getPosition", w_ParticleSystem_getPosition },
 	{ "getX", w_ParticleSystem_getX },

+ 4 - 4
src/modules/graphics/opengl/wrap_ParticleSystem.h

@@ -40,10 +40,10 @@ int w_ParticleSystem_setBufferSize(lua_State *L);
 int w_ParticleSystem_getBufferSize(lua_State *L);
 int w_ParticleSystem_setEmissionRate(lua_State *L);
 int w_ParticleSystem_getEmissionRate(lua_State *L);
-int w_ParticleSystem_setLifetime(lua_State *L);
-int w_ParticleSystem_getLifetime(lua_State *L);
-int w_ParticleSystem_setParticleLife(lua_State *L);
-int w_ParticleSystem_getParticleLife(lua_State *L);
+int w_ParticleSystem_setEmitterLifetime(lua_State *L);
+int w_ParticleSystem_getEmitterLifetime(lua_State *L);
+int w_ParticleSystem_setParticleLifetime(lua_State *L);
+int w_ParticleSystem_getParticleLifetime(lua_State *L);
 int w_ParticleSystem_setPosition(lua_State *L);
 int w_ParticleSystem_getPosition(lua_State *L);
 int w_ParticleSystem_getX(lua_State *L);